Flurry in full-plate .... aka: fix this broken archetype


Pathfinder First Edition General Discussion

51 to 100 of 154 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Liberty's Edge

Mergy wrote:
or a beastmorph vivisectionist Alchemist

OK; you win: a Matterhorn of cheese just cannot compare to a Mt. Everest of cheese.

:-P


My questions would be why would you offer something like light armor proficiency to a class and tell them if they use it, many of their main class features are rendered useless?

Also who cares about flurrying with a weapon? When your fists can deal 2d10 damage at level 20 what's going to compare with that as a manufactured weapon? Sure comparable damages through crits but the base damage isn't comparable to anything. 2d8 is a large sized bastard sword. 3d6 is a large sized 2h sword. Either way you will need an over sized weapon which provides negatives for size.

I do get that they rolled a lot into one class with this one and it should come with some more written limitations like only being able to flurry in light armor which isn't listed.

The class does need a lot of work though. If they can wear armor what other class abilities are restricted like the AC bonus from wisdom and the general monk AC bonus?

I was actually thinking of using this class but now I see the flaws to it from RAW that I overlooked before.


Khrysaor wrote:
My questions would be why would you offer something like light armor proficiency to a class and tell them if they use it, many of their main class features are rendered useless?

According to the writer, it was "to give options."

Khrysaor wrote:
Also who cares about flurrying with a weapon? When your fists can deal 2d10 damage at level 20 what's going to compare with that as a manufactured weapon? Sure comparable damages through crits but the base damage isn't comparable to anything. 2d8 is a large sized bastard sword. 3d6 is a large sized 2h sword. Either way you will need an over sized weapon which provides negatives for size.

Using an 18-20 weapon (with Keen or Improved Crit) will kick up your damage like crazy. You can buy weapons of various materials at low-levels, getting around one monk problem. Then you get to buy a single, powerful magic weapon rather than an Amulet of Mighty Fists, getting around another issue. In then end, it is comparable to getting to do two-weapon fighting with a single weapon.

And this isn't getting into the ranged version, which skirts the restrictions of Zen Archer for a ridiculous number of shots.


Flurrying with a non-monk weapon can have advantages depending on the feats and weapon enhancements. It can also make a difference if you multiclass.

Liberty's Edge

1 person marked this as a favorite.
Khrysaor wrote:
My questions would be why would you offer something like light armor proficiency to a class and tell them if they use it, many of their main class features are rendered useless?
Mithral breastplate vs. mounted charges while in the saddle; Flurry if roused while sleeping in your PJs?
Mort the Cleverly Named wrote:
Khrysaor wrote:
Also who cares about flurrying with a weapon? When your fists can deal 2d10 damage at level 20 what's going to compare with that as a manufactured weapon? Sure comparable damages through crits but the base damage isn't comparable to anything. 2d8 is a large sized bastard sword. 3d6 is a large sized 2h sword. Either way you will need an over sized weapon which provides negatives for size.
Using an 18-20 weapon (with Keen or Improved Crit) will kick up your damage like crazy. You can buy weapons of various materials at low-levels, getting around one monk problem. Then you get to buy a single, powerful magic weapon rather than an Amulet of Mighty Fists, getting around another issue. In then end, it is comparable to getting to do two-weapon fighting with a single weapon.

Yep: straight Sohei6, half-elf, Ancestral Arms for a fauchard (or human with a feat thrown at EWP), picks pole-arms with his Weapon Training group at 6th, and buys Gloves of Dueling at the same time. Combat Reflexes is on the monk freebies list...yoink.


I guess it gives options.... Giving up the +5 AC from monk class and bracers AC 8 for light armor +5 at 20th. Potential +13 lost for a +9. Doesn't seem better to me.

You don't need wisdom any more for AC but now your ki pool gets more limited. Circumstantial at best. Doesn't seem better to me.

STR was always important for a monk and now you can increase it slightly with less need for wis. Or DEX to gain some AC to offset the lowered WIS. Unfortunately all that str and dex counts for jack since you lost flurry and have severly limited your attacks(number of and BAB). Doesn't seem better to me.

I get that archetypes are generally worse than the vanilla class but this outright destroys what a monk is. You make yourself a subpar fighter if you choose to use armor. The only real benefit is not wearing armor and getting to level 6 for the weapon training. This will always be better if you multiclass fighter(weapon master) and take some ridiculous weapon.

Balance wise I'd say in light armor you can flurry but you lose wisdom to ac and the monk AC bonus. And only weapon training subsets obtainable through the shohei archetype are applicable to the flurry.


If your down to just light the multi classing for better weapons isn't so bad.


How would all this translate using a 2H weapon anyway since it's not applicable for TWF which is what flurry is? What's the BAB and number of attacks at? Also the BAB's would be lower for any weapon not light would they not? Or higher since you're not using TWF?

Say you have a spear as your 2H weapon. How does this apply to all the questions above as a level 6 shohei who just gained access to weapon training spears?

EDIT: To try to answer my own question, I think you would just remove the TWF attacks that are not granted with a 2H weapon. So at level 6 you'd be considered to have a +6 BAB and would get your regular 2 attacks at +6/+1 with a 2 hander. This just puts a monk on par with a warrior or other full BAB class when full attacking except you don't qualify for full BAB feats as quickly as those classes do.

Even if you were allowed to wear full plate and do so you're not any different from a full plate fighter with a similar build except the fighter will have more feats and more utility with the weapon.

As a TWF you can perform just as well as a similarly built fighter that takes the appropriate feats, of which they have many. I'm just lost on where this is game breaking.

If this isn't how it works and you're treated as if using TWF and have a non light weapon, at level 6 you'd suffer the normal -4 penalty and you'd attack at +2/+2/-3 which is terrible for a level 6 and is the same as a fighter using two non light weapons. If you used a weapon like this until 20 you'd have 16/16/11/11/6/6/1. I'm sure the TWF fighter archetype would still outshine this.


How I'm seeing this is that you can keep the normal MAD issues and have a change in AC of +1 from a +5 suit of light armor compared to bracers AC 8. Although celestial armor is +9 overall I don't know if you can increase the enchantment on this from the +3 chain to +5 chain which would then be an overall +3 increase from what you were capable of having on the normal class. You completely give up your mobility on foot and replace it with a mount. Your base movement also affects your other modes of travel like climb, jumping, swimming that your mounts not gonna help you with. They've compensated this slightly with the bonus to initiative the class gains. Your unarmed attacks get gimped because the archetype is designed to use a weapon and not your fists. Then you get weapon training to make you better with your weapon since you lose almost every other monk awesomeness that should follow.

There should be a specific clause stating anything above light armor means you lose everything else instead to restrict it to light armor only. I guess if not you could have a +14 from full plate +5 which again would net you a +6 to your overall AC.

All that said, if you're wearing armor you're probably not going to focus too highly on wisdom since you can utilize a few points better into STR/DEX/CON or anywhere you'd like really. This will balance out the AC's pretty well but will help with MAD issues from the original monk.

Again I'm still at a loss to how this is game breaking.


Also;

level 1 - Cleric(Crusader) weapon focus (bonus feat)(Pick your religion and your weapon)
level 2 - Monk(vanilla or anything you really want - Martial artist to pick your alignment)
level 3 - Fighter(TWF) - Crusader's Flurry
levels 4-20 in fighter

BAB of 18, or 19 when flurrying. Using a light/one handed weapon you incur 0 penalty and get the full 19/19/14/14/9/9/4 which is better than what a monk could pull off at full 20 levels. You also get a million other perks with fighters and variants. No, there is no weapon training but you do get +4 to hit/damage, a standard action cost for an attack with each weapon when moving, can fight with two one handed weapons for the penalty of the light weapon, which after the bonuses you get to TWF is 0, AoO let you attack with both weapons, and if he does hit with both weapons he gets a free sunder, disarm, or trip as an immediate action that doesn't provoke.

Still got the MAD problems of a monk. Then again, people that know how to build monks tend to build them well enough to survive or so they say. I only see your saves suffering badly with this build.


Khrysaor wrote:
I guess it gives options.... Giving up the +5 AC from monk class and bracers AC 8 for light armor +5 at 20th. Potential +13 lost for a +9. Doesn't seem better to me.

First, you are not limited to light armor. Even if you were, you can easily outpace the Monk in AC. A +2 Mithral breastplate is only 8k, 1/8 the price of the equivalent +8 Bracers (64k). That leaves a lot of money for other goodies, and more importantly allows you to acquire it far, far earlier. Since it is the lower levels where AC is most important, this is a huge bonus. You'll eventually settle into something like +5 Full-Plate, a +14 armor bonus that still costs less than half (27k-ish) what the Bracers do, and with room to expand or take the straight gp enhancements.

Khrysaor wrote:
You don't need wisdom any more for AC but now your ki pool gets more limited. Circumstantial at best. Doesn't seem better to me.

How is it circumstantial? The trick is, flurry is already allowing you to perform the equivalent of (pre-req free) TWF with a single weapon. You can bump it even higher with ki, but you can save that for the tough fights. So you are normally better, and can bring it up to awesome when the circumstance dictates.

Khrysaor wrote:
This will always be better if you multiclass fighter(weapon master) and take some ridiculous weapon.

Well, ya. Nobody is advocated taking the straight Sohei past level 6 or 8. As Mike said, it is an amplifier. More attacks, better saves, and some weird mount abilities to plug into whatever other class you want. Heck, if you were willing to change your alignment after 6 or 8, you could even make it into a RageLancePounce (er... RageLanceMountedSkirmsher, but you get the idea).

Khrysaor wrote:
Balance wise I'd say in light armor you can flurry but you lose wisdom to ac and the monk AC bonus. And only weapon training subsets obtainable through the shohei archetype are applicable to the flurry.

This would help limit it (more than "sucking until level 6" already does). It would still leave the archer version, which is frankly the more powerful one in my opinion.

Khrysaor wrote:
*Stuff about TWF*

You're over thinking it. Flurry works similarly to TWF, but is not the same thing. A level 6 Sohei with a two handed weapon would attack with it three times, at +6/+6/+1, with a -2 for two-weapon fighting. No extra complications or penalties.

The big thing to remember is, over 6 levels, you are only 1 feat behind a fighter. Your saves are much better, with 2 more skill points and 1 less hitpoint a level. Other differences here and there, but on the whole an extra attack, or two, or three is going to be worth it for most builds. It isn't the most game breaking build, but it is certainly worthy of attention and, perhaps, a bit of errata.

Khrysaor wrote:
*Crusader Flurry Option*

No ki, no armor at all if you want to Flurry, and many of the abilities require two actual weapons (negating the cost savings of a single one and preventing the use of two-handed weapons, unless you want to add waste an attack or two on unenhanced kicks). Most importantly,if you like the Two Weapon Fighter, you can still take 14 levels of it after Sohei!


If the Sohei's proficiency entry completely replaces the Monk's proficiency entry...

Does this mean that the Sohei's Bonus Feats entry completely replaces the Monk's Bonus Feats entry? Does this mean that a Sohei is unable to take Dodge, Combat Reflexes, Improved Trip, etc, as bonus feats?

-Matt


I don't know. Just seems stupid to add something like armor proficiency to a class and remove everything else it's capable of doing. Like I said, you become a sub par melee character taking this archetype unless you forgo armor. Then if you choose to not wear armor so you can flurry you're still sub par as your movement is dependant on your mount that isn't a class feature and you have to buy with your meagre 1d6x10 starting gold. Along with armor and gear. Obviously this is coming at 2nd level or you take the appropriate traits to get it early.

Someone else mentioned wearing a breastplate while mounted. Why would this be more valuable than having your AC bonus from wisdom and the monk bonus. This also comes with a -4 ACP unless it's mithril. Same to be said if you argue going after full plate that, if mithril, is still a -4 ACP. Ride is a dex check so obviously you're not denied your dex while mounted. I've also ridden horses and know this is quite the contrary. Along with seeing far too many acrobatics shows, or hollywood movies with people performing a variety of mounted stunts. Calgary Stampedes an entertaining thing.

You're right in the low levels it could prove beneficial having the AC but then at the high end it rounds out and is pretty much on par and you'd be better off not wearing armor and being stuck with feats you never should have taken cause they're fairly useless now.

The more I talk about this the more this class becomes a trap.

EDIT: As to the fighter variant, there are benefits and there are deficits when looking at it. I stated you'd still have the MAD issues of a monk because, even as a mostly fighter character, you'd stat him as a monk to be able to have a comparable AC to a monks which from every account I've seen is insanely better than most other classes or on par with them. Equally you could go crusader cleric level 1 and then 19 levels of monk and not pick the shohei and still be able to find a very good weapon pull off similar attacks. Doesn't provide as many options for weapons as the shohei itself but gives you the ability to flurry with any deity favored weapon you want and have all the bonuses of the vanilla monk or archetype.

Shohei is just in serious need of errata. Gimping him like this makes the class useless, except as some amplifier for other classes. Could likely just go 1 level as a cleric of seranrae, 6 levels of shohei, then 13 levels of a bladebound kensai magus and get even more attacks per round with spell combat while flurrying with a scimitar with the dervish dance feat and never putting a point beyond 13 str for power attack. Shohei isn't really needed in this instance and you could pull off some decent numbers and attacks with any variety of monk.


The argument that this isn't limited to light armor is redundant as well. A regular monk can just as easily take feats to be proficient in armor.

I'm still waiting for people to question how the shohei can flurry with crossbows.


Same way you rapid shot with them and make your extra attacks from high bab


Mattastrophic wrote:

If the Sohei's proficiency entry completely replaces the Monk's proficiency entry...

Does this mean that the Sohei's Bonus Feats entry completely replaces the Monk's Bonus Feats entry? Does this mean that a Sohei is unable to take Dodge, Combat Reflexes, Improved Trip, etc, as bonus feats?

-Matt

The class is designed around horses, so arguably yes. Then again the monk Ability is caled bonus feat and the Sohie version is called bonus feats. Since there's no name collision, I think you can let this one go.

Silver Crusade

Maxximilius wrote:
The armor proficiency text supercedes the vanilla monk's one, including the part about the monk not supposed to flurry while armored. The "armored monk can't flurry" isn't anymore true for a sohei. The writer just didn't think about mentioning it clearly, by the way excluding armors higher than light, and forgetting about mentioning the fact that the sohei flurrying with a bow should have to follow the same limitations than a zen archer.

This is incorrect.

The armor proficiency text does not supersede the base monk text unless is specifically calls out that the sohei can flurry in armor. The archetype never mentions flurrying with armor. It does call out flurrying with non-monk weapons at 6th level and with a certain set of weapons. To get flurrying with non-monk weapons the sohei gives up purity of body, diamond body, quivering palm, timeless body, and tongue of sun and moon. But somehow to flurry in armor the sohei gives up nothing. Give me a break.

So why even give the Sohei armor? It provides the option to create a monk with less than ideal monk scores. WIS provides a nice armor bonus and affects your stunning fist DC. If you happen to have a bad wisdom then the Sohei, who gives you light armor and drops stunning fist for Devoted Guardian, is a good option. You could still flurry if you took off your armor. You could also flurry with a bow at 6th level. Not quite as well as a zen archer but the possibility exists.

edit: Notice that the sohei has several abilities that make it better with mounts (Handle Animal skill an Monastic Mount ability). People usually prefer charge as an attack action when mounted. The cavalier/sohei would be great for that. He still cannot flurry in full plate.


I'm pretty sure it's a mistake, because if it isn't, then why give the Sohei Armor Proficiency if it robs then of their flurry of blows... or why give them flurry of blows if they can't used in any kind of armor ?

So, you would get 7 attacks, possibly 8 with haste or a speed weapon, at higher levels... and ? The fighters with the 3 Two-Weapon Fighting feats can do the same, where's the problem ? The Sohei gains proficiency mostly with two-handed weapons, which in a flurry don't get their 1-1/2 Str modifier to damage, just the regular Str modifier.

Furthremore, what's the big concern with the full plate ? Unless you have a crappy Dex score, you'd probably want to get a lighter armor.

Silver Crusade

karkon wrote:

This is incorrect.

The armor proficiency text does not supersede the base monk text unless is specifically calls out that the sohei can flurry in armor. The archetype never mentions flurrying with armor. It does call out flurrying with non-monk weapons at 6th level and with a certain set of weapons. To get flurrying with non-monk weapons the sohei gives up purity of body, diamond body, quivering palm, timeless body, and tongue of sun and moon. But somehow to flurry in armor the sohei gives up nothing. Give me a break.

So why even give the Sohei armor? It provides the option to create a monk with less than ideal monk scores.

Before the developer stated that this was wrong, my previous statement was what people finally decided to assume, since it made sense both RAW and RAI.

I'm reassured then !... it's only bad game design. Giving options that f#+@ with each other just for the sake of giving options is just silly. I'll stick with the previous now-houserule fix of the class, thanks : flurry in light armor, loses Wisdom bonus to AC when armored, can't use RS or Manyshot when flurrying with a bow.

Dark Archive

Keep in mind also that the Sohei loses fast movement, and that wearing full plate would give him a movement speed of 20 ft. Not a big deal in later levels or in open fields where he can ride a horse, but I really don't think it's unbalanced to have access to full plate by multiclassing.

Silver Crusade

Losing fast movement isn't so much of a hassle when on a mount.


karkon wrote:
Maxximilius wrote:
The armor proficiency text supercedes the vanilla monk's one, including the part about the monk not supposed to flurry while armored. The "armored monk can't flurry" isn't anymore true for a sohei. The writer just didn't think about mentioning it clearly, by the way excluding armors higher than light, and forgetting about mentioning the fact that the sohei flurrying with a bow should have to follow the same limitations than a zen archer.

This is incorrect.

The armor proficiency text does not supersede the base monk text unless is specifically calls out that the sohei can flurry in armor. The archetype never mentions flurrying with armor. It does call out flurrying with non-monk weapons at 6th level and with a certain set of weapons. To get flurrying with non-monk weapons the sohei gives up purity of body, diamond body, quivering palm, timeless body, and tongue of sun and moon. But somehow to flurry in armor the sohei gives up nothing. Give me a break.

The inability to flurry in armor is only called out in the armor and weapons section -- since the Sohei replaces his armor and weapons section instead of alters the text is missing in his case. Also he does give up all those exotic weapons on the monk list (I know, they aren't that great but he still gives them up).

Dark Archive

I know fast movement doesn't matter while mounted, but I've played in very few games where it would have been possible to be mounted all the time. In fact, most times it seems our characters are in tight passages underground, or need to climb down stairs or shimmy down ropes. A mount would be inappropriate in a great deal of situations, and a character who wears full plate without worrying about those situations will be disappointed frequently.


On a sohei note, can they only select "mounted combat" feats as bonus feats and must meet all the prerequisites to take one? If we're going on the assumption that ability replacement text completely supercedes the base class ability text, the entire bonus feats section of monk is getting replaced.

(Barring the fact there is no such category as mounted combat feats, and assuming this means mounted combat and any feat with it as a prerequisite)


Quote:

Bonus Feats

A sohei may select Mounted Combat feats as bonus feats.

That would seem to me to be an extension of the ability already had, but I could it being exclusive on the "it doesn't explicitly say you can still choose the other feats" level. The "may" in there is rather indicative of an additional choice (instead of exclusive replacement) though in my opinion.

Silver Crusade

Maxximilius wrote:
The armor proficiency text supercedes the vanilla monk's one, including the part about the monk not supposed to flurry while armored. The "armored monk can't flurry" isn't anymore true for a sohei. The writer just didn't think about mentioning it clearly, by the way excluding armors higher than light, and forgetting about mentioning the fact that the sohei flurrying with a bow should have to follow the same limitations than a zen archer.
karkon wrote:

This is incorrect.

The armor proficiency text does not supersede the base monk text unless is specifically calls out that the sohei can flurry in armor. The archetype never mentions flurrying with armor. It does call out flurrying with non-monk weapons at 6th level and with a certain set of weapons. To get flurrying with non-monk weapons the sohei gives up purity of body, diamond body, quivering palm, timeless body, and tongue of sun and moon. But somehow to flurry in armor the sohei gives up nothing. Give me a break.

Abraham spalding wrote:
The inability to flurry in armor is only called out in the armor and weapons section -- since the Sohei replaces his armor and weapons section instead of alters the text is missing in his case. Also he does give up all those exotic weapons on the monk list (I know, they aren't that great but he still gives them up).

When things are replaced in archetypes they are specifically called out as replaced. The Zen Archer flurry of blows is specifically called out to be only with bows and not with any other weapons.

Monk of the Empty hand makes it clear that they are proficient in shiruken only.

The shohei text does not make it clear that the proficiencies section replaces or limits the base monk section. It does not make it clear that the normal limitations are removed. Archetypes call out any specific changes to the base class and make them clear. The limitation to flurry of blows is not called out as being removed. Thus it is still valid and still applies.

Silver Crusade

I just want to give an example. The Divine Strategist in UC has this text:

Quote:
Domains: A divine strategist gains only a single domain.
The base cleric has this text:
Quote:

Domains: A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. If a cleric is not devoted to a particular deity, she still selects two domains to represent her spiritual inclinations and abilities (subject to GM approval). The restriction on alignment domains still applies.

Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously.

In addition, a cleric gains the listed powers from both of her domains, if she is of a high enough level. Unless otherwise noted, using a domain power is a standard action. Cleric domains are listed at the end of this class entry.

Based upon your definition of archetype text totally replacing other text in a base class the divine strategist now gets a domain and domain spells but no bonus domain slot. The divine strategist as also not limited in choosing domains.

It is silly on its face to apply your definition to archetypes.

My definition adds the texts and specific limitations or restrictions. Applying it to this example works perfectly. I am sure if I looked longer than a few minutes I could find several other examples where your definition does not work.


I'll be honest we've already seen that the entire thing can (and has) been rather sloppily put together multiple times before (including ignoring the very text about archetypes at the start of the archetypes areas of products) so why would one more time be so surprising?

Silver Crusade

2 people marked this as FAQ candidate. 1 person marked this as a favorite.

When they replace something they specifically call it out as replaced. Everything else is added. The example in UC is as follows:

Quote:
The primary way in which archetypes modify their corresponding base classes is via the use of alternate class features. When a character selects a class, he must normally choose to use the standard class features found in the class's original source—the exception is if he chooses to adopt an archetype. Each alternate class feature presented in an archetype replaces a specific class feature from its parent class. For example, the flowing monk archetype's redirection class feature replaces the Stunning Fist feature of the standard monk class.

If you look at Flowing Monk you see that Stunning Fist being replaced is specifically called out. Every time they replace the base ability the actually use replace. If a class feature is lost they specifically say it is lost. If it is not specified then it is not lost.

The sohei was sloppily written. They give a class feature adjustment and do not say if it is in addition or to replace. Addition makes sense because otherwise the 6th level weapon training makes no sense as you can take weapon training in Monk Weapons. If the Weapon Proficiencies section replaced the base proficiencies then the only Monk Weapon he has is QuarterStaff from his simple weapon proficiencies.

This also makes sense for the Bonus Feats section. He may select Mounted Combat feats in addition to the normal monk bonus feats.

It also makes sense for the class skill section. He may select Handle Animal in addition to the other monk class skills. If it replaced that whole section he could only pick Handle Animal as a class skill.


Alright let me put it this way: I can certainly see where your argument is coming from, and how/why it is crafted -- I certainly won't be subscribing to it myself any time soon.

Silver Crusade

Fair enough. A FAQ on this would be nice because they really need to say what things replace or when they are in addition to the normal class feature.

Liberty's Edge

3 people marked this as a favorite.
Mergy wrote:
Keep in mind also that the Sohei loses fast movement, and that wearing full plate would give him a movement speed of 20 ft. Not a big deal in later levels or in open fields where he can ride a horse, but I really don't think it's unbalanced to have access to full plate by multiclassing.

It's difficult to design any TWF concept which enjoys best possible armor: Rangers and CRB monks are otherwise precluded from using their class TWF abilities in heavy armor, and fighters become MAD if they try to meet the DEX requirements. But Sohei can wear the heaviest armor without a care.

Sohei "amplifier" example:

Halfling, 20pt PFS
STR+13, DEX14, CON14, INT12, WIS12, CHA14
Traits:

01 cava1 [Gendarme][Mounted Combat][Challenge 1/d], Power Attack
02 monk1 [Sohei][Devoted Guardian][Ride-by Attack][FoB][IUS]
03 monk2 [Spirited Charge][Evasion][INIT+1], Skill Focus: Ride

...Sohei is BAB-1 and HP-2 versus using two levels of fighter to snarf the same feats, with INIT+1, Evasion, REF+3, WIL+3 and ability to always act in surprise rounds being the more-than-adequate compensation.

AC:21 before magic (size, Four-Mirror Armor, heavy shield); zero armor-check penalty while mounted.

04 cava2 (order ability), STR>14
05 cava3 Indomitable Mount
06 cava4 [Challenge 2/d][Expert Trainer]
07 monk3 [Maneuver Training][Still Mind], Horse Master

...the mounted concept is now riding a tough medium-sized critter through dungeons. Still Mind is better than Bravery (if continuing the fighter multiclass comparison).
...but so far, the cheese factor is limited, as the monk archetype's best capabilities are yet down the road, and Flurry chiefly limited to Challenge unarmed-strikes upon foes who crowd in under reach of the lance.

08 monk4 [INIT+2][Ki Pool][Ki Weapon+1][Monastic Mount]

...mount is now more durable than most melee PCs. Character's saves now equivalent to a cava/fighter multiclass with Lightning Reflexes, Improved Lighting Reflexes, Iron Will and Improved Iron will.

09 monk5 Quick Draw
10 monk6 [Wheeling Charge*][Weapon Training+1:Spears][INIT+3]

AC: Mithril Full-plate, etc.

...* If Sohei is permitted to ignore feat prerequisites with Bonus feats, Wheeling Charge could be taken as early as 2nd level in this build, or 1st is Sohei1 at 1st.

...At this point, the character can Flurry with his lance and with javelins (note Quick Draw), and will wear Gloves of Dueling to amply both (the +3/+3 he gets from using Weapon Training with these totally makes up for forfeiting the extra Challenge bonus damage he'd received by being a straight cavalier). His mount is neigh untouchable, as it can avoid one hit and one save per round, has temporary hitpoints, and shares a ton of monk abilities including Evasion, Ki Strike and Monk AC. (So, essentially, the mount becomes the monk, while the "monk" is an armored tank. ...trick now is gaming the system to get the mount to wear Monk's Robes! :-P ...and you're doing it "by the book" in PFS, a campaign which does not permit Leadership.)

11 monk7 [Wholeness of Body], FEAT(g)
12 monk8 [(extra Flurry attack)][INIT+4][Ki Weapon+2]

...option: scratch one or both of monk 7/8 for one or two levels of Fighter[Dragoon], picking up two to three more feats at expense of one I-TWF flurry and further bonuses to Ki Weapon, Initiative and Ref and Wil saves.

Dark Archive

Mike Schneider wrote:
Mergy wrote:
Keep in mind also that the Sohei loses fast movement, and that wearing full plate would give him a movement speed of 20 ft. Not a big deal in later levels or in open fields where he can ride a horse, but I really don't think it's unbalanced to have access to full plate by multiclassing.

It's difficult to design any TWF concept which enjoys best possible armor: Rangers and CRB monks are otherwise precluded from using their class TWF abilities in heavy armor, and fighters become MAD if they try to meet the DEX requirements. But Sohei can wear the heaviest armor without a care.

Sohei "amplifier" example:

Halfling, 20pt PFS
STR+13, DEX14, CON14, INT12, WIS12, CHA14
Traits:

01 cava1 [Gendarme][Mounted Combat][Challenge 1/d], Power Attack
02 monk1 [Sohei][Devoted Guardian][Ride-by Attack][FoB][IUS]
03 monk2 [Spirited Charge][Evasion][INIT+1], Skill Focus: Ride

...Sohei is BAB-1 and HP-2 versus using two levels of fighter to snarf the same feats, with INIT+1, Evasion, REF+3, WIL+3 and ability to always act in surprise rounds being the more-than-adequate compensation.

AC:21 before magic (size, Four-Mirror Armor, heavy shield); zero armor-check penalty while mounted.

04 cava2 (order ability), STR>14
05 cava3 Indomitable Mount
06 cava4 [Challenge 2/d][Expert Trainer]
07 monk3 [Maneuver Training][Still Mind], Horse Master

...the mounted concept is now riding a tough medium-sized critter through dungeons. Still Mind is better than Bravery (if continuing the fighter multiclass comparison).
...but so far, the cheese factor is limited, as the monk archetype's best capabilities are yet down the road, and Flurry chiefly limited to Challenge unarmed-strikes upon foes who crowd in under reach of the lance.

08 monk4 [INIT+2][Ki Pool][Ki Weapon+1][Monastic Mount]

...mount is now more durable than most melee PCs. Character's saves now equivalent to a cava/fighter multiclass with Lightning Reflexes, Improved Lighting Reflexes, Iron Will and Improved Iron will.

09 monk5 Quick...

I been reading this and my thinking falls into two camps so I started reading the archetype... It is really left open for the reader to decide or DM. As each person will come to thier own conclusions and will have a hard time convincing anyone else of their way of thinking due to eceryones varied experiences in RPG games. I (even after reading this threat and two others linked to/about it) have come to a totally.different line of thought... Lol. Man I love this game.


I get that things can become unbalanced when multiclassing but that's what multiclassing will do. Is the base Sohei comparable to other melee classes when dumping wisdom to wear armor? Is the base Sohei comparable to other melee classes when they keep the MAD issues and use a weapon they have access to with their class features? Would the base Sohei suddenly be outdoing other melee classes if they could wear armor and flurry?

5 levels of martial artist synergy amazingly well with a barbarian that can enter a rage and leave that rage in the same round and not be fatigued.

Others have listed other cheese multiclassing options but this is all it is. People crunch numbers and find optimal builds to fit a concept they want.

I read the other thread and everything people are saying has been said there as well. Why did you start another thread on this? Why did you not reference the last thread when creating this one? The RAI from the guy who said he made the archetype was to not allow the Sohei to flurry while wearing armor. This doesn't mean it was adopted as RAW when it went to the presses. Until there's an official answer on this your time is better served with creating one well worded post that we will all hit to FAQ. Just state the facts and don't imply the bias. Do this and move on since no one influences anyone on these boards when they have their own opinions built on their own foundations.


4 people marked this as a favorite.

"Yes, I think this is waaaaaaaay unbalanced! Far to powerful for this game, and it obviously overshadows all of the other classes in its sheer awesomeness. I mean, what are people like me and my three pet Solars - which I created myself - supposed to do against something that flurries in armor!?" - Any Core Pathfinder Wizard


Nah, see. It gets worse. Sohei can flurry with Nodachi, because Nodachi is a polearm. Also, 2-handing a weapon doesn't increase strength mod to damage, but it DOES increase power attack damage. Which multiplies on crit. And nodachi crits really often. And you can take Qinggong to get Life Leech, and then you go infinite with Ki points, using them to get extra attacks with a flurry.

This has been known about for a while.

The DPR for this build is incredible, considering that it doesn't require conditional things (like a charge or sneak attack) or expendable resources.

That it can be done while in superb armor, and with a full animal companion is...kind of insane.

Probably not game-breaking...but maybe.


WHAT!?!?!?

It's over 9000!!!


Okay, are people going to play that way?


Most people wouldn't but because someone might its gonna be called out as broken and begged to be fixed until it gets nerfed to the point that its the titan mauler and doesn't do anything.


Hey I'm still determined to play Kratos, my dual flying blade wielding Titan mauler. I don't care if I never hit anything and have terrible AC raging in my loincloth.

Liberty's Edge

1 person marked this as a favorite.
Khrysaor wrote:
I get that things can become unbalanced when multiclassing but that's what multiclassing will do.

A straight-class Sohei who chooses Bows as a weapon group is a better archer than a Zen archer from 6th onward (in fact, he blows him away once he has Rapid/Manyshot lined up). And then he jumps on a store-bought heavy warhorse and instantly buffs it up to nearly druid companion capacity (these animals usually croak in mid-levels by taking half-damage from AoO spells -- but Sohei can grant Evasion). Oh, and he wears Celestial Armor since he can jam it all into DEX now.

-- There is no reason, other than "flavor", to play a Zen archer now.

Liberty's Edge

Example of why high-level "trump" arguments are tedious exercises in moving goalpost fallacies:

Ashiel wrote:
"Yes, I think this is waaaaaaaay unbalanced! Far to powerful for this game, and it obviously overshadows all of the other classes in its sheer awesomeness. I mean, what are people like me and my three pet Solars - which I created myself - supposed to do against something that flurries in armor!?" - Any Core Pathfinder Wizard

Well, for starters, he could say that he's taken Leadership for a wizard cohort specialized in pet solars just like yours. (And then, you the wizard, would say that you have taken Leadership too for a Sohei bodyguard; and, and, ad-nauseum.)


Mike Schneider wrote:
Khrysaor wrote:
I get that things can become unbalanced when multiclassing but that's what multiclassing will do.

A straight-class Sohei who chooses Bows as a weapon group is a better archer than a Zen archer from 6th onward (in fact, he blows him away once he has Rapid/Manyshot lined up). And then he jumps on a store-bought heavy warhorse and instantly buffs it up to nearly druid companion capacity (these animals usually croak in mid-levels by taking half-damage from AoO spells -- but Sohei can grant Evasion). Oh, and he wears Celestial Armor since he can jam it all into DEX now.

-- There is no reason, other than "flavor", to play a Zen archer now.

You again?!

Make a well versed FAQ man. Our words mean nothing until the powers that be say yea or nay. Much like every thread I seem to get in.


Talonhawke wrote:
Most people wouldn't but because someone might its gonna be called out as broken and begged to be fixed until it gets nerfed to the point that its the titan mauler and doesn't do anything.

Titan Mauler didn't do anything before it was "fixed." Unless you used huge firearms which still work.


Mike Schneider wrote:
Example of why high-level "trump" arguments are tedious exercises in moving goalpost fallacies:
Ashiel wrote:
"Yes, I think this is waaaaaaaay unbalanced! Far to powerful for this game, and it obviously overshadows all of the other classes in its sheer awesomeness. I mean, what are people like me and my three pet Solars - which I created myself - supposed to do against something that flurries in armor!?" - Any Core Pathfinder Wizard
Well, for starters, he could say that he's taken Leadership for a wizard cohort specialized in pet solars just like yours. (And then, you the wizard, would say that you have taken Leadership too for a Sohei bodyguard; and, and, ad-nauseum.)

"But I already have a cohort. My younger brother, who is also like me, and his solars are unhappy that there is a monk in heavy armor that doesn't use weapons that are laughable. What are we wizards to do in a world where people can use weapons AND armor?" - Wizard #1

"Yeah, this totally trumps our ability to create 20th level flying clerics with slaying arrows and the ability to spam summon monster VII while invisible completely out of the water. Nerf it, go!" - Wizard #2

"But Monks are mushrooms. Q.Q" - Monk


Mike Schneider wrote:
Khrysaor wrote:
I get that things can become unbalanced when multiclassing but that's what multiclassing will do.

A straight-class Sohei who chooses Bows as a weapon group is a better archer than a Zen archer from 6th onward (in fact, he blows him away once he has Rapid/Manyshot lined up). And then he jumps on a store-bought heavy warhorse and instantly buffs it up to nearly druid companion capacity (these animals usually croak in mid-levels by taking half-damage from AoO spells -- but Sohei can grant Evasion). Oh, and he wears Celestial Armor since he can jam it all into DEX now.

-- There is no reason, other than "flavor", to play a Zen archer now.

Except for:

Early access to ranged feats: Skip point blank going straight to precise, get improved precise at level 6 instead of 11, pinpoint targeting at 10 instead of never qualifying without multiclassing.
The ability to tank dex for wisdom with a ranged attacker.
Point Blank Master to not worry about AoO (sohei can never qualify without multiclassing)
Using the Bow for AoO.
In addition, the zen archer moves as fast or faster than the mounted sohei, and does not need to rely on a fragile mount.
The sohei loses one of the best class features, Abundant Step, for an ability that will often be not as good as the gear they will have anyway.

Overall, I would rather have a standard monk then a Sohei most of the time. If I want to go for the mounted combat, I still find straight Cavalier or Paladin better.

The Sohei archtype has many issues, but being overpowered is not one I feel it has. Mechanically, it is poorly defined: Are the mounted combat feats in addition to or replacing normal feats; which feats are "mounted combat feats"; do these feats ignore prereqs like normal (does not say they do, so assuming no); are the weapon/armor proficiencies in addition to normal, and, if not, do they keep the normal restrictions on AC bonus and flurry which is only included under the proficiencies section; how do you define something to be your mount if you are not riding anything (can give bonus to mount while adjacent); what is the action type for granting temporary HP (assuming swift because normal ki powers are).


Caineach wrote:


Quote:
The Sohei archtype has many issues, but being overpowered is not one I feel it has. Mechanically, it is poorly defined: Are the mounted combat feats in addition to or replacing normal feats; which feats are "mounted combat feats"; do these feats ignore prereqs like normal (does not say they do, so assuming no); are the weapon/armor proficiencies in addition to normal, and, if not, do they keep the normal restrictions on AC bonus and flurry which is only included under the proficiencies section; how do you define...

I hadn't paid much attention to the Sohei since nobody in my group seems to care about them yet (my group uses mostly core + psionics, with some alchemists showing up fairly regularly), but that sounds like just shoddy writing to me.

Dark Archive

Mike Schneider wrote:
Example of why high-level "trump" arguments are tedious exercises in moving goalpost fallacies:
Ashiel wrote:
"Yes, I think this is waaaaaaaay unbalanced! Far to powerful for this game, and it obviously overshadows all of the other classes in its sheer awesomeness. I mean, what are people like me and my three pet Solars - which I created myself - supposed to do against something that flurries in armor!?" - Any Core Pathfinder Wizard
Well, for starters, he could say that he's taken Leadership for a wizard cohort specialized in pet solars just like yours. (And then, you the wizard, would say that you have taken Leadership too for a Sohei bodyguard; and, and, ad-nauseum.)

I admit I am a noob when it comes to opt a character... but how does a Wizard create 3 pet Solars? lol Is that something they can do... seriously?


OH HAI THAR!


Ashiel wrote:
Caineach wrote:


The Sohei archtype has many issues, but being overpowered is not one I feel it has. Mechanically, it is poorly defined: Are the mounted combat feats in addition to or replacing normal feats; which feats are "mounted combat feats"; do these feats ignore prereqs like normal (does not say they do, so assuming no); are the weapon/armor proficiencies in addition to normal, and, if not, do they keep the normal restrictions on AC bonus and flurry which is only included under the proficiencies section; how do you define...
I hadn't paid much attention to the Sohei since nobody in my group seems to care about them yet (my group uses mostly core + psionics, with some alchemists showing up fairly regularly), but that sounds like just shoddy writing to me.

A lot of the issue comes from the weapon proficiencies and bonus feats not saying if they are in addition to or replacing, which every other monk archtype does. In addition, it uses the non-defined mounted combat feats, when those are not defined. The only other one that uses that terminology is the style master, and style feats are definitively defined in annother section.

I feel like this archtype was submitted as a concept and failed to go through mechanical editing.

51 to 100 of 154 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Flurry in full-plate .... aka: fix this broken archetype All Messageboards

Want to post a reply? Sign in.