
Pirate |

Yar.
This rule does exist.
Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time—even if it's not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time.
Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.
Bolding is mine.
This is also found on page 189 of the CRB.
~P

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To answer the OP, the trick would be to get more swift actions. I do believe there are ways to do this... though none are jumping to the top of my head at 2 in the morning.
No, I want more Immediate actions (this is for a half-orc barbarian build who wants to get "in the zone" with Deathless Initiate below zero hitpoints, but needs to be able to deal with more than one attack per enemy action driving him to neg CON).

zen bullet |
Yar.
This rule does exist.
Immediate Actions wrote:Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.
This is also found on page 189 of the CRB.
~P
I meant the part where it eats your next turns swift action. it only does so if you use up an immediate action out of turn.
Changed your bolding to the part I was talking about, it does not always take away a swift action on your next turn.
But yes, you are right about the original bolding...

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To answer the OP, the trick would be to get more swift actions. I do believe there are ways to do this... though none are jumping to the top of my head at 2 in the morning.
Sean
No such rule. Immediate actions consume next round's swift actions, and you only get ONE swift action per round.
It's flat out not doable within the ruleset.
Immediate actions are essentially swift actions used out of turn. There isn't such a thing as using an immediate action on your turn as it would then be an ordinary swift action.

Gilfalas |

I don't know of any way in PF to get more immediate actions.
The only place I knew of in 3.5 to get more swift actions was one of the PrC's from Book of 9 Swords, Bloodstorm Blade I think it was?
As for Immediate actions in PF, they have not changed from 3.5 that I can see. If you use your immediate action before you go in a conmbat round you use your swift action this turn. If you use your immediate action after you go in a combat round but before the next combat round starts, you use your swift from the next round.

Anguish |

There isn't such a thing as using an immediate action on your turn as it would then be an ordinary swift action.
Actually, I can think of one circumstance where I'd allow an immediate on a PC's turn.
PC tries to <action> Monster. Monster starts to take AoO. PC interrupts Monster using some immediate action.

SlimGauge |

I can think of one circumstance where I'd allow an immediate on a PC's turn.
I can think of another.
Party is running across a rickety bridge with holes in it. Wizard move-moves, steps on a bad board and blows his reflex save, falling through. He can use an immediate action to cast feather fall. This would consume his present-turn's swift action (unless he'd already used it, in wich case it would consume his NEXT-turn's swift action)

Drejk |

Actually immediate action can be explicitly taken on your turn (but some uses are meaningless because they involve character reacting to certain events outside of his turn, like Step Up feats): "Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn."

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LazarX wrote:There isn't such a thing as using an immediate action on your turn as it would then be an ordinary swift action.Actually, I can think of one circumstance where I'd allow an immediate on a PC's turn.
PC tries to <action> Monster. Monster starts to take AoO. PC interrupts Monster using some immediate action.
Get me an example. I can't think of one that's allowable.

Drejk |

Example of immediate actions that are often taken during your own turn: Weapon Master fighter archetype has reliable strike and deadly critical abilities that are used as immediate actions. Of course sometimes it would be prudent to use them outside of your turn when one AoO can change the tides of battle.

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There are eighty billion thingamajigs in this game that eat Swift and Immediate Actions; and I'm slowly becoming convinced that virtually all of them are traps.
-- It'd be nice if somebody out there had a massive data-base of feats, traits, class-features, etc., in a spreadsheet which would gray-out everything when I click a toggle for Immediate or Swift action.

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There are a lot of things that take immediate actions, I agree. In some cases I wish they would have simply said "You can do X as a reaction to Y once per round. You cannot do this when flat-footed." or some such. Crane Wing does this, for example.
I, for example, house rule that Arcane Armor Training takes no action, and that Arcane Strike is a free action.