Aqueous orb + Geyser


Rules Questions


I have a question about the ruling of what happens when the 2 spells are combined. This is what I'm thinking of doing. First i cast geyser over a enemy. He then gets flung up and promptly falls onto the ground. My next turn I cast aqueous Orb over a group of 4 medium creatures (10ft radius). Assuming they all fail their saves and get churned up into it. I then proceed to move the orb over to the geyser.

Okay i think I'm good up unto this point, now here is where I'm not sure what happens next.

My First Question is do the creatures occupy the same 10 ft square or are they in their respected 5 ft boxes still?

I'm going to assume they are each in the 5 ft square to go the harder route.

My second question then is can I move the orb over the geyser and cycle the orb around the middle of the geyser to launch each of the occupants up. Then in the following turn can I pick up the creatures to cycle though the process again.

Or will the orb just blow up once it touches the geyser and I just wasted a spell?

Geyser Link

Aqueous Orb Link


SlashMonster wrote:
I have a question about the ruling of what happens when the 2 spells are combined.

Honestly, I have no idea and you'll probably never get a consensus, but I think the geyser would probably break the orb open.

If the orb didn't break you could launch them up, but I don't think its safe to assume each character sucked into the orb will remain in their respective quadrants, they probably get all mish-mashed together and rotate all around.

Why not just shoot a lightning bolt at an aqueous orb?


Stynkk wrote:
SlashMonster wrote:
I have a question about the ruling of what happens when the 2 spells are combined.

Honestly, I have no idea and you'll probably never get a consensus, but I think the geyser would probably break the orb open.

If the orb didn't break you could launch them up, but I don't think its safe to assume each character sucked into the orb will remain in their respective quadrants, they probably get all mish-mashed together and rotate all around.

Why not just shoot a lightning bolt at an aqueous orb?

It's more of an "get the biggest bang for my buck" level 4 spell. If I can keep damaging the monsters with the geyser then I can do a lot more damage then a lightning bolt. Also I'm playing a druid so i don't get lightning bolt but i do get call lightning though. Can i hit them all with 1 bolt? O_o?


1 person marked this as FAQ candidate.
SlashMonster wrote:


It's more of an "get the biggest bang for my buck" level 4 spell. If I can keep damaging the monsters with the geyser then I can do a lot more damage then a lightning bolt. Also I'm playing a druid so i don't get lightning bolt but i do get call lightning though. Can i hit them all with 1 bolt? O_o?

I dunno, but theoretically you should be able to electrify the orb and shock them all with a lightning bolt/call lightning.

But, Pathfinder has no rules for water interaction with electricity. *sigh*.. as far as i know.


Stynkk wrote:
SlashMonster wrote:


It's more of an "get the biggest bang for my buck" level 4 spell. If I can keep damaging the monsters with the geyser then I can do a lot more damage then a lightning bolt. Also I'm playing a druid so i don't get lightning bolt but i do get call lightning though. Can i hit them all with 1 bolt? O_o?

I dunno, but theoretically you should be able to electrify the orb and shock them all with a lightning bolt/call lightning.

But, Pathfinder has no rules for water interaction with electricity. *sigh*.. as far as i know.

Ok that will be my backup, since it makes more logical sense.

I also thought of 1 other situation that seems more legit but it only effects 1 creature.

What if I use Surge to move the move the creature back into the geyser after he falls?


I'd go with the lightning bolt/call lightning, but talk to your GM first to make sure that your game will follow the laws of physics. Electricity should let you get all of the monsters in the orb in one hit, and I wouldn't think that electricity would break the orb spell either = nicely sustained damage combo


SlashMonster wrote:
What if I use Surge to move the move the creature back into the geyser after he falls?

Lol... that's evil. That would work just fine. He/she/it would have to make a reflex saving throw or be shot back into the air.

Hydraulic Push would also work, but you might have to get yourself into position because your GM might rule that the effect eminates from your direction (just pushing the creature away from you).

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

No joy on electrical conductivity. Spells affect the area they say they affect and not more outside of them.


"Lightning bolt" is not the same as a lightning bolt on earth. Spells do what they say they do, not what players want to believe their understanding of physics would lead them to interpret they would do. The spell "lightning bolt" does not "light up" an aqueous orb and therefore strike everyone inside, any more than lightning bolt "lights up" a pool of water and strikes everyone in the pool.

Perhaps surprisingly to some people, lightning in real life doesn't do that either. Lightning bolts travel the path of least resistance under water just as they do in air.


Adamantine Dragon wrote:
"Lightning bolt" is not the same as a lightning bolt on earth. Spells do what they say they do, not what players want to believe their understanding of physics would lead them to interpret they would do. The spell "lightning bolt" does not "light up" an aqueous orb and therefore strike everyone inside, any more than lightning bolt "lights up" a pool of water and strikes everyone in the pool.

This is not always the case, check the Environment Section of the rules for exceptions and added spell effects during certain conditions.

If the Aqueous Orb is made of salt water, the effects of lightning on the orb would be catastrophic for those inside.

The Weather Channel wrote:

Q: Is it safer to swim in salt water than fresh water if lightning is in the area?

A: It is definitely NOT safe to swim when lightning is in the area in any type of water. Even if current lightning is a few miles away, lightning can pop up in new parts of the storm very quickly. Salt water conducts electricity, which means that it can easily travel through the water toward you. The lightning current may spread out in all directions and dissipate within 20 feet or so, but don’t bet your life on how close the strike will be. As the highest object on the water, you may be the most likely target.

(Answered by Greg Forbes, severe weather expert at the Weather Channel, June 29, 2005)

PRD - Environment - Aquatic Terrain wrote:
Spellcasting Underwater: Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater). Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.


Stynkk wrote:
Adamantine Dragon wrote:
"Lightning bolt" is not the same as a lightning bolt on earth. Spells do what they say they do, not what players want to believe their understanding of physics would lead them to interpret they would do. The spell "lightning bolt" does not "light up" an aqueous orb and therefore strike everyone inside, any more than lightning bolt "lights up" a pool of water and strikes everyone in the pool.

This is not always the case, check the Environment Section of the rules for exceptions and added spell effects during certain conditions.

If the aqueous orb is made of salt water, the effects of lightning on the orb would be catastrophic for those inside.

The Weather Channel wrote:

Q: Is it safer to swim in salt water than fresh water if lightning is in the area?

A: It is definitely NOT safe to swim when lightning is in the area in any type of water. Even if current lightning is a few miles away, lightning can pop up in new parts of the storm very quickly. Salt water conducts electricity, which means that it can easily travel through the water toward you. The lightning current may spread out in all directions and dissipate within 20 feet or so, but don’t bet your life on how close the strike will be. As the highest object on the water, you may be the most likely target.

(Answered by Greg Forbes, severe weather expert at the Weather Channel, June 29, 2005)

Stynkk, what is amazing is that you don't even realize that what you posted describes exactly what I said. "You may be the most likely target" means "the lightning bolt may find you to be the path of least resistance instead of dissipating within 20 feet."

I really don't want to have to go through this with you again. Sheesh.


Adamantine Dragon wrote:

Stynkk, what is amazing is that you don't even realize that what you posted describes exactly what I said. "You may be the most likely target" means "the lightning bolt may find you to be the path of least resistance instead of dissipating within 20 feet."

I really don't want to have to go through this with you again. Sheesh.

The energy from the lightning bolt would disperse throughout the orb due to the salt and not in the entirely focused in the way you suggest.

I'll be here all day.


Stynkk wrote:
Adamantine Dragon wrote:

Stynkk, what is amazing is that you don't even realize that what you posted describes exactly what I said. "You may be the most likely target" means "the lightning bolt may find you to be the path of least resistance instead of dissipating within 20 feet."

I really don't want to have to go through this with you again. Sheesh.

The energy from the lightning bolt would disperse throughout the orb due to the salt and not in the entirely focused in the way you suggest.

I'll be here all day.

... and you'll be interpreting real life just as rigidly according to your opinion as you do the game rules, apparently with the same lack of understanding of the difference between what you believe and what actually is.

Knock yourself out. It's not worth it.


Pardon my necromancy, but:

I would agree with Stynkk here. The book itself says that spells can have altered effects because of various conditions, and that's actually a pretty good meta-use of two spells, like you would see in an animated series or movie. Water does conduct electricity (kinda), so it stands to reason that electrifying a ball of water would effect everything in it (though to be fair, I probably would not assume the water in an Aqueous Orb specifically to be saltwater unless A: The spell was cast on or near the ocean (or a salty lake), or B: the caster was a Sorceror of the Aquatic Bloodline(or Eldritch Heritage of the same) or a creature living in/of the sea).

As a GM, I would allow this of a creative player. Yes, it does technically make the spells involved more powerful, but it takes a two-spell setup (and thus either two turns or a Quicken Magic feat) that won't always work. And even then you can reduce the damage by dispersing the current, i.e. dividing the damage between the number of creatures trapped in the orb. It is after all the same voltage.

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