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Why can't Arcane Bond be used with armor or other wondrous items?
I know wizards don't have any armor proficiencies, but what's stopping them from taking the feats? Being able to enchant your own armor with a free item creation feat sounds great, especially if it frees up a spell slot for something else in your repretoire.
Also, aren't amulets wondrous items already? Why the limitation on them? (Though single-use wondrous items like potions would just be silly.)

DumberOx |

Why can't Arcane Bond be used with armor or other wondrous items?
I know wizards don't have any armor proficiencies, but what's stopping them from taking the feats? Being able to enchant your own armor with a free item creation feat sounds great, especially if it frees up a spell slot for something else in your repretoire.
Also, aren't amulets wondrous items already? Why the limitation on them? (Though single-use wondrous items like potions would just be silly.)
I would guess a mixture of flavour and balance, but honestly its a discussion for the player and DM to have. I DM mainly and if a wizard asked me if they could have their robes be their bonded item (it helps if there is a background reason for it ... like the robes have a history or personal attachment to the character), I'd have no problem with that. As for armor ... again as a DM it would depend on the story element ... if the PC had as part of their background that they were/are a member of a "knightly" order of wizards who are armor wearers, I'd probably approve it. Talk to your GM, come up with a good character background reason for it and see what they say.

Master_Crafter |

Interesting. So if I have an arcane bonded amulet, I could get it enchanted to be a arcane bond amulet of Natural armor?
Yep. Just note that if you switch your arcane bond to another item that Amulet of Natural Armor you just finished making is just another masterwork amulet again and you lost all the gold you spent to make it. So no "I arcane bond A to enchant it with B, then switch my arcane bond to C to enchant it with D, etc." nonsense.
However, the enchantments only work for you, so if you die or lose the item it is treated as a normal amulet or whatever, but if you are resurrected and/or get it back it goes right back to it's previous enchantments for you only.

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Right now my Wizard in LSJ has an Amulet of Natural Armor that he's made his Arcane Bond. Eventually when he has the gold to pull it off he's going to switch his Arcane Bond to a staff and see about crafting a Staff of Power. He'll be spending a considerable amount of gold just for the switching but I don't mind.

Vuvu |

Then make your holy symbol a medallion then enchant it as a medallion, this isn't rocket surgery people.
Rat I was referring to this part of a post. Take a look at the end of the following sentence and explain it to me please. I was under the impression that you had to have the craft item feat
"But more importantly, you could enchant it yourself at 3rd level, whether you had Craft Wondrous Item or not."

Cheapy |

A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.
:D