Moro wrote:
Basing things off the extremes will always produce wonky comparisons though. Much better to work off the averages. The average human barbarian will be 17/18 years old.
There will always be exceptions but if you're playing a character of a Trained class who is below average age, they're likely going to be a prodigy who devoted most of their adulthood solely to their class.
DFAnton wrote: It's not the people that benefit from broken things who will complain (typically). It's the GMs whose game has been made ridiculous and the weaker players who feel overshadowed. Yep, the inevitable cycle of the GM needing to make encounters harder so they're no longer a cake walk. This is then followed by the other players no longer being able to hit monsters on a consistent basis. Sometimes this is pushed even further along by the GM trying to increase the combat prowess of those characters. The end result tends to turn into the players wielding rocket launchers.
thflame wrote:
Classes did have age minimums in Pathfinder. Based on your race and class, there was a minimum age that you had to be. Using humans as an example, 16 was the youngest you could make a Barb, Sorc, or Bard but you would have to be at least 17 to be a cleric, monk, or wizard. Intuitive classes were 15+1d4, Self-Taught were 15+1d6, and then Trained were 15+2d6 as their randomized starting age.
Cantriped wrote:
If that is the balance metric being aimed for in terms of rolling/not rolling for skills, that's fine. I'm apprehensive about the change but I'll still give it a try before outright condemning it. On a side note, all the talk about 4E and result charts is making me remember Bear Lore.
Cellion wrote:
Perception DCs are probably one of the hardest thing to handle, both numerically and for discouraging repeated attempts. When it comes to the DC, you'll often have one player who makes themselves the living embodiment of Perception. If you try to make it so the checks are still a threat to them, then them failing means no one else has a chance probably. If you don't take them into consideration, you may as well not make anything hidden to begin with. If time loss is the only major repercussion for searching til the cows come home, players will go to town on searching a location. They will often try until they reach some suitable result, moving on if it doesn't trigger anything. "Oh, I didn't find anything on a natural 18? Guess there's nothing here. Let's move on, guys." HWalsh wrote:
Ah, I see... I feel Assurance would be useful for covering the situations that taking 10 would have not applied to, at the very least. Removing taking 10 entirely feels like a design omission, given how many of the cases brought up in earlier comments could be fixed with "They take 10 when making breakfast so they avoid the situation where they burn their house down". My group will still give it the ol' college try during the playtest though and see how the new system plays out before harping on it too much. My initial gut reaction to hearing that however is "Oh boy, something that should've been available to everyone requires a feat to access!". Those carryovers from 3.5 into PF were often subject to house rules to try and fix them. Would've been nice for PF2 to remove them entirely.
Tallow wrote: I have an issue with the Armageddon Orb as a trap. If its a thing just sitting there on a pedestal, sure. But if the bad guy has it in their pocket and the trigger is their death, do you even have a chance to notice it? Simple solution: Shatter any semblance of mood/atmosphere by asking the Big Bad "Is that an Armageddon Orb in your pocket or are you just happy to see us?"
EJDean wrote:
I'd imagine it would apply your full shield bonus, unless they're ditching enhancement bonuses in PF2E? That said, you'd still be looking at around a +5-+7 bonus max at that point. Maybe there are some other ways to boost it that we haven't been shown yet?
Brotato wrote: You have to use a 2h weapon (or 1h weapon in two hands) to use Furious Focus. Tiger Pounce doesn't specifically say it only works with an Unarmed Strike, but since the entire feat tree and all bonuses regarding it relate to unarmed strikes I think it's fair to say that it was an oversight that will probably be errata'd. Yeah, none of the style feats are really that appealing to a 2H-er but at the same time, my DM allowed ToB so going Unarmed Fighter gives me IUS which can be used to take Snap Kick for a free extra attack. It's either that or find some other flavour of fighter, or another martial class which makes for a good 1 level dip, to take as my second martial level before I go back to warblade having prevented the stance pitfall. wraithstrike wrote:
I had figured it'd work out that way but wanted to make sure.
Tiger Pounce lets you dump the PA penalty into your AC instead of your attack bonus.
Would using Tiger Pounce render Furious Focus completely useless or would FF still have some effect, like having full AC for the first attack made against you? |