
Arakhor |

Funnily enough, I've been slowly Pathfinderising the d20 RCR version, using my own ideas and a hodgepodge of other ideas culled from the Internet and Star Wars sources, e.g. consolidating the vast array of Craft skills into eight trade skills inspired by The Old Republic and using a slightly modified version of the Knowledge skills from the Saga edition.

xorial |
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You guys need to check out this Kickstarter.
Spheres of Power: A New Pathfinder Magic System
Why, you may ask? One of the goals is to mimic many of the "magic" systems in cinema. They specifically mention Jedi in their video.

PerseusCreed |
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The Wiki is a group effort over a few years, but it's not the best way to present the rules. Something like the PFSRD web site is much better.
I can't promise anything at the moment.
if you wouldn't mind i would love to see your rules for star wars. feel free to reach out to me here or at perseus.creed@gmail.com
thanks much!

TxSam88 |
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Steve Hancock 74 wrote:The Wiki is a group effort over a few years, but it's not the best way to present the rules. Something like the PFSRD web site is much better.
I can't promise anything at the moment.
if you wouldn't mind i would love to see your rules for star wars. feel free to reach out to me here or at perseus.creed@gmail.com
thanks much!
There's a great set of 5E Star Wars rules online
https://sw5e.com/?fbclid=IwAR1JCC-zvWA7tNjkYWbEXrzz18URrKw6ayq55y2drqvjFywj SKoikVCkgvs
But yes, this thread is old...

Adyton |
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Starwars D20 works great with Starfinder. The Solarian makes a good Jedi. His Solar Manifestation can be a Jedi saber.
We can complete with the themes: ESPer, Dream Prophet. And/or the archetypes: Sage Arcane, Divine Champion, Phrenic Adept, Star Knight. Without forgetting the (chains of) Feats: Connection (limited, major...), Eldritch Lore, Stage Magic, Psychic Power, Technomantic Dabbler, Mystic Strike.
An old Jedi would be a Mystic (more mental than physical). A smuggler would be an Agent or an Envoy, or a Mechanic.