blue_the_wolf |
OK, suppose you trip some one, grapple him, then pin him.
if your ally walks up to this fight does the prone pinned person count as helpless for the purpouse of a coup de grace.
there is nothing I can find in the rules where it is spelled out that pinned = helpless
however...
helpless counts as prone (-4 ac), and 0 dex (-5 ac) total -9 ac
pinned also gives -4 ac and 0 dex for the same -9 ac.
also in game terms your pretty much unable to take any action other than attempting to break the pin.
with that in mind pinned seems to be effectively helpless and thus subject to a coup de grace.
any agreement, objections or points to address?
Stubs McKenzie |
when you are bound you are helpless.... so... are you suggesting you cannot act and react when bound?
Helpless
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.
As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets his sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die. Delivering a coup de grace provokes attacks of opportunity.
Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.
Pinned
A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.
but again, a dev, somewhere, (cant remember where) said it does not = helpless
DanQnA |
Where are the rules that you can act and react? You can make your grapple check on your turn to break from being pinned, but as far as being able to make AoO's etc you're unable to act/react.
A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.
concerro |
Bound under the helpless entry would refer to being tied up with a rope.
The wording is not great for pinned, but it is not helpless
Example:
Unconscious: Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess of current hit points.
As you can see it is directly called out in this case so it would apply.
Stubs McKenzie |
By the RAW wording, pinned should = helpless (there is a thread floating around about that statement :P) ... the helpless condition requires a few specific states to be considered so, and bound is one of them... the pinned condition, is characterized as being tightly bound. If they didn't intend it to be that way, it was a pretty big oversight.
Stubs McKenzie |
Bound under the helpless entry would refer to being tied up with a rope.
The wording is not great for pinned, but it is not helplessExample:
Quote:Unconscious: Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess of current hit points.As you can see it is directly called out in this case so it would apply.
I would call the wording for the unconscious condition redundant, as it is already covered in the helpless condition that being unconscious = helpless state.
wraithstrike |
By the RAW wording, pinned should = helpless (there is a thread floating around about that statement :P) ... the helpless condition requires a few specific states to be considered so, and bound is one of them... the pinned condition, is characterized as being tightly bound. If they didn't intend it to be that way, it was a pretty big oversight.
The book has a lot of oversights that have yet to be fixed. Nobody9not a lot of people as whole) has made a big fuss about this one so it does not have priority.
blue_the_wolf |
im trying to figure out how a mob of low level things like say goblins could take out a mid level (example 7th or 8th level) single opponent.
by raw the only thing I can think of is if they gang up and grapple the single opponent. pin him then coup de grace him. but if pinned =/= helpless then its truely impossible by raw for the weak creatures to win.
a leveled character can literally walk into a mob of goblins and totally slaughter them because there is no mechanic for overwhelming an opponent.
I think pinned SHOULD = helpless specifically for the purpose of coup de grace but that's probably something I will have to house rule because piazo does not seem interested in eratta on that... although I wonder what their reason for it is.
wraithstrike |
By the time you are 7th level you can take on a platoon of soldiers. I know it is not realistic, but the that is how the game is. If it were a caster they would just cast black tentacles and walk away or fireball them.
Making low level monster able to gang up on higher level ones and win is not part of the design plan.
There was a mob rule in 3.5 which makes a mass of people use swarm tactics, but I can't seem to find it in PF.
Archaeik |
If they get him pinned, that a huge swing in AC. (among other penalties)
Pinned also has major restrictions on the actions you can take, so they're likely stuck trying to make a CMB or escape artist check.
Now, they're likely to make such a check if they went in prepared, but getting swarmed hardly ever works out in your favor.
Further, once you are pinned, they can tie you up...
blue_the_wolf |
yep.
but we are not talking about scenario. just mechanics.
as noted in the other thread.
I looks like a pinned opponent can be tied up at which point it is considered helpless and can be coup de graced
I guess that works but seems as if a person pinned by an opponent using its full round action to maintain the pin should be considered helpless for the purpose of a coup de grace from a 3rd opponent.
WRoy |
im trying to figure out how a mob of low level things like say goblins could take out a mid level (example 7th or 8th level) single opponent.
by raw the only thing I can think of is if they gang up and grapple the single opponent. pin him then coup de grace him. but if pinned =/= helpless then its truely impossible by raw for the weak creatures to win.
a leveled character can literally walk into a mob of goblins and totally slaughter them because there is no mechanic for overwhelming an opponent.
I think pinned SHOULD = helpless specifically for the purpose of coup de grace but that's probably something I will have to house rule because piazo does not seem interested in eratta on that... although I wonder what their reason for it is.
If a mob of goblins successfully grapple someone, then pin him, they can tie him up the next round with another successful grapple check. A hogtied character is helpless, so they could then coup de grace him.
Asphesteros |
By the RAW wording, pinned should = helpless (there is a thread floating around about that statement :P) ... the helpless condition requires a few specific states to be considered so, and bound is one of them... the pinned condition, is characterized as being tightly bound. If they didn't intend it to be that way, it was a pretty big oversight.
This is true and it's the problem with the "if it doesn't say it, it doesn't mean it" line of analysis which argues that because pinned doesn't say 'helpless', that's the end of it.
Since, by that reasoning, being hogtied doesn't make you helpless either, since no place in the rules does it say that, either. Same thing with the people adding in a qualification that if the bound person can't make the check to escape, they're helpless - rules don't say that.
All of that is from extrapolation of the meaning of descriptive language in the definition of 'helpless', no different than the argument that helpless = bound, pinned = tightly bound, therefore pinned = helpless.
In fact - the only place being tied-up is discussed defines it as a kind of pin - with the only difference being how the DC is determined.
There also is not FAQ clarification of this. There may have been some opinions from Paizo people on the boards, but it has not been FAQ'ed. That's not because it's obvious from the plain language of the text, because the plain language is ambiguous.
My take on all this is it comes down to this line in the definition of helpless:
"or otherwise completely at an opponent's mercy"
Which is to say, it's a DM's call on a case-by-case basis, and there's no mechanical bright line test. If the DM judges that the target is "completely at the opponent's mercy" then coup de gras is an option.
By that, I'd judge that not having the ability to break pin (whether the pin is from being hog-tied by a rope *or* by being restrained to the same degree manually or magically) would be a good rule of thumb to determine helplessness.
DeathQuaker RPG Superstar 2015 Top 8 |
"Pinned" is a condition. "Helpless" is another condition.
If Pinned=Helpless, then they would not have written up a separate "pinned" condition, now would they?
Note that "bound" is NOT a mechanical condition. It is a descriptor, one chosen poorly to be in the description of two different conditions.
Going for intent and wording, the part of "helpless"'s description that I would pay attention to is "completely at an opponent's mercy."
A pinned opponent is NOT "completely at an opponent's mercy" because a pinned character is still capable of breaking out of the pinned condition. A helpless character cannot remove the helpless condition from him or herself. A pinned character can act, if limitedly. A helpless character cannot act. There are other, obvious mechanical differences -- a pinned character gains no Dexterity modifier to Defense (but no penalty due to Dexterity either). A helpless character has an effective Dexterity of 0, which gives -5 penalty to Defense based on Dexterity. If while pinned, you are also helpless, why do you still have a Dexterity score?
The intent seems very clear, and the only wording which maybe contradicts it is a non-mechanical descriptor. Fixating on that word seems to be splitting hairs quite a bit, IMO.
Stubs McKenzie |
A sleeping character is able to react... or are you saying you go comatose every night? So either your line of reasoning is wrong, or yet another word defining the helpless condition is improperly placed... if it is the second, well then we should just abandon the helpless condition completely as the writer was obviously just that when he penned this... (helpless... for those who don't get it).
I like to believe that "tightly bound" is not a mistake for pinned, as it is not a natural way to describe holding someone gagged and still (slightly unrelated issue, I dislike that you can keep someone pinned and tie them up yourself if they aren't helpless.. they can wiggle away from you normally, but wont get an extra check as you keep them from speaking, hold them from moving, AND tie them up?). Bound is not used anywhere else that I can think off offhand (hard to do a comprehensive search at work on my phone), so it isn't like it is getting lost in the shuffle...
wraithstrike |
I already mentioned those in my previous post, but that is not reacting. Reactionary just means it is an automatic check. I am sure you don't really believe that is reacting anyway.
Why even bother mentioning the -4 to AC if you are ripe for an autohit from coup de grace.
You are definitely not "completely at anyone's mercy" which is a symptom of helpless. Since you can still cast spells and possible kill the pinner I am sure the person pinning you would agree.
Stubs McKenzie |
You may also cast some spells when paralyzed, and just because you can be coup'd doesn't mean everything will... in fact, I wouldn't even allow a non intelligent creature (many undead for instance) to coup de grace anyone. Same goes for vermin, oozes, etc. That reactionary perception check while you sleep doesn't just tell you someone is around, it wakes you up... you are fully capable of reacting to your environment while sleeping, you are still gleaning sensory information the entire time (your mind may incorporate such into your dreams, or you.may awaken from it).
It is questionable is special senses (scent, tremorsense, blindsight, etc) even require the perception check to wake up or if you automatically sense what is within your abilities radius... from dev responses it would seem the latter. Point is, yes, you absolutely have the chance to react.
EDIT: I don't think you honestly believe a reactionary action does not = reacting. Your body interpreting sensory signals is in itself a reaction to environmental stimuli... if you never reacted it is because you never perceived.
Asphesteros |
Taking a step back to talk RAI for a minute - seems the point of coup is more a mechanic to allow quickly finishing off a creature where death is already a forgone conclusion (while still giving some chance to survive, for example if used on a PC). It's not meant to be combined with combat manuvers to create a melee death effect spell substitute to allow taking out a capable standing opponent fast at no cost.
wraithstrike |
You making the check is the reaction. Whether or not you perceive the person is dependent upon the die roll. You can be always make perception checks. That does not mean you can perform an actual reaction which is a willful action.
The chance to react willfully if you make a check is not the same as your body functioning which leads to you hearing someone.
WRoy |
Just a little history - pinned was purposely changed for Pathfinder from 3.5 to make it a less lethal condition, allowing a pinned creature to escape the grapple on a successful check rather than just going back to a grappled status.
Considering that combined with the fact you could not coup de grace a pinned creature in 3.5, it goes against logic to think RAI when Pathfinder was developed was to make the condition easier to escape but more lethal.
The word "bound" is fluff text and not a defined game term. It has no description anywhere in the PRD. It's not a condition, it's not applied in a consistent manner when used in the beginning fluff part of descriptions, and it cannot be used to reverse-logic the helpless and pinned conditions together.
StreamOfTheSky |
Pinned was never the same as helpless, but there is a workaround if you feel bad about nerfing your party's monk.
Book of Vile Darkness (stay with me here...) had rules for execution. One of the methods was beheading by an executioner's sword or axe, but the text said greatsword or great axe was suitable for the purpose. If the victim is bound, helpless, or pinned, you can make the DC 15 Profession (executioner) check. On success, victim dies. On a failure, you "only" perform a coup de grace. The text goes on to say that while failure often still results in death, it's a point of professional pride not to have such a "messy" execution.
So, contrary to the normal rules, that presented a path to CDG via pinning of questionable legitimacy (since it goes against the core rules). So...it's something.
And yeah, it's BoVD, but execution doesn't have to be evil, could just be lawful behavior if you're the appropriate authority to dispense justice, which in a dungeon or wilderness environment, you should be.
We really need to do that sometime...
Drejk |
however...
helpless counts as prone (-4 ac), and 0 dex (-5 ac) total -9 acpinned also gives -4 ac and 0 dex for the same -9 ac.
also in game terms your pretty much unable to take any action other than attempting to break the pin.
Nope. Pinned does not reduce Dexterity to 0, it only denies Dexterity bonus to AC.
Helpless condition is effect of conditions that make character unable of taking physical actions (paralyzed, unconscious/sleeping, held).
Apparently there is an error in glossary as the pinned condition is described as "tightly bound" while it contradicts the way the pinned condition is acquired (i.e. more advanced stage of being grappled).
Asphesteros |
Yeah,
A character with their arms and legs locked in a pin; Not Helpless
Slap a pair of manacles on them and they're helpless.Yeah.
yea, that's why I think the operative text is actually the "or otherwise at their mercy" text, not a bright line test - so it's a GM's call on a case by case basis when it applies.