Andy Ferguson |
I'm getting ready to start Kingmaker and was tossing around the idea of playing a forward scout type character, and was looking for advice.
I'm more interested in being able to move at full speed stealthly through natural terrains for long periods then sneaking past a dungeon guard.
I've not seen many spells to help my stealth that last long enough to be all that useful, so I'm steering away from using spells for stealth (not to say that a wizard with a trait and a cat familiar wouldn't be good) but I might have missed some amazing spells.
I thought about a ranger 4/rogue 2/Horizon walker character for the stacking terrain bonuses and fast stealth. I also tossed around a wildshaped druid to change into something small and scout ahead. But I'm open to whatever, just looking for ideas.
Alwaysafk |
Druids get Woodland Stride at 2, and Rogues have access to Favored Terrains as well as neat talents like Camouflage, Fast Stealth and even access to a few rounds of invisibility (Vanish) with minor and major magic. Depending on your stats you might want to look into Eldritch Heritage and Improved Eldritch Heritage (Shadow). Focus into stealth and get Hide in Plain Sight in shadows for level 11 or just go for Hide in Plain Sight <your favored terrain> as an Advanced Rogue Talent. If you take the Chameleon archetype you can take a 10 on your stealth when you're in your favored terrain. Not a bad deal.
CaptainJandor |
The ranger/rogue/horizon walker is pretty good, for the reasons you listed. Some ranger archetypes may be worth looking at, as well.
Druid (with a trait for stealth) is a good bet, since you get woodland stride and trackless step pretty early (2nd and 3rd level, respectively). You might consider the World Walker archetype for Druid, which forgoes Trackless Step (rough) and Resist Nature's Lure (also rough for Kingmaker), but gets Favored Terrain as a ranger.
Pick up a Cloak of Elvenkind (if you can find/buy/commission/craft one), wild shape into a form with good stealth (a cat form of some kind, possibly), and you'd be good to go.
I think those two options are probably your best bet for stealthy wilderness travel.
EDIT: Ninja'd! Alwaysafk brings up some other good options.
Tinalles |
I built a stealthy ranger for Kingmaker, and so far I haven't gotten very much use out of Stealth. There are comparatively few encounter areas that are static enough to scout -- lots of random encounters that happen as part of overland travel.
It HAS proven useful a couple of times -- once very early when we got good intel on an enemy camp site, and once later when we got the drop on some baddies. So it's a viable skill to pick up; just don't make it the sole focus of your character. Mix in some other stuff too, like, say, hitting stuff really hard. Favored Enemy helps a lot, and pay attention to the recommendations in the Kingmaker Player's guide. Some types of favored enemy show up much more often than others.
Your Ranger/Rogue/Horizon Walker build looks good, though you might see if you can get in enough Ranger level to get Woodland Stride (Ranger 7, I think). It's very handy in this AP.
Tinalles |
If you want Woodland Stride and your class doesn't offer it, you can try the feat Eldritch Heritage -- sorcerers with the Fey bloodline get Woodland Stride as a bloodline ability at level 3, so you can pick it up that way. It does require you to have CHA 13 and Skill Focus (Knowledge[Nature]). But since Kingmaker takes place almost entirely outdoors, Knowledge (Nature) comes up ALL the time, so that would actually be a pretty good Skill Focus to have.
If you're playing an elf and don't have any plans to cast arcane spells, the Silent Hunter alternate racial trait from the APG would be good. There's a similar one for halflings.
Alwaysafk |
If you want Woodland Stride and your class doesn't offer it, you can try the feat Eldritch Heritage -- sorcerers with the Fey bloodline get Woodland Stride as a bloodline ability at level 3, so you can pick it up that way.
You would need to have Improved Eldritch Heritage to get Woodland stride. I had the same though but upon closer inspection Eldritch Heritage only gives you the first level ability.
Eldritch HeritageTinalles |
I stand corrected; it would be Improved Eldritch Heritage for Woodland Stride, which makes it a good bit less attractive -- 3 feats is a much large investment than 2, especially when the first level Fey bloodline power is pretty so-so.
And yes, each time you enter or explore a hex, the DM and the players both make percentile rolls. If the two rolls fall within a certain range of each other, a random encounter happens. The likelihood of rolling a random encounter varies depending on some factors I won't reveal.
arioreo |
Why do you need fast stealth? All it does is save you a -5 penalty. I'm not convinced the penalty is all that relevant. Generally, when you really focus on a skill, you will have enough ranks to go along.
+2 from a trait, +3 from focus, +3 from dex, + 5 (?) from a cloak of elven kind + 6 from ranks.
That's +19 at level 3 if you manage to find the item.
Imho, I don't see the point to dip into rogue. I would build a strait forward ranger. With a switch hitter build, you have the survivability to survive detection and stay ranged if the situation allows for it, you can still get high on the stealth, have enough skills to survive and you can an animal companion which depending on how your dm plays might be able to help out.
P.S. However, have you considered the problem of horses? Unless your party mates don't have a problem with walking, how are you going to keep up with a 50 ft horse?
Andy Ferguson |
Fast Stealth helps the stealth skill more then Skill Focus before level 10 is why I was looking at it.
I was looking at rogue before going into Horizon Walker cause Terrain Mastery is really good.
Ranger is a really good class, that horizon walker build will have better skill bonuses however.
Being faster then the horses is a legit concern though.
Sean Mahoney |
Without giving up too much info...every time you move, there's a chance for a random encounter.
Sure, but that is one random encounter in a 12 mile area... your GM is NOT constrained to have the encounter appear around the corner with no warning. The screen shouldn't flash and you are suddenly in combat.
If the GM is doing his job of bringing the encounters to life (and I think that is the #1 job of GM in Kingmaker), then you should have more opportunity for a forward scout in this campaign than any other Paizo campaign.
But... like others have said, it IS GM dependent. For my money, I would plan on it being a good option. If it doesn't work out I personally would probably bow out of the game and move on as it doesn't sound that interesting to have a bunch of random encounters that don't really fit into anything so much as just happen.
Sean
arioreo |
Fast Stealth helps the stealth skill more then Skill Focus before level 10 is why I was looking at it.
I was looking at rogue before going into Horizon Walker cause Terrain Mastery is really good.
True,
though a 2 level dip into rogue will cost you more then a feat.
A 2 level dip into rogue can be interesting, I just don't think you should waste your only rogue talent on fast stealth.
From the core rule book alone, I would prefer trap spotter (kinda depends on how your gm uses traps and what he defines as traps.) or Surprise Attack.
Fast stealth seems like it's designed to take at level 2 for a game that runs not further then level 3 or 4. Interesting at first, becomes obsolete later.
james maissen |
I'm getting ready to start Kingmaker and was tossing around the idea of playing a forward scout type character, and was looking for advice.
Well not specific to kingmaker, but for a scout:
I would build towards at least one way to hide in plain sight (i.e. shadowdancer (by 6th), eldritch heritage (by 11th), etc.).
I would have a way to easily find traps (trapspotter rogue talent) and likely deal with them (so the party never even knows about them).
I would have a way to disengage from combat when discovered.
I would have a means to communicate with the party (status is a wonderful spell).
What all do you want out of the character?
-James