So I had an Amulet of Mighty Fists, and suddenly someone added...


Rules Questions

Silver Crusade

... the Transformative property.
Oh god.

d20pfsrd.com wrote:

Transformative

Source: Advanced Player's Guide

Aura Moderate transmutation; CL 10th; Craft Magic Arms and Armor, major creation; Price +10,000 gp.
Description

This ability can only be placed on a melee weapon.

A transformative weapon alters its shape at its wielder’s command, becoming any other melee weapon of the same general shape and handedness; the weapon’s categorization as simple, martial, or exotic is irrelevant. For example, a Medium transformative longsword can take the shape of any other Medium one-handed melee weapon, such as a scimitar, flail, or trident, but not a Medium, light or Two-handed melee weapon (such as a Medium short sword or a Medium greatsword). It can even take the shape of comparable weapons of different size categories. For example, a Small greatsword is a Two-handed slashing weapon for a Small character, but is a one-handed slashing weapon for a Medium character, which is very similar to a Medium longsword; a Small transformative greatsword can become an actual Medium longsword, usable by a Medium creature without the –2 penalty for using a weapon of the wrong size. The weapon retains all of its abilities, including enhancement bonuses and weapon properties, except those prohibited by its current shape. For example, a keen transformative weapon functions normally in the form of a piercing or slashing weapon, but cannot use the keen property when in the shape of a bludgeoning weapon. When unattended, the weapon reverts to its true shape.

d20pfsrd.com wrote:

Amulet of Mighty Fists

Aura faint evocation; CL 5th

Slot neck; Price 5,000 gp (+1), 20,000 gp (+2), 45,000 gp (+3), 80,000 gp (+4), 125,000 gp (+5); Weight —
Description

This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

Probably just yet another rules misunderstanding the more I think about it (is an unarmed strike considered a melee weapon, even with IUS ?), but right now, I'm so much seeing this.

Brutal Pugilist 10/Martial Artist 1
=> Pounce + Piercing unarmed Hamatula Strike w/ Mantis Style Stunning Fist + Lots of attacks ; next round double grapple check with a bite attack + Body Bludgeon rage power, holding the guy by the inside of his ribcage = lolgoldgoodfun !

I see some things that feel wrong about this (is the new weapon gained from this even usable in pounce ?), but at the same time it seems possible even without this weapon enhancement thanks to some feats/powers (Animal Fury doing piercing damage, and Feral Combat Training to use the bite as an unarmed strike ? Yes please !).

So, I think I found my next character. :D
There is something just screaming "OH GOD the poor creature didn't even understood what happened to it" when you charge a guy, impale him with your fingers/teeths, ravage his face while stunning him/tearing him apart, then wield it like a hammer some seconds later.


It looks like the Amulet of Mighty Fists only can accept abilities with a +x enchantment, like Flaming (+1) or Vorpal (+5).

+10,000 gp for transformative isn't a target for this amulet. Otherwise, this is still a hilariously awesome mental image.


Just watched Terminator 2 not too long ago in celebration of it's 20th anniversary.

A character with T-1000 style body weaponry would be awesome. Legal or not, I'm stealing this.


Trinam wrote:

It looks like the Amulet of Mighty Fists only can accept abilities with a +x enchantment, like Flaming (+1) or Vorpal (+5).

+10,000 gp for transformative isn't a target for this amulet. Otherwise, this is still a hilariously awesome mental image.

Indeed, transformative doesn't really fit into the item's levels. However, for a really silly Amulet of Mighty Fists, try Throwing (+1). Do your hands go flying off? Perhaps a fist-shaped wave of energy? What happens if you didn't also purchase the Returning property (also a +1)? Does your fist fly off and not return? Still waiting for an answer on that one.


Hamatulasu, Snake style, The boar chain, and maybe one more style ive forgotten.
Plenty of ways to get unarmed piercing.


Brambleman wrote:

Hamatulasu, Snake style, The boar chain, and maybe one more style ive forgotten.

Plenty of ways to get unarmed piercing.

Assuming it's not PFS, "Versitile Strike" (3.5E) is still an option too, backwards compatibility and all that jazz.

Silver Crusade

Brambleman wrote:

Hamatulasu, Snake style, The boar chain, and maybe one more style ive forgotten.

Plenty of ways to get unarmed piercing.

... I forgot about the second Boar feat ! (Not that I didn't know about the other ways, but they imply to focus exclusively on damage, stun or free grapple attempts, and saddly you can't have several advantages at once even by leveling).

It's a bit more savage than the stunning chain, and you can't attack straight with a lot of bonuses since you can't stack two styles without Master of Many Styles, but it's pretty perfect.

Little question about the Boar feat chain : isn't "2d6 bleed" supposed to indicate that the enemy now suffers 2d6 bleed at the beginning of it's round ?
Because being able to inflict "1d6 bleed" with the last feat, lasting when you change style is at the same time weak, and implies that the 2d6 damage doesn't last when you change styles, like if the guy magically stopped to bleed. Or maybe it's just that the "2d6 bleed" is just 2d6 additional damage, and not beginning-of-the-round-bleed-damage...

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Trinam wrote:

It looks like the Amulet of Mighty Fists only can accept abilities with a +x enchantment, like Flaming (+1) or Vorpal (+5).

+10,000 gp for transformative isn't a target for this amulet. Otherwise, this is still a hilariously awesome mental image.

Yes you can get the transformative property for the amulet. You can turn it into..... another amulet with exactly the same properties. This is useful if your life depended on your amulet having the shape of a fuschia wolf.


LazarX wrote:
Yes you can get the transformative property for the amulet. You can turn it into..... another amulet with exactly the same properties. This is useful if your life depended on your amulet having the shape of a fuschia wolf.

I'm glad someone else realized this as well. The property allows a weapon it enhances to change its form, but this transformation is limited to "... becoming any other melee weapon of the same general shape and handedness". There aren't really any other weapons that correspond to the general shape and hardnesss of an unarmed strike, and manufactured weapons certainly don't. You might be able to convince a GM to allow this ability to transform an unarmed strike into other natural attack forms, but then you would only be able to make one attack with that natural attack a turn.


Maxximilius, I think you will adore this thread over here. ;)

Sovereign Court

I was talking rubbish! What is wrong with me! I'm a buffoon!

Silver Crusade

Cyberwolf2xs wrote:
Maxximilius, I think you will adore this thread over here. ;)

Alas, the build in this thread is impossibly bad to make (and use) since you need fighter levels and, globally, a high level. :(

I'm more inclined to this one. It's pretty awezomekool.

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