Asphere |
I am the GM for a group that is running Rise of the Runelords. After the Skinsaw Murders one of the players is going to GM The Hook Mountain Massacre (it will be her first GM experience). Anyway, her player will retire and I will bring in a 7th level character. I am trying to decide what to make. This is the group:
Fighter (defender)
Wizard (I think he will eventually multiclass into something melee).
Rogue (he seems to be favoring the archer build)
Cleric (She is domain luck and chaos.)
Monk (Straight up hand to hand kung fu style)
What would you add?
wraithstrike |
I am the GM for a group that is running Rise of the Runelords. After the Skinsaw Murders one of the players is going to GM The Hook Mountain Massacre (it will be her first GM experience). Anyway, her player will retire and I will bring in a 7th level character. I am trying to decide what to make. This is the group:
Fighter (defender)
Wizard (I think he will eventually multiclass into something melee).
Rogue (he seems to be favoring the archer build)
Cleric (She is domain luck and chaos.)
Monk (Straight up hand to hand kung fu style)What would you add?
Everything seems to be covered. You should just play whatever you want to play at this point. If you have a weak player you may want to back him up with a similar character.
GeraintElberion |
I am the GM for a group that is running Rise of the Runelords. After the Skinsaw Murders one of the players is going to GM The Hook Mountain Massacre (it will be her first GM experience). Anyway, her player will retire and I will bring in a 7th level character. I am trying to decide what to make. This is the group:
Fighter (defender)
Wizard (I think he will eventually multiclass into something melee).
Rogue (he seems to be favoring the archer build)
Cleric (She is domain luck and chaos.)
Monk (Straight up hand to hand kung fu style)What would you add?
That's a very solid group so... Go wild, play something weird and wonderful. You won't have to worry about filling a role or any of that stuff.
However, if you want to be very helpful I'd suggest either going arcane caster (so that the group doesn't miss out when the wizard multiclasses) or be a bard. You'll probably be a better party face than the cleric and with a larger party your performances will be extra effective.
StabbittyDoom |
Probably a switch hitter. Someone who is rarely fully incapable of helping.
An Oracle of Battle would work well for this. Grab a reach weapon so you're not competing for adjacent spots in melee. High strength and moderate charisma. Maybe even a little int for some extra skill points.
A spread of 16, 10, 13, 12, 10, 14 and a racial bonus of strength as a human would net you 6 skill points per level (favored class notwithstanding), decent HP, a good strength and enough cha to cast your spells as long as you get Cha headbands to keep up on Cha requirements.
With a character set up like that and the right spell selection you can be an okay buffer, blaster, melee, control, skill monkey and healer. Though you won't be amazing at any of them.
You can either use a longspear or (if you take the skill at arms revelation) something like a halberd. You can hold them one handed, allowing you to cast spells without dropping a weapon or anything.
Black_Lantern |
I am the GM for a group that is running Rise of the Runelords. After the Skinsaw Murders one of the players is going to GM The Hook Mountain Massacre (it will be her first GM experience). Anyway, her player will retire and I will bring in a 7th level character. I am trying to decide what to make. This is the group:
Fighter (defender)
Wizard (I think he will eventually multiclass into something melee).
Rogue (he seems to be favoring the archer build)
Cleric (She is domain luck and chaos.)
Monk (Straight up hand to hand kung fu style)What would you add?
You shouldn't even be asking this question. Play what you want not what you need in a party. For example I wanted to play a paladin but I knew we would need a skill monkey/scout. We have a skill monkey but he doesn't like to interact with the game really.
wraithstrike |
Asphere wrote:You shouldn't even be asking this question. Play what you want not what you need in a party. For example I wanted to play a paladin but I knew we would need a skill monkey/scout. We have a skill monkey but he doesn't like to interact with the game really.I am the GM for a group that is running Rise of the Runelords. After the Skinsaw Murders one of the players is going to GM The Hook Mountain Massacre (it will be her first GM experience). Anyway, her player will retire and I will bring in a 7th level character. I am trying to decide what to make. This is the group:
Fighter (defender)
Wizard (I think he will eventually multiclass into something melee).
Rogue (he seems to be favoring the archer build)
Cleric (She is domain luck and chaos.)
Monk (Straight up hand to hand kung fu style)What would you add?
Not all GM's change the world/game to suit the party.
Black_Lantern |
Black_Lantern wrote:Not all GM's change the world/game to suit the party.Asphere wrote:You shouldn't even be asking this question. Play what you want not what you need in a party. For example I wanted to play a paladin but I knew we would need a skill monkey/scout. We have a skill monkey but he doesn't like to interact with the game really.I am the GM for a group that is running Rise of the Runelords. After the Skinsaw Murders one of the players is going to GM The Hook Mountain Massacre (it will be her first GM experience). Anyway, her player will retire and I will bring in a 7th level character. I am trying to decide what to make. This is the group:
Fighter (defender)
Wizard (I think he will eventually multiclass into something melee).
Rogue (he seems to be favoring the archer build)
Cleric (She is domain luck and chaos.)
Monk (Straight up hand to hand kung fu style)What would you add?
That has nothing to do with what I just said. There is always options when approaching problems. It's your job as a player to look for those options.
LilithsThrall |
That has nothing to do with what I just said. There is always options when approaching problems. It's your job as a player to look for those options.
Its your job to have fun and to help other people playing the game have fun. Sometimes that will include optimal choices, most times it won't.
wraithstrike |
wraithstrike wrote:That has nothing to do with what I just said. There is always options when approaching problems. It's your job as a player to look for those options.Black_Lantern wrote:Not all GM's change the world/game to suit the party.Asphere wrote:You shouldn't even be asking this question. Play what you want not what you need in a party. For example I wanted to play a paladin but I knew we would need a skill monkey/scout. We have a skill monkey but he doesn't like to interact with the game really.I am the GM for a group that is running Rise of the Runelords. After the Skinsaw Murders one of the players is going to GM The Hook Mountain Massacre (it will be her first GM experience). Anyway, her player will retire and I will bring in a 7th level character. I am trying to decide what to make. This is the group:
Fighter (defender)
Wizard (I think he will eventually multiclass into something melee).
Rogue (he seems to be favoring the archer build)
Cleric (She is domain luck and chaos.)
Monk (Straight up hand to hand kung fu style)What would you add?
It has everything to do with it. If you don't have a cleric as an example it could make the party's chance to survive lower. Nobody who can handle social things, makes things harder. In short most parties try to make sure that all the bases are covered to make the game easier. Some GM's will say play what you want, I will adjust on my side. Others will not. If you don't mind having a more difficult game in order to play whatever you want then your idea is fine, but many would rather play something else.
Personally I don't think either idea is wrong, but both options should be weighed.
Serisan |
I am the GM for a group that is running Rise of the Runelords. After the Skinsaw Murders one of the players is going to GM The Hook Mountain Massacre (it will be her first GM experience). Anyway, her player will retire and I will bring in a 7th level character. I am trying to decide what to make. This is the group:
Fighter (defender)
Wizard (I think he will eventually multiclass into something melee).
Rogue (he seems to be favoring the archer build)
Cleric (She is domain luck and chaos.)
Monk (Straight up hand to hand kung fu style)What would you add?
This party distinctly seems to be missing a Gunslinger 1/Ninja 1/Samurai 1/Fighter 1/Barbarian 1/Antipaladin 1/Sorceror 1/ Ranger 1/Rogue 1/Ranger 1/Wizard 1/Cleric 1/Oracle 1/ Cavalier 1/Alchemist 1/Inquisitor 1/Summoner 1/Witch 1/Magus 1/Monk 1 (Martial Artist)
On the plus side, your saves will ROCK!
Kalanth |
This party distinctly seems to be missing a Gunslinger 1/Ninja 1/Samurai 1/Fighter 1/Barbarian 1/Antipaladin 1/Sorceror 1/ Ranger 1/Rogue 1/Ranger 1/Wizard 1/Cleric 1/Oracle 1/ Cavalier 1/Alchemist 1/Inquisitor 1/Summoner 1/Witch 1/Magus 1/Monk 1 (Martial Artist)
On the plus side, your saves will ROCK!
What are the two Ranger levels for? You trying to make him have something useful there?