To murder a fellow player character.


Advice

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Just kill your party member on and put them on that'll tell you if they are cursed, and you might want to have a second character ready just incase this method doesn't work. Safeguarding is for people who want to survive, and that is over-rated.

Grand Lodge

The killed party member is now the guest DM. That is the reason for worry. There is no one to kill to solve this.

Sczarni

I had a party one time of nine or so players... one was a paladin. One was a ce rogue. The first encounter the rogue decided to side with the three Ogres. After being repelled by the circle of protection vs. evil, he said something rather nasty regarding what he would do to the paladin. Most of the rest of the party was /G or LN. The dwarves dropped the ogres and the rangers dropped him. Hey, if you want to act like a monster, we'll treat you like one. Have fun re-rolling a new character, and perhaps this time consider the rest of the group.


blackbloodtroll wrote:
I am not sure how to go about safeguarding myself in this situation.

At this point, I think bribery would be the most cost effective solution. The words "staff of the magi cake" come to mind.

Barring that, give your character a severe paranoia related to the death of the other character, causing you to be insanely wary of anything tortle related. Check for traps/curses to a degree far beyond what would normally be sane before using. Perhaps spending days, or even weeks testing before wearing. Maybe hiring someone to put things on for you to test for curse effects before you wear them.

Grand Lodge

maouse wrote:

I had a party one time of nine or so players... one was a paladin. One was a ce rogue. The first encounter the rogue decided to side with the three Ogres. After being repelled by the circle of protection vs. evil, he said something rather nasty regarding what he would do to the paladin. Most of the rest of the party was /G or LN. The dwarves dropped the ogres and the rangers dropped him. Hey, if you want to act like a monster, we'll treat you like one. Have fun re-rolling a new character, and perhaps this time consider the rest of the group.

Read earlier in the thread, I more than considered the rest of the party.

Grand Lodge

I hope the cake/donuts I bring every week will be appreciated by all, and the current guest DM will miss them if I go.

Scarab Sages

Honestly, the way out of this box is to sell those gloves and use the money to buy something non-tortle inscribed.

However, consider that you might not want a way out. If those gloves are trapped, that should be more than suitable evidence of bias on the dm's part and you can really get the other players on your side.

Just remember to take them off before striking the soon-to-appear carbon copied npc version of the turtle guy.

Also, you could always talk another character into trying them on first.

Grand Lodge

I have also considered the fact that he may just be trying to psych me out.


Put em on asap! Whether or not they are cursed you should show trust even if you yourself don't. If they were identified and didn't show as cursed then wear your new hand wraps proudly (remember it matches your turtle shell necklace!)

=D


Whew! That was 28 minutes of my life that was well-spent.

I'd have probably waited until after a gaming session and actually said to him "Hey dude, the way you play your character is seriously annoying the hell out of me, it'd probably be best if he had an epiphany and realised how his path to wholeness was corrupted by misunderstandings". When he starts saying "but that's how my character is, and I'm RPing", I'd have reminded him that "RPing is always second to the game flowing. If you want to RP, that's fine, but don't RP to the detriment of the game - it's disruptive and not fun".

That probably would have solved the problem. If it hadn't, then I'd have asked the other CHARACTERS to kick him out of the party, taking away a few of that characters' privelages. (Such as walking, holding objects and breathing for starters).

---But to the matter at hand---

For the hand-wraps, wait until you're in town, and get them valued by an NPC vendor that can figure out the exact enchantments.

Take the box to a religious organisation and insist that they check the whole thing out, and read the tortle stuff to you out loud.
Alternatively, find a wizard or bard to do it.
At the same time, get them to check for curses, magic (check the type of aura and attempt a dispel on magics that hide auras as well).

As a fighter in unarmed, I'd be worrying over exactly whose god/goddess I'd be "providing power to if I kill people" or "in whose name I would be drawing blood." Any character that receives a powerful weapon that has an obviously intricate history that eludes the players could be something far beyond a "simple curse".

I'd be stating quite clearly that this could be a dangerous tool that may just turn the actions of the party into fuel for the fire that threatens to consume the world! Could you imagine that when you kill something with that weapon, that the soul of the departed is captured and grants all of it's power to a long-forgotten tortle god of murder and destruction?

-----------------edit:

Just remembered you're evil. Slap them on, you're less concerned with a bit of collateral damage as long as it's not completely instantly colossal and irreversable, which your character would not expect to happen unless the thing arrived coated in boiling black blood and had every evil rune possibly conceived (and a few that hadn't been).

But still check them out in town for the previous reasons - they are purely RP reasons now, but are completely legitimate. Once you're given the all-clear from a reputable NPC then he's effectively burned the bridge to assassinate you with them later on.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:
I have also considered the fact that he may just be trying to psych me out.

Than just leave. Playing head games between players outside of the gaming environment is just wrong.

Grand Lodge

LazarX wrote:
blackbloodtroll wrote:
I have also considered the fact that he may just be trying to psych me out.
Than just leave. Playing head games between players outside of the gaming environment is just wrong.

Remember, he is the guest DM, and I like the rest of the guys. A number of players are good friends with the guy, so I put up with more than I usually would. I do have limits, and when I don't have to deal with shenanigans, I have a lot of fun.


Alright, it's been 2 months since the last update. For whatever stupid reason, I want to know what's happening.

~Tundra

The Exchange

Eh the problem person here fails the true rule zero "don't be a jerk"
Always loved the "just playing my character" when they MAKE the character that way /facepalm


blackbloodtroll wrote:

After a player mentioned all the things he would do should his current character die, I have considered killing him. Let me give some depth to the situation. We are playing in a custom campaign. The McGuffin is a god-dragon slaying gun spread throughout the world in pieces. Roughly 70% of our party is "pirates" and no one is a cleric or paladin. We are mostly neutral, with a little CG and one LE. There is currently a war with devilkind within the world and we recently escaped conscription. Now the player in question is playing a Vow of Poverty/Truth(Not exalted) monk Tortle(turtle people), and is one of the most annoying characters ever. He consistently tells enemy NPCs the entirety of our plans, insists on a complicated tier-based loot distribution methods, which includes giving it to random NPCs who happen to be nearby, and talks very, very, very, slowly, and in riddles. He has a habit of pissing off every friendly NPC and advocating doing anything that is not finding the McGuffin. After insulting my character's god and being racist to him, I have decided that I may allow him all he desires, by murdering his character in his sleep.

Any advice?

I haven't read all the posts, but one unique advice I might give you is to show said person this entire thread and the hundreds of responses to it (and counting). Everyone has been in your situation with a player who obviously has issues outside the game and is taking out his frustrations in it. If you've tried everything, then you have to be blunt and tell him his playing style isn't working out. I think I may have read that this is a friend of a friend, which makes it all that much easier. Meaning no worries about destroying a friendship over a game.

Chears man,
Chris

Grand Lodge

1 person marked this as a favorite.

Well, I guess an update is in order.

First, the owner of the murdered PC is no longer DM, as his time is up.

Second, the other lizardfolk PC died, and the player has a goblin gunslinger now, which my PC accidentally saved during introduction, and is his willing indentured servant.

Third, the player of the murdered PC congratulated me on sticking to my guns with playing my PC, and checking with the group before going through.

Fourth, the player of the murdered PC is on a break from game due to an acting gig, but should be back soon with a new PC.

Fifth, the search for the guns has gone alot better, and after acquiring a ship, I have become First Mate.

Sixth, the other players have begun to really like my PC, as I usually handle all the "dirty work".

Hmmm, I think that is it for now.
I suppose, I may update later.


Has the actor been more easy to deal with? Both in character choices and in playing those characters?

Grand Lodge

A bit. His inner Diva pokes it's head out once in a while, but is more aware that other players exist.
As I said though, he is on a short break due to a gig.
He is playing Prince Charming in a stage play of Cinderella.

Hopefully, that will feed his need for constant spotlight for awhile.


blackbloodtroll wrote:
I see what you are saying Steve, but my meaning is that I believe he does not actually care if his character dies. That he only cares that he is in the game, and in the spotlight.

He needed to die.

Grand Lodge

Indeed.
Due to scheduling conflicts, he has dropped from this campaign.
He is, however, playing in the new Legacy of Fire campaign I am in.


blackbloodtroll wrote:

Indeed.

Due to scheduling conflicts, he has dropped from this campaign.
He is, however, playing in the new Legacy of Fire campaign I am in.

Kill him again

Grand Lodge

Not playing an evil PC in that campaign.
Also, he has not done anything to warrant such a thing,
yet.


Has anything new or exciting happened? This has got to be the most awesome thread ever!

Grand Lodge

Well, after a recent TPK, the group has decided to focus on the Legacy of Fire campaign, and drop this one.

In the Legacy of Fire campaign, he plays a Druid, who focuses on non-wildshape melee combat, and casting nothing but healing spells.

You can see his build here.


Reading this thread has helped me make up my mind of starting a similar thread about a very similar issue.

All the players are citz of a small but rich kingdom called Frostholme. It sits way up in the north naturally.

My character is a the head of the small official kingdom assassin guild.(Ninja/Monk) He is LE but he is completely dedicated to the protection and safety of his kingdom.

The other player is a CG Druid and things have become difficult at best between our characters, and i have always supported the party at every turn.

It is a shame your game came to an end after so much efforts on your part.

Grand Lodge

All the tools are there.

It's possible that it could be picked up again.

His PC was killed(not by me) and his current PC is here.


I allow no man to separate me from my loots, and neither should you. Proper distribution in party is one thing, giving it away to random NPC's is something entirely different and a dick move in my opinion.


blackbloodtroll wrote:

All the tools are there.

It's possible that it could be picked up again.

His PC was killed(not by me) and his current PC is here.

So he is playing a Bard (I assume... I dont see what class he took)

It seems a solid build. Decent Spell selection. Looks like he is playing a character that resembles himself (an actor)... at least how he sees himself.

Grand Lodge

Yes. This Bard is the first non-suicidal PC I have seen him play.

He still mocks me for playing a female, which is odd for an "actor".

If this PC dies(or I kill him) I will update.

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