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Lantern Lodge

yes, you can sunder the cage and reach the caster in the same round. Barbarian AM sunder enough of cage that cage crush casty under it's weight. Casty don't have a lot of hit points, nor the strength to reliably free themselves from being buried in rubble. such a big layered cage just means more rubble. Casty AM eventually suffocate under rubble.


Make a blanket offer of your soul to any outsider who can kill AM and prevent him from ever being returned to life.

AM about to have really really bad day.


Caster can have a contingency cage of force pop up if the cage begins to collapse :P

and hell even if the cage crushes the caster, he'll have enough HP to survive it ;)

Of course AM might not be so happy about the dozens of symbol of ouchie spells on the cage , nice saves you've got ... go ahead and make 30 in a row :P


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Phasics wrote:

Make a blanket offer of your soul to any outsider who can kill AM and prevent him from ever being returned to life.

AM about to have really really bad day.

THIS HAPPEN ONE TIME. THAT WAS VERY INTERESTING FIREDAY.


AM BARBARIAN wrote:
Phasics wrote:

Make a blanket offer of your soul to any outsider who can kill AM and prevent him from ever being returned to life.

AM about to have really really bad day.

THIS HAPPEN ONE TIME. THAT WAS VERY INTERESTING FIREDAY.

Hah so AM tell us about the time you collapsed the plane of the 9 hells :P

Lantern Lodge

no outsider can kill AM BARBARIAN, He kills everything in a single round with his RAGELANCEPOUNCE! 3d8+150 per attack times 4 attacks, or 3d8+168 VS. anything that casts. since such high level outsiders usually are Casties.

181.5x4 = 726 Damage. and that is not factoring crits. i don't think that even the terrasque has that many hit points.

this kills balors, solars, and pit fiends.

Lantern Lodge

as Casty gets crushed by cage, he has to save against his own symbols of ouchie spells too. and he likely had to save against them to enter. casty much less likely to make 30 successful saves than AM BARBARIAN, and if that doesn't kill you, then the fact you are fully encased in rubble, unable to breathe, and can't get out because you dumped strength so low will do the trick.


Luminiere Solas wrote:

no outsider can kill AM BARBARIAN, He kills everything in a single round with his RAGELANCEPOUNCE! 3d8+150 per attack times 4 attacks, or 3d8+168 VS. anything that casts. since such high level outsiders usually are Casties.

181.5x4 = 726 Damage. and that is not factoring crits. i don't think that even the terrasque has that many hit points.

this kills balors, solars, and pit fiends.

I think you missed the point of the blanket offer.

sure he can kill any ONE outsider in s single round, but the offer is open to any outsider who does it , i.e. they not going to come at him piecemeal ;) they going to all planeshift into his face at the same time ;)


Tell me AM would you consider playing yourself in my upcoming movie

AM the Barbarian vs the 9 Hells ?


Phasics wrote:
Luminiere Solas wrote:

no outsider can kill AM BARBARIAN, He kills everything in a single round with his RAGELANCEPOUNCE! 3d8+150 per attack times 4 attacks, or 3d8+168 VS. anything that casts. since such high level outsiders usually are Casties.

181.5x4 = 726 Damage. and that is not factoring crits. i don't think that even the terrasque has that many hit points.

this kills balors, solars, and pit fiends.

I think you missed the point of the blanket offer.

sure he can kill any ONE outsider in s single round, but the offer is open to any outsider who does it , i.e. they not going to come at him piecemeal ;) they going to all planeshift into his face at the same time ;)

They run into the same 'how do you find him, exactly?' problem castys do.


You know its funny but this build is exactly why BBEG's build castles and dungeons so that they are never caught out in the open its always indoors, enclosed areas, no where to run no where to hide


Phasics wrote:
You know its funny but this build is exactly why BBEG's build castles and dungeons so that they are never caught out in the open its always indoors, enclosed areas, no where to run no where to hide

Which makes it funny when they collapse.


Trinam wrote:
Phasics wrote:
Luminiere Solas wrote:

no outsider can kill AM BARBARIAN, He kills everything in a single round with his RAGELANCEPOUNCE! 3d8+150 per attack times 4 attacks, or 3d8+168 VS. anything that casts. since such high level outsiders usually are Casties.

181.5x4 = 726 Damage. and that is not factoring crits. i don't think that even the terrasque has that many hit points.

this kills balors, solars, and pit fiends.

I think you missed the point of the blanket offer.

sure he can kill any ONE outsider in s single round, but the offer is open to any outsider who does it , i.e. they not going to come at him piecemeal ;) they going to all planeshift into his face at the same time ;)

They run into the same 'how do you find him, exactly?' problem castys do.

Your saying powerful outsiders are going to have a problem locating a mortal of such power ? Do we not have spells specifically for contacting these outsiders to ask them questions because they know a hell of a lot more than we do ;)

Perhaps they just take AM's sister or mother and invite him back to thier plane for a visit ;), who said they had to play fair


Phasics wrote:
Trinam wrote:
Phasics wrote:
Luminiere Solas wrote:

no outsider can kill AM BARBARIAN, He kills everything in a single round with his RAGELANCEPOUNCE! 3d8+150 per attack times 4 attacks, or 3d8+168 VS. anything that casts. since such high level outsiders usually are Casties.

181.5x4 = 726 Damage. and that is not factoring crits. i don't think that even the terrasque has that many hit points.

this kills balors, solars, and pit fiends.

I think you missed the point of the blanket offer.

sure he can kill any ONE outsider in s single round, but the offer is open to any outsider who does it , i.e. they not going to come at him piecemeal ;) they going to all planeshift into his face at the same time ;)

They run into the same 'how do you find him, exactly?' problem castys do.

Your saying powerful outsiders are going to have a problem locating a mortal of such power ? Do we not have spells specifically for contacting these outsiders to ask them questions because they know a hell of a lot more than we do ;)

Perhaps they just take AM's sister or mother and invite him back to thier plane for a visit ;), who said they had to play fair

UM. BARBARIAN BROTHER AM PALADIN. AM REALLY WANTING TO MAKE BARBARIAN PALADIN COMBO COME DOWN ON NINE HELLS IN RIGHTEOUS FRENZY?


stankelbenet wrote:
AM CAVALIER wrote:
Apparantly CHALLANGELANCEPOUNCE can be useful. Not feeling so useless anymore...unless AM CAVALIER has to go into dungeon. Without the mount, class is weaker version of AM FIGHTER.
the DC of getting through a tight space is only 30. If your mount puts every skill rank into escape artist and get skill focus, we're looking at +22 on escape artist checks. Should be enough to take 10 to get your horse through a door. If your mount can't do this, get a new one. It's only 1 week of mourning

But AM CAVALIER love his horsey.


Where is the Boon Companion feat? Because I don't see it on Herolab.


JMD031 wrote:
Where is the Boon Companion feat? Because I don't see it on Herolab.

It's out of Seekers of Secrets.

Also I apologize for slight profanity in an earlier email. Apparently my phone associated 'about' with a 4 letter word starting with 's'.

That should say about.


Trinam wrote:
JMD031 wrote:
Where is the Boon Companion feat? Because I don't see it on Herolab.

It's out of Seekers of Secrets.

Also I apologize for slight profanity in an earlier email. Apparently my phone associated 'about' with a 4 letter word starting with 's'.

That should say about.

LOL, I didn't even notice.


Trinam wrote:
posts about teleportation

The surface part only applies to summoning, not teleportation. The excerpt you are referring to is not from the teleportation section like you said, but applies to the whole school and states:

Quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.

Teleportation is neither of the things I bolded.


Mage stay inside spending many years on the problem, creates 3 clones of AM complete with mounts.

Sends out 3 AM's to kick AM's Ass, I shall call them the AMAMAM squad friend to caster everywhere.

whenever a caster screams in the night the AMAMAM's are there to save him or at least avenge the death ;)


drumlord wrote:
Trinam wrote:
posts about teleportation

The surface part only applies to summoning, not teleportation. The excerpt you are referring to is not from the teleportation section like you said, but applies to the whole school and states:

Quote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.
Teleportation is neither of the things I bolded.

Iiiiinteresting.


Trinam wrote:
Iiiiinteresting.

Indeed. Even though it doesn't apply to teleportation, you totally enlightened me about summoned creatures. Fairly certain I've been in games where people summoned things into the air. The More You Know


Phasics wrote:

Mage stay inside spending many years on the problem, creates 3 clones of AM complete with mounts.

Sends out 3 AM's to kick AM's Ass, I shall call them the AMAMAM squad friend to caster everywhere.

whenever a caster screams in the night the AMAMAM's are there to save him or at least avenge the death ;)

Aha, but then they also cloned the genetic hatred of castys. Now there are four of them! You fool, you've doomed us all!


Heh what am I thinking

8th level clone spell
AM rides in and kills the caster , the clone sits up shaking a fist at AM cursing an an archaic tongue as he slips into a time stop and begins 9th level caster shennegins

RPG Superstar 2012 Top 16

You can use teleport as a line of sight transportation technique without a problem. It basically becomes a long range version of dimension door when you do that. So in such case, yes, you can teleport into the air.

You can't use it to teleport blind into the air from a thousand miles away. Midair is not a memorizable site. What are you doing, memorizing the air? Asking your DM to let you pop up in the air is just asking for him to put you into the air in the middle of an ocean. You need immediate points of reference, and the ground 100' below is no such thing.

As for that teleport when barb is 60' away...mind telling me where the spell got Detect Charging Barbarian from? Wasn't aware of that facet of the spell.

Contingency has no ability to detect other creatures or things. It's not part of the spell.

Dust of Sneezing and Choking is a cursed item, and has nothing to do with being a caster. It's been acknowledged as broken by being a no-save stun for some time. Dropping it on a caster does the same thing.

==Aelryinth


Trinam wrote:
Evershifter wrote:
** spoiler omitted **...
By that logic I couldn't buy barding for my mount. As long as the gp total is the same overall, it doesn't much matter who wears what.

Fair enough. So, have your Ring of Spell Turning on BATTY. Now, though, how about my alternative situation?

Now DIVINER has Leadership as well, his cohort is DIVINEE. She also gets to act in the surprise round.
She readies a Scroll of Mage's Disjunction which goes off a moment before DIVINER's Contingency Teleports him behind AM and he Mazes BATTY.

DIVINEE is lost to the ground-locked AM, but that's what True Resurrection is for.


Evershifter wrote:
Trinam wrote:
Evershifter wrote:
** spoiler omitted **...
By that logic I couldn't buy barding for my mount. As long as the gp total is the same overall, it doesn't much matter who wears what.

Fair enough. So, have your Ring of Spell Turning on BATTY. Now, though, how about my alternative situation?

Now DIVINER has Leadership as well, his cohort is DIVINEE. She also gets to act in the surprise round.
She readies a Scroll of Mage's Disjunction which goes off a moment before DIVINER's Contingency Teleports him behind AM and he Mazes BATTY.

DIVINEE is lost to the ground-locked AM, but that's what True Resurrection is for.

Doesn't disjunction target? I can't remember offhand.


Mage's disjunction is a 40' burst.


Yeah but it allows each magic item it's owners will save to resist.

So not likely to do much.


Fozbek wrote:
Mage's disjunction is a 40' burst.

If it allows a save there's no chance. Otherwise, BAT had a 25% chance of returning each round. It's a good patchwork, but you've sacrificed a whole cohort to buy time, which doesn't seem efficient. Even unmounted, AM is a beast. Just a slower beast.

Liberty's Edge

An unmounted AM is a dead AM, against a caster who can fly and who can nullify any ranged attack.

EDIT: I'm totally making that my sig: "An unmounted AM is a dead AM."


DeathSpot wrote:
An unmounted AM is a dead AM, against a caster who can fly and who can nullify any ranged attack.

You still havn't explained how you're actually going to kill him. You keep saying he's dead, but as of yet you've not explained a single point of damage to him. And it's not as if the Synthesist can't just cast summon eidolon and be right back in the fight.

Liberty's Edge

Aelryinth wrote:

You can use teleport as a line of sight transportation technique without a problem. It basically becomes a long range version of dimension door when you do that. So in such case, yes, you can teleport into the air.

You can't use it to teleport blind into the air from a thousand miles away. ==Aelryinth

I'm not. I'm using it to teleport in near AM while he's on the ground at a garage sale. AM can't pass up a garage sale. Everyone knows that.

...or are you suggesting that AM never lands?


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I put my characters against a sea ogre with a zombie shark (abdomen hollowed out for an arm hold) for a shield; a "bitey" shield.......
I was thinking that AM could maybe use a big awakened alligator snapping turtle lich as a shield so he could cast spells and block with it and such.


DeathSpot wrote:

I'm not. I'm using it to teleport in near AM while he's on the ground at a garage sale. AM can't pass up a garage sale. Everyone knows that.

...or are you suggesting that AM never lands?

I think he's suggesting that you havn't solved the can't-catch-up-to-him-with-scrying problem yet. If not, I am.


DeathSpot wrote:

An unmounted AM is a dead AM, against a caster who can fly and who can nullify any ranged attack.

EDIT: I'm totally making that my sig: "An unmounted AM is a dead AM."

Yes, but an AM unmounted but still alive for ~4 rounds is anything but. Even on the ground, his ability to murder anything you throw at him is awesome.

Your statement also assumes bringing ranged attack negation in a fight where you know you're going against AM. (somehow)


1 person marked this as a favorite.
Aelryinth wrote:
Dust of Sneezing and Choking is a cursed item, and has nothing to do with being a caster. It's been acknowledged as broken

I'm sorry. We are both posting in the thread about AM BARBARIAN, right? The guy who has leadership? The guy whose cohort is a synthesist? The guy who can literally kick a demiplane to make it go away? The guy who can charge from 860 ft. away and do a full attack at the end? The guy who can say mean enough things to make even the greatest of mages forget all their spells and attempt to engage him in hand to hand combat? Is "broken" really a concept we're worried about here? :P

Liberty's Edge

Fozbek wrote:
DeathSpot wrote:
An unmounted AM is a dead AM, against a caster who can fly and who can nullify any ranged attack.
You still havn't explained how you're actually going to kill him. You keep saying he's dead, but as of yet you've not explained a single point of damage to him.

Generic save-for-half-damage combat spells. Add more WoE as necessary (scrolls are cheap) if it looks like I might go over the 20-round duration of the first one. Or the second one. Or the third. And if I run out of spells, wands are cheap, too.


DeathSpot wrote:
Aelryinth wrote:

You can use teleport as a line of sight transportation technique without a problem. It basically becomes a long range version of dimension door when you do that. So in such case, yes, you can teleport into the air.

You can't use it to teleport blind into the air from a thousand miles away. ==Aelryinth

I'm not. I'm using it to teleport in near AM while he's on the ground at a garage sale. AM can't pass up a garage sale. Everyone knows that.

...or are you suggesting that AM never lands?

ONLY TIME BARBARIAN LAND WHEN AM ADVENTURING AM TO LOOT, AND NEVER MORE THAN 1 MINUTE. WAY FASTER TO PICK UP BODY, THROW IN HOLE, GRAB ANY MISSED ITEMS AND FLY OFF INTO SUNSET. IF CASTY AM NEVER NOT INVISIBLE AND MIND BLANKED, WHY BARBARIAN EVER LAND?


DeathSpot wrote:
Fozbek wrote:
DeathSpot wrote:
An unmounted AM is a dead AM, against a caster who can fly and who can nullify any ranged attack.
You still havn't explained how you're actually going to kill him. You keep saying he's dead, but as of yet you've not explained a single point of damage to him.
Generic save-for-half-damage combat spells. Add more WoE as necessary (scrolls are cheap) if it looks like I might go over the 20-round duration of the first one. Or the second one. Or the third. And if I run out of spells, wands are cheap, too.

WHICH BARBARIAN AM ALWAYS SAVE AGAINST AND TAKE NO DAMAGE.

CASTY PLAN SUCKS. GET BETTER PLAN.

Liberty's Edge

AM BARBARIAN wrote:


ONLY TIME BARBARIAN LAND WHEN AM ADVENTURING AM TO LOOT, AND NEVER MORE THAN 1 MINUTE. WAY FASTER TO PICK UP BODY, THROW IN HOLE, GRAB ANY MISSED ITEMS AND FLY OFF INTO SUNSET. IF CASTY AM NEVER NOT INVISIBLE AND MIND BLANKED, WHY BARBARIAN EVER LAND?

Again, garage sales. Don't pretend you can pass up the opportunity.


DeathSpot wrote:
Fozbek wrote:
DeathSpot wrote:
An unmounted AM is a dead AM, against a caster who can fly and who can nullify any ranged attack.
You still havn't explained how you're actually going to kill him. You keep saying he's dead, but as of yet you've not explained a single point of damage to him.
Generic save-for-half-damage combat spells. Add more WoE as necessary (scrolls are cheap) if it looks like I might go over the 20-round duration of the first one. Or the second one. Or the third. And if I run out of spells, wands are cheap, too.

Well if that's really your idea (i'ma run away then ambush him while he's down) I shall direct you to AMs go to "oh he's gonna be like that?" ability.

One that he rarely uses.

I will have you note he doesn't need to know where you are, you just have to understand common.

http://www.d20pfsrd.com/feats/general-feats/antagonize

Antagonize.

Now before you think you could somehow buff your wisdom up high enough to resist... there's a feat that lets you add your strength too intimidate checks.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

NeverNever wrote:
I think that it's fair to say that both iron body and holding your breath is a fair counter, however liss you may have been the first generally agreed solution to AM unless some-one else comes up with something we've missed. So 12 rounds, baring in mind save or die spells most likely wont work, what do you do?

Necklace of adaptation is a cheap (9000) solution to the problem. It stipulates any kind of harmful gases or vapors or inhaled poisons, as well as specifically stating that it surrounds you with a shell of fresh air. The dust wouldn't go through.


Jason Nelson wrote:
NeverNever wrote:
I think that it's fair to say that both iron body and holding your breath is a fair counter, however liss you may have been the first generally agreed solution to AM unless some-one else comes up with something we've missed. So 12 rounds, baring in mind save or die spells most likely wont work, what do you do?

Necklace of adaptation is a cheap (9000) solution to the problem. It stipulates any kind of harmful gases or vapors or inhaled poisons, as well as specifically stating that it surrounds you with a shell of fresh air. The dust wouldn't go through.

Agh, but that gives up the scarab.

Well, I guess I can change dependent om the situation.


Jason Nelson wrote:
NeverNever wrote:
I think that it's fair to say that both iron body and holding your breath is a fair counter, however liss you may have been the first generally agreed solution to AM unless some-one else comes up with something we've missed. So 12 rounds, baring in mind save or die spells most likely wont work, what do you do?

Necklace of adaptation is a cheap (9000) solution to the problem. It stipulates any kind of harmful gases or vapors or inhaled poisons, as well as specifically stating that it surrounds you with a shell of fresh air. The dust wouldn't go through.

A fair point, and it can be agreed that this wont work on AM again, but it was clever enough too catch Triniam off guard, and kudos to Liss for coming up with it.


I'm not 100% certian the rules allow Mid-Air Teleport as the empty space is a basic conjuration rule and you are teleporting your self and you arrive at your new space.

At the very least your not taking one or anything other than what counts as you into mid air.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

DeathSpot wrote:
A better approach would be a maximized disintegrate at BATTY, unless the caster gets a cohort, in which case the caster's (currently invisible) cohort readies an action of 'move between AM and my buddy the caster as soon as I see him start his charge.' Since you can't charge through a creature, and AM can't see the cohort when he starts his charge...I think he just double moves? Anyway, he's not charging, and the caster gets to throw a couple more spells around. Like, say, a pair of WoE, one of which would need to be quickened, obviously.

Neither disintegrate nor (as someone else suggested) maze on BATTY is going to work, since it's been stated that AM and BATTY travel around on 6-1/2-hour patrols with spell turning in place. Either way, the spell bounces back on you.

The maximized disintegrate would probably kill you, since your Fort save and hp are probably not nearly as high as AM's or BATTY's. Maze is less of a problem, since you can plane shift out of it, and at worst you're "trapped" inside of an extradimensional prison where AM can't RAGELANCEPOUNCE you.

Interesting question: Can AM spell sunder a maze from the OUTSIDE? I would suppose he could, since the specific point where the target disappears is magically relevant to the maze spell (as it's where you reappear), which suggests there's some kind of fixed and locked extradimensional gate or anchor-point right there.

So in theory AM could double-move up to the spot (if he can find it), and on the next round (assuming you haven't escaped) can do a full attack starting with a spell sunder of the maze and then working you like a speed bag when you pop out into reality.

Just sayin it could happen... :)

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Phasics wrote:

heh big post I only have 3 things to say.

would AM have a problem with a paranoid caster who surrounds himself with meat shields that would block the charge ?

AM needs to find a way for his mount to gain the Trample ability.

Alternatively, AM could be riding an air elemental using its whirlwind ability, which can move through occupied squares.

An air elemental might make an interesting mount for AM, given its size and speed, though there is some uncertainty as to whether it can be "ridden" in the traditional sense (pretty much up to the GM).

Regardless, AM could let himself be willingly carried along in its whirlwind. He would almost never take damage from it, given his high saves even when not raging, and although he couldn't use his mounted combat feats while whirlwinding, it would give him a handy option in case somebody tried to pull the "meat shield" tactic. Just ride along and have the elemental drop him next to the caster, or just attack from inside the whirlwind.

Of course, the visual of AM RIDING A FRICKIN TORNADO is pretty much awesome. Who knew Pecos Bill was a descendant of AM? :)


It's not difficult his mount would just have to take the overrun feats.


Summoner Eidolons can gain trample, but then he would be slower.

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