Climbing commoners?


Pathfinder First Edition General Discussion


ok, last gaming session we had to gather around 60 npc to work in the castle that the party just got, so we checked the NPC chapter of the book and we found that commoners have climb, craft and handle animal, WTF climb??? the DM was in shock!! why climb and not profession?? (for example) he immediately houseruled that they have profession instead, but I wonder...why climb?whats the concept or idea behind that skill choice?
any ideas?


I don't have the book in front of me to check (so excuse me if I misinterpret), but you are talking about the example NPC commoner, right? Not the class (which d20pfsrd says has profession as class skill)?

In that case, the NPC is only an example. It isn't even a house rule to switch his skills around. On why the example is as it is, I'd assume the reason it didn't get Profession is because it already has Craft. It wouldn't make much sense for a shoemaker to spend one of his precious few skill points on a second job, after all.


PRD on Commoners wrote:


Commoner

Alignment: Any.

Hit Die: d6.
Class Skills

The commoner's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Perception (Wis), Profession (Wis), Ride (Dex), and Swim (Str).

Skill Ranks per Level: 2 + Int modifier.

you guys may have overlooked it.


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Because, when you're on the bottom rung of society, you've got nowhere to go but up? *rimshot*


Doing any kind of manual labor often involves scrambling up on it to do the work. You don't want people building your castle that are going to fall off the ladders getting up.


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BigNorseWolf wrote:

Doing any kind of manual labor often involves scrambling up on it to do the work. You don't want people building your castle that are going to fall off the ladders getting up.

Seconded, commoners should be able to handle getting things off of high shelves, and if they have a few proffesion sailor ranks or so, climb masts etc... (BTW did anyone else think this topic was going to be about how to climb a commoner)

The Exchange

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(BTW did anyone else think this topic was going to be about how to climb a commoner)

Yup.


Edgar Lamoureux wrote:
(BTW did anyone else think this topic was going to be about how to climb a commoner)
Yup.

And they say romance is dead.


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Edgar Lamoureux wrote:
(BTW did anyone else think this topic was going to be about how to climb a commoner)
Yup.

The word "castle" jumped out at me before I read the OP and I thought it was going to be about using human pyramids as siege ladders.

Or more likely piles of corpses as siege ramps. Pouring boiling oil on the one tends to produce the other.

The Exchange

KaeYoss wrote:
Edgar Lamoureux wrote:

(BTW did anyone else think this topic was going to be about how to climb a commoner)

Yup.

And they say romance is dead.

Romance? Climbing is purely physical. :P

Grand Lodge

Why is this an issue? A commoner is someone who never gets above 2nd, maybe 3rd level in his life, he's born, lives, and dies as unskilled grunt labor.

Yes, I know that Paizo made it a 20th level class. But we also know that no where in their most twisted fantasies that there would be such a beast.

For skilled labor, that's what the expert is for. Someone who might even make it to 5th or 6th level if they were truly exceptional.

Sczarni

Atarlost wrote:
Edgar Lamoureux wrote:
(BTW did anyone else think this topic was going to be about how to climb a commoner)
Yup.

The word "castle" jumped out at me before I read the OP and I thought it was going to be about using human pyramids as siege ladders.

Or more likely piles of corpses as siege ramps. Pouring boiling oil on the one tends to produce the other.

I too was expecting some sort of shenanigan reminiscent of the "peasant railgun", only involving climbing. I saw that there were 60 commoners involved and had such high hopes.

Come to think of it, are there any rules governing human pyramids?


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They aren't as sturdy as dwarven pyramids, but they get a bonus feat.

The Exchange

Edgar Lamoureux wrote:
(BTW did anyone else think this topic was going to be about how to climb a commoner)

Just realized I forgot the quote tags. :facepalm:

The Exchange

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LazarX wrote:
...Yes, I know that Paizo made it a 20th level class. But we also know that no where in their most twisted fantasies that there would be such a beast...

Ohhh, I would love to drop a Commoner 17 into my campaign. The difficulty of justifying the backstory of such a character would be well worth it when Pig Farmer Jacques pounds the bejeezus out of a party of 3rd-level PCs with a stick. ;)

"Ah farm pigs! 'N Ah do it better'n ENNYBODY!"


Cat CR 1/4

Spoiler:

XP 100

N Tiny animal

Init +2; Senses low-light vision, scent; Perception +5

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)

hp 3 (1d8–1)

Fort +1, Ref +4, Will +1

Offense

Speed 30 ft.

Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Weapon Finesse

Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth

Ecology

Environment temperate and hot plains or urban

Organization solitary, pair, or pack (3–12)

Treasure none

Cats typically weigh 5–15 pounds when fully grown.

The subdual damage is a problem , but as long as the cat wins init they should still take out the peasant.

Dark Archive Owner - Johnny Scott Comics and Games

Lincoln Hills wrote:
LazarX wrote:
...Yes, I know that Paizo made it a 20th level class. But we also know that no where in their most twisted fantasies that there would be such a beast...

Ohhh, I would love to drop a Commoner 17 into my campaign. The difficulty of justifying the backstory of such a character would be well worth it when Pig Farmer Jacques pounds the bejeezus out of a party of 3rd-level PCs with a stick. ;)

"Ah farm pigs! 'N Ah do it better'n ENNYBODY!"

I almost laughed out loud at this (good thing I didn't - I'm at work). Great stuff!

Shadow Lodge

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I came expecting a thread about evil PC's scaling the walls of enemy fortress by piling dead commoners like cordwood. I leave disappointed.


Onishi wrote:
(BTW did anyone else think this topic was going to be about how to climb a commoner)

I thought it might be about social climbing commoners.

LazarX wrote:
Yes, I know that Paizo made it a 20th level class. But we also know that no where in their most twisted fantasies that there would be such a beast.

Keith Baker created a 17th level commoner, Maza Thadian, an elven cook of legendary culinary for the Eberron setting. She has managed The Oaks restaurant in Sharn for over three centuries. I'd imagine that she could turn a living pig into fried schnitzel with a single blow of her mallet and that she can make a soufflé rise with nothing more than a stern glance.

Silent Saturn wrote:
Come to think of it, are there any rules governing human pyramids?

Sure: Aid another. Each person in the pyramid who succeeds in a DC 10 climb check grants the person at the apex a +2 bonus to their own climb check. =P

Grand Lodge

Ambrus wrote:

Keith Baker created a 17th level commoner, Maza Thadian, an elven cook of legendary culinary for the Eberron setting. She has managed The Oaks restaurant in Sharn for over three centuries. I'd imagine that she could turn a living pig into fried schnitzel with a single blow of her mallet and that she can make a soufflé rise with nothing more than a stern glance.

Sounds like she's more of an Expert. but hey. I suspect it was much the Baker's sense of humor than anything else. Considering that 12th was the average ceiling of PC classes in that world.


LazarX wrote:
Sounds like she's more of an Expert. but hey. I suspect it was much the Baker's sense of humor than anything else. Considering that 12th was the average ceiling of PC classes in that world.

I think the point was to illustrate what it'd take to be a very high level commoner. And the class suits her fine I think. There's no need for specialized knowledge in cooking; its a common skill.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber
LazarX wrote:

Why is this an issue? A commoner is someone who never gets above 2nd, maybe 3rd level in his life, he's born, lives, and dies as unskilled grunt labor.

Yes, I know that Paizo made it a 20th level class. But we also know that no where in their most twisted fantasies that there would be such a beast.

For skilled labor, that's what the expert is for. Someone who might even make it to 5th or 6th level if they were truly exceptional.

Rolling up the occupants of a city, per the guidelines, I actually got a level 19 commoner. It blew my mind, and the rest of my fellow gamers were amazed, too. Too shocked to do much about it, I dubbed him "Farmer," and told everyone that it was Jason Statham's character from that "Dungeon Siege" movie. Knocks out horses with his mighty fists, and slays the ugliest of orcs with his +5 returning boomerang.

RPG Superstar 2008 Top 32

I removed a post and the replies to it. Do not use the word 'retarded' in that way.

The Exchange

Kthulhu wrote:
I came expecting a thread about evil PC's scaling the walls of enemy fortress by piling dead commoners like cordwood. I leave disappointed.

Back in 3rd Ed, we used bards to build our siege mounds. Because, y'know, you need commoners for, uh, farming and stuff.

Shadow Lodge

Lincoln Hills wrote:
Kthulhu wrote:
I came expecting a thread about evil PC's scaling the walls of enemy fortress by piling dead commoners like cordwood. I leave disappointed.
Back in 3rd Ed, we used bards to build our siege mounds. Because, y'know, you need commoners for, uh, farming and stuff.

So you're saying that we should use dead castys to scale the walls?

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