What's the most interesting high level caster you've ever played and why?


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Question in the subject. By "why" I mean what makes them interesting? Did you have unique spells? Any good stories associated with them? What't your proudest/most fun/funniest moment associated with them?

Amuse me. *clap* *Clap* Off you go.


No takers?


You have to remember this is a forum not a chatroom, sometimes it takes a while to get replies.

As for my choice, its my first 3.x character, and my namesake here on the boards, a Sorceror/Mindbender named Kolokotroni. He wasnt the best optimized character, as he was my first foray into 3rd edition, and the group was still in highschool so its hard to overstate how many rules we misinterpreted and got wrong. But he was fun, he focused on mental magic and thats why I eventually went into the mindbender prestige class.

One of my favorite moments was when he convicned another pc, a paladin to pay him for the use of the paladins own pants. He got 5 gold a day for the rest of the campaign because he signed a contract with the paladin to rent the paladin's pants back to him. Good times...


Kolokotroni wrote:
You have to remember this is a forum not a chatroom, sometimes it takes a while to get replies.

I know. I was just bumping to get it back on the ticker where I suspect you saw it. ;-)


Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I've got my 23rd level Fighter(4)/Cleric(19), who's favorite spell is a an area-of-effect version of Blade Barrier. (He slices, he dices, he even makes julienne orc.)

Also in the same game, another player has a Lich Wizard(19), who developed a spell to summon himself from his own private demiplane onto the material plane (unlimited duration), thus making him even harder to kill. Unintended consequence of that spell, though, happened when he ended up in an area of antimagic. He temporarily winked out of existence until the antimagic field was gone.


I've seen a wizard/Psionicist with a green Slime as a familiar who was pretty funny. He single handidly nerfed a major encounter with 1 spell that the Dm didn't even think had a chance. The great AntiPaladin drops in on his Ancient Black Dragon and commands us to surrender or his pet will kill us... The mages response? Hold Monster.Made spell Resistence, and the Dragon Nat 1'd the save. Everyone was shocked. The two monks grappled the anti pally and drug him into an alley and beat him while the other pinned him... The Dm was just beside himself. All I maniged to do during that encounter was kill some minion guards... Still hilarious.

Seen a wizard recently freak out when his ranger ally rolled a nat 1 on stealth while scouting a Yeti camp. When they noticed him he freaked and the wizard dropped Horrid Wilting on the camp, not dropping a single yeti warrior but massacring the females and children... He felt terrible... Very Memorable for him, and a heck of a gut check I think...

My first ever 3.0 character was a Sorcerer. Our party hunted dragons for a living (we just kind of made it a challenge) and at one point we fought a dragon turtle. I killed it by lightning bolting it while standing on its back, thereby eating the bolt as it bounced (Dm warned me and said this was going to happen) I did it anyway and it was epic at the time.

There are others over the years but those are off the top of my head.


first time in a high-level 3rd edition game way back, was told to create 15th level characters for the scenario, and after no-one took up the wizard slot, I was told I had to make a wizard instead of playing my barbarian were-bear.

So I produced a wizard who was proficient with a bastard sword, had combat expertise and power attack and an Arm of Nyr (magical item from the Fighter splatbook that gave +2 STR, DEX and Deflection Bonus). Well between half-priced crafted gear, I could keep pace with our groups fighters, then add in spellcasting and a nearly unlimited tome of spells.

The DM was very old school and when he saw the character it nearly blew his mind and asked why I wasn't venerable aged human in robes and a pointy hat. I said if I wasn't going to be allowed to play my original concept because we needed a caster, I was damn sure going to play the caster I wanted.

So anyways that was the start of Sadar Praxen, war wizard of Spratha. Played as an uncomprimising ass from a roman-esque society.

Our adventurers took us into the snowy north and against the minions of a White Dragon. Most of the other part suffered from poor builds (the Unicorn Cleric) to really really bad rolling (a monk/paladin character had to be coddled after the first combat as he rolled so bad that in game we were convinced he was a runaway apprentice and thus needed protection). After we tangled with a group of Ice Golems that very nearly killed us all, because everyone lacked the +3 weapon to get passed their 50 DR, I had to nuke fireball the entire landscape to get rid of them, nearly killed the monk/pally who of course failed all his saves. Afterwards they pretty much got in line behind me.

Later we arrive at this city and find that an assassin guild is after us for some reason or another. I'm pretty much going about doing my own thing, researching this or that and not really interested in the assassin who is targeting the other party members. Until he nearly kills the monk/paladin and the rider of the unicorn (another paladin), so one of them comes and geets me and asks for help, so I huff in annoyance and tell him to come back tomorrow. That morning I prepare for assassin extermination. Divination spells tell me exactly where the assassin is ATM, then a teleport takes me to him. He's currently sitting at breakfast with the duke and family as he's a cousin or somesuch. So I put a forcewall around all of us, followed by a dimensional anchor to make sure he stays put. He feigns ignorance, I tell him I'm going to snuff him anyways if for nothing else wasting my time, he draws a poisoned dagger and strikes me, which of course bounces off my stoneskin and then tries to take the duke's wife hostage. I tell him that isn't going to help as I'll just kill them both and have her raised later. He calls my bluff, but it was just a stall to get my cat familiar close to him from under the table and to bite his ankle, distracting him and giving me the opening to hit him with a Feeblemind. Now that our grand assassin has the mental faculties of a frog. I tell the gathered group, who have been pounding on the outside of the forcewall all this time, that they may take their assassin and do what they will. Pissed off the unicorn/cleric's player something fierce.

Later, we are traveling again and come up against a tribe of frost giants who are demanding we challenge them to be let pass. Flying above them I tell them I could just annihilate them from here and be about our way, but the unicorn doesn't want that, so the giants again challeng one of our group to combat. Well the Unicorn accepts but the chief says he isn't fighting a talking horse (which royally pisses her off), so it comes down to the two paladins. Neither are eager to fight the giant and they can't speak Giant so they are kind of lost to the conversation, so finally I accept, land, cast Tenser's Transformation and kick the snot out of the giant in two turns.

Later the GM actually sat us all down and brow-beat the players of the paladins for not accepting the duel and allowing the lowly wizard to do it. I LOL'd


Awhile back, in the Pathfinder Beta days when we were mix-and-matching everything d20 and updating as much of it to Pathfinder standards as possible, I ran a Neutral Evil 3.5 warmage that was a lot of fun. While the warmage is a pretty standard blaster class, I wanted this character to be more of an evil mastermind, which meant using my brain and setting up lots of contingencies and planned-ahead resources in the event something went wrong.

The best example I can recall of this was that early on in the campaign, we torched a sylvan city that had been overrun by red caps. After disposing of most of the critters, I made sure to save a few dozen of the red cap buds (their eggs, in essence).

At the time, I was hyper-paranoid about the other PCs deciding that I was too evil for their tastes and turning on me, and I wanted a contingency plan to discourage them from doing so. In my tower back in our home city, I set up a grow lab for the buds and hired some wizards and engineers to create stasis-field nutrient bubbles that would keep the growing red caps fed and docile.

I surrounded the lab with a wide indoor moat fed by decanters of endless water (3.5 D&D's red caps couldn't cross running water) and kept the entrance under wizard lock, and then set up a series of contingency spells that would unlock the lab, stopper the decanters, and release the red caps into the city to slaughter innocents if I were ever attacked by a party member who was not being magically compelled to do so. Then, if they ever threatened to turn on me, I'd simply explain the setup to them in painstaking detail... and if they didn't believe me, well, that's what disintegrate is for.

As it turned out, my Good-aligned compatriots never had a reason to turn on me, so this exact plan never came to fruition... but when we later found out that the ruler of our city had sold us out to our enemies, I made arrangements to have the army of red caps released into his streets as payback. >=D


Power Word Unzip wrote:
As it turned out, my Good-aligned compatriots never had a reason to turn on me, so this exact plan never came to fruition... but when we later found out that the ruler of our city had sold us out to our enemies, I made arrangements to have the army of red caps released into his streets as payback. >=D

A high level wizard with a lair and preptime is a truly frightening entity.


For most of my 31 years playing I have been DM/GM. In those rare campaigns where I was a player, I don't recall ever getting a character beyond 6th level before the game ended. So the highest I can claim is that.

However, both my 6th level cleric (2nd edition) and my 3.5 fighter2/warmage4 were interesting characters. Particularly the warmage, who despite my best intentions, I couldn't help playing as sort of a Deadpool-like wiseass. Being a DM for so long, I knew how to make him streamlined and uber-effective, so I seemed to be confounding the DM with a solution to almost every situation, and he was a much more effective fighter than he might have been in a less-knowledgeable player's hands, despite the fact that I had rolled for his stats and he was somewhat gimped. (I enjoyed the challenge that presented.)

Alas, even though I, the player, knew that was a yellow musk creeper, I had to follow through with the character's flippant, wiseass nature, and he ended up with some brain drain. The local clerics fixed him up as best they could, but he was never the same after that.


Pathfinder PF Special Edition Subscriber
yukongil wrote:
** SNIP **

Loved it. Always fun when the wizard is breaking the shackles of the traditional aspects of the character. I am thinking that Sadar Praxen, war wizard of Spratha, might just find his way into my world now. :)


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Kalanth wrote:
yukongil wrote:
** SNIP **
Loved it. Always fun when the wizard is breaking the shackles of the traditional aspects of the character. I am thinking that Sadar Praxen, war wizard of Spratha, might just find his way into my world now. :)

sweet! glad to provide inspiration. I've used him in several games as either a looming big bad, or the ancestor of another wizard character and so on.

also a funny tidbit from that game, the poor guy playing the monk/paladin actually had his luck manifest in real life. After the second game when he had his uber-sword melted by a remorhazz, he was sitting there when the kitten of the unicorn's player jumped up on the table, squatted on his character sheet and pee'd all over it. Now if that ain't the universe trying to tell you something, I don't know what is.


My favorite all time high level caster is my 3.5 Level 21 Gestalt Wizard/Cleric/Fleshwarper/Renegade Mastermind.

By far the funnest character I have created. If you have seen Repo the Genetic Opera I imagined him as Repo Man. Clad in Leather and with many kinds of Grafts both organic and Inorganic he can dish out massive amounts of melee damage though he prefers not to cast even though he has level 9 spells.


Hmm high level, would be from 2nd edition.
He was an Npc wizard, old and doddering, around 17th level I think. Had an intelligent staff he was constantly arguing with.
As for a pc I actually played. That would be a Drow Fighter/Mage/Thief
I can't recall the levels but he did have 9th level spells when all was said and done.
It was an evil campaign, which since then I am not a fan of. My buddy and I crafted our guys to be a team. I was the stealthy brains, he was a the muscle. At first level we joined the party in a rather memorable way (and the group of players as it were). I walked into the bar were we were supposed to meet some guys. One of the other players was a Wu jen (oriental wizard) with a peacock familiar. It was strutting around the room and in my way. So I kicked it.
He jumps up and yells at me, so I kicked it again. He came after me. I ran out and into the side ally. He chased me.. I don't know why... right into my buddy's big hairy fist. Boom.. out cold. We rolled him into a gutter and I tore a couple of spells out of his spell book and added the pages to my own to learn later. Then we both went in to meet the rest of the party.
I think the wu jen player left his guy in the gutter and rerolled...

Contributor

Oddly enough, the highest level caster I've ever played as a PC was a druid. Something like 23rd level or so. And they were a NE adult shadow dragon. Even more oddly, they started out the campaign as a N elf.

Along the way there were Imaskari artifacts, being bitten by a vampiric shadow dragon, and falling for a female shadow dragon NPC. Fun campaign.


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I'm playing it right now. He's an elven diviner with a 9 charisma who is basically the world's worst fortune teller "I see, in your future, a life of mediocrity and cheese, followed by death."

He also hates, hates, hates nature, and spends most of his time negotiating with merchants to try to encourage development.


OK, now I get to expose how ancient I am. The first character I rolled up for D&D was in 1976 and it was a wizard named Thondomain. I played him (as well as other characters) through pretty much every D&D module as well as scores of original campaigns. It's a few years since I've been able to play him at all, but he's sitting at 28th level.

Having gone through every incarnation of D&D (except 4th), he's immensely powerful in spells known and magic items, not to mention sitting on around 5 million GPs. (Remember when gold was XP?) He has a rock troll for a henchman and is on friendly terms with a couple of dragons that occasionally are involved in the campaign.

Our group has a core that's played together since around 1980 and play Pathfinder now. We created an order called The Silver Band, on an island off Gradsul, Keoland. Thondomain is the head archmage, but there are 3 other PC archmages, several in the 12-16 level range, as well as high level fighters, clerics, etc. All PC's. The island and the complex there is fully mapped out, inventories of all the Silver Band has in its library and treasuries, etc.

When the Greyhawk Wars took place in the campaign world, our group took an active part, even fighting against Iuz in his territories. Also fought Loth in the Demonweb Pit and Grazzit in the Abyss. Since we never allowed our characters to become "god killer" in power, none of these powerful foes were destroyed by us, keeping us grounded in the idea that gods should always be more powerful than PCs.

Our Greyhawk campaign was very rich in detail and PC interaction and we're working now to develop our Golarion campaign the same.


I think it says something about the cleric class that there's no high level straight cleric in this thread.


LilithsThrall wrote:
I think it says something about the cleric class that there's no high level straight cleric in this thread.

I have a 16th level cleric of Mitra (before TSR defined all their gods we put together our own pantheon). He actually became too powerful and purpose-focused to play.

We played the original Judges Guild "Dark Tower", and a cleric could become very powerful in the course of that adventure. He ended up with a gem embedded in his forehead and a number of Mitra artifacts, as well as two 10th level paladins he could summon up daily (Lions of Mitra they were called). The downside was he was compelled by the embedded gem to destroy all evil he came across, and he also had trouble playing well with chaotic types.

Eventually I semi-retired him; built a temple and had him start a knightly order to roam his territory dealing out justice.


Kantrip wrote:
I have a 16th level cleric of Mitra (before TSR defined all their gods we put together our own pantheon).

But you didn't list him as the most interesting high level caster you've ever played.


LilithsThrall wrote:
Kantrip wrote:
I have a 16th level cleric of Mitra (before TSR defined all their gods we put together our own pantheon).
But you didn't list him as the most interesting high level caster you've ever played.

True. My archmage was my most interesting.

Scarab Sages

I've had several memorable moments over the years with various casters, but I think I can pick two that were the best.

In AD&D2e I had a Svirfneblin Vanisher (read: Illusionist class from Complete Gnomes & Halflings book) who was simply awesome. I had enough offensive gear to complement my arsenal of illusions, and nothing quite like pulling something from the Deck of Many Things, and then casting a few more illusory random objects to just muddy everything up on the field and cause chaos. Very very fun.

As cool as that guy was, the best time I ever had playing a caster was when I won a raffle drawing to sit at a table in a con where Ed Greenwood was the DM. I about died, couldn't believe I was the winning ticket. Ed passed out a variety of premade characters, and I got a young hotheaded Evoker, who was a secret member of the Harpers. The character sheet read "More prone to kick down doors, shoot off an evocation spell and ask questions later" and thats exactly how I played him. I did more damage and killed more things and got more healing from the Clerics than any of the fighters, and to top off the whole thing Ed Greenwood gave me a signed placard and personalized note. The whole game was 5 hours of booting open a door and nuking the denizens on the inside, just awesomeness rolled up.


I think my favorite high level caster was a wild mage (2nd ed). The GM had claimed that he couldn't see how non-chaotic characters could be wild mages. So, I took it as a personal challenge and took the academician kit. I talked like Ben Stern, really dry and boring monotone with a penchant for long words - the kind of professor you'd never want to actually take a class with. He was extremely lawful neutral and was absolutely convinced that wild magic behaved by certain rules that he just hadn't figured out yet. He was constantly right on the edge of figuring it out (or so he thought) only to have his magic do some of the most bizarre and unexpected things. He'd get arrogant if anyone claimed that wild magic was intrinsically chaotic because that would imply that the world is chaotic and that's simply not true. He was, also, undisputably, the foremost expert on wild magic (everyone who had ever came close to knowing as much about it had killed themselves off in wild surges)


Cleric/Mage from 2nd edition named Celtavian.

Reached 13th or 14th in both classes. A very powerful and potent caster that had a knack for surviving and spell tactics. Loved the versatility.

Cleric of Lathander named Kayna in Third edition.

Powerful cleric wielding the power of the sun. Very strong personality. She could throw down and turn the tide of battle by herself. Great healer as well and became a much loved figure in the game world.


Ichi the Undead Slayer- without a doubt my favorite character I've played. He started out as just a samurai-themed Barbarian who wielded a Katana, but after some bad experiences with undead, he grew to hate them and developed a reputation as "Ichi the Undead Slayer". He had a minor artifact that made him immune to energy drain and most negative energy effects from undead, with the curse that every time he entered a bar he had to spend a ridiculous amount of money on drinks and partying. So among the town he and his party lived in, he became a local celebrity (the bar was even renamed "Ichi's Place"). Not only that, but the rest of the party, preferring to remain out of the limelight, gave Ichi sole credit for everything that the party did (including adventures where I was DMing, and thus Ichi wasn't even present). He started off wild and goofy and it was hilarious.

But Ichi changed.

He changed because I was growing as a player, but within the campaign it all started when Ichi was dominated and started a war between two countries. The jail attempted to execute him (and failed- awesome Fort Saves vs. Coup de Grace), and his friends were all killed trying to spring him from jail. He was eventually released, and he became a much more sober, thoughtful individual (though he still threw the wildest parties in all the lands). By the end of the campaign, he became an interplanar traveler- he spent the rest of his natural life traveling the planes and experiencing all that life has to offer (eventually becoming a deity dedicated to exactly that, but that's another tale for another day). I try to make a cameo of Ichi in every campaign I run (even if the players have little, if any, chance of realizing it).


Highest level spellcaster I ever had was a 2nd edition Half-Elven Fighter/Cleric who made it to level 3/3 he once healed the entire party and saved them from dying, good times man, good times.


Tazzenkaf Auvryndar, head mage of his house in a drow game set in the War of the Spider Queen timeline of the Forgotten Realms. Taz was an Alienist, and thus was CRAZY. Not in a cute, lovable way, but in a deeply disturbed, psychotic manner. He possessed weird obsessive-compulsive behaviors, and spent most of his time talking to his familiar, a pseudonatural toad. Taz was paranoid beyond what is natural even for a drow elf, and was considered by many to be too dangerous to live, considering the alien secrets he was privy too.

He had a nasty stutter, something that I loved roleplaying.


LilithsThrall wrote:
I think it says something about the cleric class that there's no high level straight cleric in this thread.

though fun, I find clerics to be too tied down by their deities ideals be they good or evil. Wizards have options that can change over time, whereas clerics seem to always have a supernatural nanny looking over their shoulders.


Sayer_of_Nay wrote:
Tazzenkaf Auvryndar, head mage of his house in a drow game set in the War of the Spider Queen timeline of the Forgotten Realms.

I want to play in this game!

Sayer_of_Nay wrote:
Taz was an Alienist, and thus was CRAZY. Not in a cute, lovable way, but in a deeply disturbed, psychotic manner.

Because cute lovable psychotic drow alienists are so much more acceptable? lol


My favorite high level wizard was also my favorite character I've ever played.

We just finished a two year long campaign a few months back, and the wizard I played was named Jiin. A human wizard, you could rightly call him optimized or min/maxed, but I like to think that those terms are not mutually exclusive with role played. Ex: By the end of the campaign, he had a modified INT of 40, while his WIS and CHA were both 7.

While inhumanly intelligent, he was prone to make several mistakes in reasoning and not necessarily learn from them well. I usually tried to take a page from the book of River Tam, "He understands, he does not comprehend." This poor guy was kidnapped and tortured to the point where his mind was broken in an attempt to allow a demonic possession into his body when he was a boy. The process was thwarted, but left him insane and he managed to wander off during the rescue attempt.

The party found him and saw his amazing magical potential and tried to keep him around, steering him in the right direction. One of those cases of "Yes, he's hard to handle, but the power that he brings to our group cannot be overlooked."

As part of his backstory, his outfit was cobbled together from random scraps of cloth, completely covering his form except for his eyes. He made a point of collecting random things from the various encounters we had; gears from a mechanical snake that we'd fought got strung together into a friendship bracelet that he later on gave to a guard, fish tucked into pockets to snack on later. It was so much fun playing up the low CHA in such a flavorful way.

The low WIS first came into play early on, 1-3rd level somewhere, when we went through a long dungeon/hideout, fighting all the way. I was out of spells but we were near the end and the party wanted to push on. So, kick in the door to find the final encounter, a swashbuckler and her minions. Having no attack spells, Jiin wanders off away from combat, because he remembered seeing a store of strong alcohol in a room a little ways down the hall. I spent five or six rounds walking down to the storage closet, cracking open a keg, stuffing the hole with cloth, tipping it over an rolling it down the hallway back to the fight. I just image all of the combat coming to an awkward, slow halt as a keg comes rumbling into the room, up next to the boss, when Jiin jumps back and uses a cantrip to light the 'fuse' to make it explode.
DM says, roll d4-1 to see how long until it explodes. Rolled a 1-1=0. Keg blows up, kocking Jiin out, finishing off my fighter buddy who had fallen unconscious nearby, and completely missing the swashbuckler boss, cause apparently she was a rogue with evasion. Took forever to live that one down.

Anyway, near the end of the campaign there was a big shift for Jiin. During a dungeon crawl, we encountered a trio of flying, invisible Liches who managed to gang up on Jiin with three Disintegrates in a round. He went poof. At that point we found out that no one else in the party was in any way able to see invisible attackers (we were, like, level 17, COME ON!) and they all ran away. DM ruled that since the monk was standing underneath me, he got some of my dust on him and they were able to pay for fancy resurrection. As Jiin's body reformed, they were all freaked out and thought the spell went wrong, because lying on the ground was a 14 year old boy, covered in ritualistic scars. But that was me, they'd just never seen me outside of his crazy scraps before. It was a turning point for Jiin. Like the frog in the pot of boiling water, he couldn't fathom what he was doing in such dirty robes all the time. He wised up a bit, and, without anyone else really noticing until later, got really pissed off; at the world, at the enemies, at the party even. He was always a solid, well played CN before then. Afterwards, he started shifting to CE, culminating in sneaking out at night to summon Balors and whatnot to make pacts with them.

Campaign finale was amazing, fighting the lords of the abyss. I helped out quite a bit, but definitely held back a bit, because I was fairly sure that at the end of everything, the DM was going to have me turn against the party. Instead, after we defeated the current Lord of the Abyss and his golden crown appeared, Jiin snatched it up and plane shifted away to go and secure this new amazing power. He did, however, toss a scroll of plane shift to the bard of the group so that they wouldn't be completely stranded.

What a way to end a campaign! Yes, favorite character of all time for myself.


Shifter Wizard/Spirit Shaman/Geomancer back in 3.5

Umpteen natural attacks plus arcane strike had some full attacks rolling over a hundred d4 as ranged touch attacks (thank you blood wind and wraith strike).
Had his bear spirit animal constantly trying to inhabit his bat familiar.


Paylin Mihzrahi wrote:
Had his bear spirit animal constantly trying to inhabit his bat familiar.

dirty dirty dirty


Remus Cornelius Albrecht, true neutral Archivist.

The group was larger than I was used to (nine players including myself), so I decided to try something new and just offer a support role. Remus was excommunicated (and subsequently evicted) from the local monastery for unleashing sealed specimens for the sake of observation. He joined the group only so that someone would carry his luggage. In turn, Remus kept the group healthy and whole. This is not to say that the man was without fault.

Everytime the group defeated undead, outsiders, fey, aberrations, or unusal critters, Remus would insist that he be allowed to examine and possibly take samples of the remains. Once one of the samples crawled out of its container and burrowed into one of the rogues, the group limited Remus' research to visual data only. This often put the archivist into a foul mood, where he would steal the one of the bard's instruments and carol the group Brave Sir Robin style.

Once the campaign entered into the higher levels, the game became exclusively urban and every character had their own base of operations. Remus spent the majority of his time acquiring unusal specimens (alive and dead) and experimenting with the construction of flesh golems. At the end of the campaign, his home was filled with mindless half-constructs crawling about while he plucked away at an old violin during his downtime.

It wasn't the most glamorous or exciting character I've ever played, but it was a fun and memorable experience.


I played a level 54 Psion (Kineticist) once back in 3.5, a Doppelganger Shadow Creature to boot. Hilarity ensued, the DM reset the game, killing off the party by dropping a spaceship onto them, only to have my character escape death via Astral Seed. Character gets rebuilt at level 34 (power level drop in the game), used as a PC-run NPC until the DM decides he has attracted too much attention from powerful enemies and has his "soul destroyed" off screen, no save, just poof-dead.

Still, nobody in my group is ever going to break those damage records. Or surpass the amount of loot I destroyed in combat.


In 1E and 2E, I had an alu-fiend by the name of Darley. For those familiar with the original Temple of Elemental Evil, I took the NPC from there (I still love Caldwell's artwork!) and created an elaborate backstory for her. She became a wizard specializing in the enchantment school. What made her so much fun was that she accidentally put on a helm of opposite alignment and became lawful good. Her entire personality was flipped around; she was polite, courteous, and respectful of others, never used contractions, and was very charming and erudite. In her backstory, I revealed her parents were Graz'zt and Iggwilv (because they had some interesting games going on in the bedroom ;) ). Darley ended up in the Realms eventually and retired from active gaming with 3E, only because we haven't had a campaign break into epic levels yet :( She retired from 2E as a 40th level enchantress/16th level bard. If/when Pathfinder goes epic, I'm converting her over and playing her at first opportunity. She's currently retired and living in Myth Drannor as acting Spellmajor.

In the 3E and later era, my favorite high level caster is Morag, the Gatherer of Souls from our last campaign. Our campaign journal has plenty to say about her, and I've tooted that horn too many times already. She finished the campaign as a 10th level UA cloistered cleric/9th level contemplative.


My personal favorite was a 3.5 Changeling Artificer, called Igor.

He was a true neutral character, who firmly believed that if any of the four extremes ever emerged triumphant (law, chaos, good or evil), the result would be "predictably boring", and so sought to ensure that the world swung like a pendulum between those forces all the time. As such, he manifested his credo by emulating the different extreme alignments at different points in time (generally functioning on the principal of whatever was least represented at any given point in time, which usually also worked out to be whatever would be worst).

This lead to the interesting sort of situation, where the party would be climbing the gangplank to their airship and hear the city alarm bells start ringing, and Igor would announce that they "all ought to hurry up, yes indeed. We can't be thought of as proper (Insert extremist term here) if we get caught this quickly."

He also had a habit of being extraordinarily inventive in all situations, and never really thinking out the full consequences and potential of his inventions. For instance, he regarded it as a perfectly Good thing to do, when he took the Paladin's prized holy anti-undead sword and turned it into an endless water supply in the desert... even if we were going to be investigating ancient ruins that probably had lots of undead in them. The paladin, after all, had said "I wish I could do something to help these poor people".

Or when he, having discovered a particularly hidebound land, created the "paving bricks of wonder" which were basically indestructible paving bricks that functioned as rods of wonder whenever anyone walked over them. They were enchanted to assume a shape like every other paving stone around them, and move about the city.

Basically, if it seemed like it might have interesting results, he would do it as a sort of experiment.

Fun times.


I'm totally stealing that paving brick of wonder idea.


Tiny Coffee Golem wrote:
I'm totally stealing that paving brick of wonder idea.

Please do!*

*Igor and affiliates are not responsible for cities which end up inhabited by statues, random strokes of lightning, or people who sprout leaves.


Pathfinder Adventure, Starfinder Adventure Path Subscriber

more than a couple have been memorable;

One was and Hiak (Giant Eagle) Rider in the Hollow World... he was good fun, he used nets and fought drow riding dragons.

my other level 16, was a celestial sorcerer.. He died gloriously saving the party in small gods... it was his third death... Foelcurr.

My current Wizard has a keep two miles out of Westgate, he started as 3.0 converted to 3.5 and is now Pathfinder'd... be interesting to see how it goes.

I have high level druid going through PFS who is leaving a pile of bodies in his wake - life is good!


I'm a 14th level Sorcerer who specializes in Evocation and Transmutation spells in this one game I play. Sure, I'm not epic, but I enjoy myself immensely. Some of my crowning moments of badassery include disentigrating two high-CR demons and one-shotting a summoner's Eidolen that was wrecking everyone else in the party with double scorching rays.

Overall, it's a lot of fun to have tons of options available to you (spells). I have some friends who prefer the simplicity of melee characters (well, simple compared to having to manage the effects of 20+ spells), but different strokes for different blokes, right?


Now I posted that My best Highest level character that is interesting was my Fleshwarper but its not my Most interesting of all time casters.

That falls to my little level 1 2e character Vladd.

Level 1 Cleric/Necromancer. using the rules from the complete book of necromancy. He had 20int and a high dex, the rest of his stats were low. We had 2 Psions in our group so I asked if I could roll from wild talent. The Gm agreed and allowed me to use the chart from the Complete Necro book and not from the Psion book. Well We rolled up characters alone with the DM. He played by the book, So when I rolled 98 on percent I got to choose and roll again, my rolls as I wrote them down were 99 he had me change dice, a 00 he had me change to his dice, a 98, a 96 a 99 and so on. I ended up with like 3 sciences and 10 powers. When I calculated the PSP points I had over 300 (rules stated you can never gain anymore so you start with enough to cast every power once and then if they can be maintained to maintant them for 3 rounds. (Body Metabolism netted me over 80 psp's alone.) I had disentegrate, I had dominate, I had it all. My GM also knew that I was not a metagamer. It took 5 seccions before the rest of the party even knew that I had powers, I never used them, there was no need I had undead to do what I needed. It was 6 more seccions before the psion in the party after a really bad battle where if not for my dominate we would have died, called cheater and stated I didnt have PSP's to be able to do what I did, he grabbed my sheet saw my total and he and the other psion quit the game. Never even made it to level 2. The party quit when it was discovered that my character was more powerful (funny considering the player had in last game played a character with all 18's for stats. was a once in a lifetime roll for a character). and No one had complained then.


35th level multiclass caster monstrosity for a god-killing one-shot game. The Gm said "Min-Max as much as you want, you may need it" I took this as a challenge (just one session so it didn't matter if a character was game-breakingly powerful), spent almost a month tweeking a caster. 1st god-combat: Tiamat, won intiative, 1 spell and 2 quickened spells later she was dead before anyone else had a chance to act. I would never run such a broken character in a longer game, but man was it fun to get out of my system!


Mhourn Vyshaanti was played from 1st to mid 20s in 3.5 Faerun, diviner wizard grown into epic Cerebromancer. Last scion of an ancient gold elf family, which had fallen from rulers of the failed ancient empire to Waterdeep highpowered lawyers. Rebelling from their boring entitled lifestyle, he wanted to live up to noblisse oblige ideals and protect/steward the lesser races.

Doing the right thing threw him and the group into undeserved infamy and outlawdom. They continued fighting greater evils and protecting/avenging folk, despite the incompetence of every authority they interacted with, and the growing notoriety as snubbed leaders of cities and churches slandered them, misinterpreting or stealing credit and projecting blame for all their deeds.

The character and game kicked into a greater gear when a first time gamer joined up, playing a moon elf ranger that left the elven lands in shame and anger and relief after her arranged marriage to a young noble (which was supposed to save both families by combining new money with old name) fell apart after his reputation tanked and tainted everyone connected to him by association.
He was holed up in his room desperately researching ways to avert the impending epic multiverse doom while the rest of the party goofed off hilariously trying to tempt him to relax a little. They found her bedraggled elf crawling out of the water after her boat from the elflands sank offshore, took a liking to her, took her out drinking then invited her to join our group, and excitedly brought her back to meet their awesome if grumpy wizard. He opened the door, they recognized eachother, she laid him out with a haymaker to the nose, and from the ground my bloody wizard introduced the group's new friend as his ex-betrothed.

Things grew steadily more epic, as all authorities continued to fail, and we ended up having to wrangle commitments to save existence from at least one god from each alignment. The gods were too concerned with their own portfolios to bother even saving themselves let alone preventing the world's doom. Over the course of their efforts, he ended up having a millenia of memories of atrocities from the simultaneous perspectives of the perps and victims dumped into his head, and had to sell his soul to a particularly hard-dealing evil god, and continuously took on more and more burdens, since the alternative would be abandoning his role of noble guardian as he saw it.

Ended up creating a nigh timeless demiplane so he could do a couple of centuries of contemplation and heal up his shattered psyche, earned the respect and forgiveness from his ex as well as fun romantic tensions neither were prepared to admit, came up with some awesome battleplans drawn up in amusing stick figure strip style for the group, found a best friend in the party's crazy fighter who had started as a hireling/pet in his eyes, discovered along with the group the big bad's murder of their families in retribution for their resistance, recruited replacements for those chars broken by that, and finally saved existence despite the incompetence of every authority.

When the dancing ewoks happy endings were beginning, he said his farewells, used timestops and epic magics to bind his soul to the plane of Dreams to screw the evil god out of owning it, and imploded himself in the middle of the party's celebratory fireworks, promising to visit in their dreams once in a while when he could risk the exposure.


I assume nobody reads my posts anyway, but I just realized that this topic is "high level CASTER". I had seriously wondered why everyone but me posted a caster. Geez, I'm just full of fail someday.


My favorite high level wizard wasn't technically high level at all. I've played this character in a few incarnations with different DMs with mixed results.

The idea was that he was an evil 20th level wizard that was defeated in an epic battle by heroes. He somehow survived the ordeal, but quite worse for the wear. You see, he woke up miles from his homeland with the worst case of amnesia ever and nothing but a burnt up cloak for equipment. To top it off, he had acquired some mysterious bleeding disease that caused him to bleed periodically from his eyes and ears and reduced his max HP and attributes.

Not remembering a single thing about himself or his past, inlucing his alignment, he hooked up with adventuring groups that could help him discover his past. Traveling with primarily good aligned characters taught him how to be a good person, so he was often troubled when flashes of his past would pop into his mind.

Mechanically I played him just like any other starting character. He began as a 1st level rogue, but as time went on he would start to remember glimpses of his past and start remembering his skills and how to cast spells. His true self began to emerge at the same rate that the other characters were gaining their levels, so he was never actually any different from them in a mechanical sense.

The campaigns I played him in were short lived, so I only managed to get him to about 6th level which was pretty disappointing. The DMs who ran the campaigns were also kind of thrown by the character concept and never really tried very hard to incorporate his past into the campaign. I hope to remake the character again some day for Pathfinder with a GM that can run with the idea and make things exciting.


UltimaGabe wrote:
I assume nobody reads my posts anyway, but I just realized that this topic is "high level CASTER". I had seriously wondered why everyone but me posted a caster. Geez, I'm just full of fail someday.

I read, but wasn't worried if it was a caster or not.


My high level caster was a Kineticist Psion lvl 15 Named Tassadar.

His name was Tassadar cause he specialied in Metamagic Lightning storms. basically anything within a 40 foot diameter circle would be melted by lightning storms if it was a lower level than him.

What made him fun and unique was that I played him like a Fountain of Knowledge / Military Tactician. He always knew the answer to every question. His quirk was that he was abosultely paranoid of being touched. If another PC simply pat him on the back for doing a good job he would instantly reactact with a dimensional twister that would propell them hundreds of feet away and deal half their HP max.

A one point he was making a stasis clone and they needed a chunk of his flesh for the clone, he asked a npc to cut a small piece away, and when the npc did Tassadar habitually reacted with a mindthrust dealing 100+ damage killing the friendly NPC much to his own embrasment and shame.


3.5E, Nalada the Wise (so-called by only herself - WIS 6)
She's a dwarven female CN Warmage10/Wild mage10/Dragon Disciple 2 (still playing) from Bor, in a Magnamund campain (Lone Wolf's world).

We started out as a level 12th party and have had a campaign-long mission of destroying a quatuor of Evil major artifacts which can only be destroyed by a true dragon etc.
Nalada is the only one in the party able to wield the stone, since she's too chaotic to be affected by their corruption. She kindda wants to keep them for her, but she already got 3 destroyed since they didn't accept her will on first try and she's looking for the last one anyway. Warmage gives awesome firepower, wild mage helps having access to other spells with Use Magic Device and gives a lot of flavor. Dragon Disciple adds level 9 spell slots and ability scores and d12 HP.
Her background states she started as an autistic little girl until she was discovered as a potentiel warmage for the dwarven army. After a while, she went on her own and into a mountain dwarfs' village, where she went all Nietschean and borderline psychotic and even at some point stabbed herself in the guts. High charisma and some bluff skills helping, she managed to get a troup of knight-ish dwarves to follow her in search of 'Truth' and got them all killed because of bad judgment calls and makig herself pass as a leader (except another PC who survived and still follows her). Afterwards, she met with the rest of the party who are good-doers looking to destroy the Damned Stones artifacts.

Her first epic feat makes her what she is now: she just added Time Stop and Greater Teleport to her spontaneous caster spell list. Last game, one of the artifacts changed into some kind of epic-CR shadow assassin who could just go back and forth the shadow plane, right at the time we were in the only living dragon's lair. Of course, first thing we know the assassin is gone. While the Cleric concentrates on his Gate into the shadow plane, she stops time. She spots the bastard just preparing to leap into material plane being the dragon for a potential one-hit kill. She goes back through the gate, teleports at the exact spot the assassin would be and casts Prismatic Sphere, then goes away. She notifies the dragon who happens to be immune to all sorts of light effects and readies his breath attack just in time for the confused assassin to get blasted (all that, inside the sphere).
Next round. Time Stop again. Back to the shadow plane. Another prismatic sphere there. The assassin's trapped and doesn't even know it. A couple of Delayed Blast Fireballs and watch the show. The assassin actualy died from massive damage and the artifact was destroyed as planned afterwards. :P
These Damned Stones would better do what she tells if they want to keep on existing... I hope the GM got it for next game. (wink wink)

Liberty's Edge

A "White Wizard" (Abjurist) named Ned (think Ned from the simpsons). And yes he introduced himself by saying "Hi diddly doo!"


Wulfrik the Artificer, a craft-feat-heavy universalist, was my first PF wizard as well as my favorite to date. He was obsessed with constructs and mechanical contraptions, and was determined to craft the perfect eternal body for himself. Running around Waterdeep with an entourage of awakened golems and espousing a "machine is better than meat" philosophy at anyone who seemed vaguely interested, he got a reputation as eccentric even for a wizard. Eventually, he introduced a version of the warforged race to Faerun. Around 25th or 27th level, he transferred his consciousness into a ridiculously powerful glassteel golem and took his place as the first deity in the warforged pantheon.

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