What conditions are missing from the system?


Pathfinder First Edition General Discussion

Sovereign Court

I've always felt that the conditions laid down in the system were incomplete or did not work as well as intended.

As an example, the fatigue mechanic simply isn't satisfying. Because of the 8 hours of rest needed, it' becomes basically a binary situation. You're either drained for the rest of the day, or you're fine. It simply isn't granular enough. It ought to have either had a variable rest time associated with it, or create a shorter version of it, say "Winded" that one could recover from after just some rest.

Another one that I'm kind of baffled never got put in is something that specifically reduces movement. 99% of the creatures in the game have some form of movement, it's a value that is basically ignored by all the effects in the game, instead folding slowing someone down via the action economy.

There ought to be some kind of "crippled" or "gimped" or some other term that basically dings your movement and represents that you're limping about.

What else have people seen as either missing or not properly functioning in the system?

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Mok wrote:

I've always felt that the conditions laid down in the system were incomplete or did not work as well as intended.

As an example, the fatigue mechanic simply isn't satisfying. Because of the 8 hours of rest needed, it' becomes basically a binary situation. You're either drained for the rest of the day, or you're fine. It simply isn't granular enough. It ought to have either had a variable rest time associated with it, or create a shorter version of it, say "Winded" that one could recover from after just some rest.

Another one that I'm kind of baffled never got put in is something that specifically reduces movement. 99% of the creatures in the game have some form of movement, it's a value that is basically ignored by all the effects in the game, instead folding slowing someone down via the action economy.

There ought to be some kind of "crippled" or "gimped" or some other term that basically dings your movement and represents that you're limping about.

What else have people seen as either missing or not properly functioning in the system?

I spent a fair amount of time once trying to figure out how long someone could play a lyre of building without passing out.

It turns out, using the RAW, forever - there's no rules for sleep, or exhaustion, or anything other than doing a forced march. So, in theory, a fighter can go forever without sleep without any ill effects. Casters, of course, cannot recover spells if they don't rest, but non-casters can theoretically go forever, or at least until they drop from thirst.

Silver Crusade

Pathfinder Adventure Path Subscriber

I miss the "immobilized" condition, which was introduced in 3.5 by the way of some obscure monster in one of the later MMs. Or was that Fiendish Codex?

Of course, it's not open content grumble grumble.


I was scrolling through the affliction mechanic, and noticed that none of the diseases actaully grant the 'sickened" or "nauseated" conditions...something that I will be adding (much to my player's chagrin, I'm sure) via house rule.


I have Houseruled a Flanked condition.

I'd think Dazed should work for Winded...?

Scarab Sages Reaper Miniatures

mellowgoth wrote:
I was scrolling through the affliction mechanic, and noticed that none of the diseases actaully grant the 'sickened" or "nauseated" conditions...something that I will be adding (much to my player's chagrin, I'm sure) via house rule.

I will be discussing with my players this very idea - that in addition to the other effects, sickened should be added.

It is interesting to note that apart from paralyzed, and a few conditions that restrict actions - like confused or dazed - none reduce movement.

Crippled/Lamed/hobbled should probably exist somehow.

most other effects I can think of work like fatigued or shaken, it's just a case of the nomenclature not quite adding up. Addled? = confused for 1 round. Winded? = Dazed for one round. Punch-Drunk? Paralyzed for a few rounds.


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Constipated


  • drunk
  • high like a kite
  • dead
  • clueless
  • horny
  • pissed
  • coy
  • unreasonable

    Seriously: I can't think of anything much that is missing.

    I also don't think that we need twenty versions of each condition. Tipsy - besotted - drunk - shit-faced - hammered - plastered? Is that enough? Or already too much?


  • Bleed
    Blinded
    Broken
    Confused
    Cowering
    Dazed
    Dazzled
    Dead
    Deafened
    Disabled
    Dying
    Energy Drained
    Entangled
    Exhausted
    Fascinated
    Fatigued
    Flat-Footed
    Frightened
    Grappled
    Helpless
    Incorporeal
    Invisible
    Nauseated
    Panicked
    Paralyzed
    Petrified
    Pinned
    Prone
    Shaken
    Sickened
    Stable
    Staggered
    Stunned
    Unconscious

    Do you really need any more than these?


    NO!

    No We Don't


    The only condition missing from the system is what condition get simplified and replaced with.


    KaeYoss wrote:
  • drunk
  • high like a kite
  • dead
  • clueless
  • horny
  • pissed
  • coy
  • unreasonable

    Seriously: I can't think of anything much that is missing.

    I also don't think that we need twenty versions of each condition. Tipsy - besotted - drunk - s*!*-faced - hammered - plastered? Is that enough? Or already too much?

  • Actually, Heroes of Battle added "Heartened", a positive morale effect that I think could be useful... or at least something like it. It would be similar to the Bard's inspire courage, I expect, but systematic representation of that would not be bad.


    1 person marked this as a favorite.
    OberonViking wrote:
    I have Houseruled a Flanked condition.

    Me to. Goes a long way to allowing ranged rogues.

    Mostly, I think there's too many conditions. Or rather, many conditions should work on a tier system - shaken, scared and panicked do, as well as fatigued and exhausted, but they don't need to have different names and more of them should be that way.

    I like what the disabled condition does but don't like how rarely it comes into play by RAW, but I use Alexandrian hit points so it's used far more in my home games.

    I want tier systems something like this:
    Scared - Tier 1, as shaken; tier 2, as frightened; tier 3, as panicked; tier 4, as cowering.
    Blinded - Tier 1, as dazzled; tier 2, enemies have concealment; tier 3, as blind
    Fatigued - Tier 1, -1 to checks, 10 minutes rest resets; tier 2, as fatigued; tier 3, as exhausted; tier 4, unconscious.

    Some conditions, like deaf, don't need tiers, but many could benefit from it. It would make spells such as Flare more useful, and generally keep the number of different conditions to keep track of down.


    The only thing I would add is an "asleep" condition, since there's been a lot of debates around what that actually means compared to, for example, unconsciousness.

    EDIT: Things like "fascinated" and "petrified", which only applies to a few obscure effects, could be simplified and stated in the effects instead of being conditions.


    Frogboy wrote:
    Constipated

    No sh*t?

    The Exchange

    Mok wrote:
    Another one that I'm kind of baffled never got put in is something that specifically reduces movement. 99% of the creatures in the game have some form of movement, it's a value that is basically ignored by all the effects in the game, instead folding slowing someone down via the action economy.

    Movement reduction is covered by the cowering, dazed, disabled, entangled, exhausted, fascinated, fatigued, grappled, nauseated, paralyzed, pinned, prone, staggered, and stunned conditions. Most of these use the reduced actions model you mention to reduce your movement ability, but entangled provides a nice generic movement reduction mechanic without reducing the character's actual actions. It can also be inflicted via the Dirty Trick combat maneuver, so it's a good one to use (slightly re-fluffed) for any generic 'smacked him in the leg' effects.

    Liberty's Edge

    Squeezed should be a condition.


    In my new Mouse Guard RPG box, they've got conditions for Hungry, Thirsty and Angry.

    Shadow Lodge

    i would love to see a broken condition for limbs.

    something like a cmb to break a limb on a npc, but it would be to powerful so i will never see it.


    stringburka wrote:


    I want tier systems something like this:
    Scared - Tier 1, as shaken; tier 2, as frightened; tier 3, as panicked; tier 4, as cowering.
    Blinded - Tier 1, as dazzled; tier 2, enemies have concealment; tier 3, as blind
    Fatigued - Tier 1, -1 to checks, 10 minutes rest resets; tier 2, as fatigued; tier 3, as exhausted; tier 4, unconscious.

    Some conditions, like deaf, don't need tiers, but many could benefit from it. It would make spells such as Flare more useful, and generally keep the number of different conditions to keep track of down.

    +1. This actually inspired me to actually divvy up the conditions and create a quick-reference for the table.


    Mok wrote:
    What else have people seen as either missing or not properly functioning in the system?

    'Flattened' for the "target loses his DEX to AC".

    I like the idea of Tier system too.
    'Stunned' becomes a more severe state of 'Dazed' that can be reached with multiple istances of the 'Dazed' condition and so for every other condition.


    Apathetic? Nonplussed? Gassy?

    Dark Archive

    Wasn't there a condition in 3.0 or 3.5 that you couldn't heal yourself through magic or naturally. Something like that. Was it in Book of Vile Darkness?


    KaeYoss wrote:
  • drunk
  • high like a kite
  • dead
  • clueless
  • horny
  • pissed
  • coy
  • unreasonable

    Seriously: I can't think of anything much that is missing.

    I also don't think that we need twenty versions of each condition. Tipsy - besotted - drunk - s+%#-faced - hammered - plastered? Is that enough? Or already too much?

  • Somewhere in the book, it says that while you're drunk or hung over you're considered to have the sickened condition. If you have alcohol poisoning, you're nauseated.

    The Exchange

    lastgrasp wrote:
    Wasn't there a condition in 3.0 or 3.5 that you couldn't heal yourself through magic or naturally. Something like that. Was it in Book of Vile Darkness?

    I'm not sure about a condition but, without looking it up, there was 'vile damage' which, IIRC, could only be healed in consecrated areas (or something like that).

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