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I am in the process of building an Eldritch Scion, and I came upon a curious question.

Spell Blending Arcana (Ex):
When a magus selects this arcana, he must select one spell from the Wizard spell list that is of a Magus spell level he can cast. He adds this spell to his spellbook and list of magus spells known as a Magus spell of its wizard level. He can instread selct two spells to add in this way, but both must be at least one level lower than the highest-level spell he can cast.

Can an Eldritch Scion select this Arcana to add one (or two) spells to his Spells Known? I know this is similar to the Expanded Arcana feat.


just a quick rules ammendment for the other team - the most increased Damage Reduction they can have is x2, once at level 8 as a Rage Power, and once at level 9 as a Feat: Extra Rage Power. Invulnerable Rager does not allow easier access to that Rage Power.

is that 24 Constitution right??????

Druid casting Spike Stones could work.

Acid Pit seems ... wrong

or just look into a vast number of Rays.

Ray of Enfeeblement means that they cannot use that bow.

is this tag team? I can see solid things with a Witch (Evil eye to reduce the save for two rounds)

shadowdancer + A few Darkness spells / items + Hide in Plain Sight

I think a Tetori Monk Build could work to lock one up in a grapple. Even pumped up on Rage I think you could hold him.


I like the Witch build you have there, although I think I would make an effort to get to at least 10 STR, coup de grace on the Sleepers is less sexy when you have damage minus. and alas, no simple weapon has better than a x2 crit modifier (you won't always have a buddy to do the throat cutting)

which hex are you adding the +5' range to? (each time you take the alternate feature you choose one hex to boost)

You probably want the Accursed Hex feat. lets you hit someone a second time if they pass the first save. Might drop Misfortune for that (evil eye is golden)

Ability focus might also be a legal way to up the Slumber DC.

and then you have to consider what sort of Patron resides in that wee scorpion. Does not impact a whole lot at level 3, but keep your eye on the prize (Plague is too Undeady, if thematic) Enchantment or Insanity have good synergy (save or suck) with Evil Eye / Misfortune. Elements is handy, everyone like fireball. and Shadow gets Shadow Conjuration, Evocation, and the greaters, too damn versatile not to love.


consider the tag team of Coup de Grace.

Bard focused on sleep, or sleeper Witch makes for short work.

or a stunning fist Martial Artist Monk, and a Rogue working towards Dastardly finish (or Vivisectionist, or Ninja)

Healing might be an issue / challenge. an Oracle maybe? plenty of Mysteries can have a darker turn.

an Inquisitor could also work...


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Bracers of Falcon's Aim might trump Bracers of Archery.

+1 to hit + Perception Bonus + Improved Crit

might not compete with the greater bracers, depending on how often you see the top end of your die.


couple of ideas for you:

Urban Druid - at 6th you get 1000 Faces, couple that with either some choice class skills via traits or a level of rogue / Bard, and you have a pure master of disguise.

Growth Domain + Shillelagh = thump stick


yes, Mystic theurge is underwhelming at the top - even at level 20 you'd only have level 7 spells. LOTS OF THEM.

talk to the other players. Add an Undead Scourge, some form of celestial sorcerer blaster of doom, and 20 levels of Wildshaped Huge Elemental Druid and I think the "backstory" writes itself. or maybe a Ranger with Favored Enemy Undead.

I would advocate an Archaelogist Bard - more handy than a rogue, and he has recruited the destroyers of undead to help him get to an artifact deep in undead territory....

or.
Oracle of Life
Paladin
Cleric
Inquisitor
--- This episode is called "Church Sanction, with Extreme Prejudice"

Frightening is what you can do with 20 levels of Alchemist. +6 Alchemical bonus to physical stats, +6 Enhancement bonus, and THEN you can start to get creative. and the Mutagen "only" last for 20 hours per day.


just read through the Life Oracle level 20 Final Revelation. That is some mighty sexy stack of immunities when walking around the dead. Too bad you cannot get both that and the Paladin save bonuses.

almost disappointing that the melee fighter is going tripping sadist of whips. So many sexy options to consider. In Pathfinder the full level 20 progression in one class is designed to be quite rewarding.

(Total Diversion, but with this level you could rock a Sorceror 4, Oracle 4, Mystic Theurge 10, Paladin 2, that is some macho CHA synergy.)

this Oracle wants to Dance with a level 8 (or higher) Undead Scourge Paladin. Truth.


incorporeal undead ignore armor, shield, and Natural Armor bonuses with strikes. Just looking out for you. and it would fit with the Oracle of Life.

Intensify spell on a blade Barrier would take it up to 20d6 for only a +1 level adjustment. golden since you expect a whole lot of undead.

your GM may be pulling powerful undead out of the nether regions, because the "stock" undead do not go very high. Devourer at CR 11.

Vampiric or Ghost could be tacked onto something as a +2 CR, so that might mean vampire dragons. Or other custom nastiness.


Staves are no good. Okay, staves can be good, but you need the shield for the silly AC.

Undead have a nasty habit of aiming for your touch AC. Luckily (just checked) the Sacred bonus to AC from Holy Vindicator will still count. as far as equipment goes, consider Ghost Touch on the Armor and shield as well.

as far as spells, Blade Barrier (6) may be your cup of tea. or, if money is burning a hole in your purse, you could Use Magical Device on a wand of Wall of Fire (although only 2d6 +7 damage). Blade Barrier at 15d6 is superior (and is untyped damage, getting around any fire resistances)


the defenses are worth the hit. I need to look for a FAQ, because I did not see a limit (besides taking the action) on the frequency of using Vindicator's Shield.

in the Aasimar section of the Advanced Race guide there is a specialty Oracle. Life is not one of the mysteries it supports. And it is not good for what you are doing anyway.

Empyreal is a wild blooded celestial bloodline (Ultimate Magic). I know there is some debate on if Eldritch Heritage can select wild blooded sorcerer types.

the only other worries, mechanically, that I see is that you need a shield, you can solidly wield a weapon, and you need a free hand for casting. might be that a Reliquary Buckler is the right tool.

at 21st level, are you guys doing crazy shopping at Wealth by level? If so, check to see if craft feats will give you a discount. while it is stupid good for regular clerics (just pray for the needed spells), it can be put to the right use for you.


Thanks Stiehl9s, I missed that. time to send him back to the character shop.


I always prefer spontaneous casters. I like that I am not totally screwed by my spell selection in the morning, or the mysterious disappearance of a spellbook. And really, I think that Spontaneous casters get the best use out of the metamagic feats.

surprising to see anyone still rolling stats. there is monstrous thread about it somewhere on here. while it gives the "classic" feel, point buys keep the guy that has one shining moment of luck from becoming the star of the whole campaign. And really, the guy with the super low constitution might dream of being an adventurer, but he also dreams of making it through another winter without a debilitating cold.

Just got done making an Aasimar Paladin for a convention game. Not sure how good it would be at this inflated level, but the Heavenly Radiance feat is a fun way to add some more spells per day.

also - Angelic Blood and Angelic Flesh might be nice.

and the Channel Force Feat chain might be just what you are looking for, as long as foes are adverse to being pushed or pulled 40'

the specialty Aasimar Oracle is not so good. (and cannot be a Life Oracle)

the Eldritch Heritage feat chain could handily grant you some sorcerous powers.
Celestial is a natural, but some of the bonuses are redundant / weak. Elemental has cool movement options. Draconic would give you a breath weapon. Protean's Spatial tear ability is GLORIOUS. as is the Starsoul's Breaching the Gulf. Raksasha is great, if a little hard on "story". Not sure if you can get into the Empyreal variant of Celestial, but it "might" give you a whole nother batch of channel positive energies (as a level 17 cleric).

Spell wise, I would look to see if you can have some form of 'offensive' effecting spell to target each type of save, in case you need to call an audible. Offensive for 'clerics' is subjective though.

spells:
*miracle is a must, if only for the versatility of copying spells you do not know.

*With your paladin background, look at the Divine Vessel spell, beefy.

at 6 - I think it sounds like Banishment might be more handy than Animate object.

5 - break Enchantment will make you popular, Pillar of life would be fitting, Righteous Might is always a winner for the melee type

4 - freedom of movement

2 - Spear of Purity

just ideas, your mileage may vary
when I look at publish CR 20 stuff, the regular rules seem to go out the door.


okay - I noticed the silence.
not sure exactly what to expect for foes once you hit the level 20+ category.

if not for the paladin levels I would advocate a Neutral Alignment and Channel Smite and Versatile Channeler.

Elemental Channel might be handy, really depends on what foes you are expecting.

your CHA is strong enough, for the second level spell slot consider Pilfering Hand - with Reach Spell you can do a ranged disarm attempt (and put the object into your own hand).

if you are going Dual Cursed, seriously look at both the re-roll revelations you get from that.

if using 3rd party stuff, Kobold Press has this:
Strange Revelation

You can learn a revelation from a mystery other than your own.

Prerequisites: Mystery class feature, Knowledge (religion) 5 ranks

Benefit: The next time you select a revelation or take the Extra Revelation feat (including if chosen at the same level you take Strange Revelation), you may select a revelation from another mystery instead of your own.

Use it to get the Sidestep Secret of Lore and do CHA to AC instead of DEX.

Personally, I would stay away from Dual Cursed and Deaf. The extra spells from Haunted are all kinds of golden Utility.

Consider finding a spot in the spell list for Searing Light. as is your ranged options are a little light.

What is your plan with the Point blank shot and Precise Shot?


I played a Haunted Oracle for a while (until an unanticipated planar rift created a party schism, but that is another story).

the best way that I played it was a synergy of my Perception Skill and my dice. with no ranks in Perception (on purpose) and an uncanny ability to tank Perception rolls it went something like this:

other character, makes decent perception roll, "Did you see that?"

me, "what exactly do you mean by 'that', I see and hear things all day long, if I were to ask you - Did you see that? every time I saw something I would get left in the woods by a party that didn't get any sleep."

It is a curse without a ton of mechanical downside. fair enough. Ask the player to work on it.

I also made sure to keep my possessions to a minimum - just couldn't trust those spirits.


actually working on a similar character for a buddies convention game.

Since we are looking at the full story and not strictly optimization, I know things could be better, but I figured I would share.

Level 8 Character
Ranger 1 (Guide) - Martial Weapons and Armor, and the Guide "Favored Enemy" works with the Ninja Assassin concept.
Ninja 5 - Sneak attack & Vanishing
Rogue 2 - Trapfinding so he can pass himself off as a rogue (ninja do not exist), and who doesn't like Evasion?

This is a shooter with the favored tactic of go invisible, then shoot with sneak attack.


I think someone may have been operating their brain looking at your avatar. I've done it before.

an interesting version of the Bladebound Magus is a Dwarf using a 'black' Dwarven Waraxe.


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average stats across the board. Human. Apply middle aged template (plenty of years to fulfill this particular goal). and you have the aged tavern keeper that seems to know a little bit about everything and who confuses you with his stories.

"Monk eh? I was a monk once, back in the day."


needs Shadowdancer, Assassin, Dragon Disciple, and Master Spy for even less BAB.

But then the Master Spy makes PERFECT sense. the true master Spy would never get into a fight. Although the Assassin part would never connect with the death strike.


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My favorite character idea that was only used for a session before the GM took an indefinate hiatus.

Orem Kavara Sa'dul
Warmage / Favored Soul / Mystic Theurge (optimization be damned)

as a double spontaneous caster, he had a devil may care attitude towards the use of magic, filling his pockets with many and various minor magical trinkets for even the most mundane of tasks.

split personality of destruction and preservation. With the added benefit of dirt poor wisdom (made foolish choices). Also confuses the opposition when the shield and sword and light chain using "cleric" starts throwing Fireballs.


quick thoughts instead of the Zen Archer idea (although plugging a cleric into even one level of Monk is boss for milking major Wisdom):

You could look at grabbing bow proficiency by way of Elf or Half Elf (for Ancestral Arms). Then just ride out pure Cleric.

Samsaran Cleric with remembering Gravity Bow and Aspect of the Falcon from past lives could be macho. Drop level one into Inquisitor for some Spontaneous options (and the bow proficiency). With a solid nature deity you could even make the case for the Eagle Domain for further increase in hitting with ranged attacks.

Or the elf / half elf version could dip a single level of Sorcerer for Gravity bow (should have the CHA to pick and choose, not just the WIS sorcerer - although you may have to deal with Arcane Spell Failure.


Barbarian in the Superstition tree of Rage powers gets Disruptive, as does the Arcane Duelist Bard, and Disruptive is the bonus feat from the Spellkiller Inquisition. Plus a Monk Martial artist qualifies for feats as if a Fighter of his level (and has the saves to worry a spellcaster).

as the increase in the DC is not typed, I can only presume that it stacks, and with Spellbreaker, the whole thing could be just what a world filled with power hunger spellcasters needs to keep them in line (or put them in the dirt)


so:

Disruptive (Combat)
Your training makes it difficult for enemy spellcasters to safely cast spells near you.
Prerequisites: 6th-level fighter.
Benefit: The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. This increase to casting spells defensively only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. If you can only take one attack of opportunity per round and have already used that attack, this increase does not apply.

I am working on a team of of mage-killers (Inquisitor, Barbarian, Bard (Arcane Duelist), and probably a Monk of some flavor) and realize that there is every chance that a caster might be pinched between two (or more) characters with Disruptive.
Straight gut level reading feels like multiple instances of the feat would stack, but since the wording of the Foil Casting ability of the Spellbreaker Inquisitor archetype specifically calls out that it stacks with Disruptive, I find myself second guessing my gut.


Monk is also a nice way to up your general survival profile in a low magic game. Evasion, AC boost, fat saves, slow fall.

Maneuver Master Monk of many dirty tricks is really a rogue's best friend (blind denying dex and all) - being triptastic can also be fun. And yes, you can vicious stomp during your own turn.

you could deviate into a Martial Artist, removes more of the supernatural abilities and gives you some moral flexibility. (and, if you totally want to cross the line, combine with Barbarian). Access to Weapon Specialization and Dragon style means that you have angry 1.5x STR +2 fists (or feet) of Doom. I like adding in a reach weapon to a monk just so you can full on threaten 5 and 10 feet. (and there is the twink factor of martial Artist barbarian being immune to Fatigue)

Sohei Monk is a solid choice too, using Armor to provide more AC than your class & wisdom give you


with a little forum searching I have come up dry at to an official answer on the what / how / and consequences of a witch getting an improved familiar.

straight RAW reading seems to be that, if I shift to a Quasit as my familiar at level 7, the Quasit will come in knowing 4 level one spells and 2 spells of levels 2, 3, and 4. Essentially losing the two extra spells my normal familiar picked up at levels 2, 4, and 6.

Or can it be that my old familiar teaches my new familiar its spells?


I like the Birthmark Trait for a number of my divine characters, saves having to find / wield / produce that holy symbol for all the spells.

I see divine hunter, but is this primarily a shooter or melee build? Nothing wrong with a good mixed bag, just have to know.

with the background, I can see the Preacher Inquisitor Archetype (kicking in at INQ 3)fitting the role. And a couple of choice Inquisitions could fit as well.


or go pure lore. Story it as something that happened during his wizard apprenticeship. But with Pure Lore you can focus on CHA instead of Split CHA / INT

Lore Oracle can use CHA for Knowledge Skills. But with lower INT you have fewer skill points to go around.

Hard to balance concept and mechanics.


unless you are using a race with natural weapons, your hand is forced into using the claws from Aspect of the Beast (at level 2). That does open a gateway for Rending and other dirty tricks.

The other (current) option is a Half Orc with either the Toothy Trade out for Orc Ferocity or Razortusk Feat. That does make for an interesting and FUN character build. (Nothing shows commitment to the cause more than Biting as your offensive attack route of choice.)

I imagine that the Advanced Race Guide is going to provide more races with Natural attack options.


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I have had folks try to advocate rolling to me before, and I haven't done it for years.

First off, I can be a bit of a character creation madman, generating stacks of characters at times, even without a reasonable expectation of using them. For that, point buy is the only way to go, as it puts everything on the same basis.

Secondly, while hardcore stat roll may be a nice notion, you have to accept that folks with certain stats would not take up an adventuring career. that might 6 Constitution should indicate someone whose ambitions extend more towards surviving to see another day instead of running out and looking for trouble.

and then there is the time element. At least for my group, we meet and play after work. With point buy we do not have to burn a session on rolling stats.

and another good question for the diehard stat rolling folks. How do you all handle character deaths?
"Wow, this Rondor the Barbarians rolls are total weak sauce."
"CHARGE!" <Dies>
... lets see how my next rolls go next....
"Gentlemen, this is Rondor the Barbarian Two."


As we have been running a little light on treasure (grumble) - and to attempt to rein in character cycling that doesn't contribute to the plot, our policy is that new characters come in with two negative levels to work off. This also goes for starting equipment.

we have also added that when a character levels, they also burn off a negative level.

If it fits the plot, works, and is fully explainable, then no penalties. Current group has had Four Deaths - two were replaced without penalties. One retirement was in no small part due to dissatisfaction with a Reincarnation.


Reach Spell is an interesting option. Thanks.

Blave -
The Double weapon was loot, and we've been running pretty light in th emagical goodies department, so it is better than nothing.
Thanks for the idea of the Longspear (ironwood guisarme would also require a feat or dip into a pure martial class).
Wood Armor ability is kicking out a +6 armor bonus. If I drop the staff and go with Buckler, I could grab Shield Focus for another point, but that would run counter to using the Longspear.

admittedly, I have considered a Martial Class dip to combine Wooden Weapon Bonus with bows. But I am already hampered by spontaneous progression and shotgun design. Plus the above Sorceror hasn't actually hit the stage yet (currently he is a two weapon fighting Paladin, but the player isn't in love with the concept). With both the Inquisitor and the Monk shooting, that leaves the Ranger (TWF), the Rogue (Knife Fighter) and the Wizard (Barbarian / Eldritch Knight) in Melee, and they might need the help.


wow - a whole day of silence. I have come to expect these boards to be a little more ... opinionated than that.

I have noticed that with my unfocused feat spread that I am not able to get into some of the truly sexy feats - but I am open to working towards something.

FYI - come level 8 my combat spell of choice is going to be:

Blessing of Fervor

School transmutation; Level cleric 4

Casting Time 1 standard action

Components V, S, DF

Range close (25 ft. + 5 ft./2 levels)

Targets one creature/level, no two of which can be more than 30 ft. apart

Duration 1 round/level

Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

•Increase its speed by 30 feet.
•Stand up as a swift action without provoking an attack of opportunity.
•Make one extra attack as part of a full attack action, using its highest base attack bonus.
•Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
•Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

(aka - party in a can)


You could speed your way to fatigue immunity with a Gnome Oracle Favored Class option - but that feels like it would be a lackluster Barbarian.

Oracle 2 / Barbarian 4 / Rage Prophet 1

gets you to rage Cycling at level 7

depending on how macho you were planning on making your CHA, Lore or Nature Mysteries let you sub your CHA for DEX for AC. Lame and low dex means stay away from acrobatics, but otherwise should be fine.


Still a fine concept - just that you now free up that notion of taking an Extra Revelation or Extra Rage Power feat.

Rage Cycle all day long. Just make sure to limp when doing it.


Situation:
7 player party - Sorceror, Ranger, Inquisitor, Eldritch Knight, Rogue, Zen archer, and my Oracle. So I am the primary healer, also satisfying 2nd string melee.

Mystery of Wood
Wood Armor
+2 hit with wood weapons (+1/+`1 Darkwood quarterstaff)
Woodland Stride
Thorn Burst

Feats
Dodge
Powerattack
Toughness

Stats: STR 14, DEX 14, CON 12, INT 13, WIS 12, CHA 16

yes, I understand that I am not properly optimized. I have a long standing habit / tradition of generalist characters, and this one appears to be no different.

considering Craft Wand for some cure light sticks.

anyone have some slice of genius that may have slipped my notice? Something to enhance healing or spell buffs? Could grab Combat Casting or Warrior Priest, but casting in combat hasn't been a problem (yet). Could grab Skill Focus to start on the path of Eldritch Heritage (only one that makes sense though is Verdant). Furious Focus is always an option wtih the powerattack. Also open to the idea of something more for the generalist in me.


you could take a dose of crazy jank and Crossblood Elemental and Djinn / Efreeti / Marid / Shaitan. Allow you to switch two different elements. Although for that build I would definately go human so that you can shore up your spells known with Favored Class spell selection.

Lightning Bolt or Acid Bolt or Cold Bolt.... decisions decisions.

I have motes of understanding rolling around in my skull that sound like ignoring resistances.....

nothing comes up on searches though.


one that I have been playing around with might be just right for this level.

not optimized or anything, but crazy thematic.

Oracle of Flame 1 / Fire Elemental Sorceror Half Orc 13

Half Orc Favored Class bonus for +6 damage with fire Spells

Oracle of Flame for the lingering burning on your fire spells, and thematically, I like the Wasting Curse (skin it as being horribly burned) or just go with Lame or Tongues.

Take every spell that you want to blast with as NOT fire, your bloodline ability will allow you to cast a Fiery Lightning Bolt or Fiery Acid Cloud at will, and it keeps you from being hobbled by such things as Fire Resistance / Immunity.

the Oracle side also gives you easy access (though it sounds like that is a false hope) to Clerical Scrolls, you can heal / stabilize in a pinch, and you get armor training (consider Arcane Armor Proficiency).

Alternately, a Empyreal Sorceror (Wisdom Based) with a single level of Sensei Monk is a fine build too.


wow - kind of open ended.

What do you want to do with it? At level 14 the world is pretty much your oyster - find a feat that you think is bombtastic, and work backwards from there.

also note, this is a party without a rogue, so that could be a route to look at.

Or grab one of the pretige classes (provided they suit the homebrew) and fine tune the trickery.


and apparently the use of a Greatclub is not "simple".

I've been having to use Shillelagh on a MW staff and swing that two handed. better than nothing.


this part of the discussion I was able to find in older threads. two handed weapons, Light shields, free hands, free actions, etc.

what I could not find was Two Weapon Fighting (non double weapon) and Lay on Hands.


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I did a little delving into the post archives and failed to find anything definitive.

Our party currently has a two weapon fighting Paladin (Falcata / Kukri).
When the time comes to us Lay on Hands, whether on a party member or himself, he is going to have to Drop / sheath / cord dangle one of those weapons, right?


only level 1, so planning on Leadership is out there.

I can see an Oracle dip and potential consideration of Rage Prophet.
(wow, raging Tongues Cursed oracle is just a GOLDEN image).
as far as Mysteries, he could look at Nature (or Lore) and grab the Revelation to use his CHA in place of DEX for defense calculations.


after a glorious death and successful proof of concept, one of our players has shifted gears to a mighty two weapon fighting ranger.
mindful of the inevitable truth that a Ranger will rarely get to fight in his favored terrain (and liking the look of the available options), our ranger is using the Infiltrator archetype.

the Infiltrator Archetype replaces all instances of the Ranger's Favored Terrain. except it does not replace:

Camouflage (Ex): A ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment.

has there been an official or fan fix for this? Not that it will be a concern for another 7 levels, but best to be prepared.


you didn't mention which way you were inclined to go with your character.

If you are considering a Sorceror, consider the Wisdom build Empyreal (wildblooded Celestial) Bloodline combined with a single level of monk. that will add your wisdom to your AC, ramp up your saves, and not interfere with your arcane gestures.


If you can handle a level dip (my apologies as I appear to be a compulsive level dipper) - consider Oracle of Lore - might just fit your concept, and ...

Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.

that should not only fortify the defenses you were worried about, but will also give you access to Clerical spells (though limited) and through that, Clerical spell trigger items without having to deal with the use Magical Device.


The Oracle of Wood (Ultimate Magic) has a revelation allowing the conjuration of Wooden Armor.

Wood Armor (Su): You can conjure wooden armor around yourself, which grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this armor for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments. The armor vanishes if you remove it.

...
Does this Wood Armor have the weight and ACP of the wooden armor in the APG?

What sort of action does conjuring the armor take?


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Party members in a tree. Shooring things.
Bad guys think to start chopping down the tree.
Inquisitor casts Sanctuary on tree.
bad guys cannot bring themselves to harm tree.


Notion.
Druid Level 1 (Growth Subdomain) for Shillelagh and Swift Enlarge Person
Ranger level 5 for Lead Blades (and lets say two handed weapon style)

using an oversized large club (-2 to hit, 1d8 damage)
why? because a Great Club cannot be (by RAW) targeted with Shillelagh.

any reason that I cannot combine the effects of Enlarge person, Lead Blades, and Shillelagh?

1d8 goes to 3d6 with Shillelagh
4d6 with Lead Blades
5d6 with Enlarge Person

or is the 'counting as a bigger weapon' effect not going to stack?


True - and I know this really only impacts the Haunted Oracle, but I am not sure there is much that is game changing about a Gnomish Oracle gaining Telekinesis as a level 3 Spell. At the cost of at least 6 HPs or Skill Points.
The haunted Spells are not super wow game breakers.


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A couple of weeks ago I posted a little question with regards to the magical mysteries of the Oracle spells list – particularly at what level to consider bonus mystery spells that are either higher level (of other classes) than the Oracle has access to or spells that are different levels for different classes.

The general consensus on this board was to consider those bonus spells to be the highest level that the Oracle can cast. This is a fair interpretation of intent, but I found some … hiccups –in regards to the Haunted Oracle Curse (since it also adds spells to the Oracle’s spell list).

First off, at level 1, the haunted Oracle gains Ghost Sound and Mage Hand as bonus spells. If we follow the above logic, that would mean that these two Sorcerer / Wizard Cantrips are level 1 spells for the Haunted Oracle (which I might be able to accept, as those spells are outside of a Cleric’s usual bag of tricks, but even then hardly comparable to a Cure Light Wounds.

Now, let us consider the Gnome’s Favored Class option for Oracle, in which they can add +1/2 level to the effective level of their Oracle Curse. So, in this scenario, a level 10 Oracle, considered level 15 for the purposes of his curse, and thus would add Reverse Gravity (level 7 Wizard Spell) to his oracle spell list. If we go with the above logic once again, this particular Oracle would continue its amazing career casting Reverse Gravity as a level 5 spell.

Or, consider this, a level 1 Haunted Oracle (lets say Lore) switches careers and becomes a Bard. Upon hitting the 8th level of Bard, he is now considered level 5 for the purposes of his curse, and would add Levitate and Minor Image to his spells known (as a level 1 Oracle Spell?). Of course there are likely bigger concerns at level 19, but this same character would be casting Telekinesis as a level 1 Oracle spell as well (?) – and making quite a business making one of a kind wands of Telekinesis.

I enjoy the Oracle. I have a long standing weak spot for spontaneous casters. All the flavor of the Oracle is right on the money – but some of the finer points of the mechanics have ended up being … undefined.

Is there an official answer to this issue?

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