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Actually, Contingency states that you cast the contingent spell at the same time as Contingency, and it is "cast" instantaneously (i.e. comes into effect) when the condition occurs. So, no AoO when it goes off.

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You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead. You must pay any costs associated with the companion spell when you cast contingency.
The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when triggered. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.
You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled.
according to the wording of the spell, dimension door has already been cast, so you would not need to make a concentration check as it just comes into effect. An easier method to set off the contingency would be to set a condition that you perform as a free action. Such as whenever I say escape in Celestial, dimension door is cast.

Bobson |

Given that you can have a contingency on something like "When I take enough damage that I become unconscious", it clearly doesn't require any action on your part to activate the spell. That means no AoO, no way to disrupt it (except maybe a readied counterspell with dispel magic), and not even any obvious way to tell it happened.

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If contingency is cast to say that if the caster is grappled, he D-Doors away.
Does the D-Door require a concentration check to cast? or since it was cast well before the combat does it just go off?thanks!
For the contingency to work, the D-Door teleport distance and direction have to be pre-set as all casting decisions of a spell need to be pre-determined for contingency. This can cause problems.

MyrddinCCI |
D door is verbal only. It's designed for getting out of grapples. No contingency required. You're grappled, you say the magic word, poof you're elsewhere.
The issue i ran into was that the grappler was a high level giant so he had a CMD of "OMG that's high" i cast D-Door twice and couldn't get out. Then he covered my mouth. :(

Weables |

according to the wording of the spell, dimension door has already been cast, so you would not need to make a concentration check as it just comes into effect. An easier method to set off the contingency would be to set a condition that you perform as a free action. Such as whenever I say escape in Celestial, dimension door is cast.
This is an amazing idea, since you can perform speaking as a free action outside of your turn.
That being said, you still have the issue of having to preset the distance and direction. If you're looking to do this specifically for grapples, 10 feet straight backwards may be a solid choice.
Just dont put your back to a solid wall.

MyrddinCCI |
according to the wording of the spell, dimension door has already been cast, so you would not need to make a concentration check as it just comes into effect. An easier method to set off the contingency would be to set a condition that you perform as a free action. Such as whenever I say escape in Celestial, dimension door is cast.
This is an amazing idea, since you can perform speaking as a free action outside of your turn.That being said, you still have the issue of having to preset the distance and direction. If you're looking to do this specifically for grapples, 10 feet straight backwards may be a solid choice.
Just dont put your back to a solid wall.
i like it too! probably safer than 10ft straight up. more likely to have space.

Mistwalker |

If the only objective is to escape a grapple, you may want to consider using other spells, such as Gaseous Form, which will not require the problematic direction and distance that Dimention Door requires.

Madcap Storm King |

D door is verbal only. It's designed for getting out of grapples. No contingency required. You're grappled, you say the magic word, poof you're elsewhere.
If you're grappled, no matter what kind of spell you cast, you have to make a DC 10+ grappler's CMB + double spell level concentration check. Verbal only spells are the only ones you can be allowed to cast.

Ravingdork |

If the only objective is to escape a grapple, you may want to consider using other spells, such as Gaseous Form, which will not require the problematic direction and distance that Dimention Door requires.
By a strict reading of the rules, gaseous spellcasters can still be grappled and held in place.
I once did the "dimension door straight up when grappled" trick. I made frequent use of overland flight so I wasn't worried about falling. Eventually, my wizard died when an enemy dispelled his overland flight AND THEN tried to grapple him. :/

Frankthedm |

Just dont put your back to a solid wall.
Sadly, trying to Dimension Door into solid rock is nowhere as dangerous as it should be.
If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

Tiny Coffee Golem |

Tiny Coffee Golem wrote:D door is verbal only. It's designed for getting out of grapples. No contingency required. You're grappled, you say the magic word, poof you're elsewhere.If you're grappled, no matter what kind of spell you cast, you have to make a DC 10+ grappler's CMB + double spell level concentration check. Verbal only spells are the only ones you can be allowed to cast.
That's a change I was not aware of. Good to know.

Cartigan |

Tiny Coffee Golem wrote:D door is verbal only. It's designed for getting out of grapples. No contingency required. You're grappled, you say the magic word, poof you're elsewhere.The issue i ran into was that the grappler was a high level giant so he had a CMD of "OMG that's high" i cast D-Door twice and couldn't get out. Then he covered my mouth. :(
As you didn't need a Concentration check in the first place, I don't think it mattered what happened, your GM was going to have you grappled.

Quandary |

He DID need the Concentration check, because he was trying to Cast DD while Grappled.
If he Contingencied the DD, he wouldn´t be Casting it while Grappled,
so wouldn´t need a Concentration check that beats ´10 + grappler's CMB + spell level´.
(this DC doesn´t double the spell level, in fact ONLY casting defensively doubles the spell level)

MyrddinCCI |
MyrddinCCI wrote:As you didn't need a Concentration check in the first place, I don't think it mattered what happened, your GM was going to have you grappled.Tiny Coffee Golem wrote:D door is verbal only. It's designed for getting out of grapples. No contingency required. You're grappled, you say the magic word, poof you're elsewhere.The issue i ran into was that the grappler was a high level giant so he had a CMD of "OMG that's high" i cast D-Door twice and couldn't get out. Then he covered my mouth. :(
yup. found out it was a plot thing. i wasn't getting out till GM wanted me too. all good. got to screw up plot later anyway :)

Quandary |

Wait...
I thought you hadn´t tried Contingency´ing the DD yet, but had just tried to cast it twice ...
So where´s the plot steam-rolling the rules here? ALL spells need to pass a Concentration check while Grappled.
The rules can be read as even barring all Somatic/Material spells while Grappled (although Paizo has stated that section will be Errata´d, those will be allowed while Grappled - with Concentration check - and only be barred while Pinned). People think the Concentration check only applies to spells with Somatic spells, but that is not true... A big Giant shaking you upside down is rather straining on the mental concentration, somatic gestures or no.