Lini

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Organized Play Member. 15 posts. No reviews. No lists. 1 wishlist. 3 Organized Play characters.


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I have an Xperia X10 SE and I plan to buy a table, not determined for an ipad or an android tablet.


Yep and that is Ezren. Our DM discourage me to take him and instead I took Valeros. I am not sure it was a good choice. Specially during the last encounter when my fighter become dominated and try to kill the other players and our paladin was suggested to go to find the guard...

A rogue, a sorcerer and a cleric against the succub and the fighter... oh and of course the iconic was the cleric, the paladin and the fighter, so the rogue has no cold iron dagger.


I want one too...


Is it me or it has no way to go on the main deck without going threw the officer's cabin or the captain cabin? Are the sailors supposed to go threw the hatches when they come form their quarter?


I am happy to play it in french, because I translate it with the description of the job and not the translation of the word, because I completly agree with you the quartermaster is not really the one in charge of the supply...


Oups forget to give an email address

ptinutz@yahoo.fr


Yes sure, thanks for the work...


I am more in the mood to do as Mr. Quick do with Kingmaker. The opportunity will come later. I want to keep the firearms precious and rare, si maybe the captain has one but no one else..


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Personnaly what I was more looking for is some module who follow the first scenario in the BB and introduce some new rules as well. A module or campaign who does the transition to the full rules.


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Oh a puffball! The companion of Ginny Weasley... Can it be pink?


It was the best surprise I can have this morning... opening my mailbox and find the e-mail and the pdf... so nice! I cannot stop to read it.


Personnaly, I think what could be the best it is a campaign who start as a beginner box but at the end you finish to have explore the principal upgrade and go easily to the core rule book. Like with the first adventure BB, they discover new rules, new characteristic, with each encounter.

And when they arrived at the level number 5, the GM and the players do not feel so afraid of the core rule book.


I agree with him, it could be so nice to find a mini-campaign who bring them to the fifth level and introducing at the same time some new rules from the CRB... For the moment I try to adapt the Hangman Noose, but it is not easy...


A general notice from girl. I find them cute, my only girl player find them cute... Girl things..


Aazen wrote:
There is a trait. I want to say its called Pathfinder Recruit: you choose Survival, Perception or Knowledge: Area. You get a plus one and its a class skill.

Hello, can you told me in which book do we find this trait, my MD proposed me this one and I would like to use it for the personnage I want to use for my first character for a pathfinder society.

Classes/Levels

HP:12 | AC:16 ; T:16 ; FF:12 ; CMD:18/14 | Fort:+3 ; Ref:+5 ; Will:+2 | Init:+3 ; PER:+6 (Low Light)

About Heiwa

Heiwa
Male human (Tian-Dan) unchained monk 1 (Pathfinder Unchained 14)
LN Medium humanoid (human)

Init +3; Senses low-light vision; Perception +6

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Defense
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AC 16, touch 16, flat-footed 12 (+3 Dex, +1 dodge, +2 Wis)
HP 12 (1d10+2)

Fort +3, Ref +5, Will +2

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Offense
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Speed 30 ft.

Melee
kama +4/+4 (1d6+1) or
unarmed strike +4/+4 (1d6+1)

Ranged shuriken +4/+4 (1d2+1)

Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 12)

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Statistics
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Str 12, Dex 16, Con 12, Int 13, Wis 14, Cha 8

BAB +1; CMB +2; CMD 18

Feats Dodge, Fast Learner[ARG], Improved Unarmed Strike, Stunning Fist, Weapon Finesse

Traits blood of dragons, family honor [Father framed, died of disgrace]

Skills
Acrobatics +7
Bluff +4
Climb +5
Escape Artist +7
Knowledge (history) +5 [BG]
Perception +6
Profession (barkeep) +6 [BG]
Sense Motive +6
Stealth +7

Languages Common, Draconic, Tien, Varisian

Gear
kama
shuriken (20)
backpack
bandolier[UE]
blanket[APG]
flint and steel
grappling hook
silk rope (50 ft.)
trail rations (5)
waterskin
whetstone
10 gp, 4 sp, 8 cp

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Special Abilities
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Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.

Background:
The Chau family has lived in Varisia for a long time – 5 generations and counting. In that time, the Chaus have been porters, farmers, merchants, soldiers, scholars, writers, and (in Hei-wa’s case) a barkeep (Prof: Barkeep) and martial arts teacher. Over the decades, the Chaus have shed many of the Tian Xia traditions… but they retained a strong belief in both personal and family honor.

So, it was a particularly devastating blow to the Chau family when Hei-wa’s father Chau Min was arrested for murder. Even though he was later exonerated of the crime architected by Lamm, the stain to Min’s honor and reputation plagued him. He died a year later - well before his allotted time.

Hei-wa believes his father died from this disgrace and places the blame squarely on the shoulders of Gaedren Lamm. And so – for his honor, his family’s honor, and in his father’s memory – Hei-wa pledged to deliver utter ruin on Lamm. Unfortunately, in the last nine months, Lamm has proved to be an unbelievably slippery and cunning target. Hei-wa has determined that he may need adopt Lamm’s own tactics to defeat him (multiclass in uRogue) because his current skills have proven insufficient for the task.

Appearance & Personality:
Hei-wa is a sharp-featured and slender Tian-dan with black hair highlighted with streaks of blue that match the color of his eyes.

He is reserved, almost shy, but when he chooses to speak his tongue can be as sharp and unappealing (CHA:8) as his features.