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Back from game. The player did not show, and dm would not let me do it while he was gone. I hope the player does not suspect anything. I am very sorry to those awaiting. Looks like 29th will be the day. If I can get a recording, I will post a link to the file. I will skype the guy into game if I have to.

BPorter |

That too, sounds cool. As said, the prospect of hiring assassins is difficult to the point of impossible due to travel.
It's not impossible, just expensive.
Hiring from an assassin's guild -- drop enough coin to have their agents in multiple ports of call.
Then, of course, there's magical detection and tracking.
The thing that further lowers the odds, however, is whether or not your GM will go along with it...

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Alright, the deed is done. I successfully sneaked into his quarters, and coup de graced his character without anyone the wiser. I chose to use a mattock in the end. We were docked near a remote island at the time, to repair the ship and recently obtained ship. We were already done, and on the water, before anyone discovered the body. We ended the session after the discovery of the body.

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Well, it seems he believed I was trying to steal from him. Of course, that was not what was happening. Once he did realize, he had what appeared to be a dumbfounded look upon his face. This look, persisted for much longer than I anticipated. In fact, he said, and did little until the end of session. I approached him after to be sure no hard feelings were in the air. He stated that there were none, though that dumbfounded look still partially remained. He said it seemed random, I then pointed out the very numerous clues to which he blankly stared at. I found out he had another character die very recently in another game, by a BBEG, not a fellow player. I had no idea. I am guessing the double whammy was just a bit much for him. The other players really seemed to care very little, though I will not have true pc reaction until next session. I will not see him for a week, so I hope he will get over it soon, and create a more likable character.

Dungeon Grrrl |

I gotta say, if the PCs are killing each other and the campaign doesn't specifically encourage such activity, it's a good time for the group to sit down over a pizza and talk out of character to make sure everyone is having fun.
Which isn't to say anyone was out of line with this killing. Just that it's a good warning sign for a check-in.

NobodysHome |

Having played through one of the most vicious campaigns in history (215 player character deaths, at least 40% of which were caused by other PCs, almost none actively encouraged by the GMs), my first reaction to the entire thread was, "Meh, one more dead PC. What's the big deal?"
However, it really does depend on the group. For example, our new group has an extremely annoying character we'd probably have kicked out of the group by now if we played strictly 'in character', but we gather just as much for the social event as for the game, and if we killed off or banned the player's character, we know he would stop participating, and he'd likely convince his wife to stop coming as well. (He takes slights against his character WAAAAAY too personally). So we let him stay in the group, and gripe about him and try to derail his plans behind his back.
But it sounds like you did everything right and then some:
(1) You played in character, according to your alignment. This wasn't some 'random assassination because it would be funny at the moment' moment. (Yeah, around 35% of our PC deaths in the vicious campaign were solely for entertainment value).
(2) You checked with the GM as to whether this would be OK with him.
(3) You posted to this board, and started a long discussion with many people far less vicious about whether it was OK, and the overwhelming response was that it was.
I'm sure the player didn't appreciate losing two characters in rapid succession, but you did talk to him afterwards, and if he wants more detail, you can give it to him. (Or even point him to this thread; as far as I can tell you didn't insult the player, just his character).
Anyway, congratulations on a job well done, and the only thing to watch out for is if other players start rolling with the idea. In our infamous campaign, our first 20-30 deaths were campaign-related. Then came the first fumble that killed a PC. Then the first non-fumble. We quickly had 12 PC-on-PC deaths in a row, at which point we (the GMs) had to choose whether to quash it or let it roll. We let it roll, to catastrophic results. But everyone had fun, and knew that the moment they got a shiny magic item or annoyed another PC, their days were numbered. On the other hand, we had many new players join over the years, only to be so appalled at the other PCs' behavior that they quit after only a session or two.
Thus my one piece of advice (and it's more to the GM than you) is: Watch out for "feature creep". Once killing PCs is OK in a group, some groups go nuts with it. The GM needs to make sure that doesn't happen, because it can completely derail a campaign.

Dragonamedrake |

blackbloodtroll wrote:Actually, the assassin idea sounds good.Perhaps even just the threat of assassins may be enough. In one game my group had, the LE Sorcerer put ~5-10% or so of his income into as assassin fund. He would literally hand over ~5-10% of his income to an assassin guild, that would come to is call should he need some work done for him, or to avenge him if and when he fell (to party members or other enemies). He called it his "gardening fund", talked about them as if they were farm hands, and often dropped a phrase about having to "prune the weeds" or similar play on words, as an intimidation to other party members.
This is an epic idea! I will be stealing it if you don't mind.
Imitation is the greatest form of flattery after all!

Dragonamedrake |

I gotta say, if the PCs are killing each other and the campaign doesn't specifically encourage such activity, it's a good time for the group to sit down over a pizza and talk out of character to make sure everyone is having fun.
Which isn't to say anyone was out of line with this killing. Just that it's a good warning sign for a check-in.
It really depends (as you hinted at about the campaign encouraging it). Campaigns that are evil aligned adventures tend to have PC vs PC activity. I have had campaigns where the players set down and set the ground rules. If everyone understands and are ok with such things it can actually add a very exciting component to the game. Constantly having to watch over ones shoulder can be fun.
Also for someone like me (who has a million characters he would like to try out and play) its not a big deal if a character dies... I always have another character idea banging around in my head lol.