
Ashiel |

So if you are within reach of a Huge+ creature and even if you were to take a 5-foot step you are still in its reach, how could can you get out of its threat range as a Cleric? Any ideas?
Use Magical Device and Magical Items are options.
Dimension door items, such as the cloak of mountebank are good options. Activating magic items with use-activated or command-words do not provoke attacks of opportunity, so spell-effects that allow you to 'port short to long distances are good options.
A magic item with grace 5/day allows you to ignore AoOs for moving as a swift action, so it doesn't provoke attacks regardless of whether it's a trigger, completion, use-activated, or command-word.
The psychic warrior power dimension slide is an option that you could use at low-ish levels, as being able to use it a once to five times per day is good for getting out of a jam (but the range is far, far shorter than dimension door, but you can continue to take actions after using it, so it's a tradeoff).

Ashiel |

Axebeard wrote:take a 5' step behind an ally and use him for coverWe don't use the Soft Cover rules to avoid an AoO.
Why not? Isn't that one of the few rules that actually helps martial characters be good tanks? EDIT: Y'know, the Fighter moves in between the squishy and the big bad, so the squishy can get out of dodge while the Fighter runs interference?

harmor |

harmor wrote:Why not? Isn't that one of the few rules that actually helps martial characters be good tanks? EDIT: Y'know, the Fighter moves in between the squishy and the big bad, so the squishy can get out of dodge while the Fighter runs interference?Axebeard wrote:take a 5' step behind an ally and use him for coverWe don't use the Soft Cover rules to avoid an AoO.
When the creature is size Colossal (30-foot by 30-foot) I doubt standing behind a meat shield will help much.

-Anvil- |

The following Spells would help prevent an attack within a threatened area or get out of it.
Sanctuary
Wall of Stone
Meld into Stone
The spells can even be used in conjunction. Cast wall, meld into it, cast sanctuary inside the wall, wander out of the threatened area whistling jauntily. Not a great example as it would take 3 rounds and use up a lot of resources, but it's creative.
For my dollar, I would cast wall of stone and shape it to give me total cover in a path out of the threatened area.

harmor |

Forget about moving, pass Concetration check instead.
That's what I was doing, but kept fizzling the spells, which prompted me to write this post.
The fact that I don't have Combat Casting feat doesn't help. I gotta check to see if there are items that give a boost to Concentration checks now that you mention it.
I think having Grace memorized is a good idea.

![]() |

I do not understand why you do not use cover to prevent aoo.
Also remember that aoo are different with creatures bigger than medium. They can determine cover from any of their squares. Also remember that reach determines cover the way a ranged attack does.
Gain full concealment, the 50% type, that prevents aoo. Be careful of using invisibility for that 50%. Creatures with stuff like ultra vision or true seeing will not be hindered. Not sure if tremor sense would work but doubt it, knowing the square still would give 50% miss chance.
Some stuff that allows you to force someone else to move states that movement does not provoke aoo. I think that is meant to prevent people using it just to give their friends aoo. I think this is a bit cheesy to get you where you want safely but than again, I don't see why you don't prevent aoo from cover.

Ashiel |

Rasmus Wagner wrote:Forget about moving, pass Concetration check instead.That's what I was doing, but kept fizzling the spells, which prompted me to write this post.
The fact that I don't have Combat Casting feat doesn't help. I gotta check to see if there are items that give a boost to Concentration checks now that you mention it.
I think having Grace memorized is a good idea.
Anything that gives +Caster Levels will improve your concentration checks. Also anything that gives +Key Ability. Also anything that gives bonuses on checks using that ability will apply too.
I reverse engineered the cost of +1 caster level from the ioun stone that gives +1 caster level, and determined that +1 caster level is 15,000 gp. This opens up the potential to create items that boost your caster level by a higher amount, but they are prohibitively expensive, as it would be prudent to assume that it would be bonus squared * 15,000 gp.

harmor |

rkraus2 wrote:In a similar vein, delay your turn until after the tank's turn, wait for the tank to move and provoke, heal the tank to say thanks.Move to provoke the AO. Take it like a man.
Then, cast your spell. Few enormous creatures have combat reflexes.
Good point...the tank is much less likely to get hit (seeing as they have a much higher AC).
Cleric: Draw its attention away from me Fighter!
Figher: Hey you, over here! *bonk*
Cleric: *casts healing spell*

Oni_NZ |

Sacred Bond perhaps?
200gp for the two bracelets, give one to which ever of your party gets beat up the most (or who you want to be able to heal) and heal them from across the room.
No need to get up close and personal with the critter.

Whosdasht |

Fionnabhair wrote:rkraus2 wrote:In a similar vein, delay your turn until after the tank's turn, wait for the tank to move and provoke, heal the tank to say thanks.Move to provoke the AO. Take it like a man.
Then, cast your spell. Few enormous creatures have combat reflexes.
Good point...the tank is much less likely to get hit (seeing as they have a much higher AC).
Cleric: Draw its attention away from me Fighter!
Figher: Hey you, over here! *bonk*
Cleric: *casts healing spell*
Of course, that doesn't help when said huge giant has an intelligence of 14-15ish and decides to make caster paste and the only caster without multiple images is the poor cleric.
Cleric: Draw its attention away from me Fighter!
Huge Giant: Cleric smash... *squish*
Fighter: Hey you, over here! *bonk*
Cleric: *bleeds*