PFS, Cleric build


Advice

Grand Lodge

Hello all,

I'm working on creating my second PFS character.

I'd like to make a cleric.

If you have any constructive criticism on my first Cleric build I'd love to hear it.

http://bit.ly/einar-cleric

I made Einar to be a front lines type of support character. Who isn't afraid to step up and deal some damage when its his turn. Hence taking the Dwarven Waraxe proficiency as his first feat.

Give him a look over and let me know if you have any tweaks or outright changes you might make.

Silver Crusade

Well, the first thing that stands out to me is that you pretty much gave up the cleric channeling ability by dumping your charisma. You can only use it once per day, and your DC when using it to harm things will suck. Did you go positive or negative energy channeling?

And I don't think I'd spend a feat on an additional weapon proficiency. That axe is only going to average 1 point of damage more per hit than your mace. If you're really determined to boost your melee damage output, go with Power Attack instead, for a +2 damage bonus right away, which will go up to +4 at medium level.

Or you may just want to specialize in the whip as your main melee weapon, and just go around tripping opponents instead of damaging them. That would make it easier for your allies to kill them while they're down. I've actually thought about making a whip specialist character myself, and a cleric of Calistria would obviously be perfect for that. There are feats that help with tripping and disarming, which you can use the whip for. It's certainly something to consider.

Grand Lodge

Fromper wrote:

Well, the first thing that stands out to me is that you pretty much gave up the cleric channeling ability by dumping your charisma. You can only use it once per day, and your DC when using it to harm things will suck. Did you go positive or negative energy channeling?

And I don't think I'd spend a feat on an additional weapon proficiency. That axe is only going to average 1 point of damage more per hit than your mace. If you're really determined to boost your melee damage output, go with Power Attack instead, for a +2 damage bonus right away, which will go up to +4 at medium level.

Or you may just want to specialize in the whip as your main melee weapon, and just go around tripping opponents instead of damaging them. That would make it easier for your allies to kill them while they're down. I've actually thought about making a whip specialist character myself, and a cleric of Calistria would obviously be perfect for that. There are feats that help with tripping and disarming, which you can use the whip for. It's certainly something to consider.

Sigh. How I misread Charisma's effect on channeling I'll never know. I spent a metric crap-ton of time on this character.

Well I guess this is why I asked in the first place.

Grand Lodge

Or maybe I should just make a barbarian. The rage I'm feeling right now needs to be channeled somewhere.

Facepalm∞

Silver Crusade

Glad I could help.

If you need advice on that barbarian, let me know. My two Pathfinder Society characters that I've played so far are a cleric and a barbarian, so those are the classes I know best. :P

Liberty's Edge

sveden wrote:

Or maybe I should just make a barbarian. The rage I'm feeling right now needs to be channeled somewhere.

Facepalm∞

Sounds like a Barbarian / Cleric build. Name him Face Palmalot and have at it. RPG character development on the fly!

The Exchange

Channel energy is a bonus, don't worry about not getting to much from it. But a few times per day would be better.

Inquisitor (travel) or druid (liberation/wolf) can give a similar feel and damage real good. But As a cleric lower your wis to up chr (i didnt number crunch maybe drop con to 12 if needed). Go for ac and help by taking opportunity attacks and flank.

Ignore save spells and go for restoration and buffs. Steel soul iron will and fort feats are good for dwarves. Heirloom weapon for the axe, it's martial for dwarves.

I love my dwarven PFS characters. Gl!

A dwarven barbarian can be awesome! If you need to rage.


sveden wrote:

Hello all,

I'm working on creating my second PFS character.

I'd like to make a cleric.

Why lower your WIS for a 7CHA instead of a 5?

I think I would go with:

STR 14
INT 10
WIS 18
DEX 12
CON 16
CHA 06

I'm not sure your point spread as it doesn't seem to add up to me.

I would plan out your feats and not just choose as you go.

With a heavy shield and a weapon you won't have a hand free to cast.

You might be better off with heavy armor prof than dwarven war axe.

-James

Shadow Lodge

stat suggestions based on what it looks like your trying to do
#
#
#
#
Str 14 Str 14 Str 14 Str 14
Dex 10 Dex 12 Dex 14 Dex 12
Con 15 Con 13 Con 15 Con 12
Int 10 Int 10 Int 10 Int 8
Wis 17 Wis 17 Wis 16 Wis 18
Cha 12 Cha 12 Cha 10 Cha 12

PS Where did you get your character sheet?

The Exchange

Why lower your WIS for a 7CHA instead of a 5?

-James

It's chr 7 not 5, and you do it for channeling, front line characters dont need high dcs. Having 16 can prob bump his chr to 10 giving him 3 a day instead of 1.

Also take the hit point over the skill at lvl 1.

If you are willing to just aid another in combat, you might drop str to 12 or 14, not something I would do though.

Honestly I would play inquisitor for a melee healer. More skills, abilities, and spontaneous casting. It also comes with damage buffs for your self. Or a halfling paladin. Their lay on hands can be very good (+half lvl and more times per day).


GeneticDrift wrote:

Why lower your WIS for a 7CHA instead of a 5?

-James

It's chr 7 not 5, and you do it for channeling, front line characters dont need high dcs. Having 16 can prob bump his chr to 10 giving him 3 a day instead of 1.

Also take the hit point over the skill at lvl 1.

I can understand wanting 1 channel/day (before feats), but why an odd number like 7 though? It doesn't make sense. A 6 gives him the exact same and other point towards other stats.

Also if you're going for a 17WIS, then you've decided to invest in WIS. Worse you're not capitalizing on the CON bonus from being a Dwarf.

It feels like the PC is pulled in multiple directions and isn't sure which way to run. Make a choice.

-James

Grand Lodge

This build is dead. Thanks for the suggestions tho.


A little advice, take a look at a Tarqs guide for clerics, don't know if I spelled it correctly.

I would also not dump cha, alignment channel can be HUGE. I have gmed a couple games where the party would of likely died if it was not for, (sp) aoe cleric blasting.

Grand Lodge

Kerney wrote:

PS Where did you get your character sheet?

If you look at the really tiny print on that character sheet it has the creator's website.

But I got it from the Pathfinder DB. It has auto-fill for a lot of calculations which is great.

Lantern Lodge

Calibrate wrote:
sveden wrote:

Or maybe I should just make a barbarian. The rage I'm feeling right now needs to be channeled somewhere.

Facepalm∞

Sounds like a Barbarian / Cleric build. Name him Face Palmalot and have at it. RPG character development on the fly!

A barbarian with 1 level of Cleric with the Travel or Growth domains can be a force to reckon.

Growth gives instant "on-demand" enlarge person.
Travel gives +10 to speed, allowing heavier armor and the ability to ignore DT.

That said... taking more then 1 level of Cleric (for a Barbarian) is kinda senseless.

Dark Archive

For 1 level dips for fighting types, Inquisitor usually does better. Litany spells are fantastic swift-action buffs, and as much as we make fun of skill points having so many made class skills makes life much easier. Also, 2 more levels gives you access to solo tactics, which works with ALL teamwork feats on your list; greatly increasing your feat range power.

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