Rules Questions - Animal Companions


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Liberty's Edge 5/5

N N 959 wrote:
Andrew Christian wrote:
Applying an FAQ about a feat already taken and the animal being able to use it, to whether an animal should be allowed to take it on the basis of whether they are physically capable or not, is disingenuous at best.

<laugh> While I can empathize with the thought that those who disagree with me might be disingenuous in their responses, such is not the case. You're not following the thought process. IF a snake can take IUS, then per the FAQ, the snake would be allowed to use the feat when using the Attack command.. That's all that's being communicated to Nefreet.

NN959 wrote:
If there is some RAW basis for disallowing IUS on an animal, any and all animals, it would be that an animal can't make an unarmed strike i.e. animals only have natural weapon attacks and are incapable of making an unarmed strike. Of course, that's not the argument Andrew is putting forth, but it might still apply.
Andrew Christian wrote:
Animals are not unarmed. Therefore IUS does them no good.
You're welcome.

You are correct. I didn't explicitly list this as part of my argument. Looks like we at least agree that this could be an argument made for disallowing IUS.

So Thank you.

The Exchange 5/5 RPG Superstar 2010 Top 16

Do I understand you to be implying that a monk with a weapon in one hand cannot use Improved Unarmed Strike, because he's not unarmed? (And let us specify, a humanoid monk.)

Liberty's Edge 5/5

Chris Mortika wrote:
Do I understand you to be implying that a monk with a weapon in one hand cannot use Improved Unarmed Strike, because he's not unarmed? (And let us specify, a humanoid monk.)

Nope. Not at all.

IUS and the Monk's ability that basically is IUS, specifically says that it does not require you to have "hands" free.

However, there is some very confusing language in the clarification on two-weapon fighting and Monk's flurry (ironic that a clarification would be so confusing), that essentially defines "hand" as an abstract term that essentially determines what you can do and how many of those things you can do.

So as long as the Monk doesn't attack with the sword (unless its one of the weapons that a Monk can use their flurry with) they get their full iteration of flurry attacks. Because they can use their head, knee, etc.

The argument for an animal not being able to use IUS has nothing to do with whether they have a "free hand" or not. Its about anatomy and the fact they already have a type of "unarmed attack" called a "natural attack."

There is a feat that allows a Monk to apply unarmed attack feats and bonuses and what not to natural attacks. Its called Feral Combat Training.

4/5

Andrew Christian wrote:
Chris Mortika wrote:
Do I understand you to be implying that a monk with a weapon in one hand cannot use Improved Unarmed Strike, because he's not unarmed? (And let us specify, a humanoid monk.)

Nope. Not at all.

IUS and the Monk's ability that basically is IUS, specifically says that it does not require you to have "hands" free.

However, there is some very confusing language in the clarification on two-weapon fighting and Monk's flurry (ironic that a clarification would be so confusing), that essentially defines "hand" as an abstract term that essentially determines what you can do and how many of those things you can do.

So as long as the Monk doesn't attack with the sword (unless its one of the weapons that a Monk can use their flurry with) they get their full iteration of flurry attacks. Because they can use their head, knee, etc.

The argument for an animal not being able to use IUS has nothing to do with whether they have a "free hand" or not. Its about anatomy and the fact they already have a type of "unarmed attack" called a "natural attack."

There is a feat that allows a Monk to apply unarmed attack feats and bonuses and what not to natural attacks. Its called Feral Combat Training.

I'm quite confused. You seem to be arguing that something with a natural attack shouldn't be able to take IUS then you point out a feat (Feral Combat Training) whose prerequisites are IUS and Weapon Focus with a Natural Attack. So you must be trying to say something else, but I can't figure out what it is.

5/5 5/55/55/5

The general rules on critters is usually ask the dm.

Hence why critters are one of the areas where a LOT of pfs specific rules come up.


Andrew Christian wrote:
Chris Mortika wrote:
Do I understand you to be implying that a monk with a weapon in one hand cannot use Improved Unarmed Strike, because he's not unarmed? (And let us specify, a humanoid monk.)

Nope. Not at all.

So as long as the Monk doesn't attack with the sword (unless its one of the weapons that a Monk can use their flurry with) they get their full iteration of flurry attacks. Because they can use their head, knee, etc.

The argument for an animal not being able to use IUS has nothing to do with whether they have a "free hand" or not. Its about anatomy and the fact they already have a type of "unarmed attack" called a "natural attack."

So,.... a human(oid) can headbutt, but a lion can't? Is this the same lion that can't climb trees?

Liberty's Edge 5/5

Orfamay Quest wrote:
Andrew Christian wrote:
Chris Mortika wrote:
Do I understand you to be implying that a monk with a weapon in one hand cannot use Improved Unarmed Strike, because he's not unarmed? (And let us specify, a humanoid monk.)

Nope. Not at all.

So as long as the Monk doesn't attack with the sword (unless its one of the weapons that a Monk can use their flurry with) they get their full iteration of flurry attacks. Because they can use their head, knee, etc.

The argument for an animal not being able to use IUS has nothing to do with whether they have a "free hand" or not. Its about anatomy and the fact they already have a type of "unarmed attack" called a "natural attack."

So,.... a human(oid) can headbutt, but a lion can't? Is this the same lion that can't climb trees?

I'm saying that a Lion wouldn't want to headbutt, because they have a nasty bite, and several claws. Being that they are animals, they will resort to doing things in their animal way. Because this is their ingrained nature, they would not learn IUS, because it makes no reasonable sense to them in their animal mind.

I'm also saying, that a creature, that is not a humanoid, has a primary weapon type called a natural weapon. And that it is mutually exclusive to Improved Unarmed Strike.

Liberty's Edge 5/5

Artoo wrote:
Andrew Christian wrote:
Chris Mortika wrote:
Do I understand you to be implying that a monk with a weapon in one hand cannot use Improved Unarmed Strike, because he's not unarmed? (And let us specify, a humanoid monk.)

Nope. Not at all.

IUS and the Monk's ability that basically is IUS, specifically says that it does not require you to have "hands" free.

However, there is some very confusing language in the clarification on two-weapon fighting and Monk's flurry (ironic that a clarification would be so confusing), that essentially defines "hand" as an abstract term that essentially determines what you can do and how many of those things you can do.

So as long as the Monk doesn't attack with the sword (unless its one of the weapons that a Monk can use their flurry with) they get their full iteration of flurry attacks. Because they can use their head, knee, etc.

The argument for an animal not being able to use IUS has nothing to do with whether they have a "free hand" or not. Its about anatomy and the fact they already have a type of "unarmed attack" called a "natural attack."

There is a feat that allows a Monk to apply unarmed attack feats and bonuses and what not to natural attacks. Its called Feral Combat Training.

I'm quite confused. You seem to be arguing that something with a natural attack shouldn't be able to take IUS then you point out a feat (Feral Combat Training) whose prerequisites are IUS and Weapon Focus with a Natural Attack. So you must be trying to say something else, but I can't figure out what it is.

Sapient humanoids are different from animals.

Its all about anatomy, not about whether some feat could potentially work in some convoluted way under a full moon on Tuesdays.

Liberty's Edge 5/5

BigNorseWolf wrote:

The general rules on critters is usually ask the dm.

Hence why critters are one of the areas where a LOT of pfs specific rules come up.

Exactly.

The biggest mistake I see players make, is that they try to treat their animal companion like a second character instead of a companion and class feature.

Most of the clarifications, FAQs, and errata for animal companions, actually removes options, instead of adds them. Such as the clarification that animals cannot use weapons. Back in February of 2011, a Paizo blog, PFS FAQ, and what not was created that disallowed giving animals weapon proficiencies. Additionally, that same series of clarifications also indicated that even if an animal has a higher than 2 intelligence, it was still an animal, couldn't speak, needed a rank in linguistics to understand any language, and still needed to be pushed to do anything outside its set of tricks.

In other words, they aren't another player character. They are an animal.

As such, my postulation is, that just because they have a 3 Intelligence, it does not mean that they suddenly get to do everything a humanoid could do. They are still restricted by anatomy on what feats they can take. The language in the Core Rulebook that I have quoted twice now above, supports that supposition.

The main question is: do animals generally have the anatomy and wherewithal to actually use IUS. Is it appropriate, within the precedent set with all the animal clarifications since 2011, and the rules as written, that an animal could take IUS.

My interpretation is no. And currently the language in the core rulebook supports that I'm allowed to make that interpretation and restrict the use of IUS at the tables I run if I choose to do so.

And this is not a house rule I'm trying to impose on PFS. This is a table variation issue that each GM needs to decide for themselves.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Andy: You keep saying (repeatedly) that "it's all about anatomy" and citing the FAQ's "physically capable" phrase as the thing you're interpreting to not allow certain feats/action.

Until someone points out something that's very obviously what a creature's anatomy would make them physically capable of (like a lion or snake making a headbutt), and then suddenly you switch to "but it doesn't WANT to do that" and stop talking about the anatomy and physical capabilities that were so important a minute ago.

Until you've moved away from the specific example and into generalities again (or until someone accuses you of making up limitations), and then you point back to "physically capable" again and claim the rules back you up.

Until someone points out that the animal is physically capable of... etc.

You keep going back and forth, back and forth; you talk about "physically capable" when you want to say you're backed by the rules, and talk about "it's not sapient" when that doesn't work.

But you roll it all up together like it's one thing, trying to use the part that the rules back up ("physically capable") to support your limitations that are based on anything BUT physical capability.

Feat choices for an INT 3 animal are restricted to physical capability, not natural disposition; that's what the Handle Animal "push" is for. Please stop conflating the two.

Liberty's Edge 5/5

I've created an FAQ for IUS. Please go FAQ it.

HERE

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Clicked. :D

Liberty's Edge 5/5

Jiggy wrote:

Andy: You keep saying (repeatedly) that "it's all about anatomy" and citing the FAQ's "physically capable" phrase as the thing you're interpreting to not allow certain feats/action.

Until someone points out something that's very obviously what a creature's anatomy would make them physically capable of (like a lion or snake making a headbutt), and then suddenly you switch to "but it doesn't WANT to do that" and stop talking about the anatomy and physical capabilities that were so important a minute ago.

Until you've moved away from the specific example and into generalities again (or until someone accuses you of making up limitations), and then you point back to "physically capable" again and claim the rules back you up.

Until someone points out that the animal is physically capable of... etc.

You keep going back and forth, back and forth; you talk about "physically capable" when you want to say you're backed by the rules, and talk about "it's not sapient" when that doesn't work.

But you roll it all up together like it's one thing, trying to use the part that the rules back up ("physically capable") to support your limitations that are based on anything BUT physical capability.

Feat choices for an INT 3 animal are restricted to physical capability, not natural disposition; that's what the Handle Animal "push" is for. Please stop conflating the two.

Both are intertwined issues as far as animals are concerned.

Both issues can deny an animal the use of a feat or the ability to do an action individually.

One is part of the rules (physical ability) and the other is precedent set by the way other animal clarifications have been made (they are still an animal and do animal things).

Indicating the whole "push" thing doesn't fly, because once they know a feat, they can use it. But if it doesn't make sense for them to use it, then why would they have (be able to take) the feat?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Because training is a thing? The whole concept of teaching a new trick is using training to move something from "won't naturally do" to "will easily do". Why would feats be any different?

Liberty's Edge 5/5

for the same reason an animal can't take weapon proficiency feats.

Reasonably, could you train an chimp to use a club or sword even? Sure.

Chimps use clubs out in the wild in the real world, all on their own, without training.

But the Pathfinder rules (not just PFS, its in the sixth printing of the Core Rulebook on page 53 now) indicate that animals will not be able to take weapon proficiency feats. The initial Blog that clarified this before it became part of the Core Rulebook errata, indicated that the reason was they are animals, and animals don't want to use what they weren't born with (paraphrasing because I don't remember the exact words).

As such, why would an animal choose to learn to use the side of its head or some other portion of its anatomy to attack with, if they would also choose not to use a manufactured weapon?

Its the concept of them being an animal, and there are just some things that you cannot train them to do.

And even if you could train them to use IUS or a weapon, why would the animal, of its own volition, choose to use a part of their anatomy that they were born knowing how to use over their natural weapons, without either A) the player metagaming or B) the character pushing the animal to do so.

And even if you could train the animal to use these non-natural attack modes, at what point do they choose which one to use? Is it random? Must the character push them? Do they now default to the new attack modes and the character has to push them to go back to the natural attack modes? Or does the player get to metagame when which type of attack is used for maximum benefit to the player?

Attack is a trick.

Attack using your headbutt instead of your bite, is not.

So how do you reconcile which attack mode is used, keeping in mind that metagaming is bad, a trick or push must be used, and an animal knows how to use their feats.

1/5

Andrew Christian wrote:


Its the concept of them being an animal, and there are just some things that you cannot train them to do.

I have to laugh at this in the face of the fact PF allows you to train an insect companion to do any tricks in the book barring the physically impossible e.g. a cat can't perform the Dive Bomb trick.

The "not in its nature" argument doesn't work for restricting feats or tricks. You can use that as part of GM discretion to require a PC to "push" an animal, but PF does not restrict animal abilities based on the generic mindset or disposition of the creature. The reason apes aren't allowed to use swords in PF is clearly because they want to keep it consistent as possible across animals.

Nor are individual PFS GMs authorized to allow and disallow feats based on Table Variation (tm). Such a policy discourages the very thing PFS is predicated on, rules consistency.

1/5

To wit, I believe this what you may have read:

Quote:
Another aspect of intelligent animals is tool use. There are a number of feats that convey an understanding and the proper use of weapons and armor. Generally speaking, these feats are off-limits to animals, but when their intelligence reaches 3, the rules state that they can use any feat that they are physically capable of using. Some people take this to mean that they can equip their animal companion in chainmail and arm him with a greatsword given the correct feats. While you could interpret the rules in this way, the "capable of use" clause is very important. Most weapons require thumbs to use properly, and even then, few animals would choose to use an artificial weapon in place of the natural weapons that have served them all their life. It's what they were born with, after all, and virtually no amount of training will change that. In the end, the GM should feel free to restrict such choices if he feels that they take away from the feel of his campaign. The rules themselves are left a little vague to give the GM the latitude to make the call that's right for his campaign.

Emphasis added.

The rationale in this discourse on the subject is self-contradictory in the face of how Tricks are employed. It's paper-thin and the primary goal is to empower GMs stopping players from doing things like putting +5 Mithral Plate and +5 Vorpal blades on their Large Ape companion.

If the game allows a centipede be trained to Heel, Come, Fetch, and Aid Another of all things, there's no basis to say monkeys can't use a sword when there are tons of footage of said animals using tools in the wild without any human training whatsoever. What Paizo/PFS can say is we are just flat out not going to allow it because of x,y and z. I can accept that.

5/5

Wasn't there a clarification by Mike Brock or one of the developers that said that animals are capable of using the feats they have?

It seems that no one is disputing that the animals meet the physical requirements of IUS. Just whether or not the animal would be willing to use it.

But if the animal has the feat IUS, and the clarification does exist. Then wouldn't the animal use other parts of it's body to hit like it was trained to.

Also just because you are using IUS does not mean you can't also bite.

My Axe Beak has IUS. He hits once with his left wing. Then he hits again with his iterative. Then he hits again with his beak as a secondary natural weapon.

The Exchange 5/5 RPG Superstar 2010 Top 16

Mahtobedis wrote:
Wasn't there a clarification by Mike Brock or one of the developers that said that animals are capable of using the feats they have?

Yes, and Andrew is taking the counter-positive to this: An animal cannot have any feat that the animal is not capable of using.

The question arises, what does that mean, in practical terms? Is a Deinonychus animal companion capable of using Taunt? If the player can't sell that to the GM, then the companion could not have gained the feat in the first place.

Silver Crusade 2/5 *

I'm not usually much of a spirit of the rules guy, but how much more buff do people want animal companions to be? They already skew encounters against the NPCs pretty heavily.

Liberty's Edge 5/5

Chris Mortika wrote:
Mahtobedis wrote:
Wasn't there a clarification by Mike Brock or one of the developers that said that animals are capable of using the feats they have?

Yes, and Andrew is taking the counter-positive to this: An animal cannot have any feat that the animal is not capable of using.

The question arises, what does that mean, in practical terms? Is a Deinonychus animal companion capable of using Taunt? If the player can't sell that to the GM, then the companion could not have gained the feat in the first place.

Exactly, as I incorrectly read what NN 959 said earlier.

Just because you can use every feat you take, does not mean you can take every feat. You can't use the argument that you can use every feat you have, to mean that you can take every feat. That's counter-intuitive.

Sczarni 5/5 5/55/5 ***

I just posted this in the FAQ thread:

Nefreet wrote:

Animals are already capable of making Unarmed Strikes.

Improved Unarmed Strike simply eliminates the Attack of Opportunity that a headbutting snake would normally receive.

So the question isn't whether an intelligent animal can take IUS.

It's whether such a creature can make unarmed strikes at all.

Not sure why I forgot this logic earlier in this debate.

5/5

So an animal companion can use any feat it has, and it may not take feats it may not use.

The Core only seems to address physical limitations. Clarifications have ruled out weapon proficiencies because an animal companion would favor its natural weapons over manufactured ones.

Interesting point is that the rules for unarmed strike specifically say they are light weapons and not natural ones, but the rules for the monk class ability say they could as natural weapons.

I think it would be within a reasonable persons thought process to decide that because an animal favors its own natural weapons over manufactured ones, and because IUS gives it light weapons, not natural ones, that that feat would not be allowed on an animal companion.

However, I personally do not agree with that line of reasoning as IUS is not a manufactured weapons and the clarification regarding weapon proficiencies only called out manufactured weapons, not light weapons. So I say an animal can take IUS and use it.

Now here is another interesting thing I had not noticed until I looked into it. IUS gives you the ability to deal lethal damage and count as armed with your unarmed strike, but it does not grant proficiency. Animals are not proficient in light weapons.

So here is my conclusion for people to pick away at:
An animal companion may take IUS and make unarmed attacks, but these attacks will take a -4 penalty for lack of proficiency.

Does this seem reasonable?

Sczarni 5/5 5/55/5 ***

It's funny, we haven't even quoted the feat we're arguing over yet:

Improved Unarmed Strike (Combat) wrote:

You are skilled at fighting while unarmed.

Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.

Reading the feat, I think most of the arguments up to this point fall apart.

We're not talking about giving something like a snake proficiency in a weapon, we're talking about:

1) the snake no longer provokes when attacking unarmed - cool, no issue there

2) your unarmed strikes can deal either lethal or nonlethal damage - nifty

You're not teaching a snake Kung Fu, in other words, which seemed to be the mindset for the last 100 or so posts.

Liberty's Edge 5/5

Nefreet wrote:

It's funny, we haven't even quoted the feat we're arguing over yet:

Improved Unarmed Strike (Combat) wrote:

You are skilled at fighting while unarmed.

Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.

Reading the feat, I think most of the arguments up to this point fall apart.

We're not talking about giving something like a snake proficiency in a weapon, we're talking about:

1) the snake no longer provokes when attacking unarmed - cool, no issue there

2) your unarmed strikes can deal either lethal or nonlethal damage - nifty

You're not teaching a snake Kung Fu, in other words, which seemed to be the mindset for the last 100 or so posts.

No, it is more like boxing or straight Karate/Tae Kwon Do.

It gives you access to Kung Fu.

The point is still, why would an animal need IUS? It can already attack without provoking an AoO because it has natural weapons.

Sczarni 5/5 5/55/5 ***

The animal isn't going out of its way to learn IUS on its own.

It's being taught.

Liberty's Edge 5/5

Nefreet wrote:

The animal isn't going out of its way to learn IUS on its own.

It's being taught.

But its the same reason it wouldn't learn manufactured weapons.

4/5

Andrew Christian wrote:
Nefreet wrote:

The animal isn't going out of its way to learn IUS on its own.

It's being taught.

But its the same reason it wouldn't learn manufactured weapons.

But you can apply that exact same reasoning to every single feat that they don't naturally have. What's the difference between IUS and Light Armor Proficiency, or Cleave, or Fleet?

5/5

Andrew the problem with using the reasoning given to for saying no to weapon proficiencies to IUS is that the design team never mentioned anything about non manufactured weapons, only manufactured ones.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Andy, I'm curious what feats you think ARE within the purview of what an animal companion could take, that aren't already on the list for all animal companions. Your descriptions of what you think is reasonable for an animal to be able to learn seems like a description of the default feat list, but that's for animals who only have 1-2 INT. What exactly does INT 3 open up that wasn't already available?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

I thought AC's could explicitly get Light Armor Proficiency. (It came up when they were debating whether to let combat trained horses get LAP for free as part of combat training, and they decided that no, they didn't, but you could swap out one of their starting feats for it. And that wasn't even AC, just ordinary purchased mounts.)

Sczarni 5/5 5/55/5 ***

Animal Companions can learn any of the Armor Proficiencies (and without INT 3+).

You've seen my Spinosaurus rocking his +2 Breastplate Barding =D

Grand Lodge 2/5 RPG Superstar 2012 Top 32

FLite wrote:
I thought AC's could explicitly get Light Armor Proficiency.

They can, even with 1 INT. But with 3 INT—something only possible through the care and instruction of a druid or other exceptional fantasy hero—they apparently can't learn to safely headbutt someone, because doing so is just so much less animalistic than learning to wear armor properly.

1/5

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Nefreet wrote:

Animal Companions can learn any of the Armor Proficiencies (and without INT 3+).

You've seen my Spinosaurus rocking his +2 Breastplate Barding =D

This just in...Spino has decided he will no longer use breastplate because he's used to his natural armor and no amount of training is going to change what he's used to wielding wearing.

Sczarni 5/5 5/55/5 ***

It still doesn't protect him against crits, ghosts, or two-headed amorphous extraplanar dragons.

I'm on my 3rd Spinosaurus (and 4th Animal Companion) now =(

The Exchange 5/5 RPG Superstar 2010 Top 16

Guys, just a note here.

I disagree with Andrew's position on this, but I recognize that he's a smart GM who isn't just spewing nonsense. (I think his position is rooted in a strong sense of wanting to temper the power of runaway animal companions, and I can see that as a worthwhile goal.) I think the tone of discourse could be improved with a reduction in sarcasm.

Scarab Sages 5/5 5/55/55/5

Nefreet wrote:

It still doesn't protect him against crits, ghosts, or two-headed amorphous extraplanar dragons.

I'm on my 3rd Spinosaurus (and 4th Animal Companion) now =(

Tap tap taps pointy stick

Definitely past due for a performance review...

Liberty's Edge 5/5

Jiggy wrote:
Andy, I'm curious what feats you think ARE within the purview of what an animal companion could take, that aren't already on the list for all animal companions. Your descriptions of what you think is reasonable for an animal to be able to learn seems like a description of the default feat list, but that's for animals who only have 1-2 INT. What exactly does INT 3 open up that wasn't already available?

When you read through the Appendix in the Bestiary that discusses how to advance a monster, it has a section that discusses feats.

Paraphrasing, it essentially says that the monsters typically take feats that increase their natural combat abilities.

As such, it seems to make sense that a charging mount, or mount with lots of movement, might take feats that lead up to spring attack, and take spring attack.

There are a lot of historical information of mounted attackers moving in and out quickly during a battle. Skirmishers so to speak.

It makes sense that the animal might take Dodge, because when trained to specifically fight, avoiding damage would seem like a good idea to the animal.

Some teamwork feats would make sense. Indeed, there is an entire new class coming up called the Hunter that is predicated on the master and animal using teamwork feats together.

So, if you take feats that enhance their ability to fight, in a way that they would normally fight, then those feats make sense. The examples above are of course feats that are on the list that any animal can take at 1-2 Int.

Stand Still would make sense. It requires combat reflexes that any animal can take. And not allowing an enemy to get past you seems like a good idea when you are using the Guard or Defend tricks.

Defensive Combat Training would make sense to beef up their CMD.

Wind Stance and Lightning Stance both are extensions of Dodge. Making themselves more difficult to hit seems to make sense, and in some cases you can actually point to real stories of real life animals that seem to ghost about.

Fleet makes sense, because its just teaching an animal to move faster, more efficiently. What animal trained to fight wouldn't like to get at their enemy a little faster?

Any of the Improved saving throw feats are natural extensions of the saving throw feats that any animal can take.

Improved Critical makes sense.

Intimidating Prowess makes sense. I mean a big roaring animal in your face can be pretty scarey.

Lunge, Nimble Moves, and Acrobatic Steps make some sense.

Greater versions of the power attack combat maneuver feats and Cleave make sense. Improved and Greater Sunder also make sense.

Step Up and Strike Back make sense.

Vital Strike and its iterations make sense, when the animal is deprived of using its full attack and doesn't have pounce, vital strike would be invaluable for it to become a better combatant.

That's almost all the feats in the Core Rulebook that don't have prerequisites that an animal cannot meet, or are explicitly forbidden from taking (like shield proficiency or various weapon proficiencies) or flat out don't have the anatomy to use.

The only feat out of the core rulebook, in my estimation, that has question on whether it should, or should not be allowed, is Improved Unarmed Strike.

If you allow IUS, lets look at what it opens up just from the Core Rulebook.

Deflect Arrows, Snatch Arrows, Improved Grapple, Greater Grapple, Scorpion Style, Gorgon's Fist, Medusa's Wrath, Stunning Fist.

Now one might be able to argue that an animal could position itself in such a way, that it could deflect an arrow (or even snatch it in their mouth). It does require that you have one "hand free". According to Nefreet, and the way he defines the Climb Skill, they couldn't take this feat because they don't have any hands.

Improved Grapple and Greater Grapple does make some sense for animals that have the grab special ability. However, what about wolves who have the trip special ability? They will never be able to take Improved Trip, because it requires Combat Expertise which requires an Intelligence of 13. Why should Snakes (or other animals with grab) be the only ones who can improve their natural ability like this?

Scorpion Style and its iterations, and Stunning Fist all require that you actually use Improved Unarmed Strike. Nefreet agrees that his snake using Improved Unarmed Strike to attack with, is not really all that reasonable. The only reason he took it was for access to Improved and Greater Grapple (and eventually Serpent Style). He never plans on using it to attack with. But if you are going to allow IUS, its binary. Either you have it or you don't. As such, if you are going to allow a Turtle to headbutt, or kinda sidle into you slowly with their shell (Unarmed Attack as opposed to their natural attack), then you have to allow them to take the feats that improve upon their unarmed attack.

Essentially, you can't have it both ways. Either IUS is allowed, and all the iterations after it are, no matter how silly it might be that a Turtle could learn Panther Style, or it isn't allowed, because all the alternatives are really stretching credulity.

Silver Crusade 2/5 *

Chris Mortika wrote:

Guys, just a note here.

I disagree with Andrew's position on this, but I recognize that he's a smart GM who isn't just spewing nonsense. (I think his position is rooted in a strong sense of wanting to temper the power of runaway animal companions, and I can see that as a worthwhile goal.) I think the tone of discourse could be improved with a reduction in sarcasm.

There basically isn't a way to temper animal companions without customizing encounter CR for said party. The animal companions will always be an extra body and extra pool of HP that the NPCs have to contend with. This argument is like fighting over how many angels can dance on the head of a pin.

1/5

Chris Mortika wrote:

Guys, just a note here.

I disagree with Andrew's position on this, but I recognize that he's a smart GM who isn't just spewing nonsense. (I think his position is rooted in a strong sense of wanting to temper the power of runaway animal companions, and I can see that as a worthwhile goal.) I think the tone of discourse could be improved with a reduction in sarcasm.

That's fine. But then just say that. I don't know why the game authors think they have to sell us a bill of goods. It's a far more compelling argument to say we don't want this to happen for gameplay reasons than to try and convince us to subscribe to inconsistent rhetoric. And I'm not really poking fun at Andrew, I'm poking fun at the authors. Andrew is just trying to reconcile the qualitative reasons given by Paizo for what is essentially a quantitative rationale.

1/5

Flutter wrote:
Nefreet wrote:

It still doesn't protect him against crits, ghosts, or two-headed amorphous extraplanar dragons.

I'm on my 3rd Spinosaurus (and 4th Animal Companion) now =(

Tap tap taps pointy stick

Definitely past due for a performance review...

ASPCA is asking me for your home phone number, Nefreet.

5/5 5/55/55/5

Deflect arrows is just exxxtreme fetch.

1/5

Andrew Christian wrote:
no matter how silly it might be that a Turtle could learn Panther Style

"Cowabunga, dude!"

Grand Lodge 2/5 RPG Superstar 2012 Top 32

It seems odd to me, Andy, that you keep talking about IUS and style feats with comments about the ridiculousness of teaching an animal Kung Fu, but then you're okay with Wind Stance and Lightning Stance.

Even so, it's still reassuring to discover that IUS (and its dependent feats) are the main ones you have an issue with. I feared a far broader spectrum of allegedly unreasonable choices.

Liberty's Edge 5/5

From Advanced Players Guide - The feats that an animal could take that aren't on the standard list:

Bloody Assault, Bodyguard, In Harm's Way, Bull Rush Strike, Charge Through, Combat Patrol, Crippling Critical, Dazing Assault, Eldritch Claws, Elemental Focus, Greater Elemental Focus, Fast Healer, Following Step, Step Up and Strike, Furious Focus, Dreadful Carnage, Go Unnoticed, Heroic Defiance, heroic Recovery, Improved Blind-Fight, Greater Blind-Fight, Improved Drag, Greater Drag, Low Profile, Rending Claws, Sidestep, Improved Sidestep, Stunning Assault, Sundering Strike, Taunt, Under and Over, Underfoot.

If you allow IUS the following become available:

Cockatrice Strike, Elemental Fist, Ki Throw, Improved Ki Throw, Perfect Strike, Punishing Kick.

From Ultimate Magic:

Uncanny Alterness

From Ultimate Combat:

Bolstered Resilience (if your AC somehow gets DR), Cleaving Finish, Improved Cleaving Finish, Deadly Finish, Death from Above, Death or Glory, Devastating Strike, Improved Devastating Strike, Disorienting Maneuver (assuming you allow animals to use the acrobatics skill to tumble to avoid an Attack of Opportunity), Flanking Foil, Gory Finish, Hammer the Gap, Impaling Critical, Improved Impaling Critical, Landing Roll, Quick Bull Rush, Quick Drag, Rebuffing Reduction (if AC has DR), Rending Fury, Improved Rending Fury, Greater Rending Fury, Stalwart, Improved Stalwart, Sure Grasp,

if you allow IUS the following become available:

Chokehold, Combat Style Master, Feral Combat Training, Jawbreaker, Bonebreaker, Neckbreaker, Pinning Knockout, Pinning Rend, Rapid Grappler, Stunning Pin, Vicious Stomp, Boar Style, Boar Ferocity, Boar Shred, Crane Style, Crane Wing, Crane Riposte, Djinni Style, Djinni Spirit, Djinni Spin, Dragon Style, Dragon Ferocity, Dragon Roar, Efreeti Style, Efreeti Stance, Efreeti Touch, Janni Style, Janni Tempest, Janni Rush, Mantis Style, Mantis Wisdom, Mantis Torment, Marid Style, Marid Spirit, Marid Coldsnap, Monkey Style, Monkey Moves, Monkey Shine, Panther Style, Panther Claw, Panther Parry, Shaitan Style, Shaitan Skin, Shaitan Earthblast, Snake Style, Snake Sidewind, Snake Fang, Snapping Turtle Style, Snapping Turtle Clutch, Snapping Turtle Shell, Tiger Style, Tiger Claws, Tiger Pounce

So I think you'll see from the above, that I'm not out to particularly restrict all but the base feats. Pretty much just IUS.

Liberty's Edge 5/5

Jiggy wrote:

It seems odd to me, Andy, that you keep talking about IUS and style feats with comments about the ridiculousness of teaching an animal Kung Fu, but then you're okay with Wind Stance and Lightning Stance.

Even so, it's still reassuring to discover that IUS (and its dependent feats) are the main ones you have an issue with. I feared a far broader spectrum of allegedly unreasonable choices.

You are reading too much into the term "Stance" in the title of those feats.

This is the description of Wind Stance:

Your erratic movements make it difficult for enemies to pinpoint your location.

It isn't a martial art stance, but rather just a series of erratic movement.

1/5

Andrew Christian wrote:
It isn't a martial art stance, but rather just a series of erratic movement.

Only to the untrained eye!

1/5

https://www.youtube.com/watch?v=tKH2oLjQIAA

Bear with IUS. Your argument is invalid :)

I'm on the side of the fence with Andrew Christian on this one.

Certain animals have the abilities like grab, pounce, etc because that's what comes naturally to them. Just like an animal will run away when it sees or smells something unnatural. It's in their nature.

Trying to change their natural attack/defense instincts by enhancing their intelligence doesn't really make sense. An ape is always going to slam something with it's fists and bite it. It can hold a sword or club sure, but training it to wield it as a weapon like a humanoid is a stretch. They might be able to mimic the movement but instinctively they'll go back to the slam and bite method.

Enhanced combat maneuvers are not just generic enhanced versions of grab, trip or the like, they're specific martial arts maneuvers. It would be like trying to teach a snake how to fly. It's not in their nature.

The armor argument is also bad example. Horses and other pack animals don't naturally wear saddles or tacking but they're trained to let it be strapped around them. The same could be said for armor with enough practice and time. It's not the same as changing their nature, it's more of a comfort level of allowing it to be strapped onto them.

1/5

As an FYI, i think everyone is now over on the FAQ thread talking about this.

Kayas wrote:
Trying to change their natural attack/defense instincts by enhancing their intelligence doesn't really make sense. An ape is always going to slam something with it's fists and bite it. It can hold a sword or club sure, but training it to wield it as a weapon like a humanoid is a stretch. They might be able to mimic the movement but instinctively they'll go back to the slam and bite method.

On the surface, this sounds nice. But it this rationale is direct contradiction to a Trick which any bird can learn, so long as the player has a copy of Animal Archive. I'll quote it for you.

Animal Archive wrote:
Bombard (DC 20): A flying animal can deliver projectiles on command, attempting to drop a specified item that it can carry (often alchemist's fire or some other incendiary) on a designated point or opponent, using its base attack bonus to determine its attack roll. The animal cannot throw the object, and must be able to fly directly over the target.

I've never heard of any hawks or eagles or any of the other birds available as AC's dropping bombs/rocks/stones as part of their natural behavior. There are species of birds that drop clams to break them open, but no bird using a bomb as part of its natural attack. Yet, Pathfinder allows you to teach that to any bird. ANY bird.

Let's not insult our collective intelligence. An ape could certainly be trained to use a sword, consistently. The whole point of training an animal is to get it conditioned to exhibiting behavior that is atypical. There are real life videos of monkeys using tools without training and I believe the other thread someone has a video of monkey trained to use kung fu.

And yes, wearing armor is categorically different, my post was 100% facetious.

1/5

You're talking about two completely different things, tricks and natural defenses.

Teaching a bird a trick like grabbing a rock flying high and dropping it is something reasonable that a bird could do on it's own. Just like the dog retrieving a beer from the fridge.

They're not going to use it as an attack if they're defending themselves. Teaching a bird how to do a roundhouse kick instead of pecking/clawing out someone's eyes is what we're talking about here, not teaching it to fetch.

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