
Trinam |

Trinam wrote:
But can he do everything at any time?most everything. but i'll need to actually do more work than just throwing up a silly generalist. instead i'll throw up a silly generalist with wealth and spell list. Then It can do everything. but probably only once a day
EDIT: i'm not all that good of an optimizer
I mostly fall backwards into my best tricks, so no worries. (Infinite rage blessing came about from a completely different thread)
That said, once a day is not any time.
LET THE PROCRASTINATION CONTINUE!!

dragonfire8974 |
I mostly fall backwards into my best tricks, so no worries. (Infinite rage blessing came about from a completely different thread)That said, once a day is not any time.
LET THE PROCRASTINATION CONTINUE!!
damn.... looks like i'll have to come up with quantum character building to explain schrodinger's class
EDIT: quantum game mechanics

Aelryinth RPG Superstar 2012 Top 16 |

You're going to need to come up with the definition under which your Contingency triggers, too.
A huge part of the problem with casters is thinking that the spell can work for all spells and the trigger can be ANYTHING...like a readied action or something.
No.
COntingency is a 'reactive' spell, not proactive...it doesn't go off BEFORE anything. It's a Personal-only spell. It has no range. It has no divination magic.
So if you use COntingency, you have to use a wording that starts with something happening to the wizard, and uses a spell that only affects the wizard.
Contingencies don't sense other things. They only sense the caster and what happens to him/what he does, and they go off AFTER these things occur.
Too loose a wording is also unplayable. "When I take damage" could be triggered if a mosquito gets in a good nip...you have to be more precise and literal.
"When I take 5 or more hit points of damage teleport me to X" would work...you would jsut have to take the damage first. In AM's case, that means you'd have to survive his first attack, which would probably mean praying he doesn't crit.
==Aelryinth

dragonfire8974 |
You're going to need to come up with the definition under which your Contingency triggers, too.
A huge part of the problem with casters is thinking that the spell can work for all spells and the trigger can be ANYTHING...like a readied action or something.
No.
COntingency is a 'reactive' spell, not proactive...it doesn't go off BEFORE anything. It's a Personal-only spell. It has no range. It has no divination magic.
So if you use COntingency, you have to use a wording that starts with something happening to the wizard, and uses a spell that only affects the wizard.
Contingencies don't sense other things. They only sense the caster and what happens to him/what he does, and they go off AFTER these things occur.
Too loose a wording is also unplayable. "When I take damage" could be triggered if a mosquito gets in a good nip...you have to be more precise and literal.
"When I take 5 or more hit points of damage teleport me to X" would work...you would jsut have to take the damage first. In AM's case, that means you'd have to survive his first attack, which would probably mean praying he doesn't crit.
==Aelryinth
fixed. remember, this is for a solo adventuring wizard out doing things

dragonfire8974 |
dragonfire8974 wrote:Your runes don't blow up if you read them.JMD031 wrote:Why would AM stop to read anything?AM doesn't do the reading
thus the area dispel on myself effects all the runes and I can intentionally fail the dispel check unless that did not carry over from 3.x
EDIT: with the 3rd level spell dispel magic i can't even make the check anyways because the dispel DC would be 31 (DC 11+CL) and dispel magic allows only a D20 + 10 max

Deadbeat Doom |

Trinam wrote:dragonfire8974 wrote:Your runes don't blow up if you read them.JMD031 wrote:Why would AM stop to read anything?AM doesn't do the readingthus the area dispel on myself effects all the runes and I can intentionally fail the dispel check unless that did not carry over from 3.x
EDIT: with the 3rd level spell dispel magic i can't even make the check anyways because the dispel DC would be 31 (DC 11+CL) and dispel magic allows only a D20 + 10 max
Actually, you still only effect a single spell that affects an area; and the DC would be the same as the DC to save against the spell, not 11+LVL.
More importantly, you automatically succeed on dispel checks for spells you cast yourself.
Sorry... Good idea though.
EDIT: Also, I don't believe that the Dispel check maxes out at +10 anymore.

dragonfire8974 |
Actually, you still only effect a single spell that affects an area; and the DC would be the same as the DC to save against the spell, not 11+LVL.More importantly, you automatically succeed on dispel checks for spells you cast yourself.
Sorry... Good idea though.
EDIT: Also, I don't believe that the Dispel check maxes out at +10 anymore.
wow, one does automatically succeed on their own dispel checks. damn. and there is no area dispel until dispel magic greater, another damn. the dispel check for a spell is still DC 11+Caster level
but the wording for the area dispel of greater dispel magic goes, "for each ongoing area or effect spell whose point of origin is within the area of the Greater dispel magic spell, apply the dispel check to dispel the spell. for each ongoing spell whose area overlaps that of the greater dispel magic spell, apply the dispel check to end the effect, but only within the overlapping area"
but then again, the wording in greater dispel magic is, "you may automatically succeed on dispel checks..." instead of "you automatically succeed on dispel checks..." so it might still work.
dunno. if it doesn't, i would know before facing AM and would instead run like a scared little girl. which I would declare AM being victor

![]() |

Pounce (Ex)
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).Format: pounce; Location: Special Attacks.
nowhere does it say you don't get iteratives.
Full Attack
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones

FuelDrop |

I has it! (well, sort of.)
4.1)Use FuelDrop Gambit (TM) {above} to lure AM BARBARIAN into vulnerable position.
4.2)step out of lead-lined shelter and within 40 feet of AM BARBARIAN. 4.3)cast Mage's Disjunction.
Effect on magic items carried by AM BARBARIAN = None.
Effect on permenent spells on AM BARBARIAN = Dispelled.
Effect on magic items carried by BATTY BAT = Suppressed.
Effect on permenent spells on BATTY BAT = Dispelled.
BATTY BAT is no longer awakened, AM BARBARIAN can no longer see magic.
4.4) quickened invisibility.
4.5) kick ass and take names.
while i admit that this trap is in no way foolproof, it makes very few assumptions about the caster, other than that he can cast ninth level spells and has the quickened spell feat. as a result i'm not offering to post a related build.
all of this is of course contingent on finding some way to hide a lead-lined bunker in the middle of a field from blindsense/arcane sight/perception checks. i think that a permenent invisibility spell coupled with a magical aura spell to make it look like it isn't magical might do it, but not certain.
if anyone spots the inevitable gaping flaws in my plan, feel free to let me know. i won't correct them (probably) but we could all use a good laugh about how AM BARBARIAN blew away yet another casty.

Trinam |

I has it! (well, sort of.)
4.1)Use FuelDrop Gambit (TM) {above} to lure AM BARBARIAN into vulnerable position.
4.2)step out of lead-lined shelter and within 40 feet of AM BARBARIAN. 4.3)cast Mage's Disjunction.
Effect on magic items carried by AM BARBARIAN = None.
Effect on permenent spells on AM BARBARIAN = Dispelled.
Effect on magic items carried by BATTY BAT = Suppressed.
Effect on permenent spells on BATTY BAT = Dispelled.
BATTY BAT is no longer awakened, AM BARBARIAN can no longer see magic.
4.4) quickened invisibility.
4.5) kick ass and take names.while i admit that this trap is in no way foolproof, it makes very few assumptions about the caster, other than that he can cast ninth level spells and has the quickened spell feat. as a result i'm not offering to post a related build.
all of this is of course contingent on finding some way to hide a lead-lined bunker in the middle of a field from blindsense/arcane sight/perception checks. i think that a permenent invisibility spell coupled with a magical aura spell to make it look like it isn't magical might do it, but not certain.
if anyone spots the inevitable gaping flaws in my plan, feel free to let me know. i won't correct them (probably) but we could all use a good laugh about how AM BARBARIAN blew away yet another casty.
Only thing that I have is that BATTY BAT is either a Synthesist who could see you inside of 100 feet regardless of your invisibility, or else is a Animal Companion and AM can see you with Blindsight. Being within 40 feet is tantamount to suicide.
Also if there are seventeen auras in a bag, it's clearly not a casty. Castys only have one aura related to bags, and it's the bag itself. Which is generally a backpack. Which is on their back.

Trinam |

Trinam wrote:dragonfire8974 wrote:Your runes don't blow up if you read them.JMD031 wrote:Why would AM stop to read anything?AM doesn't do the readingthus the area dispel on myself effects all the runes and I can intentionally fail the dispel check unless that did not carry over from 3.x
EDIT: with the 3rd level spell dispel magic i can't even make the check anyways because the dispel DC would be 31 (DC 11+CL) and dispel magic allows only a D20 + 10 max
The slightly larger problem is that AM uses Reach, meaning he'd be within the explosion radius and thus would be affected,but not within reading distance and thus have to make a metric ton of reflex saves.

Trinam |

Would I be correct in guessing that AM's strength is sitting at about 40?
Also what's his touch ac sitting around?
In that area.... running numbers comes to (20+5+5+6+8) 44 raging.
With or without Rage, which he can do all day apparently because Destroyer's Blessing is hilarious.

FuelDrop |

Only thing that I have is that BATTY BAT is either a Synthesist who could see you inside of 100 feet regardless of your invisibility, or else is a Animal Companion and AM can see you with Blindsight. Being within 40 feet is tantamount to suicide.
Also if there are seventeen auras in a bag, it's clearly not a casty. Castys only have one aura related to bags, and it's the bag itself. Which is generally a backpack. Which is on their back.
fair calls on all counts. (did i say 17 auras? i didn't mean to. anyway, at int 7 with a habit of charging any large number of invisible auras of roughly humanoid shape {i think you said as much somewhere on page 3. can't be bothered to find it} AM is unlikely to really care. maybe casty's trying to not look like a casty? if he doesn't charge irregular aura distributions then i've found a way to avoid his attention, and win by forfit! ;))
only works if dire bat animal companion, in which case he can no longer communicate effectively once awakened goes bye bye. also kind of assumed that i have about a round of confusion as his int drops from human levels to animal levels. of course, if he immediately reacts by attacking the nearest creature other than AM BARBARIAN, i'm still dead.oh well, at least i died fighting.

spalding |

Abraham spalding wrote:Any port in a storm. Also I hereby declare this the winky-face combo reply chain. ;DTrinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;D
Is Jo Bird an Alias? ;D

![]() |

Trinam wrote:Is Jo Bird an Alias? ;DAbraham spalding wrote:Any port in a storm. Also I hereby declare this the winky-face combo reply chain. ;DTrinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;D
nope. but he just gave AM another day.

rat_ bastard |

Abraham spalding wrote:Would I be correct in guessing that AM's strength is sitting at about 40?
Also what's his touch ac sitting around?
In that area.... running numbers comes to (20+5+5+6+8) 44 raging.
With or without Rage, which he can do all day apparently because Destroyer's Blessing is hilarious.
Whats hilarious is you use one of those novelty squeaky hammers for your sunders with destroyers blessing.

FuelDrop |

A question for Trinam/AM:
How does Magic Aura interact with the perma arcane sight? Even if it's a counter to THAT, would it matter? IE, the funny unarmed man doesn't give off any magic auras, do you smash anyway?
you can make an object look like it isn't magical when it really is (though not an artifact). if the viewer tries to identify it via successful spellcraft/identify spell then they see through the illusion on a successful save. i don't think that AM has any ranks in spellcraft (int seven, maxed out intimidate and perception are known skills) in which case i think you're safe. best bet is coat all magic items in lead, just to be sure.

Trinam |

A question for Trinam/AM:
How does Magic Aura interact with the perma arcane sight? Even if it's a counter to THAT, would it matter? IE, the funny unarmed man doesn't give off any magic auras, do you smash anyway?
If I'm reading it right, it could hide the auras of magical items, but it couldn't hide your own personal aura. Arcane sight functions like detect magic for items, but you'd need a backup plan for yourself too.
That said, if it is something with absolutely no auras, he would likely not smash it unless he had other intel saying it was a CASTY IN DISGUISE. Good intel. Not casty intel.
I imagine wizards in AM's world spend a significant portion of time casting magic aura and mind blank. This must be how they survive.

Trinam |

Abraham spalding wrote:nope. but he just gave AM another day. ;DTrinam wrote:Is Jo Bird an Alias? ;DAbraham spalding wrote:Any port in a storm. Also I hereby declare this the winky-face combo reply chain. ;DTrinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;D
FIFY. ;D

FuelDrop |

Luminiere Solas wrote:FIFY. ;DAbraham spalding wrote:nope. but he just gave AM another day. ;DTrinam wrote:Is Jo Bird an Alias? ;DAbraham spalding wrote:Any port in a storm. Also I hereby declare this the winky-face combo reply chain. ;DTrinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;D
Is it done yet is it done yet is it done yet is it done yet (repeats to infinity, thus preventing AM BARBARIAN from ever existing, thus killing AM BARBARIAN. FuelDrop has reached level 2!) ;D

dragonfire8974 |
The slightly larger problem is that AM uses Reach, meaning he'd be within the explosion radius and thus would be affected,but not within reading distance and thus have to make a metric ton of reflex saves.
like i said, If AM attacks explosive runes wizard = dead wizard.
but while wizard would be within reach, he would take a 5 ft step closer to AM to be within 5ft, and according to the explosive runes spell, "Anyone next to the explosive runes (close enough to read them) takes the full damage with no saving throw."
again, there's def some wiggle room, but this wouldn't be something that happens at the moment of combat, the rulings would be on the explosive runes spell itself and would be called before combat began.
would AM be 15ft away or 10ft? 15ft, he would make 50 reflex saves, and probably make them all, wizzy dies next round if AM has evasion. otherwise AM takes 150 d6 force damage.
this tactic was meant to be a last resort when wizard gets pinned down. the normal reaction for my generalist is to get the hell away first, but as I said before, that = lose for wizard

dragonfire8974 |
JMD031 wrote:Now we have suicide bomber castys? This is a new low.nope! selective spell excludes me from the area
it takes a day to replenish the supply of selective explosive runes
If i diagrammed it out, there would be only 42 runes,
3rd 7 maximized selective (maximized due to spell perfection, magical lineage for selective spell)
4th 3 selective maximized (3 are empowered as well due to generalist abilities
5th, 6th, 7th, 8th, and 9th 32 empowered, maximized and selective
all due to magical lineage explosive runes, and spell perfection explosive runes. last ditch defenses are good to keep powerful
1512dmg + 87d6 (avg 304) allowing DC 26 reflex save for 1/2
all successful saves net 766dmg + avg 152 = dead barbarian unless he has evasion.
if he has evasion, on average he will fail 2 of those saves and get hit with a measley 72 dmg + maybe 21
EDIT: fixe for using generalist abilities
I took out 3 spell slots, 1 4th for dimension door, 1 9th for extended mind blank, and 1 for greater teleport. 1st and 2nd level slots are filled with glitterdust and other fun things

Deadbeat Doom |

dragonfire8974 wrote:JMD031 wrote:Now we have suicide bomber castys? This is a new low.nope! selective spell excludes me from the areait takes a day to replenish the supply of selective explosive runes
If i diagrammed it out, there would be only 42 runes,
3rd 7 maximized selective (maximized due to spell perfection, magical lineage for selective spell)
4th 6 selective maximized
5th, 6th, 7th, 8th, and 9th 29 empowered, maximized and selective
all due to magical lineage explosive runes, and spell perfection explosive runes. last ditch defenses are good to keep powerful1512dmg + 87d6 (avg 304) allowing DC 26 reflex save for 1/2
all successful saves net 766dmg + avg 152 = dead barbarian unless he has evasion.
if he has evasion, on average he will fail 2 of those saves and get hit with a measley 72 dmg + maybe 21
I took out 3 spell slots, 1 4th for dimension door, 1 9th for extended mind blank, and 1 for greater teleport. 1st and 2nd level slots are filled with glitterdust and other fun things
I believe he has a ring of evasion.

![]() |

dragonfire8974 wrote:I believe he has a ring of evasion.dragonfire8974 wrote:JMD031 wrote:Now we have suicide bomber castys? This is a new low.nope! selective spell excludes me from the areait takes a day to replenish the supply of selective explosive runes
If i diagrammed it out, there would be only 42 runes,
3rd 7 maximized selective (maximized due to spell perfection, magical lineage for selective spell)
4th 6 selective maximized
5th, 6th, 7th, 8th, and 9th 29 empowered, maximized and selective
all due to magical lineage explosive runes, and spell perfection explosive runes. last ditch defenses are good to keep powerful1512dmg + 87d6 (avg 304) allowing DC 26 reflex save for 1/2
all successful saves net 766dmg + avg 152 = dead barbarian unless he has evasion.
if he has evasion, on average he will fail 2 of those saves and get hit with a measley 72 dmg + maybe 21
I took out 3 spell slots, 1 4th for dimension door, 1 9th for extended mind blank, and 1 for greater teleport. 1st and 2nd level slots are filled with glitterdust and other fun things
The ring of evasion (and everything else AM is carrying) can be defeated by the simple expedient of creating a wall of suppression in the square AM is in. Quicken that, then hit him with your destructo-spells, then season to taste and enjoy a hearty snack of bat wings. Yeah, it'll take a round or three, but since you've started with a pair of waves of exhaustion spells, he's not gonna sunder any of your defensive spells, is he?

Trinam |

Trinam wrote:Is it done yet is it done yet is it done yet is it done yet (repeats to infinity, thus preventing AM BARBARIAN from ever existing, thus killing AM BARBARIAN. FuelDrop has reached level 2!) ;DLuminiere Solas wrote:FIFY. ;DAbraham spalding wrote:nope. but he just gave AM another day. ;DTrinam wrote:Is Jo Bird an Alias? ;DAbraham spalding wrote:Any port in a storm. Also I hereby declare this the winky-face combo reply chain. ;DTrinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;D
What? Nah, man, all this accomplishes is making him Cthulhu by sealing him away for thousands of years until the stars are right. ;D

dragonfire8974 |
The ring of evasion (and everything else AM is carrying) can be defeated by the simple expedient of creating a wall of suppression in the square AM is in. Quicken that, then hit him with your destructo-spells, then season to taste and enjoy a hearty snack of bat wings. Yeah, it'll take a round or three, but since you've started with a pair of waves of exhaustion spells, he's not gonna sunder any of your defensive spells, is he?
wall of suppression would block line of effect for destructo spells. it is 5ft cubes, so am would have to be encompassed to suppress his equipment. he has to move onto your side of the wall to be blasted.

![]() |

Trinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;D
I do remember telling you you should build a Wizard to take on AM. Wasn't your excuse for not doing so something like "I already know I can win, so why post a build?"
:)

Trinam |

Abraham spalding wrote:Trinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;DI do remember telling you you should build a Wizard to take on AM. Wasn't your excuse for not doing so something like "I already know I can win, so why post a build?"
:)
Winky face combos, man. ;D

spalding |

Abraham spalding wrote:Trinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;DI do remember telling you you should build a Wizard to take on AM. Wasn't your excuse for not doing so something like "I already know I can win, so why post a build?"
:)
Of course I win, I'm in the GM's chair. ;D

AM BARBARIAN |

Dragonborn3 wrote:Of course I win, I'm in the GM's chair. ;DAbraham spalding wrote:Trinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;DI do remember telling you you should build a Wizard to take on AM. Wasn't your excuse for not doing so something like "I already know I can win, so why post a build?"
:)
AM DIRTY FIAT. ;D

spalding |

Abraham spalding wrote:AM DIRTY FIAT. ;DDragonborn3 wrote:Of course I win, I'm in the GM's chair. ;DAbraham spalding wrote:Trinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;DI do remember telling you you should build a Wizard to take on AM. Wasn't your excuse for not doing so something like "I already know I can win, so why post a build?"
:)
Gets out lighter of PC sheet burning +∞ Of course it is. ;D

Trinam |

AM BARBARIAN wrote:Gets out lighter of PC sheet burning +∞ Of course it is. ;DAbraham spalding wrote:AM DIRTY FIAT. ;DDragonborn3 wrote:Of course I win, I'm in the GM's chair. ;DAbraham spalding wrote:Trinam wrote:Excuses excuses... ;DAbraham spalding wrote:Still waiting on the build... ;DNew rule. An't time someone reminds me I'm not finished yet, I'm taking the day off. ;DI do remember telling you you should build a Wizard to take on AM. Wasn't your excuse for not doing so something like "I already know I can win, so why post a build?"
:)
I use an infinity+1 shredder, myself. ;D