Alchemist Vs Blue Dragon's Desert Thirst


Rules Questions

Liberty's Edge

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Ok, This may come up today and I want to make sure I have this right...

Alchemist Vs Blue Dragon's Desert Thirst seems like it would go very bad for the Alchemist (Lv 9 in this case)

Bestiary Pg 94 wrote:
Desert Thirst (Su) A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed on a Will save or be destroyed. The save DC is Charisma-based.

I think this would destroy all of the Alchemist Potions/Extracts/Mutagens/Bombs, just trying to figure out how to treat them

Potions (Magical) - This one is easy Saving throw would be 2 + 1/2 its caster level (rounded down) or Alchemist Will save.

Extracts (Magical) - Same as above but based on the Alchemist level so the bonus to the Saving throw would be +6 or Alchemist Will save.

Mutagens (Non Magical?) - I am thinking these are treated as Non-Magical so it would get Alchemist Will save.

Bombs (Non Magical?) - Same as above, I am thinking these are treated as Non-Magical so it would get Alchemist Will save.

All sound about right?

This could make a Alchemist very unhappy


I'm not sure about magic potions in someones possession doing their own save and not using the alchemists save.

But an angry blue dragon 10 feet away makes everyone unhappy.
Also a handy haversack or bag of holding helps a lot.

I believe however that the intend was mostly "you are in the middle of the desert, no worries you have lots of water. Dragon comes, lands, destroys 90% of your water and flies away. Good Luck".

Liberty's Edge

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Richard Leonhart wrote:

I'm not sure about magic potions in someones possession doing their own save and not using the alchemists save.

But an angry blue dragon 10 feet away makes everyone unhappy. Also a handy haversack or bag of holding helps a lot.

Saving throws for attended Magical Items (Potions) Use the saving throw of the Alchemist or it's own which ever is better.

The Burst Does not say it is Centered on the Dragon and since it says it works similar to create water I would say as the GM it has the same range as create water close (25 ft. + 5 ft./2 levels).

Lastly and Alchemist would not at least keep his Mutagens/Bombs/Extracts in a Handy Haversack or Bag of Holding since that would ruin the only standard action it takes to use them.


damn, bad reading from me, you're right on all accounts except perhaps mutagens which are no in-combat-gear and could just aswell be stored in a handy haversack (which requires a move-action). Also alchemists would create more "liquid catalysts" in advance than they need for a day.

But yeah, a blue dragon is to an alchemist what a rust monster is to your average fighter.


Potions (Magical) - This one is easy Saving throw would be 2 + 1/2 its caster level (rounded down) or Alchemist Will save.

-agreed

Extracts (Magical) - Same as above but based on the Alchemist level so the bonus to the Saving throw would be +6 or Alchemist Will save.

-sounds right.

Mutagens (Non Magical?) - I am thinking these are treated as Non-Magical so it would get Alchemist Will save.

-Yup

Bombs (Non Magical?) - Same as above, I am thinking these are treated as Non-Magical so it would get Alchemist Will save.

-I don't think bombs are made in advance. As long as any of the alchemists supplies make a save he should be able to make more on the spot

In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored

So the alchemist doesn't wake up and make 10 bombs. In the middle of the fight he snags some chemicals , infuses it with his own energy and then tosses it. He's limited by his own energy, so he can do it 10 times per day.

Liberty's Edge

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BigNorseWolf wrote:

Bombs (Non Magical?) - Same as above, I am thinking these are treated as Non-Magical so it would get Alchemist Will save.

-I don't think bombs are made in advance. As long as any of the alchemists supplies make a save he should be able to make more on the spot

Read the rest of it.

APG Pg 28 wrote:
In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster’s component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.

So there is a pre-made Liquid Component needed prior to mixing the bomb that is needed. Granted they can make more then they need and they mostly last forever, but unless it is noted on the sheet *Which it may* as the GM I would default to the number needed that day.


Huh. you're right.

So he'd have to save for each bomb individually, use what he has in the fight with the dragon, and afterwards would be able to make more liquid bombs.

Or if his alchemy lab is in his handy haversack he can reach in there and grab more.


As a GM this would be one of those moments where I would have to try not to have a fit of the giggles. My players don't appreciate me when I break down that way but sometimes I just can't help it...


If the alchemist have a handy haversack wouldn't all the content be on a extradimentional space - thus not being targeted by the dragons SU ability? - Edit: Oh standard action to use... move + standard if in handy haver sack... Ah.

And losing water? There's a 0 lvl divine spell called create water. And It's a pretty good 0 lvl spell, escalates with lvl. Put out fires, provide bath, drinking water, makes difficult terrain (if used under the right circumstances). Drowns people. So people will take that if they are divine casters (most likely).


Quote:
Drowns people

sure, if you water-board them. Other than that you could be there a while.


Do the rules specify how long it takes to make the bomb catalyst?
Drawing the components of, creating, and throwing a bomb requires only a standard action. Unless otherwise noted, this includes the catalyst, so the Alchemists ability to make and throw bombs won't be affected.

RPG Superstar 2015 Top 8

The alchemist would get 1 will save for his mutagen, and 1 for each bomb, and then 1 for each potion or extract that was not in an extradimensional space. For the bombs, I would just figure out the will save bonus vs. DC as a percentage, and reduce the number of bombs per day by that percentage (to save time).

For example, lets say the DC is 20 and the alchemist has a +5 will save. Then the alchemist needs to roll a 15, so has a 30% chance of saving. If they have 9 bombs per day, that would be .3 x 9 = 2.7 bombs. Being a softy, I would round up in the players favor, giving them 3 bombs left.

Its a nasty thing for a blue dragon to do, but then they could spend that round breathing lightning on the party, or snatching the little squishy alchemist in their terrible maw and then burrowing into the sand. If I were that alchemist, would be grateful to have just lost a few potions and the like.


moon glum wrote:
Its a nasty thing for a blue dragon to do, but then they could spend that round breathing lightning on the party, or snatching the little squishy alchemist in their terrible maw and then burrowing into the sand. If I were that alchemist, would be grateful to have just lost a few potions and the like.

This. There are way worse things a dragon can do than just making a few free pseudo magic items useless until you get a while to rest.


Could be worse. 60~% of the human body's weight is water. Just imagine if that was vulnerable to this.

The Exchange

Bastille wrote:
Could be worse. 60~% of the human body's weight is water. Just imagine if that was vulnerable to this.

Hey, if that were true, purify food and drink would be a 0-level save or die spell. Talk about a good reason never to anger the cleric!

EMPEROR BONT: That's the Juice-o-Matic 4000! They'll use it to seperate the juice (by which I mean me) from the pulp (by which I mean your shredded remains!)

Dark Archive

Fozbek wrote:
moon glum wrote:
Its a nasty thing for a blue dragon to do, but then they could spend that round breathing lightning on the party, or snatching the little squishy alchemist in their terrible maw and then burrowing into the sand. If I were that alchemist, would be grateful to have just lost a few potions and the like.
This. There are way worse things a dragon can do than just making a few free pseudo magic items useless until you get a while to rest.

It's not just losing a few magic items, it's loosing access to 99% of your class abilities. That'd be like throwing an enemy at a wizard who wipes memories so he loses all his prepared spells.

Liberty's Edge

CrackedOzy wrote:
It's not just losing a few magic items, it's loosing access to 99% of your class abilities. That'd be like throwing an enemy at a wizard who wipes memories so he loses all his prepared spells.

Consider this idea stolen.

Dark Archive

Austin Morgan wrote:
CrackedOzy wrote:
It's not just losing a few magic items, it's loosing access to 99% of your class abilities. That'd be like throwing an enemy at a wizard who wipes memories so he loses all his prepared spells.
Consider this idea stolen.

Yeah, I'm sad to admit that as soon as I wrote it, I was thinking of how to make this creature...

Liberty's Edge

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Bastille wrote:
Could be worse. 60~% of the human body's weight is water. Just imagine if that was vulnerable to this.

Penny Arcade Style!!


I agree with Penny Arcade: TO SAAAAAND!

Purify food and water specifically says it doesn't work on any creatures, so that's not insane.

A blue dragon would be able to affect 25 pounds of flesh per HD, if that adds up to character's whole body I'd say you get to save or be petrified. That's one or two creatures for a CR9 Young Blue Dragon, compared to everyone in 30 feet with no action for a CR5 Basilisk. Of course a basilisk doesn't have much going on aside from the gaze and the dragon does, but then again it is a f#%#ing dragon.

(ssssaaaaand)


Extracts and bombs might count as a part of the alchemists body.

Alchemy(su) states that "When an alchemist creates an extract or bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator."

If the body of living creatures is not affected, it might be that because of this magical bond, extracts and bombs aren't also.

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