5-foot step / casting


Rules Questions


I've been trying to find an answer to this online and I've heard conflicting things from different players/podcasts.

Can a spellcaster take a 5-foot step and cast a spell without needing to make a concentration check or causing an attack of opportunity?


MJinthePitt wrote:

I've been trying to find an answer to this online and I've heard conflicting things from different players/podcasts.

Can a spellcaster take a 5-foot step and cast a spell without needing to make a concentration check or causing an attack of opportunity?

Yes. If the 5 foot step takes them out of the threatened area they do not need any check.


Screenmonkey2099 wrote:
MJinthePitt wrote:

I've been trying to find an answer to this online and I've heard conflicting things from different players/podcasts.

Can a spellcaster take a 5-foot step and cast a spell without needing to make a concentration check or causing an attack of opportunity?

Yes. If the 5 foot step takes them out of the threatened area they do not need any check.

Thanks so much for the info. Do you know where in the Core rule book it states that?

Scarab Sages

This is why I am so enamored of the "Step Up" feat. Mr. Squishy takes a 5' step to try to get away from me and I follow right along.


Brother Sapo wrote:
This is why I am so enamored of the "Step Up" feat. Mr. Squishy takes a 5' step to try to get away from me and I follow right along.

I was listening to the Chronicles podcast and they were talking about the "Step Up" feat for an Inquisitor and that's when I realized a spellcaster should be able to take the 5-foot step and then cast. Our GM has always said that caused an attack of opportunity. That never seemed to make sense to me.


Here's what the PRD says:

Quote:

Provoking an Attack of Opportunity: Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing certain actions within a threatened square.

Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.

Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Table: Actions in Combat notes many of the actions that provoke attacks of opportunity.

Remember that even actions that normally provoke attacks of opportunity may have exceptions to this rule.

The last sentence about moving out of a threatened area is what your GM has missed.


Bob_Loblaw wrote:

Here's what the PRD says:

Quote:

Provoking an Attack of Opportunity: Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing certain actions within a threatened square.

Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.

Performing a Distracting Act: Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Table: Actions in Combat notes many of the actions that provoke attacks of opportunity.

Remember that even actions that normally provoke attacks of opportunity may have exceptions to this rule.

The last sentence about moving out of a threatened area is what your GM has missed.

Hmmmm, wondering if he's considering it a house rule. Going to have to check with him on Friday night when we play the next time.

Sovereign Court RPG Superstar 2011 Top 32

Brother Sapo wrote:
This is why I am so enamored of the "Step Up" feat. Mr. Squishy takes a 5' step to try to get away from me and I follow right along.

Yep, a polearm fighter in my SS game managed to often catch enemy spellcasters with that one. I refuse to metagame my NPCs' actions if they have no way to know the fighter has that feat (he also had Disruptive, so he was pretty much a caster's nightmare).

Liberty's Edge

ryric wrote:
Yep, a polearm fighter in my SS game managed to often catch enemy spellcasters with that one. I refuse to metagame my NPCs' actions if they have no way to know the fighter has that feat (he also had Disruptive, so he was pretty much a caster's nightmare).
Quote:

Step up:

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Reach weapons are a no no with the feat.


Flashohol wrote:
ryric wrote:
Yep, a polearm fighter in my SS game managed to often catch enemy spellcasters with that one. I refuse to metagame my NPCs' actions if they have no way to know the fighter has that feat (he also had Disruptive, so he was pretty much a caster's nightmare).
Quote:

Step up:

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Reach weapons are a no no with the feat.

yeah, the step up is adjacent foe. anything in one of the 8 squares around you ( assuming u're medium sized)

Granted a polearm fighter would or could get an AoO on the caster, as he threatens the square, but the fighter can't use step up then attack as the polearm is useless then (reach only, no adjacent foes can get hit ( unless he's the polearm fighter archtype))


In my game, I have a house rule. To make a 5' step out of a threatened area without provoking, you have to make a CMB roll unless you have an ally threatening the enemy you are stepping away from.

Sovereign Court RPG Superstar 2011 Top 32

Flashohol wrote:
ryric wrote:
Yep, a polearm fighter in my SS game managed to often catch enemy spellcasters with that one. I refuse to metagame my NPCs' actions if they have no way to know the fighter has that feat (he also had Disruptive, so he was pretty much a caster's nightmare).
Quote:

Step up:

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Reach weapons are a no no with the feat.

Polearm fighter archetype gets an ability that lets them threaten at 5 feet:

prd wrote:
Pole Fighting (Ex): At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd. This ability replaces bravery.

Perhaps I was unclear that the fighter was that archetype.

Liberty's Edge

I would allow it even without that myself, a lot of feats and abilities use adjacent to stop ranged fighters from abusing it and reach weapon fighters are collateral damage. Book of 9 Swords was really bad about that.

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