Best Character Creation software


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At this point, I can't imagine NOT having HeroLab. Indispensable.

Dark Archive

Joseph Wilson wrote:
At this point, I can't imagine NOT having HeroLab. Indispensable.

Agreed 1000%


Joseph Wilson wrote:
At this point, I can't imagine NOT having HeroLab. Indispensable.

Agreed. To me, HeroLab is just as integral to my Pathfinder experience as the rulebook itself nowadays.

Grand Lodge

houstonderek wrote:
LazarX wrote:
houstonderek wrote:
lonewolf-rob wrote:
darth_borehd wrote:
If you have a Mac version, would a Linux version be on the horizon too?
There are no plans for a Linux version at this time. Sorry.
That's too bad. I'll never run Windows or an Apple OS again.
I once had a very similar attitude. Then I woke up from Slashdot madness and came to an epiphany. I didn't give a damm what operating system I ran as long as I can run what I want, do what I need to do, and not have to rebuild my computer for each application.
I'm a weirdo. I like disc space. And I haven't found anything that I want to do that requires me to "rebuild" my computer. There are a bunch of integrated apps for Ubuntu I just download and they work perfectly, no fuss, no muss, no tons of disc space taken up by superfluous garbage...

You're lucky most home Linux desktop users. (as opposed to dedicated professional work stations) talk like their life is like owning a Harley Davidson motorcycle, they're proud of what they've got, but have to spend a good deal of time tinkering with their units when they change or add software.

OS X pretty much cured me of any desire to run Linux on anything other than an experimental basis. I'd rather run a real UNIX that just works.


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Sethvir wrote:


So you pay $20.00 for the Game system (Pathfinder), $9.99 for the
The APG, UC and UM are $9.99 each.
Bestiary 1 is $14.99, Bestiary 2 is $9.99 and presumably Bestiary 3 will be $9.99. Further once Bestiary 3 comes out they will be offering all three Bestiaries for $29.99 as a bundled deal, saving you about $5 on the three.

In addition they are releasing various bundles of books for $5.00 each.

Does that help?

Yes. That's way too overpriced for me. I'm going to pass.


The Core Pathfinder initial purchase is $30.

Here' a copy/paste from the official website.

Core Packages

The Advanced Player's Guide contains the new classes, alternate racial traits, archetypes, feats, spells, and more from the Advanced Player's Guide. ($9.99)
Ultimate Magic contains the new Magus class, archetypes, feats and spells from the Ultimate Magic supplement. ($9.99)
Ultimate Combat includes new classes, archetypes, feats, spells, equipment, variant rules and more from the Ultimate Combat supplement. ($9.99)

Bestiary Packages

Pathfinder Bestiary 1 includes over 275 new races from the Pathfinder Bestiary, ready to be incorporated into your games. Perfect for GMs, this package includes all the races from the Bestiary, allowing you to quickly create customized monster NPCs. ($14.99)
Pathfinder Bestiary 2 adds over 300 new races, abilities and templates from the Pathfinder Bestiary 2, fully integrated with Hero Lab. ($9.99)

That's $85 if you want all the things we generally discuss here on the forums.

You want more options? More below from the official site.

Player Companion Packages

The Player Companion Bundle combines the "Adventurer's Armory", "Player Companion Races #1", "Player Companion Races #2", "Player Companion Regions #1", and "Player Companion Regions #2" packages into one bundle for a discounted cost. Get 5 for the price of 4! ($19.99)
Adventurer's Armory incorporates all of the material from the Adventurer's Armory supplement for Pathfinder. ($4.99)
Player Companion Races #1 incorporates all of the material from the first three Player Companion supplements focused on races: Elves of Golarion, Dwarves of Golarion, and Gnomes of Golarion. ($4.99)
Player Companion Races #2 provides the content from the following four Player Companion supplements focused on races: Orcs of Golarion, Goblins of Golarion, Halflings of Golarion, and Humans of Golarion. ($4.99)
Player Companion Regions #1 includes all material from the first three Player Companion books focused on regions: Osirion, Land of the Pharaohs; Taldor, Echoes of Glory; and Qadira, Gateway to the East. ($4.99)
Player Companion Regions #2 spans the content from the second three Player Companion books focused on regions: Cheliax, Empire of Devils; Andoran, Spirit of Liberty; and Sargava, the Lost Colony. ($4.99)
Golarion #1 contains material from the Inner Sea Primer, Faiths of Purity, and Faiths of Balance. ($4.99)
Golarion #2 contains material from Faiths of Corruption, and 1+ other books (to be added as they are released). ($4.99)

Campaign Setting Packages

The Campaign Setting Bundle combines the "Campaign Setting #1-5" packages into one bundle for a discounted cost. Get 5 for the price of 4! ($19.99)
Campaign Setting #1 includes Classic Monsters Revisited, Guide to Darkmoon Vale, Gods & Magic, Into the Darklands, and Dark Markets: A Guide to Katapesh. ($4.99)
Campaign Setting #2 contains Dragons Revisited, Dungeon Denizens Revisited, Seekers of Secrets: A Guide to the Pathfinder Society, and The Great Beyond. ($4.99)
Campaign Setting #3 holds content from Book of the Damned Volume 1: Princes of Darkness, Cities of Golarion, Classic Horrors Revisited, Guide to the River Kingdoms, and Classic Treasures Revisted. ($4.99)
Campaign Setting #4 includes material from the Faction Guide, Heart of the Jungle, City of Strangers, and Misfit Monsters Redeemed. ($4.99)
Campaign Setting #5 includes material from Book of the Damned Volume 2: Lords of Chaos, Lost Cities of Golarion, the Rival Guide, and Undead Revisited. ($4.99)
Campaign Setting #6 contains content from Dungeons of Golarion, the Pathfinder Society Field Guide, and Inner Sea Magic. ($4.99)
Campaign Setting #7 contains content from Lands of the Linnorm Kings, Book of the Damned Volume 3: Horsemen of the Apocalypse, and 1+ other books (to be added as they are released). ($4.99)

So you're looking at well over $100 for the(as of right now, anyway) complete collection.

I watched many videos of HeroLab on Youtube. I was honestly impressed. There's so many times I need a villain that should definitely be fleshed out on a character sheet, so he's legit, with his feats/gear/spells and all, but so many times I just fudge on it and pull it from my brainbox on the fly. Doesn't always work well.

My favorite thing about HeroLab, in all honesty, is the Adventure Journal. It allows you to add entries to a digital journal with a title, then a description within and print that out. But, I suppose if I had a laptop I could do this just as easily.

Anyhow, maybe it's a Christmas gift for some of you. $100 isn't too steep for a Christmas gift, anyway.

-Von


Herolab saves a lot of time. It really depends on how much free time you have when determining how much it is worth. Some use it to apply status affects while gaming. If you are good at math then you may not see it as being that valuable either.


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I'm still waiting for them to offer "all of the above" as one download for one price.

Once that happens, I'll be more interested.


Herolab is the best but it costs an arm and a leg.

Dark Archive

1 person marked this as a favorite.

Prices are relevant only to the specific buyer. Myself I would gladly pay up to twice what I have paid for the software I think that much of it.

Shadow Lodge

A point in herolab favor once you buy a package its yours forever.


I also love Herolab and probably wouldn't be playing Pathfinder without it. As for a Linux version it runs under Wine very well except for 1 bug I've found if you add too many gear items to the character.

I really wish they'd at least support wine officially. The product is basically 98% there for it.

Grand Lodge

Black_Lantern wrote:
Herolab is the best but it costs an arm and a leg.

I agree it is the best out there right now. Yes it does cost a bit BUT if you buy it in pieces instead of all at once the cost can be spread out and the initial cost will not be so great as compared to an all at once sum.

Bag lunch it for a week here and there and then you can afford one of the packages. Instead of going to the coffee shop twice a week for one week... buy a single package for Hero Labs. There are many many ways to mitigate the cost of the Software instead of a lump sum. Trust me I have done this and the cost does not seem nearly as much.

It is awesome to use!! so much so that if you do not get it you are truly missing out on something great!


bigkilla wrote:
Prices are relevant only to the specific buyer. Myself I would gladly pay up to twice what I have paid for the software I think that much of it.
Deanoth wrote:
Bag lunch it for a week here and there and then you can afford one of the packages. Instead of going to the coffee shop twice a week for one week... buy a single package for Hero Labs. There are many many ways to mitigate the cost of the Software instead of a lump sum. Trust me I have done this and the cost does not seem nearly as much.

Bigkilla, I'm not really sure what you mean by the first part of what you said; of course prices are relevant to individual (prospective) buyers, particularly those who are trying to scrape together the ducats to pay for something and still make the rent.

What Deanoth said makes sense, and after the raves I have seen for this product, I am looking at which "extras" I might be able to pull out of my budget to buy the program.

A couple of questions I don't remember having been addressed earlier in the thread:

1. What is the output format for the character information? A character sheet? I saw mention upthread of a spreadsheet (shudder)?

2. Much of the conversation seems to be about "building" a character. If for some reason I needed a 17th-level Wizard on a moment's notice, could HeroLab whip one up with minimal necessary input, or would I have to choose feats, skills, items, etc.?


Matthew Morris wrote:

Well like my idol General Sherman said, "We'll burn that bridge when we come to it."*

*** spoiler omitted **

Harry Dresden said that, though I doubt he was first, he's certainly the first person I've hear use it.


bigkilla wrote:
Prices are relevant only to the specific buyer. Myself I would gladly pay up to twice what I have paid for the software I think that much of it.

No literally they will accept payments in arms and legs.

Dark Archive

Readerbreeder wrote:

1. What is the output format for the character information? A character sheet? I saw mention upthread of a spreadsheet (shudder)?

The basic output is a Character sheet.Here is a example of what one looks like. They do have a custom output system that you can use if you know how to use it but it takes some technical know how to use which I do not possess.

Liberty's Edge

Having recently invested in Hero Lab, I can't say enough how awesome this program is. It is an investment that is worth spending for. Not only is the program amazing, but the support is awesome! I've posted numerous questions on their forum and have always had almost instantaneous responses.

Readerbreeder wrote:

A couple of questions I don't remember having been addressed earlier in the thread:

1. What is the output format for the character information? A character sheet? I saw mention upthread of a spreadsheet (shudder)?

2. Much of the conversation seems to be about "building" a character. If for some reason I needed a 17th-level Wizard on a moment's notice, could HeroLab whip one up with minimal necessary input, or would I have to choose feats, skills, items, etc.?

1) the output is as a character sheet. There are also user made sheets that you can install, but I admit that I haven't tried those yet.

2) HL doesn't have premade NPCs like there are in the GMG. BUT, making an NPC is easy-peasy, lemon squeezy! If you know know what you want the NPC to have, it'll take all of 20 minutes from start to finish. Even if you just want to use those in the GMG, it'll take no time to build what you want.

There are a bunch of good tutorial videos on You Tube, I suggest you check them out.

Dark Archive

HangarFlying wrote:
2) HL doesn't have premade NPCs like there are in the GMG. BUT, making an NPC is easy-peasy, lemon squeezy! If you know know what you want the NPC to have, it'll take all of 20 minutes from start to finish. Even if you just want to use those in the GMG, it'll take no time to build what you want.

All of the premade NPC's from the GMG are in Herolab.Ther are also all of the NPC's from the Rival Guide,NPC Guide,Campaign Seting.They also have the PC's of the Paizo staff in there.It all depends on what packages you purchased.Go to the top menus and to the Portfolio menu and choose import stock hero and it will bring up a menu of all of the NPC's you can import.

Martial Arts Master from GMG:
MASTER CR 14
Male Human Monk 15
LN Medium Humanoid (Human)
Init +3; Senses Perception +23
--------------------
DEFENSE
--------------------
AC 23, touch 22, flat-footed 20. . (+1 armor, +3 Dex, +1 deflection)
hp 116 (15d8+30)
Fort +12, Ref +13, Will +15
Defensive Abilities Evasion, Improved Evasion; Immune Diamond Body, disease, poison; SR 25
--------------------
OFFENSE
--------------------
Spd 80 ft.
Melee Kama +14/+9/+4 (1d6+3/20/x2) and
. . Unarmed Strike +15/+10/+5 (2d6+3/19-20/x2)
Ranged +1 Sling +15/+10/+5 (1d4+4/20/x2)
Special Attacks Flurry of Blows +13/+13/+8/+8/+3/+3, Ki Strike, Lawful, Ki Strike, Magic, Quivering Palm (1/week) (DC 22)
--------------------
STATISTICS
--------------------
Str 15/17, Dex 14/16, Con 12/14, Int 10, Wis 18/20, Cha 8
Base Atk +11; CMB +18 (+22 Tripping); CMD 36 (38 vs. Trip)
Feats Gorgon's Fist (DC 22), Greater Trip, Improved Critical: Unarmed Strike, Improved Trip, Improved Unarmed Strike, Improved Vital Strike, Lunge, Medusa's Wrath, Monk Weapon Proficiencies, Power Attack -3/+6, Scorpion Style (DC 22), Skill Focus: Acrobatics, Snatch Arrows, Spring Attack, Stunning Fist (16/day) (DC 22), Vital Strike, Weapon Focus: Unarmed Strike
Skills Acrobatics +25, Climb +10, Escape Artist +10, Heal +10, Knowledge (History) +5, Knowledge (Religion) +5, Perception +23, Profession (Gardener) +10, Sense Motive +20, Stealth +20, Survival +6, Swim +10
Languages Common
SQ Abundant Step (Su), AC Bonus +8, Fast Movement (+50'), High Jump (+15) (Ex), Ki Defense (Su), Ki Pool (Su), Maneuver Training (Ex), Purity of Body (Ex), Slow Fall 70' (Ex), Still Mind (Ex), Stunning Fist (Stun, Fatigue, Sicken, Stagger) (Ex), Unarmed Strike (2d6), Wholeness of Body (15 HP/use) (Su)
Combat Gear +1 Sling, Bullets, Sling (10), Kama; Other Gear Belt of Physical Perfection, +2, Bracers of Armor, +1, Cloak of Resistance, +1, Headband of Inspired Wisdom, +2, Potion of Align Weapon (2), Potion of Cure Light Wounds (2), Ring of Protection, +1, Robe, Monk's, Shock Amulet of Mighty Fists

Upon command, a shock weapon is sheathed in crackling electricit
--------------------
SPECIAL ABILITIES
--------------------
Abundant Step (Su) For 2 Ki points, use dimension door.
AC Bonus +8 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Diamond Body (Su) At 11th level, a monk gains immunity to poisons of all kinds.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+50') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +13/+13/+8/+8/+3/+3 (Ex) Make Flurry of Blows attack as a full action.
Gorgon's Fist (DC 22) Standard action: stagger a target whose speed is reduced.
Greater Trip +2 to Trip, target provokes AoO when tripped.
High Jump (+15) (Ex) +15 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Trip You Trip at +2 and don't cause an attack of opportunity.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Lawful (Su) At 10th level, a monk's unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction.
Ki Strike, Magic (Su) At 4th level, ki strike allows a monk's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
Lunge -2 to AC for +5' reach
Maneuver Training (Ex) CMB = other BABs + Monk level
Medusa's Wrath Full attack: Add 2 unarmed strikes against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Quivering Palm (1/week) (DC 22) (Su) Once a week, make an attack that can kill with your thought.
Scorpion Style (DC 22) Standard action: Unarmed strike also reduces target's land speed to 5'
Slow Fall 70' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Spell Resistance (25) You have Spell Resistance.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (16/day) (DC 22) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue, Sicken, Stagger) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (2d6) The Monk does lethal damage with his unarmed strikes.
Vital Strike Standard action: x2 weapon damage dice.
Wholeness of Body (15 HP/use) (Su) Self-heal monk level in damage for 2 Ki points.
--------------------
Masters are the undisputed champions of unarmed combat, able to focus their inner strength into a single devastating blow or a barrage of attacks that leave their enemies dazed and reeling. A master can be a unique arena champion or an emissary from a distant empire. Masters may travel with a cohort of 10 battle monks from their academy (CR 16).
--------------------
BASIC DETAILS
--------------------
Boon Masters can lend their own and their school’s reputation to the PCs, granting a +2 bonus for 1 month on Leadership checks to attract followers or to attract a monk cohort.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Liberty's Edge

bigkilla wrote:
HangarFlying wrote:
2) HL doesn't have premade NPCs like there are in the GMG. BUT, making an NPC is easy-peasy, lemon squeezy! If you know know what you want the NPC to have, it'll take all of 20 minutes from start to finish. Even if you just want to use those in the GMG, it'll take no time to build what you want.

All of the premade NPC's from the GMG are in Herolab.Ther are also all of the NPC's from the Rival Guide,NPC Guide,Campaign Seting.They also have the PC's of the Paizo staff in there.It all depends on what packages you purchased.Go to the top menus and to the Portfolio menu and choose import stock hero and it will bring up a menu of all of the NPC's you can import.

** spoiler omitted **...

DOH! *facepalm*

Ah well, it's still quick and easy to whip together a character in HL.

Grand Lodge

bigkilla wrote:
Readerbreeder wrote:

1. What is the output format for the character information? A character sheet? I saw mention upthread of a spreadsheet (shudder)?

The basic output is a Character sheet.Here is a example of what one looks like. They do have a custom output system that you can use if you know how to use it but it takes some technical know how to use which I do not possess.

Bigkilla,

Actually it is not that hard any longer. It is simply a matter of downloading the custom sheet, double clicking on the file that once downloaded will install in to Hero Labs.

Once installed, create the character/NPC/Creature, go to the file tab, in the drop down menu go to "Save custom output" and then select the one you just downloaded and there you go.

As far as technical know how it is not to difficult any longer :)

The sheet itself looks almost exactly like the one in the back of the core rule book or the one they use for Pathfinder Society.

Shadow Lodge

Deanoth wrote:

Bigkilla,

Actually it is not that hard any longer. It is simply a matter of downloading the custom sheet, double clicking on the file that once downloaded will install in to Hero Labs.

Once installed, create the character/NPC/Creature, go to the file tab, in the drop down menu go to "Save custom output" and then select the one you just downloaded and there you go.

As far as technical know how it is not to difficult any longer :)

The sheet itself looks almost exactly like the one in the back of the core rule book or the one they use for Pathfinder Society.

I'm pretty sure that he meant creating/modifying one on your own, not simply using one that has already been created.

Lone Wolf Development

bigkilla wrote:
All of the premade NPC's from the GMG are in Herolab.Ther are also all of the NPC's from the Rival Guide,NPC Guide,Campaign Seting.They also have the PC's of the Paizo staff in there.It all depends on what packages you purchased.Go to the top menus and to the Portfolio menu and choose import stock hero and it will bring up a menu of all of the NPC's you can import.

In my humble opinion, one of the biggest "wins" with Hero Lab is that you can start with one of the huge assortment of NPCs and then simply tweak it to fit whatever concept you have in mind. Swap out a feat or two, trade some skill ranks around, add a signature magic item, and bamn! You've got a kick@$$ NPC tailored to the encounter you envisioned in whatever time it takes you to click the mouse a couple dozen times.

Other great time-savers include the Tactical Console, in-play adjustments for tracking buffs and conditions with a couple mouse-clicks during play, having every feat/skill/trait/spell/etc available for browsing in one centralized place, complex calculations being handled automatically, gear tracking with a full containment hierarchy, and a host of other features I'm overlooking here.

An important question to ask yourself when considering Hero Lab is "how much time will I save?" Then ask yourself "how much is my time really worth?" Even someone making minimum wage ($8/hour here in California) will have "broken even" after a dozen hours of savings. So if Hero Lab saves only two hours per game session, the product has basically paid for itself in a handful of sessions (at minimum wage). After that, it's all gravy.

I'd be willing to bet that's why our existing users sing Hero Lab's praises and even say it's worth twice the price they paid. Because they've saved way more time using Hero Lab than the hours of work they invested to initially pay for the product.

Does this mean that I think Hero Lab is right for everyone? No way. But I definitely think everyone should weigh the potential time savings against the value of their time and make the decision that's best for their situation. And we make the product freely available in demo mode so anyone can take it for a test drive and make that decision for themselves.


I felt it necessary to weigh in here. I am a recent "convert" to Hero Lab, and I can say, without equivocation, it is a WAY better tool than PCGen. I say this having used exclusively PCGen for the past five years. Don't get me wrong PCGen is a great tool, but Hero Lab is infinitely better. It is updated more often, the fan support and customer support are bar none, and the ability to quickly customize even multiple levels at a time is beyond comparison. Did I balk at the initial price tag? Yes. I won't lie, I don't make a ton of money and $40.00 for a piece of software kept me from it for those five years. Finally one day I'd had enough of PCGen not correctly doing something it should (I won't be specific here, but it has a particular problem with archetypes from the APG). So I bit the bullet, bought the core Pathfinder Package and the APG. $40.00 total, and now I can't believe I never did it before. The tool is sleek, user friendly, and is usable as so much more than just a character creator/maintenance tool. If you're on the fence on whether... no, I take that back, if you can even see the fence that you might someday be sitting on about whether... or not to buy this product, I fully suggest you do it. You will NOT regret it. So far, I've recreated 16 characters from three different groups from levels ranging from 1 all the way to 6 and I did not find one thing Hero Lab couldn't do, and do quickly (including customized magical gear).

Shadow Lodge

1 person marked this as a favorite.

In regards to the pricing, I'd like to add one thing. The base price for the Pathfinder system is, IIRC, $20. Yes, there's a lot more data sets availible, but they aren't mandatory, and if you learn how to add data, you can re-create anything in them for yourself, for free. So it actually comes down to a few questions:

1) Are you going to use the data set? If you don't play in Golarion, and don't extensively use much outside of the RPG line itself, the list of data sets that you will find useful just became a LOT smaller.

2) Do you have the time/inclination to learn to add the data yourself? If so, and you consider the prices too high, that's always an option. Personally, I'd rather just shell over the $10 than spend what would have to be hundreds of hours entering the data from the Bestiary, but maybe you wouldn't.

When discussing the price of HeroLab, the detractors need to quit acting like Lone Wolf only offers an all-or-nothing type of a deal on the data sets.


lonewolf-rob wrote:
Other great time-savers include the Tactical Console, in-play adjustments for tracking buffs and conditions with a couple mouse-clicks during play, having every feat/skill/trait/spell/etc available for browsing in one centralized place, complex calculations being handled automatically, gear tracking with a full containment hierarchy, and a host of other features I'm overlooking here.

I wanted to repost this for special mention. The Tactical Console is marvelous for use during play. I now track all the characters and monsters in real-time, applying buffs, penalties, etc. as they occur.

I do think HeroLab could use some UI work (I'd love to be able to scroll/resize the detail blocks to the left in the main view so they display well on my tablet, the tactical console could use some more "space" to make things less crowded, etc.) but the actual functionality is very, very good.

Grand Lodge

erian_7 wrote:

I wanted to repost this for special mention. The Tactical Console is marvelous for use during play. I now track all the characters and monsters in real-time, applying buffs, penalties, etc. as they occur.

I do think HeroLab could use some UI work (I'd love to be able to scroll/resize the detail blocks to the left in the main view so they display well on my tablet, the tactical console could use some more "space" to make things less crowded, etc.) but the actual functionality is very, very good.

Erian_7

You are able to get Hero Labs to work on a tablet? What OS is your tablet using? I am just curious as I want to make it work with mine too :)

thanks!


Deanoth wrote:
erian_7 wrote:

I wanted to repost this for special mention. The Tactical Console is marvelous for use during play. I now track all the characters and monsters in real-time, applying buffs, penalties, etc. as they occur.

I do think HeroLab could use some UI work (I'd love to be able to scroll/resize the detail blocks to the left in the main view so they display well on my tablet, the tactical console could use some more "space" to make things less crowded, etc.) but the actual functionality is very, very good.

Erian_7

You are able to get Hero Labs to work on a tablet? What OS is your tablet using? I am just curious as I want to make it work with mine too :)

thanks!

Heh, well I've got it working, but it's not quite what you think...

I use a remote desktop app to drive HeroLab as it's running on my laptop. It's not ideal yet, specifically because the screen resolution variance makes seeing the whole program a problem (thus my desire for sizeable/scrollable sub-windows in the UI). However, speed-wise it works very well and I can definitely us it as my character sheet at the gaming table.

I will absolutely love it when an Android app is available for HeroLab!


Some friends and I have been working on some online tools for pathfinder. The first one we've created is a character editor/dice roller/chat thing, which you can find at mystictriad.com. Its very basic still, but we'll be improving it quickly if there is enough interest.


bigkilla wrote:
Readerbreeder wrote:

1. What is the output format for the character information? A character sheet? I saw mention upthread of a spreadsheet (shudder)?

The basic output is a Character sheet.Here is a example of what one looks like. They do have a custom output system that you can use if you know how to use it but it takes some technical know how to use which I do not possess.

All of the premade NPC's from the GMG are in Herolab.Ther are also all of the NPC's from the Rival Guide,NPC Guide,Campaign Seting.They also have the PC's of the Paizo staff in there.It all depends on what packages you purchased.Go to the top menus and to the Portfolio menu and choose import stock hero and it will bring up a menu of all of the NPC's you can import.

Thanks for the info and the link! I'm definitely going to have to clear some budget space for this...

Liberty's Edge

Any more word on the (LONG OVERDUE) Mac version?

Liberty's Edge

Any more word on the (LONG OVERDUE) Mac version?

Lone Wolf Development

Marc Radle wrote:
Any more word on the (LONG OVERDUE) Mac version?

Full details will be found in our monthly newsletter, which is available on our website. A direct link to last month's newsletter below.

http://www.wolflair.com/index.php?context=newsletter&page=november_2011


Speaking of Android apps...

Somebody wrote a PCGen character viewer for Android tablets

http://code.google.com/p/droidpcgenviewer/

Merry Christmas :)


Nifty! Somebody needs to do that for the XML output from HeroLab! Lonewolf-rob, any thoughts on that being a possibility? I'd definitely pay for that as an Android app and it wouldn't require rewriting the entire program to work on a different platform. I'd still love a full version at some point in the future, but this would be a great interim solution for my needs...

Scarab Sages

Let's talk pricing:

Microsoft Office 2010 Home and Small Business: $280

Adobe Acrobat X Pro: $450

Herolab: $30

So I understand that people balk at paying for Herolab when there are free softwares out there that do a similar thing; however, for professional software with lightning fast updates and good customer support, the price is not that much at all, especially compared to other software.

(Full Disclosure: I bought Microsoft and Adobe recently for gifts for a couple of relatives. Needless to stay, I was in sticker-shock.)

RPG Superstar 2015 Top 8

Dream Daemon wrote:

Let's talk pricing:

Microsoft Office 2010 Home and Small Business: $280

Adobe Acrobat X Pro: $450

Herolab: $30

So I understand that people balk at paying for Herolab when there are free softwares out there that do a similar thing; however, for professional software with lightning fast updates and good customer support, the price is not that much at all, especially compared to other software.

(Full Disclosure: I bought Microsoft and Adobe recently for gifts for a couple of relatives. Needless to stay, I was in sticker-shock.)

$30 base price, first of all, + more if you want to add additional data from Pathfinder books or other game systems ($20 per game system, usually $10-15 per package). If (and do note I say IF) you buy all the Pathfinder stuff for Herolab, you're about halfway to Microsoft Office, which is a bundle of several separate complex programs usable for a huge variety of tasks, both personal and business, not a very niche program for a very niche hobby.

Note that I am speaking as someone who has paid the $30 for Hero Lab. It's not the most expensive thing out there by all means. But I feel like your example skews perspective a little bit, with all due respect.

Also, while I paid for Hero Lab, I got the other programs you mention free from work. ;p

Scarab Sages

I admit I did an apples vs oranges comparison; however, one might expect the niche software to be more expensive than, say, a software that ends up on 90% of computers.

But, yes, I almost vomited when I paid for that other software. Like you, I obtained my personal Office software through my work, so the actual price was quite unexpected.


Open Office suite : Free

Foxit PDF reader : Free

-- david
Papa.DRB

Dream Daemon wrote:

Let's talk pricing:

Microsoft Office 2010 Home and Small Business: $280

Adobe Acrobat X Pro: $450

Herolab: $30

So I understand that people balk at paying for Herolab when there are free softwares out there that do a similar thing; however, for professional software with lightning fast updates and good customer support, the price is not that much at all, especially compared to other software.

(Full Disclosure: I bought Microsoft and Adobe recently for gifts for a couple of relatives. Needless to stay, I was in sticker-shock.)

Shadow Lodge

Papa-DRB wrote:

Open Office suite : Free

Foxit PDF reader : Free

While I'll give you Open Office, to the best of my understanding, Foxit PDF Reader doesn't do anything that Adobe Reader (also free) doesn't do. People don't buy Adobe Acrobat in order to READ PDFs, they buy it in order to create or edit PDFs.


Kthulhu wrote:
Papa-DRB wrote:

Open Office suite : Free

Foxit PDF reader : Free

While I'll give you Open Office, to the best of my understanding, Foxit PDF Reader doesn't do anything that Adobe Reader (also free) doesn't do. People don't buy Adobe Acrobat in order to READ PDFs, they buy it in order to create or edit PDFs.

In that case:

- PDFCreator
- CutePDF

For editor + PDF solution, with styles and formatting, and bookmarks:
- LibreOffice (i.e. OpenOffice, rebranded)

For professional grade PDF solutions (note that Scribus requires some learning, while LateX based stuff is recommended for science paper rather than publishing):
- Scribus (http://www.scribus.net/canvas/Scribus)
- anything to do with LateX, LEd for starters (http://www.latexeditor.org/)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I'd also add PCGen - Free.

Just like the pay version vs their free versions above, HeroLab vs. PCGen is also trade offs. I've used them both. I prefer HeroLab.

Grand Lodge

Matthew Morris wrote:

I'd also add PCGen - Free.

Just like the pay version vs their free versions above, HeroLab vs. PCGen is also trade offs. I've used them both. I prefer HeroLab.

I wish however I could get Herolab to use PCGen's output sheets. That's one area they consistently win out.

Grand Lodge

HangarFlying wrote:

Having recently invested in Hero Lab, I can't say enough how awesome this program is. It is an investment that is worth spending for. Not only is the program amazing, but the support is awesome! I've posted numerous questions on their forum and have always had almost instantaneous responses.

Readerbreeder wrote:

A couple of questions I don't remember having been addressed earlier in the thread:

1. What is the output format for the character information? A character sheet? I saw mention upthread of a spreadsheet (shudder)?

2. Much of the conversation seems to be about "building" a character. If for some reason I needed a 17th-level Wizard on a moment's notice, could HeroLab whip one up with minimal necessary input, or would I have to choose feats, skills, items, etc.?

1) the output is as a character sheet. There are also user made sheets that you can install, but I admit that I haven't tried those yet.

2) HL doesn't have premade NPCs like there are in the GMG. BUT, making an NPC is easy-peasy, lemon squeezy! If you know know what you want the NPC to have, it'll take all of 20 minutes from start to finish. Even if you just want to use those in the GMG, it'll take no time to build what you want.

There are a bunch of good tutorial videos on You Tube, I suggest you check them out.

Herolab has several output options. In addition to it's standard character sheets. It can output HTML and some folks have put in some nice supplementary web page styles the Lone Wolf forum can point you to.

It also will do BBCode and output for character sheets on this board as well.

The Pathfinder package did come with premade character sheets for the core iconics at different levels.

Grand Lodge

LazarX wrote:
HangarFlying wrote:

Having recently invested in Hero Lab, I can't say enough how awesome this program is. It is an investment that is worth spending for. Not only is the program amazing, but the support is awesome! I've posted numerous questions on their forum and have always had almost instantaneous responses.

Readerbreeder wrote:

A couple of questions I don't remember having been addressed earlier in the thread:

1. What is the output format for the character information? A character sheet? I saw mention upthread of a spreadsheet (shudder)?

2. Much of the conversation seems to be about "building" a character. If for some reason I needed a 17th-level Wizard on a moment's notice, could HeroLab whip one up with minimal necessary input, or would I have to choose feats, skills, items, etc.?

1) the output is as a character sheet. There are also user made sheets that you can install, but I admit that I haven't tried those yet.

2) HL doesn't have premade NPCs like there are in the GMG. BUT, making an NPC is easy-peasy, lemon squeezy! If you know know what you want the NPC to have, it'll take all of 20 minutes from start to finish. Even if you just want to use those in the GMG, it'll take no time to build what you want.

There are a bunch of good tutorial videos on You Tube, I suggest you check them out.

Herolab has several output options. In addition to it's standard character sheets. It can output HTML and some folks have put in some nice supplementary web page styles the Lone Wolf forum can point you to.

It also will do BBCode and output for character sheets on this board as well.

The Pathfinder package did come with premade character sheets for the core iconics at different levels.

If you download the user created CUSTOM output then you will have many other styles of printable character sheets by Hero Labs :)

The custom option right now is among the best. You can even print out a character on a sheet that looks much like the Pathfinder Sheet from the back of the Core Rule book.


Dracones wrote:

I also love Herolab and probably wouldn't be playing Pathfinder without it. As for a Linux version it runs under Wine very well except for 1 bug I've found if you add too many gear items to the character.

I really wish they'd at least support wine officially. The product is basically 98% there for it.

My main laptop is running Fedora and I'm running HeroLab under Wine. I would agree with your 98% statement. It is close for Linux but there are some minor issues. Fonts look different, printing can be odd, etc. A bit of effort and it could get a 100% Linux compatible under Wine. That would be wonderful IMO.

Either way, it is super good as-is under Wine. My one real complaint is load time for data files. But it is accurate and gets 'er done. So I can deal with a bit o lag.

It is worth the purchase price and over half of the gamers I introduce to the application end up buying it.


I use the newest as of the 26th Pathfinder Generator from the hero forge site. I like it. Fairly flexible, I used to have one from the same site that was pathfinder but used 3.5 for additional content I really miss that one because I have more experience in 3.5. Sometimes I want to play a shifter or have my cleric use intuitive attack (like weapon finess but uses wisdom.

The major draw back is that it does not handle spells well it does not have fields for chosing the spells so when you pick your spells you need to consult the book or srd to get you bonus spells and spells per day straight.

Shadow Lodge

anyone know what happens when you add class skills to Epizephyrii's Template ... Lore Warden adds a TON of skills to the fighters class skill list

Grand Lodge

Deanoth wrote:

If you download the user created CUSTOM output then you will have many other styles of printable character sheets by Hero Labs :)

The custom option right now is among the best. You can even print out a character on a sheet that looks much like the Pathfinder Sheet from the back of the Core Rule book

The custom output option is a bit of a kludge because the output option is only html. I then have to further kludge it in order to put out a PDF.

PCGen wins in straight out of the box output where it comes to character sheets. Herolab would edge it out if it's standard output wasn't severely bugged, mainly in the clipping of ability descriptions.

My standard for a commercial character generation program is that I should be able to hand out the sheets to a player and they should be able to play the character with a minimum of rules lookup. While neither is perfect Herolab falls short because of the clipping it does to ability text. On the other hand it beats PCGen's pants off in product support, but it should given that it's commercial and PCGen is not.

Grand Lodge

LazarX wrote:
Deanoth wrote:

If you download the user created CUSTOM output then you will have many other styles of printable character sheets by Hero Labs :)

The custom option right now is among the best. You can even print out a character on a sheet that looks much like the Pathfinder Sheet from the back of the Core Rule book

The custom output option is a bit of a kludge because the output option is only html. I then have to further kludge it in order to put out a PDF.

You are mistaken on the custom output file type. It is programmed in basically HTML or XML and then it is output AS a PDF not anything else. No "Kludging" involved what so ever!! All I did was click a button and one more button, save the file and presto... an actual PDF :) If that is to much of a kludge for you.. I am sorry but for me it is three VERY simple steps.

I am looking at one of the sheets as I type this out. It looks rather like the sheet at the back of the Core Rule book or I can out out put a character sheet similar to the PFS sheet too. There are several types now. Might want to look in to it a little more and you will actually see the difference now compared to what it used to be like.

The rest is your opinion and I am not one to try and change it. I wish you luck in your endeavors to use PCGen and that it works out for you. Meanwhile I will personally continue to use the best software out there in my humble opinion and that is Hero Labs.

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