
DeathMetal4tw |

As a DM I've always found it more rewarding to make my own world. Naming and describing every spot on the map is a lot of fun for me, and I feel more of a sense of control in my own world. I don't have to memorize a lot of information about many places, I can really just make it up as I go along and write my own history and cast of characters.
It's really up to you. If you're not too into the idea of building a world from scratch, D&D and Pathfinder provide some pretty rich worlds.

Doomed Hero |

MIDNIGHT from Fantasy Flight Games.
It had a pretty awful TV movie made about it a while ago (which is now on Netflix), but the setting is pure gold.
For a basic idea, imagine Middle Earth. Now imagine if Sauron had won. Now fast-forward 100 years.
It's the most grimdarkest fantasy setting I've ever seen and it's fantastically designed. I highly recommend picking up a copy (since they're out of print and cheap these days)

Black Moria |

My choice of favorite campaign setting is dependent on the setting to capture my imagination and be a medium for me to tell a story.
In no particular order, my favorites are Golarion, Forgotten Realms and Eberron. I have tried other settings but they don't fire me up like these three.

Liongold |
I designed my own world. And in my time line there are lots of varity of play.
early history- pretty midevil europe (low magic/no majic)
500-1000t discovery of majic
1000-1500t First world wide war (Dragons conqure world)
1500-3000t Dragon Empire (golden age of majic) (slavery...small rebelions)
3000-3250t Rebellion overthrow of the dragons (PCs can play on eather side)
3250-3500t Peace
3500-5000t Platum age of majic ( modern-futuric magetec)
5000-5500t cataclysmic calapase of majic
5500-8000t post-apocalyptic world (no majic very Dark sunish)
I use the Earth for Geography, with small changes, the americas are a Lg Island chain...
I have Teleport "Gates" similar to stargates to travel great distances. (avable 2000t+)
PS this is my Homebrew world, If your a publisher dont steal my idea for your profet, i would like to publish one day.

czarofprussia |
As a DM I've always found it more rewarding to make my own world. Naming and describing every spot on the map is a lot of fun for me, and I feel more of a sense of control in my own world. I don't have to memorize a lot of information about many places, I can really just make it up as I go along and write my own history and cast of characters.
It's really up to you. If you're not too into the idea of building a world from scratch, D&D and Pathfinder provide some pretty rich worlds.
Yeah I always sort of figured Homebrew was most fun. It's what I used to do back in the day and appeals to the writing/story side of thing I love about RPG. Was just wondering what was out there. Thanks!

czarofprussia |
I designed my own world. And in my time line there are lots of varity of play.
early history- pretty midevil europe (low magic/no majic)
500-1000t discovery of majic
1000-1500t First world wide war (Dragons conqure world)
1500-3000t Dragon Empire (golden age of majic) (slavery...small rebelions)
3000-3250t Rebellion overthrow of the dragons (PCs can play on eather side)
3250-3500t Peace
3500-5000t Platum age of majic ( modern-futuric magetec)
5000-5500t cataclysmic calapase of majic
5500-8000t post-apocalyptic world (no majic very Dark sunish)I use the Earth for Geography, with small changes, the americas are a Lg Island chain...
I have Teleport "Gates" similar to stargates to travel great distances. (avable 2000t+)
PS this is my Homebrew world, If your a publisher dont steal my idea for your profet, i would like to publish one day.
Yeah, I would say creating your own world is most rewarding..you should write some stories and stuff down.

Drejk |

MIDNIGHT from Fantasy Flight Games.
It had a pretty awful TV movie made about it a while ago (which is now on Netflix), but the setting is pure gold.
Hey! The Legate was quite good, so was his spy/rogue sidekick.
For a basic idea, imagine Middle Earth. Now imagine if Sauron had won. Now fast-forward 100 years.
It's the most grimdarkest fantasy setting I've ever seen and it's fantastically designed. I highly recommend picking up a copy (since they're out of print and cheap these days)
Yup, good old Midnight is fun if you want something darker and grimmer than regular D&D - no magic shops, no friendly temples, no easy healing, casting any spell is desperate move as it can attract attention of evil priests, getting food and equipment is hard. Real challenges on every step.
When it comes to things close to D&D my current picks are: Forgotten Realms first and Eberron second.