Trapfinding class feature and open locks


Rules Questions


2 people marked this as FAQ candidate.

Does the rogue trapfinding class feature

Quote:


Trapfinding

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

apply to disable device skill checks made to open locks?

By RAW it appears to, but RAI is questionable. Has there been an official ruling?

Sczarni

tom jim wrote:

Does the rogue trapfinding class feature

Quote:


Trapfinding

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

apply to disable device skill checks made to open locks?

By RAW it appears to, but RAI is questionable. Has there been an official ruling?

Yes, all Disable Device skill checks, locks included.

Come on, it's one of the only good things Rogues get. Give 'em a little break.


Yes they do.


The game designers had a severe lack of inspiration when naming the rogue's class features. I have a rogue character who has "Trapfinding", "Trap sense" and "Trap spotter"....


tom jim wrote:

Does the rogue trapfinding class feature

Quote:


Trapfinding

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

apply to disable device skill checks made to open locks?

By RAW it appears to, but RAI is questionable. Has there been an official ruling?

RAI depends on how you view the 'intentions'... normally it means that you are overreacting to something and ascribing those feelings as RAW going against designer intent.

Certainly by RAW the perception check is qualified while the disable device is not. Seeing how much easier it could have been written if they had wanted it to be qualified for both, I would guess that it was intended. Moreover it's not game breaking, so even if it wasn't originally (which doesn't seem likely, but to entertain that thought) I'm guessing that the designers are willing to let it be intended now.

Trapfinding gives a bonus on all disable device checks.. to sabotage a wagon, to open a lock, to jam a lock, and to disable/bypass a trap.

-James


I also assumed that it applied to all Disable Device checks (by RAW), but the DM is using it only for disabling traps, barring an official clarification which probably will not occur.


The intent of the ability is that it applies to all disable device checks. The disable device portion of that ability does not have the same qualifier that the Perception portion does, so that is not binding at all.

There will (probably) be no official clarification because RAW and RAI are the same.

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