
setzer9999 |
4 people marked this as FAQ candidate. 1 person marked this as a favorite. |
"You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."
and
Gang Up...
Benefit: You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning...
So, by RAW, Gang Up should let you flank if only one other ally besides yourself is threatening your target. Is this correct? It is certainly "possible" and for it to "make no sense" is waaay to open to interpretation. I personally think it makes sense, as the spirit of the feat seams to be that you remove the need to actually flank to flank, and given that you have a character here that is on the front line that has had to take 13 Int and 2 feats to get it, it seems reasonable.
Any thoughts? Official input?

submit2me |

The first quote does say "if doing so would make no sense or be impossible" and "almost always". I think the Gang Up feat is one of the few situations where you don't count yourself as an ally. It doesn't really make sense since the feat says at least two allies need to threaten the same opponent. Just two allies (if including yourself as one of the two) doesn't really seem like ganging up to me.

setzer9999 |
I wouldn't be surprised if they ruled it that way officially. However, "make no sense" and "almost always" really don't add anything whatsoever to official RAW rules. It might as well not say anything, because it leaves it 100% open to interpretation.
In a real fighting situation, 2 on 1 is usually a very bad deal for the 1. Unless the 1 is a trained combat expert and the 2 are just morons in a bar... if each of the 3 individuals in this example are relatively the same in that they are all "eligible combatants" and "rated for each other" in difficulty, 2 on 1 is pretty brutal. So, it "makes sense" to get a bonus to your likelihood to hit your opponent with only one friend additional on your side, especially if you focus on that... again, Int 13 and two feats just for this is a lot to spend on just this.
So, I argue that it "making no sense" is just still way too open to interpretation, and give RAW, if "your allies" counts as "you and your allies" and nothing states clearly in the feat that this is clarified to you and two OTHER allies... RAW still seems to indicate that you flank with one other ally near you.
I'm not trying to "make it true" here either so I can have a character of mine do it or something... I'd really like an official response on this, because that FAQ just made me have more questions instead of answering them.

Akasharose |

What "makes sense" to me is that if it is 2 on 1, the 2 have to be flanking their opponent to get a flanking bonus. Whereas, having the Gang Up feat and a 3 on 1 allows you to bypass actual flanking because the extra (3rd) ally is enough of a distraction for you get that "as if I was really flanking" bonus.

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According to an official answer, which still hasn't made it into the FAQ, you do NOT count as your own ally for Gang Up, but need two other members of your party to be threatening the target to gain the benefit.
Still good for the Rogue, as it destroys the "back into the corner to avoid flanking" situation.

setzer9999 |
I would like to see the official, but again, I would not be surprised that they'd rule it's 3... they should just be consistent with the language. If "your allies" means "you and your allies" the feat should say "You are considered to be flanking an opponent if at least three of your allies are threatening that opponent, regardless of your actual positioning.
With a game that can be as complex and confusing as a d20 game with a grid, extreme consistency in the language can go a long way. Its bad when you don't know for sure if a piece of language indicates the number 2 or 3.
As for intent, again, I wouldn't be surprised at the official response being it needs to be 3... but a postmodern interpretation of "intent" being that the intent is free-floating for interpretation would very much indicate that the "intent" of this feat is to make it so you don't need to flank to flank as long as you have a threatening ally... the question is how many. Given that, again, you have to take points that a front-liner doesn't benefit from, and more than likely exactly 13 Int to be viable in other stats, and then take 2 feats that could otherwise have been utilized for other arguably more beneficial purposes, it doesn't seem that outrageous for it to only require 2 total allies.
Again,in a real life fight, if you were trained in fighting with allies, which is what Gang Up is, 2 on 1 would be a HUGE advantage.

setzer9999 |
It's just as much sophistry to say that it IS two allies, since taking FAQs as a supplement to RAW, you have the problem of the "clarification" in the FAQ stating that "your allies" = "you and your allies". The conditions under which it is not equal are per RAW 100% open to interpretation because "making sense" is entirely about interpretation.
As written then, it is just as much "sophistry" to say it requires 2 allies as 3. The problem I have is the fact that the wording of the FAQ says that by default the "your allies" text in the Gang Up feat means "you and 1 other ally" unless you decide to make your own interpretation... the problem is they should NOT leave numbers like that up to that much interpretation. You are using your own "logic" (opinion) by either stating that it takes 2 or 3 given how it is written.

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1 person marked this as FAQ candidate. |

It's just as much sophistry to say that it IS two allies, since taking FAQs as a supplement to RAW, you have the problem of the "clarification" in the FAQ stating that "your allies" = "you and your allies". The conditions under which it is not equal are per RAW 100% open to interpretation because "making sense" is entirely about interpretation.
As written then, it is just as much "sophistry" to say it requires 2 allies as 3. The problem I have is the fact that the wording of the FAQ says that by default the "your allies" text in the Gang Up feat means "you and 1 other ally" unless you decide to make your own interpretation... the problem is they should NOT leave numbers like that up to that much interpretation. You are using your own "logic" (opinion) by either stating that it takes 2 or 3 given how it is written.
it does not say "your allies" = "you and your allies"
It says:
"your allies" almost always means the same as "you and your allies."
almost always does not equal always. That is a misread of the FAQ.
By your reading, the "teamwork feat" outflank only needs one person. After all it just says:
Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
By your reading, you should be able to take this feat, and, as long as you are flanking, you would get all the bonuses.

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Oh, can I take this feat in your game and never gain AoO's from moving?
Escape Route (Teamwork)
You have trained to watch your allies' backs, covering them as they make tactical withdraws.
Benefit: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.
After all, if I am always my ally, and I am always moving in my own squares..

setzer9999 |
1 person marked this as a favorite. |
setzer9999 wrote:My stuffit does not say "your allies" = "you and your allies"
It says:
"your allies" almost always means the same as "you and your allies."
almost always does not equal always. That is a misread of the FAQ.
I am well aware of the "almost always" text, and that is the entire problem I have with the wording. It DOES mean they are equivalent... UNLESS you DECIDE that you want it not to be, and the wording leaves that completely open to be the case... The fact that it leaves it open to interpretation is my entire problem with the rule. This neither refutes nor supports my "position" because the entire point of my thread is that the language you bolded leaves the rule unclear for official ruling. Personally, I just would never take this feat for a PFS game, and avoid any controversial rules in my character builds in general because a rule should really not be this open to interpretation imho.
By your reading, the "teamwork feat" outflank only needs one person. After all it just says:Quote:Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.By your reading, you should be able to take this feat, and, as long as you are flanking, you would get all the bonuses.
This is flawed. You count as your own ally, yes, but flanking has specific rules. Outflank says nothing about changing the mechanics of flanking. It only says it increases the bonus you get for doing so. You are your own ally according to the FAQ, yes, but you are still only one ally. Even with the FAQ text, if you are by yourself, you cannot flank, even if you are your own ally, because flanking requires an ally on each side of your opponent, and you as a single ally cannot accomplish this.
Even if you interpret Gang Up the way I propose is RAW, it still wouldn't work if you are alone, because it still requires 2 allies. Flanking requires 2 allies (including yourself).
For Escape route, you are "adjacent" to yourself in a logical sense, but "adjacent" is not defined in the rules. However, "adjacent square" IS defined in the rules, and you cannot be in a square adjacent to the square you are currently in... that is a geometric impossibility for a large object. You are also not "moving" in your square as it pertains to grid movement. Yes, fluff-wise the body of your character is "moving" to swing a sword, but a "move" is a specific action in which you leave one square and enter another, so no, even with my interpretation of the FAQ, Escape Route would not function by yourself.

setzer9999 |
I had to post a follow up, because in writing the above post that Gang Up basically is a change to the mechanics of flanking. I still say that there is enough evidence to suggest that it works with 2 people, because flanking works with two people. The mechanics of flanking are changed by Gang Up, and flanking only requires two total allies... therefore, I don't see it as unreasonable that if the positioning mechanic is changed, that the number should changed inherently as well, especially when the FAQ language indicates that your allies = you and 1 other.
(Edit: I realize there are "move" actions not about moving through squares, but Escape Route specifically calls out "moving through squares")

setzer9999 |
I'm not sure what there is to "buy". The way it is written it IS completely open to interpretation and no one can actually say one way or the other which is right as written.
If the developers added to the FAQ or printed rules a line for Gang Up that says, "you and two additional allies" instead of "at least two of your allies" then we'd be talking.
It seems everyone just doesn't "want" the rule to be that you only need 2, but please spare me with statements that it is clearly RAW that it requires 3. The general rule as per the FAQ says you count as your ally, and the when there is an EXCEPTION to this is entirely open to interpretation.
It "makes sense" that you get a bonus to your chance to hit an enemy when its 2 on 1 just as much as it "makes sense" that you don't. There is nothing in the RAW due to the wording of that FAQ that actually defines in an official capacity how Gang Up works. I will accept any FAQ/errata the developers put forward to clarify it one way or the other, but RAW... it just is not there.

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This is flawed. You count as your own ally, yes, but flanking has specific rules. Outflank says nothing about changing the mechanics of flanking. It only says it increases the bonus you get for doing so. You are your own ally according to the FAQ, yes, but you are still only one ally. Even with the FAQ text, if you are by yourself, you cannot flank, even if you are your own ally, because flanking requires an ally on each side of your opponent, and you as a single ally cannot accomplish this.
Not flawed. So, lets look at the following situation.
Rogue with outflank flanking an orc with a fighter who does not have the outflank feat.
so we have this:
a) the Rogue is flanking the orc with the fighter
b) the rogue counts as his own ally
thus the rogue and his ally (himself) are both in a flanking posistion with the same orc. By the feat and your reading of ally, every time the rogue crits, he should be able to take an additional attack via an AoO (up to 1 or his max dex bonus if he has combat reflexes). After all, both the rogue and his ally (himself) have the feat and are in a flanking position.
Or are you saying that in this situation, the ally is not the rogue and needs to be a different person?

Killsmith |

I'll agree that it needs clarification, but for a different reason. If I'm reading gang up correctly, combining it with outflank would allow an archer to get attacks of opportunity at range. It also potentially gets rid of the need for precise shot.
The melee benefit of this feat would be pretty minimal if you didn't count as one of the two allies threatening, but if my reading is correct, this feat has potential for an archer.
And Happler, your situations are flawed. The idea that you count as your own ally doesn't imply that you can count yourself twice, which is what each of your situations does. Even escape route, which uses "an ally who also has this feat" has an implied you in the word also.
EDIT: Also, I think it's entirely possible that "you and your allies" and "your allies" is intended to be the same thing when those exact words are used. This would probably mean it only applies to spells, since they usually use that exact wording.

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1 person marked this as a favorite. |
Setzer, you came here to ask a question. Your question has been answered repeatedly by people very knowledgable on rules. You being close minded and refusing to accept their answer because it isn't what you wanted to hear isn't going to change the answer.
Should it be clearer? Yes. Lots of things should be clearer. But the developers have stated the intent in this case and the intent does not go against RAW.

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I'll agree that it needs clarification, but for a different reason. If I'm reading gang up correctly, combining it with outflank would allow an archer to get attacks of opportunity at range. It also potentially gets rid of the need for precise shot.
The melee benefit of this feat would be pretty minimal if you didn't count as one of the two allies threatening, but if my reading is correct, this feat has potential for an archer.
And Happler, your situations are flawed. The idea that you count as your own ally doesn't imply that you can count yourself twice, which is what each of your situations does. Even escape route, which uses "an ally who also has this feat" has an implied you in the word also.
EDIT: Also, I think it's entirely possible that "you and your allies" and "your allies" is intended to be the same thing when those exact words are used. This would probably mean it only applies to spells, since they usually use that exact wording.
I understand how mine are flawed. Was using them to point out how Setzer's reading was flawed.
setzer9999's reading of gang up has the rogue counting as twice. The rogue is counting as the "you" not in official flanking, and one of the 2 ally who are threatening.
Also, gang up does not allow ranged flanking. The core book states that only melee weapons can flank:
Flanking
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.
Nothing in Outflank removed the requirement for a melee attack. I am currently unaware of any way for a ranged attack to gain the benefits of flanking.

Dire Mongoose |

Any thoughts? Official input?
I go with your reading of it, but that's mostly because
1) This is only really worth a feat if you have Sneak Attack, and
2) Rogues are reasonably feat starved, and
3) I personally view Combat Expertise as a punishment feat. (That is, it forces you to have a stat high on a character that you probably don't want to have to spend the points on, it forces you to take a feat that is also weaker than most other feats, and it's a feat you need for other feats which actually are cool).
So I look at this and think: semi-auto flanking at the cost of two feats on a rogue? Yeah, that's not breaking the game.

setzer9999 |
1 person marked this as FAQ candidate. |
I understand how mine are flawed. Was using them to point out how Setzer's reading was flawed.
setzer9999's reading of gang up has the rogue counting as twice. The rogue is counting as the "you" not in official flanking, and one of the 2 ally who are threatening.
...
I'm not sure why you would use examples you know to be flawed to make a point? For Outflank, it doesn't say anything about changing flanking mechanics. It only says you get a bonus IF you flank normally. Therefore, you can't flank by yourself. It says your ally has to have the feat too for it to work. If the Fighter doesn't have it too, it won't work. You can count as ONE of your own allies, you don't count for as many of them as you want... I never said anything like that, and even the poor wording of the FAQ doesn't indicate that. You are still one unit.. you just count as one of the units in a descriptor of "your allies".
I see where people are missing the logic here based on your explanation of how you think I'm reading it.
I am NOT reading it that way. I am not reading it that Gang Up requires 3 people and you count as one of them. I am reading it as it requires 2 people and you count as one of them. See... if you are one of the "allies" in the "your allies", then "2 of your allies" would INCLUDE you, not be in addition to you. That is the whole problem with the way the FAQ is worded. Do you understand now what I mean?
As for the comments about me not accepting the answer, that's because i find the logic people are using completely flawed in not understanding that you are one of "your allies" in the FAQ as written, or they are basing it only on opinion using the "makes sense" clause. This is far from anything solid. If someone had a non-opinion based reason to clarify this rule one way or the other or if a developer weighed in, I 'd accept that, but so far, no that hasn't happened.

Moglun |

I'm not sure what you're trying to accomplish at this point Setzer. You made your case, most but not all of us disagree. You're free to play however you or your GM decides to until the FAQ appears should one ever be created (and even afterwards, I doubt SKR will knock down your door in the middle of the night if you decide to tweak a feat). But you aren't going to convince anyone of anything by repeating the same argument you made in the first post over and over; we have our opinion on what the intent of the rule was and you have yours, and as you have mentioned several times what "makes sense" is entirely open to interpretation. So what more is there to be said?

Cheapy |

Oh there that official clarification is...
This is one of those "unless it doesn't make sense" exceptions. If you counted as your own ally for the purpose of Gang Up, then you'd ALWAYS get a flanking bonus if you had at least one other ally threatening your opponent. It would be a no-brainer feat for rogues because it would mean you could always sneak attack from flanking.
The point of Gang Up is to allow *you* to flank someone if your buddies already have it flanked.

setzer9999 |
Oh there that official clarification is...
Sean K Reynolds wrote:This is one of those "unless it doesn't make sense" exceptions. If you counted as your own ally for the purpose of Gang Up, then you'd ALWAYS get a flanking bonus if you had at least one other ally threatening your opponent. It would be a no-brainer feat for rogues because it would mean you could always sneak attack from flanking.
The point of Gang Up is to allow *you* to flank someone if your buddies already have it flanked.
I'm glad there is an official stance on it one way or the other. Again, to those who keep asking what my point is... it's to know the damn rule. As written, the feat rules and the FAQ rules are contradictory except where a completely non-determinate "makes sense" clause is concerned, so my purpose in this thread was to flush out an official response since I don't like "make sense" rules as the starting point. House rules should be when the official ruling doesn't make sense... not when you can't even be certain what the official rule is in the first place. That's what I call a "non-rule".
I will certainly happily and quietly abide by the ruling SKR put forward when at PFS and in a home game if anyone brings it up and complains. If no one complains in my home games, I'd still run it as flanking for being 2 on 1, as long as it truly is 2 on 1. That is, if you and one other ally are threatening an opponent, and both you and that ally aren't also threatened by any other opponents, then it is a true 2 on 1 situation, which I argue "makes sense" for granting a bonus to your circumstance... a significant one.
SKR's ruling isn't so much about "making sense real world" but "making sense for game balance." It is good to have official clarification on the ruling, and thank you.

Buttcrusher |
Can somebody pls explain the meaning of threatening in: You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.
Does this mean that when my allies are possitioned so that the opponent is in their threatening square and not directly attacing the opponent that I am flanking that opponent with gang up????

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As said above, it means you + 2. I have a rogue character that uses this feat. It basically lets you not have to be in a specific position to gain flanking and sneak attack, all you need are two other buddies attacking it too, presumably providing enough distraction to cause the bonus to come into effect. Never would I ever assume that I am my own ally in regards to wording like that.
"You are considered to be flanking an opponent if at least two of your allies are threatening that opponent"
very clear meaning. If my boss said that I get something if I bring two of my co-workers, that means me plus two other people.

Dr Grecko |

It never ceases to amaze me that peoples interpretations of just about anything can be so different from one another. What seems so obvious to some, is open for interpretation by others. I think that people tend to look at how they want something to work, and try to find evidence to fit thier view. This is in no-way meant as a negative towards anyone. I fully admit I work in that manner too.
<sarcasm>It's just that, in the end, I'm always right!</sarcasm>
*** just stumbled across this thread.. seems I missed most of the fun but wanted to weigh in anyway.

gnomersy |
Cheapy wrote:Oh there that official clarification is...
Sean K Reynolds wrote:This is one of those "unless it doesn't make sense" exceptions. If you counted as your own ally for the purpose of Gang Up, then you'd ALWAYS get a flanking bonus if you had at least one other ally threatening your opponent. It would be a no-brainer feat for rogues because it would mean you could always sneak attack from flanking.
The point of Gang Up is to allow *you* to flank someone if your buddies already have it flanked.
I'm glad there is an official stance on it one way or the other. Again, to those who keep asking what my point is... it's to know the damn rule. As written, the feat rules and the FAQ rules are contradictory except where a completely non-determinate "makes sense" clause is concerned, so my purpose in this thread was to flush out an official response since I don't like "make sense" rules as the starting point. House rules should be when the official ruling doesn't make sense... not when you can't even be certain what the official rule is in the first place. That's what I call a "non-rule".
I will certainly happily and quietly abide by the ruling SKR put forward when at PFS and in a home game if anyone brings it up and complains. If no one complains in my home games, I'd still run it as flanking for being 2 on 1, as long as it truly is 2 on 1. That is, if you and one other ally are threatening an opponent, and both you and that ally aren't also threatened by any other opponents, then it is a true 2 on 1 situation, which I argue "makes sense" for granting a bonus to your circumstance... a significant one.
SKR's ruling isn't so much about "making sense real world" but "making sense for game balance." It is good to have official clarification on the ruling, and thank you.
I don't know if I'd say it's so much about game balance either and not just not letting Rogues have nice things. While I agree with SKR that it would make it a must have for rogues I think at the same time that the way it's set up now it's almost worthless in a normal 4 man group.