Unarmed Strike with natural weapon shenanigans


Rules Questions


1 person marked this as a favorite.

I was wondering if the following is legal:

level 3 Half-Orc Ranger
Toothy for 1 primary bite
Fighting Style: Natural Weapon
- Aspect of the Beast for 2 primary claws
Starting Feat: Improved Unarmed Strike
Level 3 Feat: Two Weapon Fighting

Assuming Strength of 18, can I get 5 attacks? So I would have:
+5 kick (1d3+4)
+5 kick (1d3+4)
-2 bite (1d4+2)
-2 claw (1d4+2)
-2 claw (1d4+2)

The only problem I see here is that the kicks are not legal for unarmed strikes.


Gordon Pang wrote:
Assuming Strength of 18, can I get 5 attacks?

Yep.

Gordon Pang wrote:

So I would have:

+5 kick (1d3+4)
+5 kick (1d3+4)
-2 bite (1d4+2)
-2 claw (1d4+2)
-2 claw (1d4+2)

I think the bite and claws are wrong, should be +2. (BAB-5 for secondary attacks)

Natural Attacks: "When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties."

They removed the part about taking TWF penalties on your natural attacks. So it should be:
2 kicks +5 (BAB3+Str4-TWF2)
claw/claw/bite +2 (BAB-2+Str4)

Gordon Pang wrote:
The only problem I see here is that the kicks are not legal for unarmed strikes.

Unarmed Attacks: "Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon..."


BAB +5 and str +4 without anyother modifiers means the kicks, and -2 for TWF would mean both kicks (or any other unarmed strikes) at +7, then all the natural attacks at +2 (5 BAB, 4 str, -5 2ndary natural attacks, -2 on all attacks for TWF) and dealing half str modifier on damage (as would the 2nd kick as it's the "off-hand" weapon). The only issue is if anyone can TWF with their unarmed strike or only monks, not sure on that.

I think with all the massive penalties you're eating, you'd want to have some source of bonus damage like sneak attack to make it worthwhile, though. If you did do this, you'd want Multiattack feat ASAP.


StreamOfTheSky wrote:
BAB +5

Level 3 ranger has BAB+3

StreamOfTheSky wrote:
natural attacks at +2 (5 BAB, 4 str, -5 2ndary natural attacks, -2 on all attacks for TWF)

The TWF penalties do not apply to natural attacks.

You may be thinking of the old section in the Combat chapter that mentioned TWF penalties for mixing weapon and natural attacks. It conflicted with the Bestiary rules, and was changed in errata.


The natural attacks are not at -2 from TWF.
Note that one of the two kicks is off-hand and therefore is only 1d3+2 unless you take double slice.
So...
+5 kick (1d3+4)
+5 kick (1d3+2)
+2 claw/claw/bite (1d4+2)


AvalonXQ wrote:

The natural attacks are not at -2 from TWF.

Note that one of the two kicks is off-hand and therefore is only 1d3+2 unless you take double slice.
So...
+5 kick (1d3+4)
+5 kick (1d3+2)
+2 claw/claw/bite (1d4+2)

After checking the math, it looks like you're right!

Thank you so much.

Grand Lodge

Two weapon fighting with only unarmed strikes still boggles my mind.

Grand Lodge

I would call this character Taz. Agghauouthppppb! *spinning wildly*


Aeshuura wrote:
I would call this character Taz. Agghauouthppppb! *spinning wildly*

That's the image I have in mind when I was thinking up this character :P

Now if only I can somehow gain more natural attacks, like growing a tail or a horn.

StreamOfTheSky wrote:
I think with all the massive penalties you're eating, you'd want to have some source of bonus damage like sneak attack to make it worthwhile, though. If you did do this, you'd want Multiattack feat ASAP.

Multiattack is definately on the list of feats to get. I plan to stay relevant damage wise through ranger favored enemies. At higher levels, I can use instant enemy to greatly boost up my damage.

As an added bonus, the extremely expensive Amulet of Might Fists would actually be viable!

The only problem is damage reduction, which I'm still trying to find a solution for.


2 lvs in barbarian then take the lesser fiend totem rage power would give you a gore (horns) primary natural attack while you are raging. The amulet of mighty fists make your attacks magical if it's +1 or higher. Or you could take the eldritch claws feat which would make your natural weapons count as both magical and silver for overcoming dr.


Gordon Pang wrote:
Aeshuura wrote:
I would call this character Taz. Agghauouthppppb! *spinning wildly*

That's the image I have in mind when I was thinking up this character :P

Now if only I can somehow gain more natural attacks, like growing a tail or a horn.

The more primary natural attacks you have (and the higher your strength) the worse of an idea it is to also use unarmed attacks. You end up giving up much more than you get.

Conversely, the more bonuses to damage which aren't strength based, the better it is to do both.

Dark Archive

Gordon Pang wrote:
Aeshuura wrote:
I would call this character Taz. Agghauouthppppb! *spinning wildly*

That's the image I have in mind when I was thinking up this character :P

Now if only I can somehow gain more natural attacks, like growing a tail or a horn.

StreamOfTheSky wrote:
I think with all the massive penalties you're eating, you'd want to have some source of bonus damage like sneak attack to make it worthwhile, though. If you did do this, you'd want Multiattack feat ASAP.

Multiattack is definately on the list of feats to get. I plan to stay relevant damage wise through ranger favored enemies. At higher levels, I can use instant enemy to greatly boost up my damage.

As an added bonus, the extremely expensive Amulet of Might Fists would actually be viable!

The only problem is damage reduction, which I'm still trying to find a solution for.

The answer to that problem is:

1. Eldritch Claws (nat attacks count as Silver and magic for DR).

2. Multiple Amulets each with just a single enchant on them to defeat a specific DR. They are usually only 5K a pop for this purpose so go wild.

3. Finally the easiest answer is... a Longbow. If you can't affect it with your natural attacks then a good strength bow and some prepped arrow will let you bring the pain without getting in the way.


I can only recommend Dragon Style,Dragon Ferocity and Feral Combat Training(Claws)(Bite),for +1,5strenght and +1,5 Powerattack on all attacks.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Unarmed Strike with natural weapon shenanigans All Messageboards

Want to post a reply? Sign in.