
Durandin |
Ok so first things first. yes i have combed through a few posts about this. This is more of a suggestion question vs explination question.
So the controversy is the "Spring attack" being in the list of feats for the Gendarme archtype.
Looking through mounted feats in making a cavalier it came to mind. What if it was a mistake and they meant "Mounted Spring Attack"
So i pose it to the boards to see if there is and validity there or maybe just a good GM house call to be made.

Temperans |
Ride-by-attack is mounted spring attack. So yeah "mounted spring attack" is not a feat.
Spring attack was either an error (highly likely). Or it was meant to be an option for when you are not mounted and not charging. What do I mean by an option? Well if you are unmounted, you can spring attack to make an attack move towards your horse, then free action mount and free action command the horse to move away.
Still weird to have that feat in that archetype.

Claxon |

Looking over the list of feats for the archetype it looks like it is probably a mistake. All the other feats on the list have uses in mounted combat. Unseat can only be used while mounted, and it requires power attack and improved bull rush.
I had incorrectly recalled the usage for unseat. I didn't think it applied only while mounted.

AwesomenessDog |

What do I mean by an option? Well if you are unmounted, you can spring attack to make an attack move towards your horse, then free action mount and free action command the horse to move away.
So that isn't even technically correct as a possibility:
Fast Mount or Dismount: You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.
Spring attacking takes away your remaining move action because it's a full round action.
The feat makes even less sense.

Temperans |
Temperans wrote:What do I mean by an option? Well if you are unmounted, you can spring attack to make an attack move towards your horse, then free action mount and free action command the horse to move away.So that isn't even technically correct as a possibility:
Ride wrote:Fast Mount or Dismount: You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.Spring attacking takes away your remaining move action because it's a full round action.
The feat makes even less sense.
Forgot about that.
Yeah... the feat makes very little sense. Maybe they were thinking something weird, I know that the question has come up before multiple times.

Temperans |
you can still use it after your horse double move incase the target is too far for even that.
horse double move then you free action dismount (might need a check) and spring attack (can be move attack and move back to horse to mount it next turn)
The rule you mentioned says you need the move action for mounting OR dismounting.

zza ni |

the rule say you need to have one available. at the start of your turn you do. (for those who insist that the mount use the initiative of the master. master delay until after mount)
if you fail the check you must use a move action to dismount, but if you succeed you use a free action leaving you with your full round action to do the spring attack as i said.
this is no different then the rule that allow one to decide to use full attack or only attack and move AFTER his first attack (see combat section). you only need to declare your actions at the time you take them.

Derklord |

the rule say you need to have one available. at the start of your turn you do.
It would have taken a much shorter time to look up the proper rules rather than to make your post: Actions in Combat -> Move Action: Mount/dismount a steed
this is no different then the rule that allow one to decide to use full attack or only attack and move AFTER his first attack (see combat section). you only need to declare your actions at the time you take them.
What you're trying to do is completely different from cancelling a full-attack action, because in that case, the first attack is retroactively turned into the attack action, and you expend the regular standard action for that. You don't get additional actions.

Mysterious Stranger |

There are some instances that a gendarme could use spring attack, but the feat does not do much to make the archetype better at what it is supposed to do. Cavaliers have a slow will save so any cavalier will find Iron Will useful, but I don’t think any archetype gives it as a bonus feat. All the other feats are something that a mounted combatant will find very useful, so they have decent choices for all the rest. It only really matters when the character reaches 20th level and gets the last feat.
Personally I would replace the feat with Mounted Blade.

zza ni |

zza ni wrote:the rule say you need to have one available. at the start of your turn you do.It would have taken a much shorter time to look up the proper rules rather than to make your post: Actions in Combat -> Move Action: Mount/dismount a steed
zza ni wrote:this is no different then the rule that allow one to decide to use full attack or only attack and move AFTER his first attack (see combat section). you only need to declare your actions at the time you take them.What you're trying to do is completely different from cancelling a full-attack action, because in that case, the first attack is retroactively turned into the attack action, and you expend the regular standard action for that. You don't get additional actions.
it took me more, but that is just because i tend to read what others wrote before me.
both in AwesomenessDog's post and Temperans's that quote him (who's post i was responding to in my first post) there is the text for FAST MOUNT\DISMOUNT from the RIDE SKILL. so yea. in the combat section is the rules for trying to mount or dismount without a ride check.
if you'd bother READING what not only i wrote but the others before me as well, you'd have noticed we are talking about a different way to mount and or dismount. one that with a successful ride check take only a free action.
albeit restricted with the fact you are needed to have a move action available. which again, at the start of your turn you have, as you didn't even start a normal move.
and the reason this resemble the starting of an attack is that in both cases the use of the full attack action or move action were not yet decided and were open for the player to pick which to take. same here. he still has his full range of action to pick from. my point is even better after this. as the case in the combat section is AFTER one already took some actions and STILL he has the ability to continue in any way still open for him. more so here that he have not yet committed any action beside a free one! (again all this is only if he succeeded in his ride check. as i mentioned above), if one can pick his course even after committing an attack, because he didn't yet pick what to do after, some1 who didn't even spend any non-free-action should have way more freedom to pick what he can do!
so just in case i wasn't clear enough (it happen, i tend to skip words).
the case im talking is some1 who has his horse double move. then uses the ride skill successfully to free action dismount (since he didn't act yet and has all his move actions available for this turn), he then uses a full round action to spring attack by moving up to twice his move and attacking. (and i mentioned he can move forward. attack and move back to be next to his mount to remount it as free action NEXT turn, since by now he has no more move actions available to use the fast
mount rules)

AwesomenessDog |

So actually taking a look at when Gendarme was published (2011), which was before the major (and controversial) errata of how mounted combat works. It kinda makes sense if all it takes to spring attack with a mount was the rider having the spring attack feat, but with the update, you don't need the feat to pull that off (but you also don't get the AoO immunity and in old rules only the mount provoked so so you kinda didn't need the immunity then unless we are assuming it extended to the mount) as the mount is now taking move actions as opposed to acting as a special set of legs for the rider's actions.

Derklord |

both in AwesomenessDog's post and Temperans's that quote him (who's post i was responding to in my first post) there is the text for FAST MOUNT\DISMOUNT from the RIDE SKILL. so yea. in the combat section is the rules for trying to mount or dismount without a ride check.
You are correct, and I was wrong and embarrased myself. I sincerely apologize.

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Spring Attack as a bonus feat makes sense to me as it kinda allows the character to get 'the exhilaration of the charge' while dismounted: PCs won't always be able to bring their mounts everywhere they go.
It's not a perfect fit, but it makes at least a semblance of sense...

zza ni |

yes. they are indeed different.
handle animal is to do a trick or something a bit complex then normal. 'riding' a mount (which as far as i can tell mean 'making it move while your on it' - as 'mounting' and 'dismounting' is also listed along with it) is part of the general ride skill use that doesn't even need a skill check. (you do need hand do do that unless you 'guide with your knees' at the start of your turn which is not an action but does need a dc 5 ride check)
"Typical riding actions don’t require checks. You can saddle, mount, ride, and dismount from a mount without a problem... "
the handle animal is for tricks and pushing. non of them include bare walking.