Bestiary 3 and the Monster Manual


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

With Bestiary 3 not far away I thought I'd take a look at what monsters from the old Monster Manual have yet to make the official jump to pathfinder rules.

*Note I am only including those monsters that are OGL so no Mindflayers, Beholders, etc. on the list.

o Arrowhawk
 Abyssal Greater Basilisk
o Digester
 Dire Weasel
 Aquatic Elf
o Ethereal Filcher
o Ethereal Marauder
o Formian
 Worker
 Warrior
 Taskmaster
 Myrmarch
 Queen
o Grimlock
o Magmin
o Owl, Giant
o Phantom Fungus
o Phasm
o Ravid
o Razor Boar
o Scorpionfolk
o Sea Cat
 Androsphinx
 Criosphinx
 Hieracosphinx
 Spider Eater
 Hellwasp Swarm
o Locust Swarm
o Donkey
o Mule

A couple of notes:
I included the Abyssal Basilisk here because it is a little more than just an enhanced Basilisk.
The Razor Boar and Scorpionfolk are actually in Monster Manual 2 but are still included in the SRD.
The Donkey and Mule as far as I can tell have no official reference to a monster stat block although rules pertaining to them can be found in the Core Rule Book there is nothing that says use stats for XXXX monster with these changes.

The Following are monsters from the Monster Manual that are advanced verisions of their base forms, have a template added, or have class levels added and thus are not likely to appear in a Bestiary.

 Aboleth Mage
 Hound Archon Hero
 Greater Stone Golem
 Harpy Archer
 Golden Protector
 Hill Giant Dire Wereboar
 Werewolf Lord
 Mummy Lord
 Ogre Barbarian
 Elder Black Pudding
 Troll Hunter
 Celestial Charger

Lastly, we have the player races and sub-races, all of which paizo has stated they have no interest in including in a bestiary.

 Half-Orcs
o Dwarf
 Deep Dwarf
o Mountain Dwarf
o Elf
 Half-Elf
 Gray Elf
 Wild Elf
 Wood Elf
o Gnome
 Forest Gnome
o Halfling
 Tallfellow
 Deep Halfling

Hopefully we'll see some of the monsters on the first list in Bestiary 3. :)

Contributor

Brinebeast wrote:
Hopefully we'll see some of the monsters on the first list in Bestiary 3. :)

You will. When I put together my original list for what would be in B3, I wanted to make sure to bring back cool creatures we wanted to use in our adventures. That said, I did not feel the need to dedicate pages that could present a new monster or a beastie from another source to unupdated SRD creatures just for completeness's sake. The useful, the interesting, even the redeemable, were all considered and many picked up. Others were left behind. Still others, we've done our own versions of and don't feel the need to represent (why do a grimlock when we have morlocks? Why present stats for a mule when we could have stats for... anything else [sorry mule lovers; just use the stats for a pony]). And then there's a few we have our own plans for, whether that means linking one of these creatures to their mythological roots in a way that makes it a completely new monster, or it means not including it in B3 so we can do something else with it down the line.

In short. Expect several familiar creatures in B3, along with tons of familiar faces you might not even realize you've been missing. But don't expect etherealthings - er, I mean, everything.

Paizo Employee Creative Director

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F. Wesley Schneider wrote:
...[sorry mule lovers; just use the stats for a pony]...

This is why Wes is the best. He understands.


The Spider eater is in the Jade regent AP vol 2.

I am sure that the Beastairy 3 and/or Mythological creatures revisited will have more Shinxes.

A giant owl would be nice and maybe the arrow hawk.


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I'm sorry, but "The Poni and the Bridesmaid" simply doesn't have the same ring to it.


F. Wesley Schneider wrote:
In short. Expect several familiar creatures in B3, along with tons of familiar faces you might not even realize you've been missing. But don't expect etherealthings - er, I mean, everything.

Do you think there will be much overlap between B3 and the Tome of Horrors? I recently purchased the Tome, and I was surprised by the amount of overlap between that and B1 and B2.

That being said, I am still very happy that I got the Tome, and I am sooo going to buy B3 either way.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
F. Wesley Schneider wrote:
...[sorry mule lovers; just use the stats for a pony]...
This is why Wes is the best. He understands.

I agree completely, a full stat block for a mule or donkey is not needed. I was surprised though that both are referenced in the Core Rule Book (see [page 162) but there is nothing that says: for donkey or mule use stats for a pony in pathfinder rpg Bestiary pg 177.

That would actually be a good bit of Errata for the Core Rule Book.

And good call with the Morlock/Grimlock. To have both would be redundant.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dragon78 wrote:

The Spider eater is in the Jade regent AP vol 2.

I am sure that the Beastairy 3 and/or Mythological creatures revisited will have more Shinxes.

A giant owl would be nice and maybe the arrow hawk.

The Hellwasp Swarm is also in Jade Regent AP vol 2. I also suspect that between B3 and Mythological creatures revisited the other 3 sphinxes will be covered.

Contributor

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Dragon78 wrote:
The Spider eater is in the Jade regent AP vol 2.
Brinebeast wrote:
The Hellwasp Swarm is also in Jade Regent AP vol 2.

Cheese it! They're on to us!

Here's the deal. All of our books have budgets. Getting a body shot on nearly every page of a 320 page book would soundly annihilate a hardcover rulebook's budget. So we get creative. That's a big reason why we pick up monsters that appeared in other books in other product lines. But another trick is to include monsters that will be appearing in a Bestiary in the products that have their art coming in around the same time that the Bestiary is in development. Often that art gets used twice, but sometimes the other product's budget just helps pay for the Bestiary's artistic gluttony. Ultimately, what that means is that if you keep an eye on the books releasing in the three or four months right before a Bestiary, you're bound to see a few sneak peaks.

Brinebeast wrote:
That would actually be a good bit of Errata for the Core Rule Book.

You're not wrong. Let me see what I can do about that. Those reprint wheels grind REAAAAL slow, though, so no breath holding.

Dragon78 wrote:
I am sure that the Beastairy 3 and/or Mythological creatures revisited will have more Shinxes.

More Shinxes! Dude, I tried, but folks always shoot down my attempts to get direct pokemon ports into the game. That said, there are at least four pretty adorable monsters in this book. One you know, three brand new. Hope you like comic relief helpers.

Dragon78 wrote:
A giant owl would be nice and maybe the arrow hawk.

You get one.

Dren Everblack wrote:
Do you think there will be much overlap between B3 and the Tome of Horrors?

Bestiary 2 was really where we got a lot of the ToH monsters we really, really needed into our books. That said, there's a TON of awesome monsters in ToH and several more wind their ways into B3 - but significantly fewer than in B2.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
F. Wesley Schneider wrote:
Dragon78 wrote:
The Spider eater is in the Jade regent AP vol 2.
Brinebeast wrote:
The Hellwasp Swarm is also in Jade Regent AP vol 2.

Cheese it! They're on to us!

Here's the deal. All of our books have budgets. Getting a body shot on nearly every page of a 320 page book would soundly annihilate a hardcover rulebook's budget. So we get creative. That's a big reason why we pick up monsters that appeared in other books in other product lines. But another trick is to include monsters that will be appearing in a Bestiary in the products that have their art coming in around the same time that the Bestiary is in development. Often that art gets used twice, but sometimes the other product's budget just helps pay for the Bestiary's artistic gluttony. Ultimately, what that means is that if you keep an eye on the books releasing in the three or four months right before a Bestiary, you're bound to see a few sneak peaks.

looks at the Quickling in the Kingmaker AP and Bestiary 2


F. Wesley Schneider wrote:
Bestiary 2 was really where we got a lot of the ToH monsters we really, really needed into our books. That said, there's a TON of awesome monsters in ToH and several more wind their ways into B3 - but...

Good enough for me, I don't mind a little overlap. More monsters is a good thing, especially since I am too lazy to create my own.

Still I wish the overlaps were statistically identical, but I am sure there are good reasons why that is not the case.


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Dren Everblack wrote:
F. Wesley Schneider wrote:
Bestiary 2 was really where we got a lot of the ToH monsters we really, really needed into our books. That said, there's a TON of awesome monsters in ToH and several more wind their ways into B3 - but...

Good enough for me, I don't mind a little overlap. More monsters is a good thing, especially since I am too lazy to create my own.

Still I wish the overlaps were statistically identical, but I am sure there are good reasons why that is not the case.

No, no, non-identical monsters with the same name are good. Then your players can't metagame the Bestiary so much. Haven't you ever had those players that know every monster in the Monster Manual? Same thing applies with the Bestiary. If the stats aren't identical between the Bestiaries and Tome of Horrors, you can think of them as variants in the same race or even, for wildly varying stats, two distinct races that have the same common name.


F. Wesley Shneider, you mean hidden previews like the Atomie for the Beastairy 3? The Demi lich was mentioned in the Classic Undead revisited as being in the Beastairy 3.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
F. Wesley Schneider wrote:

Cheese it! They're on to us!

Ultimately, what that means is that if you keep an eye on the books releasing in the three or four months right before a Bestiary, you're bound to see a few sneak peaks.

Brinebeast wrote:
That would actually be a good bit of Errata for the Core Rule Book.

You're not wrong. Let me see what I can do about that. Those reprint wheels grind REAAAAL slow, though, so no breath holding.

I actually love these sneak peaks and look forward to them!

Good to hear about the Errata, I know it's a small thing but it would be good to officially link the donkey/mule to the pony stat block. No rush, I'm just happy you're taking the time to look into it. :)


Wolf Munroe wrote:
No, no, non-identical monsters with the same name are good. Then your players can't metagame the Bestiary so much. Haven't you ever had those players that know every monster in the Monster Manual? Same thing applies with the Bestiary. If the stats aren't identical between the Bestiaries and Tome of Horrors, you can think of them as variants in the same race or even, for wildly varying stats, two distinct races that have the same common name.

Funny thing is - the player in our group most likely to recognize a monster... is me. I try not to be too annoying about it. I just like guessing what the monster is from the GM description.

I do have some metagaming players - I guess that is Karma. I don't mind so much except for one who tries to audit my encounters after my game. Really annoying. I say if it is not overpowering, and you get xp for it, then I should be able to do whatever I want - within reason of course.

I like the idea of a variant version of the monsters. But then I would want them to be significantly different, rather than an extra +1 here and there.

Paizo Employee Creative Director

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Dren Everblack wrote:
Still I wish the overlaps were statistically identical, but I am sure there are good reasons why that is not the case.

The reason basically grinds down to the fact that while we and Frog God have similar tastes in the game, we don't have identical design philosophies. When we update a 3.5 monster and they update one, we both make different choices in HOW to update them.

That said... we do generally limit our updates from the Tome of Horrors to monsters that were grandfathered in from earlier editions of D&D; some of the ToH updates that appear in Bestiary 3 include demodands and the kech (the kech, in fact, also appeared in Serpent's Skull, so it's also in the same category as the spider eater and a few others.)

Looking at the list—there's about 300 monsters in the book, but only about 22 from the Tome of Horrors, and of those 22, 15 are actually monsters we've done something with already (such as having them show up in adventures or other products, like the aforementioned kech).

There are more brand new monsters in Bestiary 3 (and by "brand new" I mean monsters we've never published before, even though a lot of them are from real-world legend and myth) than Bestiary 2, I believe.

Contributor

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James Jacobs wrote:
There are more brand new monsters in Bestiary 3 (and by "brand new" I mean monsters we've never published before, even though a lot of them are from real-world legend and myth) than Bestiary 2, I believe.

Totally totally. There's a lot more that's just flat out brand new, or ideas that got rolling in previous products that get plenty of expansion in here. Behemoths and a few others come to mind, as do expansions to races that we've long hinted have more members but we've never presented before. While totally new, out-of-the-blue monsters are cool (when they're cool), creatures that already feel like they're tied into the game and our world are really the monsters I most want to see in our Bestiaries. I think that's why when we got to the approval stage of Bestiary 3 a lot of folks who were seeing the book for the first time were commenting on how many familiar, expected, and flat-out useful monsters were in the book, and how there isn't the wheel spinning or repeated ideas like you see in a lot of monster books that get up in their incarnations.


Demodands, I vagually remember these guys from back in the day.

I am glad to see the spider eater in the jade regent AP plus with much better artwork. In fact it looks very similar the art style for the Mi-go. I also like the shark eating crab as well but why didn't have any special defence related to spines?

Paizo Employee Creative Director

Dragon78 wrote:

Demodands, I vagually remember these guys from back in the day.

I am glad to see the spider eater in the jade regent AP plus with much better artwork. In fact it looks very similar the art style for the Mi-go. I also like the shark eating crab as well but why didn't have any special defence related to spines?

Because the art came in at the last minute and we didn't have time to incorporate effects from the spines or the weird rune shapes on its claws.

Shadow Lodge

Brinebeast wrote:
stuff about SRD monsters

Don't forget that there are two other sections of the SRD that include monsters apart from the main section: Psionics and Epic Level.


F. Wesley Schneider wrote:
James Jacobs wrote:
There are more brand new monsters in Bestiary 3 (and by "brand new" I mean monsters we've never published before, even though a lot of them are from real-world legend and myth) than Bestiary 2, I believe.
Totally totally. There's a lot more that's just flat out brand new, or ideas that got rolling in previous products that get plenty of expansion in here. Behemoths and a few others come to mind, as do expansions to races that we've long hinted have more members but we've never presented before. While totally new, out-of-the-blue monsters are cool (when they're cool), creatures that already feel like they're tied into the game and our world are really the monsters I most want to see in our Bestiaries. I think that's why when we got to the approval stage of Bestiary 3 a lot of folks who were seeing the book for the first time were commenting on how many familiar, expected, and flat-out useful monsters were in the book, and how there isn't the wheel spinning or repeated ideas like you see in a lot of monster books that get up in their incarnations.

You had me at hello.

Paizo Employee Creative Director

Kthulhu wrote:
Brinebeast wrote:
stuff about SRD monsters
Don't forget that there are two other sections of the SRD that include monsters apart from the main section: Psionics and Epic Level.

(looks at the intellect devourer and the neothelid in Bestiary 1, and the mu spore in Bestiary 2)

We haven't forgotten.

Sovereign Court

Will there be more monsters updated from the older APs? I'm still hoping for the Mobogo to appear...


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

Anyone have a list of Lovecraft creations that haven't made it into bestiaries yet? ;)

Paizo Employee Creative Director

There are four Lovecraftian monsters in Bestiary 3. And a fair amount of Pathfinder AP monsters.


There are several monsters from APs that I would like to see in the Beastairy 3(or 4) like the Voivre(AP#30), Danse Macabre(AP#11),Buraq(AP#20)Dweomer cat(AP#36)Nuckelavee(AP#34) to name a few.

Shadow Lodge

deinol wrote:
Anyone have a list of Lovecraft creations that haven't made it into bestiaries yet? ;)

yes


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Kthulhu wrote:
deinol wrote:
Anyone have a list of Lovecraft creations that haven't made it into bestiaries yet? ;)
yes

haha. Except Call of Cthulhu includes creations from later authors who are not in the public domain the way Lovecraft is. So those could only be added to Pathfinder via special license.


Kthulhu wrote:
Brinebeast wrote:
stuff about SRD monsters
Don't forget that there are two other sections of the SRD that include monsters apart from the main section: Psionics and Epic Level.

Plus there's the d20 Modern SRD, which included a few Monster Manual II monsters that weren't in the regular SRD (such as the Leechwalker, found in the Arcana Creatures section), or other creatures that could fit in the Pathfinder setting, such as the Skeletal Rat Swarm (ArcanaCreatures.rtf) and the Doomhag (MenaceCreaturesA-I.rtf).

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber
F. Wesley Schneider wrote:
expansions to races that we've long hinted have more members but we've never presented before

. . . Kytons . . .

. . . *crosses fingers & sharpens the spiked chains* . . .


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I think we're also still out on the Noble and Flamebrother Salamanders, as I recently noticed when preparing for "The Impossible Eye".

Shadow Lodge

deinol wrote:
Kthulhu wrote:
deinol wrote:
Anyone have a list of Lovecraft creations that haven't made it into bestiaries yet? ;)
yes
haha. Except Call of Cthulhu includes creations from later authors who are not in the public domain the way Lovecraft is. So those could only be added to Pathfinder via special license.

I could give you my list of monsters that I hope will be included, although I'm unsure as to the public domain status of the Shan.

Byakhee
Dholes
Flying Polyps
Great Race of Yith (rugose cones, beetle race, and possession rules)
Hunting Horrors
Insects from Shaggai
Moon-Beasts
Nightgaunts

And Great Old Ones that could be given the deity treatment:

Ghatanothoa
Rhan-Tegoth
Tsathoggua

I would probably add Shudde M'ell and the Chthonians, but apparently Brian Lumley is fairly draconic about the use of his works outside of Chaosium's Call of Cthulhu RPG.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Zaister wrote:
I think we're also still out on the Noble and Flamebrother Salamanders, as I recently noticed when preparing for "The Impossible Eye".

These are considered lesser or greater forms of the base creature and as such paizo is not likely to give them their own stat block and write up. Using the young, giant, and advanced template is a good way to represent the flamebrother and Noble salamanders.

Actually, the Xorn, Arrowhawk, Salamander, and Tojanida all have a base, lesser, and greater version in the 3.5 MM but only the base forms are likely to be given stat blocks by paizo, with the expectation that the young, giant, and advanced templates can be used to represent the lesser and greater versions.


James Jacobs wrote:
F. Wesley Schneider wrote:
...[sorry mule lovers; just use the stats for a pony]...
This is why Wes is the best. He understands.

Huh..pandering to Sebastian again..


DM Wellard wrote:
James Jacobs wrote:
F. Wesley Schneider wrote:
...[sorry mule lovers; just use the stats for a pony]...
This is why Wes is the best. He understands.
Huh..pandering to Sebastian again..

My creature wish-list for future monster-manuals (bestairys)

- Stinger / Scorpionfolk
- Metalmaster / Swordslug (the giant slug that controls magnetizm)
- Zorbo or Skindancer (but not like a koala-bear, more like a wolverine-version, do something original with this thing for a change :p )
- Gravorg (I actually wanna see some cool art for these guys)
- Julajimus (freaky babboon lizards that can pose as cute little animals to lure children are a must, can replace the copyrighted Su Monsters)
- Deepspawn (One of the best D&D monsters of all time)
- Morkoth (Another classic! But needs a rework)
- Hook Horror
- Marrashi (the flying gnoll disease spreaders)
- Dharculus (Something like an hydra-moray-eel)
- Myconid or other toadstool people.
- Bombardier Beetle (best of beetles, most options to become cool)
- Crimson Death
- Boneyard (or any other bone-elemental kind of creature that changes forms and is made out of many different bones)
- Vampire Rose (but better, not a small rose bush but a true horrid creature.)

Hope to see these original and fun monsters in your books soon, i'm really surpised nobody used the Zorbo yet, its the most orginal creature like ever... Absorbing Man eat your heart out!

Paizo Employee Creative Director

Sincubus wrote:


My creature wish-list for future monster-manuals (bestairys)

- Stinger / Scorpionfolk
- Metalmaster / Swordslug (the giant slug that controls magnetizm)
- Zorbo or Skindancer (but not like a koala-bear, more like a wolverine-version, do something original with this thing for a change :p )
- Gravorg (I actually wanna see some cool art for these guys)
- Julajimus (freaky babboon lizards that can pose as cute little animals to lure children are a must, can replace the copyrighted Su Monsters)
- Deepspawn (One of the best D&D monsters of all time)
- Morkoth (Another classic! But needs a rework)
- Hook Horror
- Marrashi (the flying gnoll disease spreaders)
- Dharculus (Something like an hydra-moray-eel)
- Myconid or other toadstool people.
- Bombardier Beetle (best of beetles, most options to become cool)
- Crimson Death
- Boneyard (or any other bone-elemental kind of creature that changes forms and is made out of many different bones)
- Vampire Rose (but better, not a small rose bush but a true horrid creature.)

Hope to see these original and fun monsters in your books soon, i'm really surpised nobody used the Zorbo yet, its the most orginal creature like ever... Absorbing Man eat your heart out!

The vast majority of those monsters are all owned by WotC. We can do similar monsters, but not THOSE monsters.

That said, I'm stoked to see the Julajimus on your list, since I made those up in the first place!


James Jacobs wrote:


The vast majority of those monsters are all owned by WotC. We can do similar monsters, but not THOSE monsters.

That said, I'm stoked to see the Julajimus on your list, since I made those up in the first place!

That is a shame, but if you possess the creativity to create something awesome like the Julajimus I think its a easy task to create different (maybe even much better and cooler) versions of monsters that:

1) Control Gravity, maybe a panther instead of a strange-racoon-meets-sloth.
2) Creature that absorbs anything it touches into its own skin, maybe something could be done to a Nemean Lion or something, combine that mythological lion with the Zorbo.
3) Creatures that eat other monsters and can spawn armies of those eaten creatures, Echidna comes to mind, good replacer for the Deepspawn could also be a monstrous Spawn-Toad that spawns anything it swallows from the tiny poles on its back in minature versions.
4) Something that is half scorpion, half humanoid or demonic.
5) Something big (not a goblin) that is half horrid sea-humanoid and half octopus. (Like morkoth)
6) Maybe a snail with another name that also has a metal shell on its back as it eats metal, this combines the awesome Steel Predator and the Metalmaster into one creature and it isn't the same as the metalmaster from D&D, but very alike as it controls magnetizm.
7) I guess the Julajimus isn't a problem then, its your own creation, or are there other laws for that?
8) A Special Bone golem that actually is more like the Boneyard and can shift its forms by absorbing more bones into its boney body.
9) Something that controls, shoots arrows or do anything with diseases, maybe a new rat creature or hyena.

Myconid is already covered by the Leshy, Crimson Death is pretty much Vampiric Mist and There are enough creatures which are beetles.

Some other monsters could use updates, like the Ettercap and Aurumvorax... I also disliked what D&D did with them, they are too simple for such nice creatures.

Aurumvorax could be much like this: What it eats its fur will absorb, so if it eats diamond its fur will become like diamond, if it eats gold its fur turns gold-like.

Ettercap: Much like the Vermin Lord, controls all vermin and summons all vermin to its side.

======================

Other monsters from modern folklore that I really want to see: Rusalka, and Domovoi!


1)Yes i want a magical beast that can control gravity.

2)A creature absorbs things it touches and takes on the material's traits would be cool but I would like the creture to be humaniod in shape(not type).

3)Interesting ability but Echnida would be a "epic rules" monster.

4)I have seen art for this it was female so i think you will see this one someday.

5)They have a half human/half octopus in the Beastairy 3.

6)That would be interesting but i would like it's shell to be made of gold.

7)that would be nice.

8)yes please.

9)wings would be nice.

A revisited book with Ettercap and/or Aurumvorax.


Isn't the scorpionfolk from MMII OGC?

Paizo Employee Director of Narrative

hellharlequin wrote:
Isn't the scorpionfolk from MMII OGC?

Luckily, scorpion people date back to Babylon.


F. Wesley Schneider wrote:
But don't expect etherealthings - er, I mean, everything.

I'm sad now :(

Seriously, though, I would love to see pathfinder give the various ethereal creatures the attention I think they warrant. They scream "Bizarre Alien Ecology." Maybe in a future "Revisited" book.

Paizo Employee Creative Director

Sincubus wrote:

1) Control Gravity, maybe a panther instead of a strange-racoon-meets-sloth.

2) Creature that absorbs anything it touches into its own skin, maybe something could be done to a Nemean Lion or something, combine that mythological lion with the Zorbo.
3) Creatures that eat other monsters and can spawn armies of those eaten creatures, Echidna comes to mind, good replacer for the Deepspawn could also be a monstrous Spawn-Toad that spawns anything it swallows from the tiny poles on its back in minature versions.
4) Something that is half scorpion, half humanoid or demonic.
5) Something big (not a goblin) that is half horrid sea-humanoid and half octopus. (Like morkoth)
6) Maybe a snail with another name that also has a metal shell on its back as it eats metal, this combines the awesome Steel Predator and the Metalmaster into one creature and it isn't the same as the metalmaster from D&D, but very alike as it controls magnetizm.
7) I guess the Julajimus isn't a problem then, its your own creation, or are there other laws for that?
8) A Special Bone golem that actually is more like the Boneyard and can shift its forms by absorbing more bones into its boney body.
9) Something that controls, shoots arrows or do anything with diseases, maybe a new rat creature or hyena.
10)Some other monsters could use updates, like the Ettercap and Aurumvorax... I also disliked what D&D did with them, they are too simple for such nice...

1) Interesting... you can fake this by giving a creature reverse gravity as a spell-like ability in the meantime.

2) Also interesting.
3) The deepspawn is certainly an interesting monster, but monsters that spawn other monsters are tough to pull off, since they need to be able to spawn monsters that would still be relevant to the encounter (aka: a high CR monster shouldn't spawn super low CR creatures), but not to such an extent that the encounter can get super out-of-control fast. I actually prefer monster-spawning encounters to be hand-crafted and unique as a result, rather than just having a generic monster capable of populating dungeons just by being there.
4) Bestiary 3 will hook you up.
5) Bestiary 3 will hook you up
6) Things like that, like the metalmaster, are kind of weird. They're a bit "meta" in that they exist not so much as to fill a niche in a fantasy ecology, but mostly just to mess with PCs' stuff. The rust monster is a great example of this. I'm not a huge fan of that type of monster, but they can certainly be cool.
7) I created it... but I created it for Wizards of the Coast. They own it now. When you work for an RPG company, as a general rule, you're doing work for hire, and that means that the company owns all the rights to what you create. There are exceptions... but WotC isn't one of them. Neither is Paizo, actually. It's pretty important for an RPG company, or ANY company that creates fictional stuff, to retain control of anything it creates, since that's how you build a company's value.
8) There's a few bone-related constructs in Bestiary 3.
9) Those are a bunch of weirdly random effects. Many of them will appear in Bestiary 3, but I don't think they all do on one monster.
10) Ettercaps are in Bestiary 1, and Aurumvoraxes in Bestiary 2. Although it's interesting that you say you dislike what D&D did with the aurumvorax, since D&D is what CREATED that monster in the first place, back in the 1st edition adventure "Expedition to the Barrier Peaks."


#9 was a bit blurry, I was talking about the marrashi there, so that's why it is such a strange combination, but anything that spread diseases would do nicely ;)

I know Aurumvorax was created by wizards, but I think they could be more creative with the creature.

And maybe you could create a new Julajimus-kind of creature? Its really too awesome to leave out, and the Wolf-in-sheep-clothing won't do for me personally ;)

I also liked the Orcwort, you know the tree-creature from Monster Manual 2 (3rd edition)
Maybe a good replacement for such a monster would be a tree creature which leaves are like fleshy bats that hunt for the tree and bring food back to it, it would look like a normal tree in daylight but at night all off its leaves turn out to be freaky leaf-like bats.

For the spawning monster the Toad would be a good one, as it can only spawn weaker creatures (such as imps, humans, goblins, wolves and everything smaller than itself)and there are real-life versions of this toads, only they spawn small toadlings not things they eat of course.


Orcworts basically have mobile fruit that's all telepathically connected, and they all grant shared readiness (meaning if one isn't flat-footed, none of them are).

There are a couple trees in Pathfinder bestiaries and the Tome of Horrors that behave similarly, but not identically, mostly by relying on plant-trait zombies (yellow musk creeper, hangman tree) to carry their seedlings instead, and without the shared footedness. Hangman Tree seems very very similar to Yellow Musk Creeper to me.

I'm really looking forward to stuff like the penanggalen (hopefully a template) and a corrected vrykolakas (one in the AP was missing description for some abilities), and a fully Pathfinderized nosferatu template. Oh, and Pathfinderized festrogs.

Paizo Employee Creative Director

The orcwort was specifically the monster I was thinking about. It's a CR 20 monster that spawns CR 1 monsters, if I recall right. So no matter what orcwort themed adventure you're doing... you'll either have a lot of unsatisfying encounters with low level foes unable to hurt the PCs, or you'll have a TPK. It IS a cool idea for a monster, it just has design flaws.


James Jacobs wrote:
The orcwort was specifically the monster I was thinking about. It's a CR 20 monster that spawns CR 1 monsters, if I recall right. So no matter what orcwort themed adventure you're doing... you'll either have a lot of unsatisfying encounters with low level foes unable to hurt the PCs, or you'll have a TPK. It IS a cool idea for a monster, it just has design flaws.

And a level 19 monster that spawns level 12, 13 and level 5, 6, 7 armies? Wouldn't that be more accurate?

A Deepspawn could of course have eaten Displacer Beasts, Owlbears and Minor Dragons, which are weaker than itself but still make it hard for the (already too high leveled for goblins) adventures.


The creatures from the main post I want to see return are:

o Arrowhawk - Yes, it was one of the new 3rd edition monsters I actually liked! It could use something new tho, copying it from the monster manual is a bit boring.
 Abyssal Greater Basilisk - I think one Basilisk is enough, rather see Dracolisk and Boalisk.
o Digester - Yes and No, I want to see a Dilophosaur-like Digester, the real digester never did it for me.
 Dire Weasel - PLease no.
 Aquatic Elf - Don't like 100 kinds of elves, Tritons do for me personally.
o Ethereal Filcher - Nope.
o Ethereal Marauder - Maybe.
o Formian - YES!! Formians are a true must, many cool scenarios can revolve around them.
o Grimlock - Already there, I think Morlock is pretty much the same.
o Magmin - Uhhhh Lava Child with better name?
o Owl, Giant - No, i'm more for a special owl monster, not just a giant owl.
o Phantom Fungus - Yes, why not.
o Phasm - No, enough shapeshifters...
o Ravid - YES YES YES YES!! This is probably the best left-out monster there is, I was actually disappointed to see Rast return but not Ravid... The Ravid has a unique power to animate objects around it, very cool! I would change its appearance completely tho, more like a heavenly blue rage drake without the stupid useless hand on top.
o Razor Boar - Yes please! Best boar ever!
o Scorpionfolk - A must!
o Sea Cat - Bunyip works nicely thank you.
 Androsphinx - No
 Criosphinx - No
 Hieracosphinx - Yes, an evil sphinx would be nice.
 Spider Eater - YES! Another cool monster that needs to be there.
 Hellwasp Swarm - Yes
o Locust Swarm - Whatever.
o Donkey - Please no, they don't belong in a monster manual for me.
o Mule - See Donkey.
 Half-Orcs and all other half-things - PLease NO! Wastes a valuable stop in my opinion!

 Elder Black Pudding - Why not, and this time make it kinda unique and worth of its black colour by giving it undead-based abilities. I think its a bit boring all oozes and slimes are kinda the same with different level and colours only, and maybe what they disolve...

For black Pudding I would like to see it animate the bones it leaves behind, much like Ulgurstasta, as Black Puddings would do good as a creation from a lich or maybe another intelligent undead creature or mastermind.

Scarab Sages

deinol wrote:
Anyone have a list of Lovecraft creations that haven't made it into bestiaries yet? ;)

I have a love/hate relationship with the idea of d20 Call of Cthulhu, but it certainly helps. I mean, why create a known Mythos creature from scratch when the groundwork had been done for you?....

....and we just KNOW that the Paizo artwork for Mythos creature will be just AWESOME! :D


I'd like to see more dragons. :)

Contributor

pdboddy wrote:
I'd like to see more dragons. :)

You'll get them.

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