Your favorite Cleric Spell per spell level?


Pathfinder First Edition General Discussion


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What's your favorite cleric spell for every spell level?

Here's mine:

1 - Murderous Command - While not always effective, it is always hilarious when it does work.

2 - Sound Burst - nothing like a level 2 spell that can AOE stun.

3 - Chain of Perdition - Just the thought of this thing makes me laugh.

4 - Blessing of Fervor - who needs haste when you have super haste that actually helps casters?

5 - Wall of Stone - what can I say, nothing like arcane utility as a divine caster.

6 - Cold Ice Strike - mostly it's the part where the casting is a swift action, so you can blow all your 6th level slots super fast.

7 - Waves of Ecstasy - Awesome when it works, still kind of awesome when it fails.

8 - Stormbolts - It's like withering in the sense that you don't have to shape it or anything to exclude your allies, AND it stuns. Amazing spell.

9 - Miracle - it's everything in one spell, it doesn't get better than this.

Though I'd like to put Mass Heal here as an honorable mention - being the party 1-UP is priceless when the time calls for it.

Silver Crusade

3 people marked this as a favorite.

1 - Cure Light Wounds - To keep the Barbarian alive
2 - Cure Moderate Wounds - To keep the Barbarian alive
3 - Cure Serious Wounds - To keep the Barbarian alive
4 - Cure Critical Wounds - To keep the Barbarian alive
5 - Raise Dead - For when the Barbarian did something stupid
6 - Heal - To keep the Barbarian alive
7 - Resurection - For when the Barbarian did something really stupid
8 - Not sure there's a good keep the Barbarian alive spell at this level
9 - True Resurection - For when I've finally had enough and did the Barbarian in myself

Youre picks are good too though.


Xzaral wrote:

1 - Cure Light Wounds - To keep the Barbarian alive

2 - Cure Moderate Wounds - To keep the Barbarian alive
3 - Cure Serious Wounds - To keep the Barbarian alive
4 - Cure Critical Wounds - To keep the Barbarian alive
5 - Raise Dead - For when the Barbarian did something stupid
6 - Heal - To keep the Barbarian alive
7 - Resurection - For when the Barbarian did something really stupid
8 - Not sure there's a good keep the Barbarian alive spell at this level
9 - True Resurection - For when I've finally had enough and did the Barbarian in myself

Youre picks are good too though.

hahahaha thank you for this :) I needed the laugh

-S


1 - Dream Feast - you dream about food!
2 - Calm Emotions - people forget about the second paragraph, you have to concentrate but cancelling confusion or fear effects for all creatures in the area can be huge.
3 - Bestow Curse - 50% of the time they lose their action!
4 - Divine Power - bonus to hit, damage, temporary HP and an extra attack... you are now almost a Fighter.
5 - Righteous Might - now you're bigger than the Fighter
6 - Heroes Feast - it's a massive feast you can share with your friends! and it has some bonuses too.
7 - Destruction - good for killing wizards and rogues.
8 - Holy Aura (or alignment appropriate version) - Nice bonuses, plus the save that happens every time someone hits you is nasty.
9 - Mass Heal - everyone feels better now.


0-detect magic. Even if the other casters know it, it never hurts.
1-protection from evil. I'd rather prevent damage than heal it, and this prevents all sorts of damage, from summoned evil creatures to charmed barbarians.
2-resist energy. Sometimes, you just need to not feel the cold. Or fire. Or acid....
3-dispel magic. Because I learned that at higher levels there are never enough of these handy.
4-I like moving. Don't you?
5-Greater command. For when the frost giants just aren't in the mood to listen.
6-heal. So many good choices here.
7-holy word. Useful at dealing with nuisances. Not my favorite level by far.
8-holy aura. What can I say, I like buffing the whole party and making monsters roll saves to avoid blinding themselves.
9-mass heal. Not many choices here, this narrowly beats miracle, only because I'm not involving my god so much.

Contributor

Moved thread.


Core Rulebook
0 - Detect Poison
1 - Remove Fear
2 - Resist Energy
3 - Animate Dead
4 - Death Ward
5 - Breath of Life
6 - Create Undead
7 - Ethereal Jaunt
8 - Create Greater Undead
9 - Miracle

Liberty's Edge

Not much of a divine caster myself but:

0: Detect magic
1: Cure light wounds (so good to have on your list)
2: Bull's strength
3: Animate Dead (Not for a pc, but I like cleric necromancers)
4: Divine Power (I like battle clerics)
4b: Blessing of Fervor (honorable mention slot)
5: Greater Command
6: Heal (ditto staying alive)
7: Destruction (I guess)
8: Quickened Divine Power (maybe)
9: Miracle


KaptainKrunch wrote:

What's your favorite cleric spell for every spell level?

Here's mine:

1 - Murderous Command - While not always effective, it is always hilarious when it does work.

2 - Sound Burst - nothing like a level 2 spell that can AOE stun.

3 - Chain of Perdition - Just the thought of this thing makes me laugh.

4 - Blessing of Fervor - who needs haste when you have super haste that actually helps casters?

5 - Wall of Stone - what can I say, nothing like arcane utility as a divine caster.

6 - Cold Ice Strike - mostly it's the part where the casting is a swift action, so you can blow all your 6th level slots super fast.

7 - Waves of Ecstasy - Awesome when it works, still kind of awesome when it fails.

8 - Stormbolts - It's like withering in the sense that you don't have to shape it or anything to exclude your allies, AND it stuns. Amazing spell.

9 - Miracle - it's everything in one spell, it doesn't get better than this.

Though I'd like to put Mass Heal here as an honorable mention - being the party 1-UP is priceless when the time calls for it.

I love you list. It makes clerics seems fun :)


For Priest of Gorum I see these as my favorites.

0) Create Water (Can't have too much water)
1) Divine Favor
2) Bulls Strength
3) Magic Vestment
4) Divine power
5) Righteous Might
6) Blade Barrier
7) Word of Choas
8) Cloak of Chaos
9) Miracle

Liberty's Edge

Xzaral wrote:

1 - Cure Light Wounds - To keep the Barbarian alive

2 - Cure Moderate Wounds - To keep the Barbarian alive
3 - Cure Serious Wounds - To keep the Barbarian alive
4 - Cure Critical Wounds - To keep the Barbarian alive
5 - Raise Dead - For when the Barbarian did something stupid
6 - Heal - To keep the Barbarian alive
7 - Resurection - For when the Barbarian did something really stupid
8 - Not sure there's a good keep the Barbarian alive spell at this level
9 - True Resurection - For when I've finally had enough and did the Barbarian in myself

Youre picks are good too though.

In our group, substitute "ranger" for "barbarian", but he's a half-orc so everyone calls him the barbarian anyway.


0: Stabilize
1-8: [insert "mass" if applicable] Cure [insert severity] Wounds.
9: Mass Heal

Next thread.


Condition removal spells on a battle cleric, remove fear, paralysis, curse, disease, poison, raise, restoration, heal, mass, breath of life, break enchantment. Anything that helps the party after it got screwed.

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