"Alien" style monster


Conversions


Remember the one Aliens movie where the Aliens were dog-like, and could run along the walls and ceiling and so forth? Is there a similar monster in PF?

P.S.--obviously they don't need to be exact. Just looking for a CR template to work with.


An easy solution would be making a black half-dragon lion or something like that and just ignore its wings.

Silver Crusade

Pathfinder Adventure Path Subscriber

Akatas.

Silver Crusade

I remember in an old Dungeon Magazine, Issue #43 Sept/October 1993, there was one adventure called Jacob's well. The adventure was designed for one player, with a 1st or 2nd level character, and a GM. The whole adventure is inspired by Aliens I think.

Spoiler:
Your main monster is a Slaad. They inject egg pellets into their victims. In this case, one of them wandered into Jacob's well, and dies, when a Slaadi egg pellet matures and bursts forth from his stomach. Over the next few days, the Slaad matures kills people animals, grows bigger, and its up to the PC, to organize some of the other NPCs to hunt down and kill the viscous growing monster

In another Dungeon Magazine, #94 Sept/October, you have another adventure called "The Dark Place". I think this adventure is also inspired by Aliens.

Spoiler:
Basically the party has to go retrieve some crewmates, and they stumble upon a long abandoned town with a small hilltop keep. As the party moves through the town they are stalked by a Daemon, or Yugoloth called a Gacholoth.

"Gacoloths have a roughly humanoid appearance, their bodies as black as the hells from which they came, They have four long and powerful legs, each tipped with three sharp claws to aid in climbing. Their well-muscled torsos have two arms each ending in four fingers tipped with savage retractable claws; their heads resembles those of monstrous Sahaugin, with long fangs and cold inhuman eyes. Gacoloths communicate using telepathy."

Speed 24
Armor class -1
Hit dice 9+9
Thaco: 11
No of attacks: 2 claws or 1 bite
Damage/ attack: 2-12/2-12 or 1-10
Special Defenses +1 weapon or better to hit
Magic Resistance 40%
Size: L 8' tall
Morale": elite 13-14

Special attacks:
Burning secretion, Attack shock

Combat: Gacoloths are truly terrifying in battle. Their four legs enable them to move with blinding speed on any surface, climbing walls and ceilings with out hindrance. As a consequence of this speed and maneuverability, gacholoths always gain initiative in the first combat round (determine initiative in all subsequent rounds normally,) Gacholoths strike quickly and savagely before their victims can react, then immediately withdraw from combat to hide until another opening presents itself.
Gacoloths never cary weapons magical or otherwise preferring instead to rely on the speed and ferocity of their natural weapons. The gachologh can either strike with both claws (70% of the time), or take one bite (30% of the time). The claws of the Gacoloth secrete a stinging venom. Anyone hit by a claw attack must make a save vs. poison or suffer an additional 1d6 points of burning damage.
This sudden and deadly attack has an additional effect. Anyone who faces a Gacholoth attack for the first time (whether hit or not) must make a saving throw vs Paralization, or suffer a form of attack shock. This shock resembles a fear spelland induces a similar irrational terror, but instead of running away, the victim drops all hand hels tems and is rooted to the spot for 1d6 rounds.This attack shock is used to great effect by a gacholoth that wishes to play with its victem, initially paralyzing the poor unfortunate before returning to finish the job at its leisure. Regardlses of whether or not the victim makes a saving throw the fist time, any subsequent attack by the same Gacholoth will not cause attack shock.

Alter self, animate dead, cause disease, charm person, improved phantasmal force, produce flame, Teleport without error and gate spells are available to all yugoloths. In addition Gacholoths have the following powers, at 5th level of spell useable once per round one at a time at wil
Darkness 15’ radius, mirror image (3xper day), magic missle and feather fall.

Gacoloths can see 90’ in normal darkness. They are unaffected by acid poison and charm spells. They take half damage from gasses, including poison but take double damage from cold.


I’m not quite sure how to translate these 2nd edition stats, but I hope this gives you someplace to start

Dark Archive

half green or black dragon intellect devourer

Silver Crusade

Oh Count Rugen, I can't resist..." By the way do you happen to have six fingers?"


ElyasRavenwood wrote:
In another Dungeon Magazine, #94 Sept/October, you have another adventure called "The Dark Place". I think this adventure is also inspired by Aliens.

That was in Issue #49- I've got #94 and sure didn't remember that one. sounds cool though.


Xill have always struck me as very xenomorph-esque.

Of course socially, a half-black dragon formian (did PF ever update those?), might be a better choice.


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The Steel Predator (from the Fiend Folio, I think) has a picture that is basically a Geiger-style Alien, but it's mechanics aren't quite right. Worth a look though.

The Kython from the Book of Vile Darkness is a great Alieneque creature with a few different versions/power levels. I've used them in my games to great effect.


Gorbacz wrote:
Akatas.

Since Gorbacz didn't explain it, this was somewhat overlooked. You should definitely look at akatas.

There's a 2-page illustration of Seoni, Kyra, and Valeros fighting akatas on page 222 of the Core Rulebook, at the beginning of the Spells chapter.

"This hairless blue lion has twin tentacular tails. Dozens more thick tentacles quiver and twitch where its mane should be."

Akata (From the PRD/Bestiary 2):

This hairless blue lion has twin tentacular tails. Dozens more thick tentacles quiver and twitch where its mane should be.

Akata CR 1
XP 400
N Medium aberration
Init +6; Senses darkvision 120 ft., scent; Perception +1

Defense
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 15 (2d8+6)
Fort +3, Ref +2, Will +4
Defensive Abilities no breath; Immune cold, disease, poison; Resist fire 30
Weaknesses deaf, vulnerable to salt water

Offense
Speed 40 ft., climb 20 ft.
Melee bite +2 (1d6+1 plus void bite), 2 tentacles –3 (1d3)

Statistics
Str 12, Dex 15, Con 16, Int 3, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Improved Initiative
Skills Acrobatics +6 (+10 jump), Climb +9, Stealth +10
SQ hibernation

Ecology
Environment any
Organization solitary, pair, or pack (3–30)
Treasure standard

Special Abilities
Deaf (Ex) Akatas cannot hear. They are immune to spells and effects that rely on hearing to function, but they also cannot make Perception checks to listen.

Hibernation (Ex) Akatas can enter a state of hibernation for an indefinite period of time when food is scarce. When an akata wishes to enter hibernation, it seeks out a den and surrounds itself in a layer of fibrous material excreted from its mouth—these fibers quickly harden into a dense, almost metallic cocoon. While hibernating, an akata does not need to drink or eat. The cocoon has hardness 10 and 60 hit points, and is immune to fire and bludgeoning (including falling) damage. As long as the cocoon remains intact, the akata within remains unharmed. The akata remains in a state of hibernation until it senses another living creature within 10 feet or is exposed to extreme heat, at which point it claws its way to freedom in 1d4 minutes as its cocoon degrades to fragments of strange metal.

Salt Water Vulnerability (Ex) Salt water acts as an extremely strong acid to akatas. A splash of salt water deals 1d6 points of damage to an akata, and full immersion in salt water deals 4d6 points of damage per round.

Void Bite (Ex) Akatas hold hundreds of invisibly small larval young within their mouths, spreading these parasitic creatures to hosts through their bite. Only humanoids make suitable hosts for akata young—all other creature types are immune to this parasitic infection. The disease itself is known as void death.

Disease (Ex) Void Death: Bite—injury; save Fort DC 12; onset 1 hour; frequency 1/day; effect 1d2 Dex and 1d2 Con damage; an infected creature who dies rises as a void zombie 2d4 hours later (see below); cure 2 consecutive saves.

Akatas hail from a strange, distant planet that long ago succumbed to a cataclysmic end. Countless akatas clung to fragments of the dead planet, entering hibernation and riding these asteroids until they eventually crashed upon a new planet—akatas' cocoons protected them from the impact, and they soon awoke to seek out suitable hosts to spawn their young. Left untended, an akata scourge can quickly grow into a significant threat. A typical akata stands 3-1/2 feet tall and weighs 400 pounds.

Void Zombie (CR +1)
A humanoid killed by void death becomes a void zombie. A void zombie is a fast zombie (Pathfinder RPG Bestiary page 289) that gains a secondary “tongue” attack (actually the larval akata's feeding tendril), dealing 1d6 points of damage. A void zombie also gains the following special attack.

Blood Drain (Ex) If a void zombie hits a living creature with its tongue attack, it drains blood, dealing 2 points of Strength damage before the tongue detaches.

http://paizo.com/pathfinderRPG/prd/additionalMonsters/akata.html#_akata

Grand Lodge

On EN World, I found THIS...

It was for 3.5, but it makes the alien (or Xenomorph) a template you can add to any non-incorporeal creature...

It is the 5th post from the top...

Silver Crusade

voodoo chili wrote:
ElyasRavenwood wrote:
In another Dungeon Magazine, #94 Sept/October, you have another adventure called "The Dark Place". I think this adventure is also inspired by Aliens.
That was in Issue #49- I've got #94 and sure didn't remember that one. sounds cool though.

you must be right, i guess i must have transposed the numbers and gotten it backwards....it must have been Issue #49.

Yeah it was one of the more creepy scenarios i played, through and ran. One of the cool tricks they recomended, was for you to attack the party at random intervals in real time. so sometimes there would be 10 minutes between an attack, sometimes 20 minutes or 5 minutes. It didn't matter if the players were talking for 10 minutes discussing what their PCs were going to do, or if they camped out for the night and kept watches ( which may have took 5 minutes in real life, but was 12 hours in game time.

yeah pretty creepy.

Jacob's well was fun as well. it was for one GM and One player with a PC. thats it. You were isolated by a blizzard in a trading post, while something was eating the guards guest and horses. It was creepy too. It was just you, your PC, and the trading post, its residents, and whatever was eating people when they went out to the privy.
so it was strange, not having other adventuring comrades to fall back on. just you and the NPCs.

Good times


Try the Gacholoth. First introduced in a Dragon magazine around the same time as Jacobs well. I think the title was "In the darkness?" Very scarey adventure.

Silver Crusade

Aretas wrote:
Try the Gacholoth. First introduced in a Dragon magazine around the same time as Jacobs well. I think the title was "In the darkness?" Very scarey adventure.

I believe it was "a dark place". if you peek up thread, I have typed up the Gagoloths 2nd ed stats and put it behind spoilers. Aretas How might we "convert" this monstrosity into Pathfinder rules....what do you think ?

Oh this monster, while not Alien like, i also found very scary.

The Dowagu from the Storm riders, black courser, and Blood Charge modules by Troy Denning. That also was a freaky scary monster.

Vixeryx, thanks you for the kind invitation. I'm pretty sure on November 4 i will be at a gaming convention called Carnege on the Mountain in Fairlee VT. perhaps another time.


The monster you are looking for are the Locari from Neoexodus setting, by Louis Porter Jr Design.

Take the exploding death hive niche, and you should have exactly what your looking for.


Actually someone has already made a D20 version of the Alien and made their own source book for it.

http://michael.tresca.net/

just go to freebies and then select D20 Aliens. I have the PDF and have used it. The alien that he made is really good make up from the movies. hope this helps!!

Dark Archive Contributor

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Doomed Hero wrote:

The Steel Predator (from the Fiend Folio, I think) has a picture that is basically a Geiger-style Alien, but it's mechanics aren't quite right. Worth a look though.

The Kython from the Book of Vile Darkness is a great Alieneque creature with a few different versions/power levels. I've used them in my games to great effect.

I actually ran an adventure using a Steel Predator in a gnomish submersible once, a grand time was had by all, I promise...

The Exchange

Count_Rugen wrote:
Remember the one Aliens movie where the Aliens were dog-like, and could run along the walls and ceiling and so forth? Is there a similar monster in PF?...

I also thought of akatas first, but yeth hounds, Hounds of Tindalos, and howlers sprang to mind soon afterward. They don't have a climb speed, but yeth hounds fly, so they don't need one... and Hounds of Tindalos have a teleportation-like effect so they wouldn't often need one either.


For me, the best Alien-style monster is the one the players never, ever, see. It's always just outside their line of vision, they catch glimpses of it, but never get a good look. Oh it can be hurt, maybe killed, but they have to see it first.

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