
strayshift |
I don't optimise, I have a character 'theme' which I develop games mechanics around and they will probably will be good all round adventurers that contribute throughout the whole adventure.
So based on what I have played, my favourites seem to be:
2 Handed Weapon Fighter (synergises well with Barbarian too!)
Sorcerer (casting + metamagics = spontaneous & spamtastic)
& Bard (On its own, all round ability to do a little of everything well).

DM Sothal |

Arizhel wrote:Atarlost wrote:I wonder what the limit is on the darkness of the center of said pyramid.Ecaterina Ducaird wrote:'Tis a shame indeed, but for all its flaws this forum has the prettiest quote pyramids I've ever seen.darkorbit wrote:I'm curious how many layers of nested quotes you need before the first is just black on black... The middle layers have all just stopped darkening now, haven't they?.... Pitty.darkorbit wrote:lololollllllllllllllllllllllllllllllThazar wrote:mnmnmnmnmnnmnmnmnmnchaoseffect wrote:Patereye wrote:Indoor voices, brah, indoor voices.Bavin Badgerheart wrote:PLEASE DON'T SOME OF US ARE ENJOYING OURSELVES.Demon Lord of Tribbles wrote:please stop going around naked yelling "EMPHASIZE IT. IT IS IMPRESSIVE"Darigaaz the Igniter wrote:"Oh, stop you you'll gonna make me blush"....." ON SECOND THOUGH, DO EMPHASIZE IT. IT IS IMPRESSIVE"Demon Lord of Tribbles wrote:BECAUSE WE NEED TO EMPHASIZE IT!!!TOZ wrote:"AND NAKED!"karkon wrote:I DON'T KNOW WHY WE'RE YELLING!SwnyNerdgasm wrote:I WILL EMPHASIZE IT AGAIN!!!TOZ wrote:The one you have the most fun with.THIS CAN NOT BE EMPHASIZED ENOUGH!!!Back the original point and the perfect answer to the original question.
The best class is the one that is the most fun to play. :)
*peers into the abyss with his bullseye lantern* No good. We need someone with darkvision.
Also, we have got some data back, and have discovered that this has been emphasized almost enough. With just a little more emphasis, it will have been emphasized enough to collapse into the next thread.
Serious Answer: a good GM will have a variety...
I thought there would be a SMURF for emphasize. I am disappointed.
*cue a 'the ammount of quotes is too damn high' meme*

DM Under The Bridge |

Monks, Rogues, Cavaliers.
Now dance my puppets.
I've found cavaliers to be very strong, mine was the melee centre of the party when I ran one, and the Drow didn't stand a chance. Pathetic skirmishers could barely touch him. Enemy bosses and sub bosses had their heads caved in under challenging duress.
Rogues are great and oh so versatile. Perfect for treacherous dungeons, info gathering and intrigue, and shivving with two handed weapons and bleed. Would rogue again.
Trying the monks now. They have so many special abilities, such great movement, no bad saves and a lot of options and feats thrown at them. A shame to make the combat monk means low skill points. Got a vanilla monk atm that is shining in the party at present, leaping obstacles, proving useful, ready for war and Hong Kong action movie quotes. Will post more on him soon, as I suspect he will dominate combat against anything that doesn't have a titanic AC.

Neo2151 |

Your question is incomplete, OP.
Needs more information to give you anything resembling a good answer.
For example, many might consider the "God Wizard" to be one of the most powerful classes in the game - But it has a lot of trouble actually finishing encounters. Because what it does best is make it ridiculously easy for the rest of the party to end the encounter. Black Tentacles is an amazing spell, but not if someone else isn't there to take advantage of it. Otherwise the duration will run out and the Wizard will be right back to square one.

DM Under The Bridge |

I am surprised by the amount of love Sorcerers got. Extra spells known as racial bonuses,
Casting off Intelligence or Wisdom, strong and fun bloodlines, good traits and equipment.Sorcerers can be BEASTS in Casterfinder. I mean PathCaster.
Yeah, just made one with the deep earth bloodline. Beastly.

insaneogeddon |
1 person marked this as a favorite. |
Today what are the top 3 best/most effective classes in Pathfinder? Also, does anyone know where I can find great builds for these classes?
Thanks in advance!
If mean power + versatility + get out of jail cards + staying power = witch with healing patron !
More staying power than fighter (hexes are infinite exp. with 'accursed hex') and can cast restoration and disease).
Full casting + early access compared to sorc/oracle.
Hexes to infinitely boost summoned monsters (buy a ring of invisibility).
Skills.
All terrain - air bubble (1st) or easy sea witch archetype, fly, remove blindness and curses, freedom of movement, divination, teleport, find the path, reincarnate (for soft allies), planeshift etc etc etc
Can create secure shelter at night so npc experts with minimum stat buy cannot put their 2H digging pick or farming scythe through your head at night !
All others are dependent or hoping they don't meet certain threats or at most not too many threats and at convenient times!

Wiggz |

Today what are the top 3 best/most effective classes in Pathfinder? Also, does anyone know where I can find great builds for these classes?
Thanks in advance!
Its just such a wide open question, almost to the point of trolling (though I'm not suggesting a deliberate attempt to do so). Moreover, so many classes are improved by a dip in this or that and other classes dramatically improve the group as a whole rather than being especially effective all on their own. How I would design a party of 4 to 6 is very different from how I would design a solo character.
Having said that, my favorites are Oath of Vengeance Paladins, Invulnerable Ragers and Urban Barbarians, Summoners and Master Summoners and Sorcerers of all kinds. I hate prepared casters and the pseudo versatility they purport to bring, but that's just personal opinion. All of it is, really.

Squirrel_Dude |

Rather than thinking in terms of what are the most powerful classes, focusing on what is the most powerful builds is probably easier.
Going off the cuff, I'd go with paragon surge oracle, sythesist summoner, and properly optimized wizards perhaps utilizing persistant and or dazing metamagic feats.
Throw in a paragon surge sorcerer to that list, too. I'm not sure about the synthesist. He certainly overshadows melee, but I'm not sure he's a world breaker like some other classes are.

MichaelCullen |

ChaiGuy wrote:Throw in a paragon surge sorcerer to that list, too. I'm not sure about the synthesist. He certainly overshadows melee, but I'm not sure he's a world breaker like some other classes are.Rather than thinking in terms of what are the most powerful classes, focusing on what is the most powerful builds is probably easier.
Going off the cuff, I'd go with paragon surge oracle, sythesist summoner, and properly optimized wizards perhaps utilizing persistant and or dazing metamagic feats.
To clarify why the spell paragon surge (half elf only) is so powerful; using it to gain the feat extra arcana effectively makes it possible to cast any spell on your spell list that is of a level that you are able to cast.
With this one spell you instantly become more versatile then a wizard as a sorcerer and more versatile then a cleric as an oracle. It completely removes the downside of having limited spells known.

Nezzarine Shadowmantle |

There is not an real answer for this question. The reason is because although certain classes appeal to different players, classes blossom into their own at different levels. Arcane casters are late game blossomers. Divine casters blossom a few levels earlier. Most of the rest of the classes see a more steady progression over time.

Jaxtor |

Half orc Blood rager using the arcane blood line and running the primalist and spell eater archetypes. I'm lvl14 and when I rage I have 200 hp (17 ac or 15 while raging but pfft what ever) I get three spells cast on me when I rage, usually it's protection from arrows, displacement and a second level spell or lower of my choice. True strike, mirror image, enlarge person or spider climb are my go to spells. I deal 2d4+34 dmg, if I have my boots of haste activated I swing 4 times a round at +25/+25/+20/+15 to hit. saves are +20/+9+/11 or +25/+14/+16 vs spell because of super stitious. I can heal myself by eating spells, along with fast healing every round. I could keep going on but I don't need to. Yes it's 2 levels over lvl12 but honestly not a whole lot has changed in 2 levels.