Crit bassed 2-weapon fighting monk


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what do you think? At 20th lvl I would get 16/16/11/11/6/6/1/-2/-2 flurry so my damage output not including crit, str or to hit would be 200 dmg or if I multi classed ninja and had monks robes and flanked 320 dmg. What do you think. This site has some stuff about what I might do as a monk rogue. http://paizo.com/forums/dmtz51pe?Roguemonk


I think instead of 200 damage, you're looking at 1/4 of that, considering you arent going to hit.


goblin scimitar dervish qinggong sohei6/fighter14. That's how I'd do it. Start off with 22dex.


weables I have a 50% chance to crit plus with imp. crit it goes up to 53% and if I have 9 sectioned whip it goes up to 55%


Squawk should I just do the rogue monk?


Well, rogues have an easier chance to sneak attack if you take 8 levels of scout. Also there's knifemaster which can go side-by-side with scout for d8 sneak attack with a kukri.

Ninjas however will get you more stealth, ki-pool progression, and proficiency in both wakizashi and katana.

The third idea is beastmorph vivisectionist which gives you pounce, fly , and other nice abilities by level 10. Also mutagens and vestigial arm for another knife.

All of these have medium BAB progression so it's all the same. in that perspective.

The reason I chose fighter is because of crit feats and full BAB. And as I've learned, the main thing with crit is not the damage, but rather stuff that can come with it, which is either crit feats or magus spellstrike. Sneak attack doesn't double with crit. Another reason for fighter is the Dawnflower Dervish archetype which gets a lower form of pounce at level 11. Single move action, full-attack minus the highest BAB attack. Since you have flurry and ki, you can easily give up one attack and replace it.


I was meaning should I not go dual wielding?


So would a monk/ninja not dual-weilding based character be better or a dual wielding based monk/ninja be better?


oh! it's better to go onehanded or even twohanded. onehanded gives you a free hand for more function and two handed will still get you the same number of attacks but with higher damage. going dual-wield won't affect your flurry unless you do something like katana/scorpion-whip. one for damage and one for maneuvers. crit monks are cool though. I'm toying with the idea right now for a shocking grasp magus monk.


ah then ninja monk it is like planned before


tiger style i'm thinking because of ponce , are their ways to use more styles then just one without master of many forms (I would but I lose flurry)


you could use two styles, but switch from one to another, using one as an offensive stance and one as a defense stance. MoMS is the only way to have two forms at the same time. Then you would need to have the two-weapon fighting line.


oh ):


could I take 1 lvl of MoMS and the rest monk I don't think so.


nope. you could however take 1 lv of MoMS and the rest with ranger which kinda helps with TWF.


ah well normal monk/ ninja it is


Squawk is straight monk better then monk/ninja?


Your lucky to get a full attack action past 10th level or so in my experience, combat just becomes too dynamic and mobile and anything dumb enough to stand there and get full attacked is usually dead in a round or two.


pipedreamsam wrote:
Your lucky to get a full attack action past 10th level or so in my experience, combat just becomes too dynamic and mobile and anything dumb enough to stand there and get full attacked is usually dead in a round or two.

Archers. Wat


How are you getting a 50% chance to crit?


Odraude wrote:
How are you getting a 50% chance to crit?

3.5 content.


Robespierre wrote:
pipedreamsam wrote:
Your lucky to get a full attack action past 10th level or so in my experience, combat just becomes too dynamic and mobile and anything dumb enough to stand there and get full attacked is usually dead in a round or two.
Archers. Wat

Once again, anything that just stands there and lets an archer chip away at it is dead within a round or two. Most enemies are going to find a way to get full cover/concealment after that first volley or the combat is usually over.


pipedreamsam wrote:
Robespierre wrote:
pipedreamsam wrote:
Your lucky to get a full attack action past 10th level or so in my experience, combat just becomes too dynamic and mobile and anything dumb enough to stand there and get full attacked is usually dead in a round or two.
Archers. Wat
Once again, anything that just stands there and lets an archer chip away at it is dead within a round or two. Most enemies are going to find a way to get full cover/concealment after that first volley or the combat is usually over.

improved precise shot wat. dimensional dervish wat.


Robespierre wrote:
improved precise shot wat. dimensional dervish wat.

Improved precise shot is not shooting through full cover/concealment and dimensional dervish is burning resources so no big deal there. Frankly, I find the way that you are choosing to discuss this as kind of childish by just inserting "wat" after every counterpoint.

To the OP: I am going to cast my vote for full monk. The bigger to-hit bonus along with the saves is more worth it than the SA in my opinion.


pipedreamsam wrote:
Your lucky to get a full attack action past 10th level or so in my experience, combat just becomes too dynamic and mobile and anything dumb enough to stand there and get full attacked is usually dead in a round or two.

Tiger style


Odraude wrote:
How are you getting a 50% chance to crit?

I have 10 attacks and 10/20 is .5 with imp. crit I raise it even more


pipedreamsam wrote:
Robespierre wrote:
improved precise shot wat. dimensional dervish wat.

Improved precise shot is not shooting through full cover/concealment and dimensional dervish is burning resources so no big deal there. Frankly, I find the way that you are choosing to discuss this as kind of childish by just inserting "wat" after every counterpoint.

To the OP: I am going to cast my vote for full monk. The bigger to-hit bonus along with the saves is more worth it than the SA in my opinion.

thanks


hungry gohst normal or ki archer?


zen archer sorry


ok so Zen archer or normal monk actually.


Theos Imarion wrote:
zen archer sorry

I have never played or seen a hungry ghost monk played, but I highly doubt they can be as awesome as a zen archer. Be a dwarf and mock the elves as you master their ancestral weapon. Plus nothing stops you from taking stunning fist as a feat even though it gets replaced as a bonus feat. Its a good backup.


pipedreamsam wrote:
Theos Imarion wrote:
zen archer sorry
I have never played or seen a hungry ghost monk played, but I highly doubt they can be as awesome as a zen archer. Be a dwarf and mock the elves as you master their ancestral weapon. Plus nothing stops you from taking stunning fist as a feat even though it gets replaced as a bonus feat. Its a good backup.

I can't unarmed flurry and I should mention I'm an ex-gladiator


Theos Imarion wrote:
I can't unarmed flurry and I should mention I'm an ex-gladiator

It doesn't matter if you can't flurry unarmed because stunning fist is still awesome without it.


does a gladiator with a bow sound to weird?


Remember that you are still proficient will all of the normal monk weapons, nothing is stopping your from just dropping your bow if the other gladiator manages to close the gap (or just use those arrows as improvised weapons). Maybe it was a special kind of gladiatorial tournament where ranged weapons were permitted. Maybe the ringleaders of the gladiator ring thought that giving you a bow would be a death sentence. Maybe you tried it once on a bet/dare and found out "Hey! This actually works!". Its your backstory, you can make it not weird.


ok I guess, then zen archer it is, at what level could I get ki focus?


Well according to The WBL chart you get around 32k by 8th level. The weapon is a +1 Ki focus comp longbow probably costing around 9k so that is about 25% of your wealth at that time (which is what the book recommends you spend on weapons). No GM can argue with you having a +2 weapon by level 8 or probably level 7. Technically you could have it by 5th level, but that seems to be pushing it a little for me.


ah


what race dawrf or human?


I like dwarf for the Zen archer, you really do no need the human bonus feat and dwarf gets all kinds of awesome stuff that are better than that feat for this build. Plus you can take steel soul and dare anybody to cast a spell.


I don't see it.


steel soul


Linky

PS: You can edit your posts for a short time after they are submitted. The option should be right next to the reply option.


I know I just blanked on editing


so the extra feat is not worth being human?


what would you suggest as stats 18 wis, 14 dex, 14 int, 10str, 7cha, 10 con?


I do not think the extra feat is worth it. Archery is feat intensive, but monks get a decent amount of bonus feats and you really do not have to worry about taking rapid shot or manyshot.

As for stats, I would swap the Int and Str, unless you are able to use the guided weapon property in which case swap Int and Con.


I was planning on getting focussed shot unless I can't flurry with it, can I?


but know guided might do but so expensive.


You cannot, It says in the feat description "as a standard action" which means only one attack and not even at the flurry full bab.

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