May one feint the same target two times / round with improved feint?


Rules Questions


if improved feint let´s you perform a feint as move action, could you spend your standard action to do another feint action? and could you target the same creature with it?
the common opinion here seems to be that feint is not restricted to a certain range, what do you think?

that´s of relevance for the improved feint partner teamwork feat: http://www.d20pfsrd.com/feats/combat-feats/improved-feint-partner-combat-te amwork

thoughts and advice highly appreciated


kortzen wrote:
if improved feint let´s you perform a feint as move action, could you spend your standard action to do another feint action?

Certainly.

Feinting is a standard action.

Improved Feint (Combat): "You can make a Bluff check to feint in combat as a move action."

No reason you can't choose to still do one as a standard, or use your standard as a move.

kortzen wrote:
and could you target the same creature with it?

I don't see why not. It wouldn't do anything (barring the feat below).

kortzen wrote:
the common opinion here seems to be that feint is not restricted to a certain range, what do you think?

I don't see any range listed. I guess one could feint then charge next round. I guess you could put a range of whatever weapon you're currently wielding. Sword? Feint from adjacent. Bow? Feint from whatever range it has. I probably would not let someone feint from a distance in which they couldn't really attack the guy. RAW looks silent on it, though.

kortzen wrote:
that´s of relevance for the improved feint partner teamwork feat: http://www.d20pfsrd.com/feats/combat-feats/improved-feint-partner-combat-te amwork

Fixed Link

PRD link


Thank You for answering and fixing my link!
other opinions?


Sure, you can double feint the same target, especially as normal feint and greater feint have different effects.

The key is that you must make a melee attack against a target to get the bonus from feint. And the bonus from feint (IIRC) only last until the end of your turn or the beginning of your next turn (with greater feint), so it's not really useful to feint outside of melee range.

The Exchange

PRD wrote:

Feint

Feinting is a standard action. To feint, make a Bluff skill check. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.

When feinting against a nonhumanoid you take a –4 penalty. Against a creature of animal Intelligence (1 or 2), you take a –8 penalty. Against a creature lacking an Intelligence score, it's impossible. Feinting in combat does not provoke attacks of opportunity.

Feinting as a Move Action: With the Improved Feint feat, you can attempt a feint as a move action.

... so no, you don't quite recall correctly, Mauril - the melee attack has to come during the same turn you Feint, or the turn after - 'on or before your next turn'. So you can Feint, then move into melee range, then attack next turn, or Feint then charge next turn, or similar things and still get the bonus.


Mauril wrote:
it's not really useful to feint outside of melee range.

Except if you have nothing better to do, you can cause the foe to provoke from a buddy who threatens it.

2 AoOs from the smiting paladin or raging barbarian might be worth more than your normal actions, if you're good at bluff. (assuming the teamwork feat is in place)

Then charge next round for sneak attack!


My apologies. No one in my group ever uses it, so it had been a long time since I had read the ability. It's good to know that the feat has some sort of utility though. My group has pretty much written it off as useless.


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Move action to feint, ready an action to feint again when an ally performs a second attack on the target.

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