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It would be logical, but rather unpleasant, if the orientation and speed you had at the moment you lost consciousness was retained until the spell wore off. A character who was rising at the moment could well end up freezing, suffocating or enduring altitude sickness if it was overland flight, while any character who was in mid-dive would make a hilarious face-plant and just keep scraping along against the ground.

Ambrus |

Since the rules are silent on the matter, I'd likely treat it much the same as falling unconscious on the ground or in the water. That is to say the creature would simply slump over and thereafter move as momentum or other outside forces affect them. If in the water or in the air, then they'd continue along as momentum dictates until water/air friction slows them down and then slowly drift along as the water/air currents carry them along.

KaeYoss |

KaeYoss wrote:The rules remain silent on it, so it's up to the GM. Personally, I'd say you hover. It is, after all, supernatural flight that doesn't need wings or other stuff like that.Doesn't hover require a skill check though?
I've always though since there was no control, you would drift.
I think the ado about hover is for those who use wings to stay in the air. If you just tell gravity to suck it, it's not much of an issue.
Drifting can work, too. I'd say that the spell does two things: It automatically enables you to float like a brick wouldn't, gravity just not applying to you. And it lets you do bursts in any direction. If you, say, burst into something solid with your head, I think you stop "pushing", but you will probably drift until the momentum plays itself out.

Frankthedm |

What happens when under the fly spell, one falls asleep or is knocked unconscious? Does the person plummet, hover, or drift?
The rules are not silent on the mater. If you can't concentrate to the degree it takes to walk, you are not using the spell. You fall.
"Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally."

Weables |

Curiously enough, nope.
Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends safely in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.
As the spell is not dispelled, and the duration has not run out, it drops like a stone. A rather fleshy stone that at some point soon goes squish.