Stopping Smite Evil and Good


Advice

Grand Lodge

I got asked this question by one of my players. Pathfinder managed to make blasphemy less terrible a spell by actually allowing you to make a save. However, smite evil and good are no longer one shots like they were in 3.5, but instead keep going until the person's dead. That's great for the PCs using it, but what about the enemies who use it back? Is there a defense that a good or evil character can use to stop the smite from being effective? Note that I said GOOD or EVIL. I don't want to hear "Just become true neutral. That fixes everything."


Anti-magic will stop it. Unwilling Shield will certainly make them think twice about hitting you.

Using crane style with crane wing you could negate a hit a round, and snake style could allow you to use sense motive as your AC for a hit (if you are wisdom based this might raise your AC high enough to not be hit).

Lantern Lodge

if the attacker is an archer, you can utilize deflect arrows too.

or win initiative and remove the smiter.


I don't know if this would actually work by RAW or not, but since the ability requires that the target be evil, undetectable alignment MAY work since the magic of the ability wouldn't sense that the target is evil?

Sean Mahoney


Sean Mahoney wrote:
I don't know if this would actually work by RAW or not, but since the ability requires that the target be evil, undetectable alignment MAY work since the magic of the ability wouldn't sense that the target is evil?

On the same note, Infernal Healing?


Sean Mahoney wrote:

I don't know if this would actually work by RAW or not, but since the ability requires that the target be evil, undetectable alignment MAY work since the magic of the ability wouldn't sense that the target is evil?

Sean Mahoney

Don't think it works because smite doesn't care what you detect as, only what you are.


Abraham spalding wrote:
Sean Mahoney wrote:

I don't know if this would actually work by RAW or not, but since the ability requires that the target be evil, undetectable alignment MAY work since the magic of the ability wouldn't sense that the target is evil?

Sean Mahoney

Don't think it works because smite doesn't care what you detect as, only what you are.

+1

Infernal Healing wrote:
The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment.

IH makes you detect as evil, but you are not evil

Grand Lodge

The undetectable alignment spell or item is no problem. The ring of mind shielding is perfect for that. Just want to not get damaged by smite attacks.

The Exchange

Abraham spalding wrote:
Sean Mahoney wrote:

I don't know if this would actually work by RAW or not, but since the ability requires that the target be evil, undetectable alignment MAY work since the magic of the ability wouldn't sense that the target is evil?

Sean Mahoney

Don't think it works because smite doesn't care what you detect as, only what you are.

But usually a Paladin won't waste his smite if he doesn't detect evil unless it's something super obvious, like a devil.


I think that there is a paladin spell that protects you from smite good and an antipaladin spell that protects you from smite evil, i don't remember the names of the spells but i think that they are in the UC.

Liberty's Edge

Corruption resistance grants some defense against Smite. Before it existed, I used undetectable alignment as a defense against it, but that was a house rule.


crane style & deflect arrows. Ironskin, bigby's interposing nuetral ally. Leadership and a neutral cohort who AC tanks vs the anti-paladin. Or debuff the antipaladin's charisma and give him negative levels.

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