Golarion: The Zombie Apocalypse


Recruitment

1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>

The Setting:
The communities in and surrounding Golarion's Inner Sea.

Character creation:
Level: 3
Money: as CRB for 3rd level
Races: All core races, other races subject to GM approval
Classes: All CRB and APG, UC and UM by GM approval, 3rd party by GM approval
Feats: CRB and APG allowed, UC and UM by GM approval, 3rd party by GM approval
Abilities: 20 point buy
Traits: None
Alignments: All

The Situation:
You are adventures resting in Absalom when the zombie apocalypse begins. Absalom is overrun, so you must somehow escape the city along with as many survivors as you can find and locate a safe haven.

Campaign Rules:
I am interested in players willing to take part in a post-apocalyptic campaign where resources are scarce and need to be counted closely. Under the rules I wish to enact, any zombie bite is automatic death after 2d6 hours and reanimation as a zombie after 1d6 hours, with no save allowed and no spells capable of cure. This means the risk of player death is extremely high, and the players in this campaign will lose characters. I want this to be made clear up front. This is a campaign that will kill off your characters, so if you want to play, you should be willing to lose them. The PCs will be traveling with a group of other survivors, so PC deaths will be replaced with characters from this group. If you lose a character, you may generate a new one at party level who is assumed to come from this group of NPC survivors.

Assistant GM needed:
I am woefully inexperienced as a GM, and to run this campaign I would greatly appreciate having an assistant GM to give advice and assistance as necessary.

Who's interested?


Interested
and I can give a hand when you need it
and suggestions

Sczarni

I am interested in this game. Moreover, I am willing and able to serve as assistant GM if you so choose. I'll put a character together asap.


Thanks for the interest. I'll be back online in a few hours, and will discuss character applications and assistant GMs then.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

OK, I'm interested. I'm thinking a half-elf ranger; I'll come up with details before too long.


Just curious about the zombie bite rule. I like the 'fatal/no cure' angle but how often do Zombies bite? In other words, are they likely to bite as a standard attack in which case, any hit pretty much hoses a character and you will be going through a LOT of characters. Or were you envisioning it more as something they did when they had a character down, staggered, or at zero HP - sort of a zombie coup de grace?


she could be going for the zombie grapples you, then pins you, then bites you route,
or the shorter version; the zombie grapples you then bites you.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Wouldn't it be safer if we just all used ranged attacks?

The Exchange

Very interested in this. I'm thinking, Pending DM Approval, of a Human Soulknife[Soulbolt].


There are a fair number of ways it could play out, which is why I asked. I wouldn't be surprised if the 'standard' zombie did a grapple&bite routine but I could also see variant feral types that bite as a normal attack which would really dial up the threat level at times - a zombie wolf pack, for example.

Sczarni

Ranged attacks was my idea, but, there's no real "slashing" damage ranged weapon. DR would be annoying!


Also, it depends on the kinds of zombies you face. Slow, lumbering Night of the Living Dead types - pepper them from a distance and don't let them surround you. Fast 28 Days Later zombies that like to spring out from ambush and sprint like Olympic athletes? You are going to get up close and personal.


I am willing to play, but I can also settle for GM'ing if I have a decently active hand.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Darksmokepuncher wrote:
Ranged attacks was my idea, but, there's no real "slashing" damage ranged weapon. DR would be annoying!

Oh, I hadn't thought about that. Arrows are out, so... spellcasters for everyone!

Seriously, if all we're facing is undead, we just need a half-dozen clerics and we're golden, right? :D


Holy poop on wheels!!! I'm definitely interested! I was thinking of throwing out an interest board for d20 Modern Zombie Apocalypse so this is right up my ally.

As much as I realize how obscene a Paladin would be in this type of campaign, I'd like to give the Myrmidarch Magus a go. I'll get some details up in a bit.


stormraven wrote:
Just curious about the zombie bite rule. I like the 'fatal/no cure' angle but how often do Zombies bite? In other words, are they likely to bite as a standard attack in which case, any hit pretty much hoses a character and you will be going through a LOT of characters. Or were you envisioning it more as something they did when they had a character down, staggered, or at zero HP - sort of a zombie coup de grace?

They attempt to bite when a character is down, staggered, at 0 HP, flat footed, or otherwise unable to fight them off effectively. Otherwise, they use what weapons they have.

RPG Superstar 2009 Top 16

I'm in! Zombie killing sounds like fun and terror.


imjohnnyrah wrote:

Holy poop on wheels!!! I'm definitely interested! I was thinking of throwing out an interest board for d20 Modern Zombie Apocalypse so this is right up my ally.

As much as I realize how obscene a Paladin would be in this type of campaign, I'd like to give the Myrmidarch Magus a go. I'll get some details up in a bit.

Magus is fine.

By the way, Clerics and Paladins run out of smite evil and positive energy uses eventually, so if you do end up playing one, it's not a God cheat.


RainyDayNinja wrote:
Wouldn't it be safer if we just all used ranged attacks?

Damage reduction and sheer numbers are on their side. This being a post-apocalyptic campaign with limited resources, your ammunition will be counted.


Lieutenant Addington wrote:
stormraven wrote:
Just curious about the zombie bite rule. I like the 'fatal/no cure' angle but how often do Zombies bite? In other words, are they likely to bite as a standard attack in which case, any hit pretty much hoses a character and you will be going through a LOT of characters. Or were you envisioning it more as something they did when they had a character down, staggered, or at zero HP - sort of a zombie coup de grace?
They attempt to bite when a character is down, staggered, at 0 HP, flat footed, or otherwise unable to fight them off effectively. Otherwise, they use what weapons they have.

Scratch that. They use slam until their prey cannot resist, then bite. They lack the intellect to use weapons.

The Exchange

Is the Soulbolt okay? It's basically a Soulknife, but ranged.

They have 3 forms for their Mind Bolt:

Long Range:
1d6 damage, 100ft range increment.

Mid Range:
1d8 damage, 60 ft range increment.

Short range:
1d10+str, 20 ft range increment.

Other than that, there aren't really many differences. There's a Blade Skill that allows them to fire in Melee range w/o AoOs happening, and a slightly altered Enhancement list for their enchanted Mind Bolt, but that's pretty much it.


Paladins hit pretty hard even without smite. "Holing up" is a common theme for level characters even in less deadly games.

I have no idea what I will play in this game yet.

Will we be going after the cause of the problem or is it strictly a survival game?


These are the zombies I plan to use in this campaign, except their disease is automatic death in 2d6 hours and reanimation in 1d6 hours unless a coup de grace is delivered to the infected individual or the individual's corpse prior to reanimation.

Now, in their entry it says that they grapple and bite in combat and rarely use slam. I don't plan to use that in this campaign. I plan to use one of the following:

Slam until the target is helpless, then bite

Grapple, pin, and bite, rarely slam

Which do you guys think would be better?

Also, their disease effects humanoids, monstrous humanoids, fey, magical beasts, animals, outsiders, and dragons. Aberrations, constructs, oozes, undead, and vermin are immune.


Mr. Swagger wrote:

Paladins hit pretty hard even without smite. "Holing up" is a common theme for level characters even in less deadly games.

I have no idea what I will play in this game yet.

Will we be going after the cause of the problem or is it strictly a survival game?

Survival. The cause of the problem is that the good deities lost a fight with a faction led by Urgathoa (the deity of undeath), who unleashed death upon the world. The crisis will end if and when the good deities rally to defeat Urgathoa. There is nothing the PCs can do to help them. They still have enough power for Clerics and Paladins to function, but not enough to stop the undead themselves. They have to beat Urgathoa for that to be doable.

Wouldn't a Fighter hit just as hard as a Paladin who has no smites left?


Edgar Lamoureux wrote:

Is the Soulbolt okay? It's basically a Soulknife, but ranged.

They have 3 forms for their Mind Bolt:

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Other than that, there aren't really many differences. There's a Blade Skill that allows them to fire in Melee range w/o AoOs happening, and a slightly altered Enhancement list for their enchanted Mind Bolt, but that's pretty much it.

Can you link me to it's page in the SRD, please?

The Exchange

Here's the soulknife, but the Soulbolt archetype isn't on the SRD. It's from the Find the Mark, a part of the WIP Psionics Expanded.


RainyDayNinja wrote:
Darksmokepuncher wrote:
Ranged attacks was my idea, but, there's no real "slashing" damage ranged weapon. DR would be annoying!

Oh, I hadn't thought about that. Arrows are out, so... spellcasters for everyone!

Seriously, if all we're facing is undead, we just need a half-dozen clerics and we're golden, right? :D

Go ahead and try it. I'll just throw zombies at you until you run out of uses of Positive Energy and cure spells :).

Sczarni

I think either tactic is valid. I just wouldn't limit yourself to saying that they ONLY attack in one combo. It becomes to easy to defend against them at that point.

I will probably submit a ranger. Something good at surviving in doors and out. I'm really stoked to try this out.


Edgar Lamoureux wrote:
Here's the soulknife, but the Soulbolt archetype isn't on the SRD. It's from the Find the Mark, a part of the WIP Psionics Expanded.

I accept this character.

Sczarni

Also, LA, you might want to check out a paladin's divine health ability at level 3. As it is, everyone could start at level 3 pally and be immune to disease of any kind.

That's a monkey wrench you probably don't want to deal with.

EDIT: Fixed a silly typo.

The Exchange

The Soulbolt, or the Soulknife?

Edit:Personally, I don't want to deal with any monkey wenches, DSP.


Darksmokepuncher wrote:

I think either tactic is valid. I just wouldn't limit yourself to saying that they ONLY attack in one combo. It becomes to easy to defend against them at that point.

I will probably submit a ranger. Something good at surviving in doors and out. I'm really stoked to try this out.

All right then. Individual zombies use different tactics, then.


Edgar Lamoureux wrote:
The Soulbolt, or the Soulknife?

Both.

The Exchange

Lieutenant Addington wrote:
Edgar Lamoureux wrote:
The Soulbolt, or the Soulknife?
Both.

Fantastic. I'll work up a Soulbolt by this time tomorrow, hopefully.

The Workload Zombies might get to me, though.


11+ character ideas are in my mind,

Question:
Would you OK content from:

4 Winds
-> PlayersOptionsAasimarsTieflingsAndElementalTemplates

Purple Duck games
->MonstrousRaces 1 & 2

Rite Publishing
-> In The Company of Giants
-> Templates from some of the NPC PDFs

Super Genius Games
-> Godling and Mystic Godling

and Sample Races from the ARG playtest here.


Should I change the Any class restriction and ban Paladins, Clerics, and Druids (You can play a former Paladin or Cleric who exchanged their levels for fighter or a Druid who exchanged for Barbarian or Ranger) and require Rangers to be Skirmishers (See above post about the Gods getting whupped), or just throw undead at divine casters until they have no Undead targeting abilities left?

Liberty's Edge

I really like this idea, major props.

I do think it'll be a lot more edgy if you cut off access from the divine powers.


DM Azure_Zero wrote:

11+ character ideas are in my mind,

Question:
Would you OK content from:

4 Winds
-> PlayersOptionsAasimarsTieflingsAndElementalTemplates

Purple Duck games
->MonstrousRaces 1 & 2

Rite Publishing
-> In The Company of Giants
-> Templates from some of the NPC PDFs

Super Genius Games
-> Godling and Mystic Godling

and Sample Races from the ARG playtest here.

I'll go through these to check them out.

For those who want to be assistant GMs, there can be more then one, and can run player characters and GM if they want to and can RP a character as if they didn't know things the AGM knows.

The Exchange

I'd say the latter. The former leaves nearly no way for standard healing.

Sczarni

I wouldn't ban any class necessarily. Abilities that grant immunity to your zombies should simply be changed.

EX: A pally can become immune to disease a number of rounds per day equal to 3+cha mod. These rounds do not need to be consecutive.

OR

You could axe divine magic altogether.


To answer your questoin fighters hit harder than nonsmiting paladins. I lost my connection so I could not reply


Lieutenant Addington wrote:
Should I change the Any class restriction and ban Paladins, Clerics, and Druids (You can play a former Paladin or Cleric who exchanged their levels for fighter or a Druid who exchanged for Barbarian or Ranger) and require Rangers to be Skirmishers (See above post about the Gods getting whupped), or just throw undead at divine casters until they have no Undead targeting abilities left?

Throwing undead out until people run out of powers seem to unrealistic. Having divine powers cut off might work, but I think it should be a flavor thing, and not a power issue.


The zombie bite could be an exception to the rule for things that are immune to curses or diseases whichever one the bite is classified as.

RPG Superstar 2009 Top 16

Paladin being immune to disease just means they won't die from a single bite but a hundred bites since the energies contained in a Paladin would draw them like moths.


Rather than nerf the pally (and let's not forget that monks get immunity to disease as well at 5th) why not change the issue? Since Urgathoa brought this down - why not define it as a Curse instead of a Disease. Pallys and Monks aren't immune to curses.

Sczarni

Good idea Stormraven!

Now that I think about it, cutting off divine magic, or magic in general, would make things REALLY gritty. I don't know if that was the intention.

On a related side note: Has anyone heard of and/or played the rpg "Outbreak"? It's basically the modern version of what we're talking about here. I've always been curious...


stormraven wrote:
Rather than nerf the pally (and let's not forget that monks get immunity to disease as well at 5th) why not change the issue? Since Urgathoa brought this down - why not define it as a Curse instead of a Disease. Pallys and Monks aren't immune to curses.

That works for me. As for Smite and Channel Energy, perhaps these zombies ignore 1/2 of the damage? That makes divine casters less bomb against undead without making them completely useless.


Darksmokepuncher wrote:

Good idea Stormraven!

Now that I think about it, cutting off divine magic, or magic in general, would make things REALLY gritty. I don't know if that was the intention.

On a related side note: Has anyone heard of and/or played the rpg "Outbreak"? It's basically the modern version of what we're talking about here. I've always been curious...

Never heard of it.

I don't really want to take away magic. I'm thinking of just reducing the effectiveness of positive energy against undead.


Mr. Swagger wrote:
The zombie bite could be an exception to the rule for things that are immune to curses or diseases whichever one the bite is classified as.

Yea. It's a divine super curse, so it effects stuff it normally wouldn't.


Might I suggest removing or altering animals from your list?

Most movies are woefully unrealistic on what a zombie apocalypse would be like if animals are affected.

One of the movies had birds that were zombies, if they can fly, and dive bomb and stick a beak in...

Do you know just how many rats there are in the average medieval city per humanoid? plus cats and dogs?

If all zombies are aggressive, nobody would be able to get out of a city.

Go to sleep, and some mouse comes along and bites a pinky...

rat swarms that hit automatically...

As for banning divine casters, it would only make sense that nearly all of these would be among the first wave of survivors, because of their divine magic. As noted, they can only cast channel energy so many times a day. Not much different than any other area affect spell.

I might consider actually reducing their capabilities just a bit, maybe minimal HP for the vast majority. Yes they only have 1 hp, but you still can only hit one or two per turn (at start) and there are dozens behind that one.

1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Golarion: The Zombie Apocalypse All Messageboards

Want to post a reply? Sign in.