Captain Arcane Duelist


Advice


Hi people of the messageboards!

I would like advice on building this character of mine. He is a pirate captain for our crew, with the rest of the party serving as various officers. I want to build a character who can lead his crew to fight the enemy. I like the idea of the arcane duelist bard for the buffs and combat ability. My question is how to make him fight effectively so that he isn't just talk.

I would like to focus on TWF with a rapier and dagger, along with a whip and pistol for support. This is the flavor I am looking for, with weapon finesse. Can this be combat effective? I would like to be mobile as well, but don’t know how to work that in with TWF.

The idea is to yell his battle cry (Inspire Courage), charge with the frontlines, and be able to survive with his reflexes and wits. Are there any suggestions to make this work?


Unfortunately, mobility + finesse + twf doesn't work.

Going the Dervish Dance route (the feat) would help. Also the Sword and Pistol feat, but I forget the specifics of that. It'd be very feat intensive, and wouldn't really click until level 7.


Cheapy wrote:

Unfortunately, mobility + finesse + twf doesn't work.

Going the Dervish Dance route (the feat) would help. Also the Sword and Pistol feat, but I forget the specifics of that. It'd be very feat intensive, and wouldn't really click until level 7.

All Sword and Pistol does is stop your firearm/crossbow from provoking AoOs within the threat range of your melee weapon (while using Two-Weapon Fighting).

I agree with you, too. TWF plus being mobile isn't viable since there are so many feats involved for both. Maybe a Fighter could pull it off in the long run, but not a Bard.

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