Skills checks and spells like Guidance.


Rules Questions


I keep running into this issue with my GM, and I don't really know who is correct.

When you do a skill check that has a duration longer then a minute, or the spells duration, does that mean the spell wont work for the spell? For example, If I wanted to cast Guidance before i started crafting something, that is going to take much longer then a minute or two. Stealth Checks you need to make re-rolls depending on what happen, but on the first roll of someone stealth-ing about, since that can easily more then a single minute would that not apply?

From my understanding, its a mechanical thing for the players sake, and that it simply just means when ever a dice is rolled for a skill check.

If someone wanted to use Tap Inner Beauty for a performance check that could last hours, would they not get the benefit?


The magical effect only lasts for a minute, so not much use for crafting - try Crafter's Fortune. Guidance is just a cantrip, don't try and get to much out of it. (It can only help with stuff that can be done within the minute of the spell effect, so no multi-hour crafting with the spell cast for the last minute, etc)


David Thomassen wrote:
The magical effect only lasts for a minute, so not much use for crafting - try Crafter's Fortune. Guidance is just a cantrip, don't try and get to much out of it. (It can only help with stuff that can be done within the minute of the spell effect, so no multi-hour crafting with the spell cast for the last minute, etc)

Ah, ok, thank you.

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