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I remember in the "what do you want in an introductory set" a number of folks were wanting to trim the races down to the LotR set, but a lot of us(myself included) really pushed for all the races to make it in. Especially since, hey, heroic orcs are big with this generation of gamers in other mediums. Are they in?

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I remember in the "what do you want in an introductory set" a number of folks were wanting to trim the races down to the LotR set, but a lot of us(myself included) really pushed for all the races to make it in. Especially since, hey, heroic orcs are big with this generation of gamers in other mediums. Are they in?
No, Only Human, Elf and Dwarf.
But it is easy to take them from the Core book an put them in.

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Mothman wrote:No, I can't. I played EQ (and EQ2) and WoW with way too many players named xXxLegolasxXx and every other permutation available. I hate elves. Check that, I HATE elves.
You really can’t believe that?
Upper case hate for fictional things, ok. So I get that you don’t like elves, but given that the reason seems to have something to do with so many other people liking elves to an unhealthy level, I don’t think it should be hard to believe that they went with elf over half-orc. You don’t like it, but I think if you stretch you can believe it.

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Mikaze wrote:The iconic inquisitor never made it into the back of an AP?damn...
Can't make it into an AP iconic party, can't make it into the Beginner's Box... :(
Not once, while every other race has gotten some representation. The given reason that I remember offhand is that monstrous looking heroes would confuse new gamers coming into Pathfinder, something I strongly disagree with, especially in this day and age where younger gamers are by no means strangers to the concept of heroic orcs or other heroic "monstrous"-looking characters.
It's a shame too, since the one iconic half-orc we have is actually one of the coolest and most heroic looking iconics out of the entire lot, IMO.

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Well, it's hard to avoid the Dwarf/Elf/Human Trinity when you're marketing beginners' fantasy RPGs. Tolkein, bless him, still dominates the mythology from the perspective of Those Who Know Not This Thing You Call RPG. I have a personal preference for gnomes, and having a Half-Elf/Half-Orc/Gnome trinity might have been an interesting way to differentiate the game... but I'm no marketing expert.

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There's an easy solution to that:
Don't force rape into every half-orc's origin.
If you're up to explain a 10yr old how that LOTR/Warhammer-style waaaargh find the halflings, torch the village orc brute has had a love-based relationship with any human female it's fine, but I wouldn't want to be in position to handle that.

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Mikaze wrote:There's an easy solution to that:
Don't force rape into every half-orc's origin.
If you're up to explain a 10yr old how that LOTR/Warhammer-style waaaargh find the halflings, torch the village orc brute has had a love-based relationship with any human female it's fine, but I wouldn't want to be in position to handle that.
Just having non-evil, non-LOTR/Warhammer-style orcs is an option too.

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Gorbacz wrote:Just having non-evil, non-LOTR/Warhammer-style orcs is an option too.Mikaze wrote:There's an easy solution to that:
Don't force rape into every half-orc's origin.
If you're up to explain a 10yr old how that LOTR/Warhammer-style waaaargh find the halflings, torch the village orc brute has had a love-based relationship with any human female it's fine, but I wouldn't want to be in position to handle that.
I think that between iconic orc image in popculture and the fact that in the BBox, as they're squarely CE and described as:
Orcs are violent and aggressive, with the strongest ruling
the rest through fear and brutality. They take what they
want by force, and think nothing of slaughtering or enslaving entire villages.
it's not really an option for youngster gamers. Toying with tropes (my orcs are cuddly but my elves are freaking wicked) is something best attempted with experienced players, who can both handle and appreciate a subversion of the archetypes. Kids are just going to be confused.

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Gorbacz wrote:Just having non-evil, non-LOTR/Warhammer-style orcs is an option too.Mikaze wrote:There's an easy solution to that:
Don't force rape into every half-orc's origin.
If you're up to explain a 10yr old how that LOTR/Warhammer-style waaaargh find the halflings, torch the village orc brute has had a love-based relationship with any human female it's fine, but I wouldn't want to be in position to handle that.
Did you read the orc fluff in classic monsters revisited? Orcs are beasts. Savage bloodthirsty beasts. They will murder, rape and pillage everything that they run across, and scar them in order to keep record of their evil deeds.
Thankfully, half-orcs aren't stupid, ucharismatic brutes that they were in 3.5 (which greatly vexed me), but hey, this is for kids, not us adults who can enjoy adult themed adventures.
Also, never cared much for the half-orc iconic, didn't look cool to me.

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It actually never even needs to be brought up...
As for the Half-orc iconics, one is a PRC, which aren't in the box set, the other is a class that was released much later and really shouldn't be one of the 'basic' classes in a set such as the Beginner Box.
So, though I am a huge Half-orc supporter, I can see why they didn't make it in this product. For actual mechanical reasons, rather than the phobia that seems to surround them in general.

'Rixx |

Luckily for half-orc, halfling, and gnome fans everywhere, Paizo has released a free online supplement containing all 7 player races in a Beginner Box-compatible format.

SoulCatcher78 |

Luckily for half-orc, halfling, and gnome fans everywhere, Paizo has released a free online supplement containing all 7 player races in a Beginner Box-compatible format.
Your link doesn't seem to be working.

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Relax, theys jus' Half-Orcs.
While yes, I would like to see the Orclings get more love in an AP, and some extra flair in the right ups. Say a small city state run by them, where they are not assumed to be forced progeny, and are instead a group and people onto themselves. It is not a place to put them in a beginners box. Where you are trying to simplify the rules and setting.

'Rixx |

'Rixx wrote:Luckily for half-orc, halfling, and gnome fans everywhere, Paizo has released a free online supplement containing all 7 player races in a Beginner Box-compatible format.Your link doesn't seem to be working.
Silly me. It should work now.

Twigs |

I'd say this is a matter of how many rules they want to cram into the basic game.
Half-breeds, functionally, play a lot like humans (thanks to that floating ability score). They dont REALLY bring a lot to the table except 8 or 9 new rules that confuse matters. Humans are simple.
Gnomes and Halflings are small size, and that's a whole new issue. Smaller weapons, size bonus' and penalties and all that jazz. Things get complicated (I'm trying to throw together some goblins on the system and this got the slant, hard.)
What does that leave? Elves and Dwarves. They're iconic, distinct (in both flavour and abilities) and powerful, without bringing in any unnecessary rules bloat.If it makes you feel any better Mikaze everyone's favourite bastard-children are plugged in the back of the web enhancements? :D

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...Half-breeds, functionally, play a lot like humans... Gnomes and Halflings are small size, and that's a whole new issue. Smaller weapons, size bonus' and penalties and all that jazz. Things get complicated...
Now these are solid objections. It's true that "human" is the simplest race since it just grants a few floating bonuses. And Small is, now that I think about it, a real can of worms for people who are just starting out. (Although I still think half-elves might have been fun to replace elves with, simply so the designers could say, "If you want to play a full elf, you'll find the stats in the Pathfinder CRB." Flirts!) But I do think you're right.

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I'd say this is a matter of how many rules they want to cram into the basic game.
Half-breeds, functionally, play a lot like humans (thanks to that floating ability score). They dont REALLY bring a lot to the table except 8 or 9 new rules that confuse matters. Humans are simple.
Gnomes and Halflings are small size, and that's a whole new issue. Smaller weapons, size bonus' and penalties and all that jazz. Things get complicated (I'm trying to throw together some goblins on the system and this got the slant, hard.)
What does that leave? Elves and Dwarves. They're iconic, distinct (in both flavour and abilities) and powerful, without bringing in any unnecessary rules bloat.
That's pretty much spot on target!

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