Kaigon the Miscreant

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Liberty's Edge

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I'm taking a look at Breath of Life (5th level Divine spell) and the wording in the description seems out of date with the updated Dying mechanic in 1.1.

Description of the updated Dying mechanic:
If your dying value reaches 4 or greater, you die. You lose the dying condition upon returning to 1 or more Hit Points. When you lose the dying condition, you regain consciousness, but are slowed for 1 round. Your slowed value is equal to the dying value you had when you were healed (so if you were dying 2, you are slowed 2 for 1 round).

Description of Breath of Life (pg 208):
The target regains 4d8 plus your spellcasting ability modifier Hit Points, reduces its dying condition to dying 3, and gets a +2 conditional bonus to its next recovery save. You can't use breath of life if the triggering effect was disintegrate or a death effect.

It seems to me that from the healing the target receives, the dying condition is negated completely thus the conditional bonus to recovery save is made irrelevant. Just a suggestion on the updated verbiage, but I believe the first sentence should be changed to read something like "The target regains 4d8 plus your spellcasting ability modifier Hit Points, regains consciousness, and is slowed for the next round. This slowed value is equivalent to the dying value the target had previously."

Liberty's Edge

They must have already fixed the PDF version. Now for section H: It says "write +3 in the armor box and +1 in the Misc box." Yes, this +1 bonus is for the Dodge feat in Step I.

Liberty's Edge

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DM_Blake wrote:
Answer: Teams would recruit as many brown-haired, green-eyed players as they can and coaches would knock out some of their teeth, just to make the eligible for the new rule. Pretty soon everyone would just be picking up the ball and running into the goal.

Isn't that rugby?

Liberty's Edge

A "White Wizard" (Abjurist) named Ned (think Ned from the simpsons). And yes he introduced himself by saying "Hi diddly doo!"

Liberty's Edge

We use the Spell Point alternative rules in the 3.5 Unearthed Arcana pg 153-154 and finds it works well. It takes a little getting used to at first, but allows for a lot more flexibility with the casters. I.e. A wizard doesn't have to memorize Fireball twice, just spends points each time it is cast.

Liberty's Edge

Samuli wrote:
cox7858 wrote:

Why Axiomatic and not Holy?

1. It's cheaper.
Which rules are you using? Pathfinder Beta pg. 345 lists both Axiomatic and Holy as +2 bonus equivalent abilities.

Oops! For some reason I had it in my head that Axiomatic was +1. My Monk was converted from 3.5 to Pathfinder. I double-checked DMG and it's a +2 enchant there. Forget I said anything. :P

Liberty's Edge

Samuli wrote:
Apostate's Asylum wrote:

Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack.

Flurry of Blows (Ex):...When using f lurry of blows, a monk may attack only with unarmed strikes or with special monk weapons...

The wording is exactly the same in the SRD, both for gauntlets and flurry of blows. Unfortunately v.3.5 Main D&D FAQ, page 21 states "Gauntlets are indeed a weapon. If a monk uses any weapon not listed as a special monk weapon, she does not gain her better attack rate".

I'd say the same ruling applies to Pathfinder Beta.

Depending on how available magic items in your game and the flexibility of your DM, gauntlets CAN be used with Flurry. There's a weapon enchantment DMG pg 225 called Ki Focus. This allows any melee weapon to be used with the monk's Ki powers. Stunning Fist, Quivering Palm, Ki Strike are mentioned. Flurry isn't mentioned specifically, but my DM allowed the enchant so long as I only put weapon enchants on the gauntlets and not armor enchants. So my monk is running around beating up the baddies with a pair of +1 cold iron Axiomatic Ki Focus gauntlets.

Why Axiomatic and not Holy?
1. It's cheaper.
2. Complete Champion pg 48 (alternate class feature)
3. Exalted Deeds pg 44 (Sanctified Ki Strike / Holy Ki Strike) if your DM allows 3.0 books (mine does).