
markspinner |
So I successfully GM'd my first pen and paper RPG last week. We had four players plus myself. None of us have ever played D&D before so this was new to all of us. We certainly had a lot of fun and now I downloaded the Deadly Mine quest. My question is are there any other free adventures besides these two made specifically for the BB? I know there are the bash adventures, but those seem too short. Do I need to start thinking about converting to the full core rules?

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I actually found that the Bash adventures take longer than expected to complete, particularly if you aren't pressed for time and let things play out a bit. Terrors, in particular, took my group nearly three hours! There was a lot of talking with villagers and the like in that one, though; it took them a while to get to the meat of the adventure.
There aren't any other free adventures specifically for the Beginner Box that I am aware of. However, there are two Paizo adventures that are available for free. Hollow's Last Hope is a very fun adventure for 1st level characters. It's written for D&D 3.5 rather than Pathfinder, but the systems are close enough that you can probably run it without needing to convert much, if anything. There's also Master of the Fallen Fortress, which is a 1st-level module written for the Pathfinder rules.
If you're looking for good non-free adventures to use with the Beginner Box, I've heard good things about 0one Games' Basic Paths adventure, Fangs from the Past. It is specifically designed to compliment the Beginner Box rules.
I also can recommend the Crypt of the Everflame. It's a fun into adventure that works well for new players.
Finally, if you need some cheap adventures, it's worth checking out the Pathfinder Society scenarios. They run $4 each, and are designed to be played in about 4-5 hours. There's a good range of levels available for these, so as your characters advance you can keep using those adventures.
The main thing to keep in mind if you're using a prewritten adventure intended for the full Pathfinder game is that if you run across something that isn't covered in the Beginner Box, just ignore it or make something up. Don't be scared of doing it "wrong" -- as long as everyone has a good time, you're doing it right :-)
If you're really getting into it, you will probably want to pick up the core rules at some point, but there should be plenty of material that will be usable without the core rules. If you run across something in particular that you'd like to look up, you can also access the Pathfinder Reference Document for free online as well.
Good luck, and happy gaming!

DMFTodd |

What Tamago said. You can use an adventure written with the full Pathfinder rules (or even 3.5) and run it as if it's a Beginner's Box adventure. There will just be some stuff you'll ignore.
If you're new to gaming, I'd go that route. Keep it simple, don't sweat the small stuff, and just enjoy yourself.

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As someone writing modules for conventions and for sale my advice would be to try make your own. There's a load of great stuff out there (and we like your money), but the Beginners Box gives you good ideas for expanding your game. When we first started role-playing our sessions were mainly a string of violent bank-robberies (because everyone wanted to get the best weapons). These were pretty silly, but loads of fun, and a great way to learn to GM on the fly.