Theos Imarion |
what do you think? At 20th lvl I would get 16/16/11/11/6/6/1/-2/-2 flurry so my damage output not including crit, str or to hit would be 200 dmg or if I multi classed ninja and had monks robes and flanked 320 dmg. What do you think. This site has some stuff about what I might do as a monk rogue. http://paizo.com/forums/dmtz51pe?Roguemonk
Squawk Featherbeak |
Well, rogues have an easier chance to sneak attack if you take 8 levels of scout. Also there's knifemaster which can go side-by-side with scout for d8 sneak attack with a kukri.
Ninjas however will get you more stealth, ki-pool progression, and proficiency in both wakizashi and katana.
The third idea is beastmorph vivisectionist which gives you pounce, fly , and other nice abilities by level 10. Also mutagens and vestigial arm for another knife.
All of these have medium BAB progression so it's all the same. in that perspective.
The reason I chose fighter is because of crit feats and full BAB. And as I've learned, the main thing with crit is not the damage, but rather stuff that can come with it, which is either crit feats or magus spellstrike. Sneak attack doesn't double with crit. Another reason for fighter is the Dawnflower Dervish archetype which gets a lower form of pounce at level 11. Single move action, full-attack minus the highest BAB attack. Since you have flurry and ki, you can easily give up one attack and replace it.
Squawk Featherbeak |
oh! it's better to go onehanded or even twohanded. onehanded gives you a free hand for more function and two handed will still get you the same number of attacks but with higher damage. going dual-wield won't affect your flurry unless you do something like katana/scorpion-whip. one for damage and one for maneuvers. crit monks are cool though. I'm toying with the idea right now for a shocking grasp magus monk.
pipedreamsam |
pipedreamsam wrote:Your lucky to get a full attack action past 10th level or so in my experience, combat just becomes too dynamic and mobile and anything dumb enough to stand there and get full attacked is usually dead in a round or two.Archers. Wat
Once again, anything that just stands there and lets an archer chip away at it is dead within a round or two. Most enemies are going to find a way to get full cover/concealment after that first volley or the combat is usually over.
Robespierre |
Robespierre wrote:Once again, anything that just stands there and lets an archer chip away at it is dead within a round or two. Most enemies are going to find a way to get full cover/concealment after that first volley or the combat is usually over.pipedreamsam wrote:Your lucky to get a full attack action past 10th level or so in my experience, combat just becomes too dynamic and mobile and anything dumb enough to stand there and get full attacked is usually dead in a round or two.Archers. Wat
improved precise shot wat. dimensional dervish wat.
pipedreamsam |
improved precise shot wat. dimensional dervish wat.
Improved precise shot is not shooting through full cover/concealment and dimensional dervish is burning resources so no big deal there. Frankly, I find the way that you are choosing to discuss this as kind of childish by just inserting "wat" after every counterpoint.
To the OP: I am going to cast my vote for full monk. The bigger to-hit bonus along with the saves is more worth it than the SA in my opinion.
Theos Imarion |
Robespierre wrote:improved precise shot wat. dimensional dervish wat.Improved precise shot is not shooting through full cover/concealment and dimensional dervish is burning resources so no big deal there. Frankly, I find the way that you are choosing to discuss this as kind of childish by just inserting "wat" after every counterpoint.
To the OP: I am going to cast my vote for full monk. The bigger to-hit bonus along with the saves is more worth it than the SA in my opinion.
thanks
pipedreamsam |
zen archer sorry
I have never played or seen a hungry ghost monk played, but I highly doubt they can be as awesome as a zen archer. Be a dwarf and mock the elves as you master their ancestral weapon. Plus nothing stops you from taking stunning fist as a feat even though it gets replaced as a bonus feat. Its a good backup.
Theos Imarion |
Theos Imarion wrote:zen archer sorryI have never played or seen a hungry ghost monk played, but I highly doubt they can be as awesome as a zen archer. Be a dwarf and mock the elves as you master their ancestral weapon. Plus nothing stops you from taking stunning fist as a feat even though it gets replaced as a bonus feat. Its a good backup.
I can't unarmed flurry and I should mention I'm an ex-gladiator
pipedreamsam |
Remember that you are still proficient will all of the normal monk weapons, nothing is stopping your from just dropping your bow if the other gladiator manages to close the gap (or just use those arrows as improvised weapons). Maybe it was a special kind of gladiatorial tournament where ranged weapons were permitted. Maybe the ringleaders of the gladiator ring thought that giving you a bow would be a death sentence. Maybe you tried it once on a bet/dare and found out "Hey! This actually works!". Its your backstory, you can make it not weird.
pipedreamsam |
Well according to The WBL chart you get around 32k by 8th level. The weapon is a +1 Ki focus comp longbow probably costing around 9k so that is about 25% of your wealth at that time (which is what the book recommends you spend on weapons). No GM can argue with you having a +2 weapon by level 8 or probably level 7. Technically you could have it by 5th level, but that seems to be pushing it a little for me.
pipedreamsam |
pipedreamsam |
I do not think the extra feat is worth it. Archery is feat intensive, but monks get a decent amount of bonus feats and you really do not have to worry about taking rapid shot or manyshot.
As for stats, I would swap the Int and Str, unless you are able to use the guided weapon property in which case swap Int and Con.