Extend Spell: Contagious Flame and Suffocation


Rules Questions


Both of these spells have a listed duration of 3 rounds. Both of these spells then specifically mention in their descriptions that the effects of that spell continues for 3 rounds. Would the Metamagic Feat: Extend Spell Extend Spell work on these two spells as described?

Contagious Flame

Suffocation

Liberty's Edge

also Heat/Chill metal, different duration same problem

I think the spell text would trump the extend, but an arcane sorc. would get a +1 DC.


Other than the fact that it is grossly unfair it should work.

Extend Spell
Benefit: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat.

No mention of 'fixed' duration in the exception clause.


The most you can have is 5 rays would it really be worth extending the Contagious Flame? Suffocation looks like a lot of fun to extend.


8 Red Wizards wrote:
The most you can have is 5 rays would it really be worth extending the Contagious Flame? Suffocation looks like a lot of fun to extend.

5 Rays x3 rounds or 5 rays x6 rounds? That's double the damage (theoretically, at least though its possible there could be misses that would reduce that number).

I'm really just thinking about taking Suffocation as a Spell Perfection option for an Elemental Air Wizard - if it works as an extended spell it becomes an incredibly potent weapon though not a catch-all obviously. There are still undead, elementals, golems and the like.

I'm thinking a Quickened Persistent Extended Suffocation followed by a second Persistent Extended Suffocation spell - using two 7th level spell slots - to open combat at 15th level. Its just a shame that it doesn't count as an 'Air' spell which seems odd to me... and Mass Suffocate is as wicked a spell as ever devised. Shame you can't slap 'Persistent' on that to speed up the dieing.

Very Darth Vader-ey. I live for the day when I can tell some poor villian or NPC 'I find your lack of faith disturbing...'


Flashohol wrote:

also Heat/Chill metal, different duration same problem

I think the spell text would trump the extend, but an arcane sorc. would get a +1 DC.

I can't see how DC would ever be effected. You should just double each phase .. so 2 rounds of warm, 2 of hot, 6 or searing, 2 of hot, and 2 of warm ... for a total of 14 instead of 7 rounds.


Akasharose wrote:
Flashohol wrote:

also Heat/Chill metal, different duration same problem

I think the spell text would trump the extend, but an arcane sorc. would get a +1 DC.

I can't see how DC would ever be effected. You should just double each phase .. so 2 rounds of warm, 2 of hot, 6 or searing, 2 of hot, and 2 of warm ... for a total of 14 instead of 7 rounds.

Makes sense

Liberty's Edge

Akasharose wrote:
Flashohol wrote:

also Heat/Chill metal, different duration same problem

I think the spell text would trump the extend, but an arcane sorc. would get a +1 DC.

I can't see how DC would ever be effected. You should just double each phase .. so 2 rounds of warm, 2 of hot, 6 or searing, 2 of hot, and 2 of warm ... for a total of 14 instead of 7 rounds.

Arcane sorcerer bloodline arcana

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