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James Jacobs (Creative Director), Mon, Mar 8, 2010, 01:08 PM
Carrying a 2-handed weapon in one hand isn't "wielding" it... you're just carrying it. You have to have both hands to cast spells with a two-handed weapon bonded object.
cp wrote:
With the new distinctions on wielding vs carrying a weapon, I think your interpretation may now be wrong, James. It certainly isn't as clear as it was formerly.Suppose you have a 2h Great sword and a rod of silence in the other hand. And someone provokes. Can you AoO with the 2H great sword?
I would rule, yes. But I supposed I would treat it as an inappropriately sized weapon (-2 to hit).
I'm not sure what 'new' rules you are referring to here.
Quote:You would be incorrect however. The weapon is not inappropriately sized it is a medium great sword and you are a medium creature. You need to use two hands to attack with it, and you don't. Re-read over all that you quoted.
James Jacobs (Creative Director), Mon, Mar 8, 2010, 01:08 PM
Carrying a 2-handed weapon in one hand isn't "wielding" it... you're just carrying it. You have to have both hands to cast spells with a two-handed weapon bonded object.
Complete agree that you cannot attack with a 2h sword, in the circumstance outlined.
However, if you were wielding a loaf of bread, the character would be justified in asking to make an AoO albeit as an improvized weapon it may only be effective against soup nazis.
So we agree completely that the player cannot attack using the weapon stats of a 2h sword. However, there is also no escaping that you have a huge piece of metal in your hand that is a weapon. So, I think the weapon in hands penalties should be less than the -4 penalty imposed by improvised weapons.
If the player were using a club of similiar height and weight he could make an AoO. And damage would be around 1d6+1.5 Str and I would give the player the -2 modifier.
Agreed that the RAW do not cover every situation - but the question is how best to model something & I think this is well within the discretion afforded a DM.
[\quote] Agreed, but restating you do threaten the square with a huge, sharp pointy piece of metal.
So, just as if you had picked up a Zibbelfleuget the GM must adjudicate what is the damage and penalties to hit, considering your strength, your size, the size of the weapon, whether it is improvised or not etc.
cp wrote:So your position is that in order to be able to kick you need to have a hand on your foot? ;)
If the character had 3 hands, the 2h weapon could be used with the appropriate amount of effort again, (carefuly considering TWF penalties).
Not at all, my position is that in order to use the TWF feat you must conform with the rules of the feat.
I provided general guidance on why I thought the RAW did not allow TWF'ing while wiedling a 2h w.
Restating it again: We have two examples of the what the rules allow with two handed fighting.
Case one: The player may fight with a 1 handed weapon in his primary and another (1 h or light) in his off hand.
Case two: The player may use a double weapon. This is a specific case of a 2h weapon that may be treated as a 1h and a light weapon.
Case three: Dorn-Dergar Master (Combat)
The Dorn-Dergar is normally a two handed weapon. It takes a feat (Dorn Dergar Master) to allow you to use this 2h weapon as a 1h weapon.
The prerequesite is TWF.
So, clearly, if the designers thought you could use a 2hw and twf, there would be no reason for the feat.
From three pieces of evidence, and the clear specific wording of the feat (wielding a weapon in each hand), I infer that 2 handed weapons cannot be used as part of the TWF feat.
Until there is clear text that this can (or cannot) be done, there is no correct or incorrect until a designer (etal) makes a ruling. Absent a hard ruling, we are both inferring a position based on our reading of the rules.
You can argue the meaning of the words - but I see no text either in the core or FAQ to support your position at all; whereas my interpretation of the FAQ at least has the plain text "You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon."

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IMO I'd let it fly only because I don't see a problem with it at all. So he hits them with his two hander and uses the momentum of his swing to do a neat kick during his full attack. Considering he's choosing a highly flavorful attack that yields significantly less damage, in our example of falchion 2d4 str 1.5 18-20 vs unarmed strike 1d4 .5 str for off hand 20, sure go for it. My immediate thought upon reading this was Ninja Turtles.
What is the modifier for 3 limbs combat?
Two Weapon Combat
1 handed weapon + 1 handed weapon =-6/-10
1 handed weapon + 1 light weapon = -4/-8
1 handed weapon + 1 handed weapon and TWC feat = -4/-4
1 handed weapon + 1 light weapon and TWC feat = -2/-2
2 handed weapon and kick = -?/-?
What you are describing under Pathfinder rules are either actions in different rounds or trips attacks.

Captain Sir Hexen Ineptus |

Robert Jordan wrote:IMO I'd let it fly only because I don't see a problem with it at all. So he hits them with his two hander and uses the momentum of his swing to do a neat kick during his full attack. Considering he's choosing a highly flavorful attack that yields significantly less damage, in our example of falchion 2d4 str 1.5 18-20 vs unarmed strike 1d4 .5 str for off hand 20, sure go for it. My immediate thought upon reading this was Ninja Turtles.
What is the modifier for 3 limbs combat?
Two Weapon Combat
1 handed weapon + 1 handed weapon =-6/-10
1 handed weapon + 1 light weapon = -4/-8
1 handed weapon + 1 handed weapon and TWC feat = -4/-4
1 handed weapon + 1 light weapon and TWC feat = -2/-2
2 handed weapon and kick = -?/-?What you are describing under Pathfinder rules are either actions in different rounds or trips attacks.
Since when does the to hit say anything about 1 handed weapon as primary? Quote please. The table you are miss quoting looks more like this.
Circumstances Primary Hand Off Hand
Normal penalties –6 –10
Off-hand weapon is light –4 –8
Two-Weapon Fighting feat –4 –4
Off-hand weapon is light and Two-Weapon Fighting feat –2 –2

BigNorseWolf |

Spiked armor lets you do the same thing.. but spiked armor specifically calls out being able to do this. Unarmed strikes do not. Its not an unreasonable call to say that unarmed strikes would work with the same mechanism as the spiked armor but for PFS there's no raw that indicates that its the case.

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The only counter I can think of would be: Imagine a humanoid creature (without natural weapons) possessing the TWF feat and four arms. (I'm keeping this abstract in effort to focus the discussion, but if necessary I can try and come up with concrete examples). In that case would the "You can't use a two-handed weapon when TWF" still apply?
Multiattack (Combat)
This creature is particularly skilled at making attacks with its natural weapons.
Prerequisite: Three or more natural attacks.
Benefit: The creature's secondary attacks with natural weapons take only a –2 penalty.
Normal: Without this feat, the creature's secondary attacks with natural weapons take a –5 penalty.
Multiweapon Fighting (Combat)This multi-armed creature is skilled at making attacks with multiple weapons.
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
Creatures with 3+ natural attacks and/or 3+ hands can do that, with a specific feat that require their particular body configuration to work.

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Diego Rossi wrote:Robert Jordan wrote:IMO I'd let it fly only because I don't see a problem with it at all. So he hits them with his two hander and uses the momentum of his swing to do a neat kick during his full attack. Considering he's choosing a highly flavorful attack that yields significantly less damage, in our example of falchion 2d4 str 1.5 18-20 vs unarmed strike 1d4 .5 str for off hand 20, sure go for it. My immediate thought upon reading this was Ninja Turtles.
What is the modifier for 3 limbs combat?
Two Weapon Combat
1 handed weapon + 1 handed weapon =-6/-10
1 handed weapon + 1 light weapon = -4/-8
1 handed weapon + 1 handed weapon and TWC feat = -4/-4
1 handed weapon + 1 light weapon and TWC feat = -2/-2
2 handed weapon and kick = -?/-?What you are describing under Pathfinder rules are either actions in different rounds or trips attacks.
Since when does the to hit say anything about 1 handed weapon as primary? Quote please. The table you are miss quoting looks more like this.
Circumstances Primary Hand Off Hand
Normal penalties –6 –10
Off-hand weapon is light –4 –8
Two-Weapon Fighting feat –4 –4
Off-hand weapon is light and Two-Weapon Fighting feat –2 –2
Primary Hand, not primary hands, plural.
How many primary hands a human or orc has?
james maissen |
So, clearly, if the designers thought you could use a 2hw and twf, there would be no reason for the feat.
A few things.. your post is hard to read.. could you reformat it and post it again, I'm having trouble seeing what you're saying there as opposed to quoting.
Second, you are leaping and jumping to conclusions. This normally happens when you believe a certain thing and look for support that you are right.
You are confusing what Dorn-Dergar Master does. It lets you wield the weapon in one hand. This is different from what you are claiming and leaping to conclude.
You could already use the Dorn-Dergar in two hands and make a secondary attack with an unarmed strike (or armor spikes, boot blade, barbazu beard, or a weapon held in a third hand if you had one) using the TWF feat.
If you don't have that third hand, however, without this feat you wouldn't have a hand for a second weapon beyond those that I listed above. If you didn't have a free hand (without this feat and without a third hand) you couldn't also have a shield equipped while attacking with a Dorn-Dergar (without having it animated).
But if you could go through my post and tell me where your disconnect is with the rules then I could try to help you,
James

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It's amazing how often this same argument comes up.
Two-Weapon Fighting has a primary weapon, and a secondary weapon. Neither of these can be natural weapons, but aside from that handedness does not come into play in determining validity, only penalties.
Handedness and "Primary" versus "Off" attack are not related except for the penalties taken.
As james wrote before, if a weapon does not require a free hand then it is entirely possible and valid to use that as the "Off" weapon and a two-hander as the "Primary" weapon, and you threaten with all weapons that are currently in a valid wield status (which is all weapons that require no hands, all two-handers that have two hands, all one handers that have at least one hand, and all light weapons that have a hand).
To re-iterate and clarify, any weapon combination for which you are able to threaten with both weapons at the same time is a valid combination for two-weapon fighting.
Since you can threaten with a two-hander, unarmed strikes and armor spikes at the same time you can mix any two of those together for two-weapon fighting, and can even mix all three (as long as no single attack form gets more than one attack at the same BAB tier and you take no more than your normal number of attacks at a given BAB tier, haste not-withstanding).
EDIT: Minor word fix.

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James,
I'm getting tired of you "telling me where your disconnect is with the rules".. Likewise your condescension on 'leaping and jumping to conclusions when you believe a certain thing and look for support that you are right'
I don't have one, rather, you do.
The wording of the TWF feat (when you attack with a weapon in each hand); the three cases where twf explicitly works all support that TWF rules do not support using a 2 handed weapon.
But lets suppose, just for a moment, that it *was* possible. What would the attack penalty be, as you are using both a primary hand and an off-hand on the attack?
Presume you are featless. Should I use the -6 penalty, or the -10 penalty? Perhaps I should average them? Remember, you're using both hands on the attack.
If you are saying I should be able to make an attack with a 2 handed weapon - well why can't I make TWO attacks with the two handed weapon since I'm wielding it in my off hand.
The rules say what a character may do. He may wield weapons and make iterative attacks with them.
*OR* he may wield two weapons, one in each hand and attack with each, accepting the penalties as outlined under TWF.
The fact that the developers have said that armor spikes, shield spikes, and monk weapons may be incorporated into an attack routine as off hand weapons does NOT confer the ability to use a 2handed weapon in your primary hand.

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It's amazing how often this same argument comes up.
Two-Weapon Fighting has a primary weapon, and a secondary weapon. Neither of these can be natural weapons, but aside from that handedness does not come into play in determining validity, only penalties.
No: it has PRIMARY HAND and off hands, as seen in TWF, but also in MultiWeapon fighting.
Multiweapon fighting specifically says that the creature has ONE PRIMARY HAND - and all others are Off hands. The Primary hand takes primary penalties, off hands take off hand penalties.

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cp, those terms do not refer to actual hands in the general case, they only use those terms because they are simpler for the specific case of "most characters."
There is already ample support for the case that the word "hand" in those two terms is a misnomer, including (but no limited to) being able to use unarmed strikes as a kick, and treat it as either off-hand or primary hand depending on how you're attacking with the same kick. This doesn't use a hand, but is definitely going to have a primary/off designation.
This is not a specific rule. Every single weapon that can be used without using a hand follows these rules. This includes the boot knife, unarmed strike, armor spikes and barbazu beard. Barbazu beard makes the extra stipulation that it can only be used as the "off" attack.
The only thing in the rules that normally prevents the Two-Handed/Two-Weapon Fighting combo is the lack of skill in a weapon that does not take a hand, or the lack of possession of such a weapon.
Two-Weapon Fighting says "Primary Hand" and "Off-Hand". A two-handed attack is a "Primary Hand" attack. An unarmed strike can be used as an "Off Hand" attack, even when your hands are full. Therefor, you may two-weapon fight a 2H weapon with an unarmed strike.

Stynkk |
1 person marked this as a favorite. |

People are giving the word hand way too much consideration. Do you also consider that there exist many weapons that don't require hands? According to your literal hand interpretations, no one could ever attack with a weapon that doesn't use a hand as it would never be a primary hand or off-hand weapon.
If you are saying I should be able to make an attack with a 2 handed weapon - well why can't I make TWO attacks with the two handed weapon since I'm wielding it in my off hand.
This is simply rediculous. It's called *two* weapon fighting, not Rapid Attack. You must use *two weapons*. This hyperbolic example achieves nothing for your argument.
A two-handed weapon is a single weapon, an unarmed strike is also a single weapon. Thus, Two Weapon Fighting.
Wielding a Armor Spikes and a Blade Boot on your foot would result in the same conclusion. Primary Hand: Armor Spikes *oh no!* and off-hand Bladed Boot *gasp*.
cp, those terms do not refer to actual hands in the general case, they only use those terms because they are simpler for the specific case of "most characters."
There is already ample support for the case that the word "hand" in those two terms is a misnomer, including (but no limited to) being able to use unarmed strikes as a kick, and treat it as either off-hand or primary hand depending on how you're attacking with the same kick. This doesn't use a hand, but is definitely going to have a primary/off designation.
This is not a specific rule. Every single weapon that can be used without using a hand follows these rules. This includes the boot knife, unarmed strike, armor spikes and barbazu beard. Barbazu beard makes the extra stipulation that it can only be used as the "off" attack.
The only thing in the rules that normally prevents the Two-Handed/Two-Weapon Fighting combo is the lack of skill in a weapon that does not take a hand, or the lack of possession of such a weapon.
Two-Weapon Fighting says "Primary Hand" and "Off-Hand". A two-handed attack is a "Primary Hand" attack. An unarmed strike can be used as an "Off Hand" attack, even when your hands are full. Therefore, you may two-weapon fight a 2H weapon with an unarmed strike.
Could not have said it better myself. Added the bolding.

james maissen |
First, I'm sorry if I've annoyed or offended you. It was not my intent. It was simply my intent to show you where you were wrong.
But lets suppose, just for a moment, that it *was* possible. What would the attack penalty be, as you are using both a primary hand and an off-hand on the attack?
The attack penalty is entirely dependent on the secondary weapon and whether or not you have the TWF feat.
Does it matter if the primary weapon is one-handed, light or two-handed? No.
The fact that the developers have said that armor spikes, shield spikes, and monk weapons may be incorporated into an attack routine as off hand weapons does NOT confer the ability to use a 2handed weapon in your primary hand.
So you admit that there is evidence that 'off-hand weapon' is a term that doesn't require a hand to use, correct?
It is, as I've tried to say to you (and others), an issue of the words used that confuse people. Instead of 'off-hand weapon' let us use 'secondary weapon' instead with the same exact meaning for the term. Is that acceptable to avoid any confusion.
Now you can admit that one can wield a great sword in two hands yet elect to make an unarmed strike, barbazu beard attack, boot blade attack, or an attack with armor spikes... right?
While doing so the attacker would still threaten squares with that great sword, yes?
So you're down to TWF and whether the primary weapon has to be either a light or one-handed weapon, or if there are no restrictions upon it.
But first, could a PC wearing armor spikes with a tower shield and a long sword make a TWF using the armor spikes and the long sword?
Let's see if we can agree up to this point, or if there is a disagreement up to this point.
-James

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First, I'm sorry if I've annoyed or offended you. It was not my intent. It was simply my intent to show you where you were wrong.
cp wrote:
But lets suppose, just for a moment, that it *was* possible. What would the attack penalty be, as you are using both a primary hand and an off-hand on the attack?
The attack penalty is entirely dependent on the secondary weapon and whether or not you have the TWF feat.
Does it matter if the primary weapon is one-handed, light or two-handed? No.
cp wrote:
The fact that the developers have said that armor spikes, shield spikes, and monk weapons may be incorporated into an attack routine as off hand weapons does NOT confer the ability to use a 2handed weapon in your primary hand.So you admit that there is evidence that 'off-hand weapon' is a term that doesn't require a hand to use, correct?
It is, as I've tried to say to you (and others), an issue of the words used that confuse people. Instead of 'off-hand weapon' let us use 'secondary weapon' instead with the same exact meaning for the term. Is that acceptable to avoid any confusion.
Now you can admit that one can wield a great sword in two hands yet elect to make an unarmed strike, barbazu beard attack, boot blade attack, or an attack with armor spikes... right?
While doing so the attacker would still threaten squares with that great sword, yes?
So you're down to TWF and whether the primary weapon has to be either a light or one-handed weapon, or if there are no restrictions upon it.
But first, could a PC wearing armor spikes with a tower shield and a long sword make a TWF using the armor spikes and the long sword?
Let's see if we can agree up to this point, or if there is a disagreement up to this point.
-James
Thanks James.
Answering your questions:
1. Yes, the developers have said that some weapons usually, small, and light may be classified as off hand weapons for the purposes of TWF fighting.
They have never said that 2 handed weapons - other than than double weapons (which are treated as 1h and light weapon) can be used in conjunction with TWF.
2. No, secondary weapon is not an acceptable replacement term. Because it leads to the idea of a primary weapon; whereas the rules as written refernce off hand (secondary) and primary HAND. So lets stick to off hand and primary hands, please, understanding that off hand attacks have been ruled to not require a weapon in hand.
3. Certainly, one may attack with a two handed sword, and a boot knife, or armor spikes as part of iterative attacks.
So we are down to TWF and whether a Primary HAND can wield a 2h weapon (it cannot). Or can a primary and an off hand weild a 2h weapon as part of TWF (it cannot).
4. Yes, a fighter wearing a long sword and armor spikes may make TWF attacks with the armor spikes.
Look, I understand your line of inference; I always have. However your line of inference is merely that and is NOWHERE STATED in the RAW.
Your inference is that I can weild a 2h weapon and make attacks with a boot; and you will represent that the feat governs what happens in the off hand attacks.
I take the completely OPPOSITE point of view - which does not rely on inference, but rather on the RAW which is what we are arguing.
The RAW says, that you may TWF when you have a weapon in your off hand, and a weapon in your primary hand.
By definition this means your primary hand weapon is a 1hd weapon.
Now, the fact that dev's have said you may incorporate other light weapons into you TWF routine *NO WHERE* upgrades the ability to hold a 1h weapon in one hand as part of a TWF routing into a "hold a 2h weapon as part of a TWF".
So since I have answered your questions - I have two for you.
1. Can you admit that you have NO RAW that overide the conditions of TWF - which state Two-Weapon Fighting (Combat)
"You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon."
2. That your attempted explanation is merely inference?
Finally, the very idea of a two weapon fighter flowed out of the idea that with the decline of armor in the renaissance period that advantage could be gained by using smaller and faster attacks, as these weapons no longer had to penetrate armor.
Fantasy to the contrary, ALL (and by all I mean the vast predominance of weapons actually used on the battlefield or more commonly in duels or civilian use) utilized a primary, longer weapon and a secondary, smaller, light weight specialized weapon. Two equal weight weapons failed for reach (in the case of short swords) or clumsiness or entanglement (in the case of rapiers). Again with the caveat that I mean the VAST majority of two weapon practicioners.
Certainly, the development of TWF has little bearing on the rules. But the concept of TWF fighting in the rules sprang from the concept of real world TWF fighting. Things such as main-gauche enter, or the the floretine (or italian .. or spanish) fighting styles - spring from our real world TWF experiences. The rules evolved to allow us to simulate this style of fighting.
And in the real world - we hada continuous evolution from larger heavier weapons towards lighter faster weapons and then to pistols. The idea of fighting with a Zweihander in a florentine style would have been ridiculous to anyone real world - and I suggest that it is not what the game developers had in mind when they wrote the rules.
Especially, since the terms follow real world terms, almost exactly.
So, restating it one more time:
The rules as written, while they do allow the user to substitute a variety of weapons for the off hand attack, they make no such substitution for the requirement that the primary weapon be 1 handed.
No where.

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cp, it's obvious you're never going to understand that the use of the term "hand" is not meant literally. Even your own quote of two weapon fighting rephrases as "secondary weapon" in the second half.
Do NOT use flavor text as rules. That stuff can often contradict the rules. Anything between the name of the feat and the first bolded entry is flavor text and not to be taken literally.
You also cannot show anywhere that indicates that you CANNOT wield a weapon two-handed as a primary weapon with the exception of the lack of an "s" on "hand", which is about the worst evidence I've ever seen and is itself an inference.
By rules a two weapon fighter can dual-wield with a longsword and kicks. By your interpretation of the rules, he'd somehow lose the ability to do that if he put another hand on the weapon, despite the fact that the secondary (or "off-hand") weapon does not interact with the longsword in any way.
At this point I've come to the conclusion that you're stuck on your position, so I'm not going to bother arguing past this point.

Hudax |

The attack penalty is entirely dependent on the secondary weapon and whether or not you have the TWF feat.
Does it matter if the primary weapon is one-handed, light or two-handed? No.
This is the only thing that matters. You cannot wield a 2H weapon in one hand. Therefore, you cannot make an "offhand" attack of any kind while wielding a 2H weapon, and you cannot use a 2H weapon as part of TWF.
If you make an attack with a 2H weapon, that is your full attack. Unless you have iterative attacks, your turn is over.
The only way he can achieve what he wants is to either use an iterative attack to kick, simply be holding the falchion (in which case he could TWF with 2 kicks but make no attack with the falchion, or use a 1H weapon/kick offhand.

Gignere |
james maissen wrote:The attack penalty is entirely dependent on the secondary weapon and whether or not you have the TWF feat.
Does it matter if the primary weapon is one-handed, light or two-handed? No.
This is the only thing that matters. You cannot wield a 2H weapon in one hand. Therefore, you cannot make an "offhand" attack of any kind while wielding a 2H weapon, and you cannot use a 2H weapon as part of TWF.
If you make an attack with a 2H weapon, that is your full attack. Unless you have iterative attacks, your turn is over.
The only way he can achieve what he wants is to either use an iterative attack to kick, simply be holding the falchion (in which case he could TWF with 2 kicks but make no attack with the falchion, or use a 1H weapon/kick offhand.
So what if wielding a 2 hand weapon disallows TWF. Remember letting go of one hand and putting it back on to the weapon are free actions. So he can attack with the falchion, free action let go of one hand, then TWF with the kick, then regrip the falchion.

Hudax |

Hudax wrote:james maissen wrote:The attack penalty is entirely dependent on the secondary weapon and whether or not you have the TWF feat.
Does it matter if the primary weapon is one-handed, light or two-handed? No.
This is the only thing that matters. You cannot wield a 2H weapon in one hand. Therefore, you cannot make an "offhand" attack of any kind while wielding a 2H weapon, and you cannot use a 2H weapon as part of TWF.
If you make an attack with a 2H weapon, that is your full attack. Unless you have iterative attacks, your turn is over.
The only way he can achieve what he wants is to either use an iterative attack to kick, simply be holding the falchion (in which case he could TWF with 2 kicks but make no attack with the falchion, or use a 1H weapon/kick offhand.
So what if wielding a 2 hand weapon disallows TWF. Remember letting go of one hand and putting it back on to the weapon are free actions. So he can attack with the falchion, free action let go of one hand, then TWF with the kick, then regrip the falchion.
In two rounds, or with an iterative attack.

AvalonXQ |

This is the only thing that matters. You cannot wield a 2H weapon in one hand. Therefore, you cannot make an "offhand" attack of any kind while wielding a 2H weapon, and you cannot use a 2H weapon as part of TWF.
Sure you can. You can use a 2H weapon as part of TWF along with any other weapon that you can wield at the same time and can be used as an off-hand attack.
Just like you could in 3.5, where the relevant rules were exactly the same, and this conclusion was explicitly spelled out.

Gignere |
Gignere wrote:In two rounds, or with an iterative attack.Hudax wrote:james maissen wrote:The attack penalty is entirely dependent on the secondary weapon and whether or not you have the TWF feat.
Does it matter if the primary weapon is one-handed, light or two-handed? No.
This is the only thing that matters. You cannot wield a 2H weapon in one hand. Therefore, you cannot make an "offhand" attack of any kind while wielding a 2H weapon, and you cannot use a 2H weapon as part of TWF.
If you make an attack with a 2H weapon, that is your full attack. Unless you have iterative attacks, your turn is over.
The only way he can achieve what he wants is to either use an iterative attack to kick, simply be holding the falchion (in which case he could TWF with 2 kicks but make no attack with the falchion, or use a 1H weapon/kick offhand.
So what if wielding a 2 hand weapon disallows TWF. Remember letting go of one hand and putting it back on to the weapon are free actions. So he can attack with the falchion, free action let go of one hand, then TWF with the kick, then regrip the falchion.
In the same round, letting go of a hand on a weapon is a free action and so is regripping. The order of the attacks in iteratives and TWF is never spelled out. So you can hit twice with the 2 hander first (Assuming BAB 6), then let go and hit with the extra attack from the offhand weapon gained through TWF.
So it is irrelevant whether you rule that you can't have 2 hands on a weapon and make a offhand attack. Because there is no RAW limits of free actions in a round.

AvalonXQ |

I think I might get it:
Level 1 fighter
dex 15
TWF, Imp unarmedcan use 2H weapon + kick as full attack with -2 hit penalty each and 1/2 str penalty on his 1d3 kick.
Right?
Yes, you can do this. You could do this back in 3.5 as well.
You can also drop the IUS feat and just get armor spikes.
Incidentally, this is generally considered to be a sub-optimized attack routine.

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How so? It seems to add a bit over 10% to dpr:
fighter, 18 STR, 15 DEX
TWF, IUSGreatsword (2d6 + 6) x .7 = 9.1
GS + kick (2d6 + 6) x .6 + (1d3 + 2) x .6 = 10.2
And exactly where are you getting the points for that 15 dex? From other stats, of course. 15 is a 7 on a point buy, which is nearly half your points. On top of that, you need at least a 17 for the second feat and a 19 for the third. If you only take the first then as soon as you get the second attack from BAB you start falling behind.
How about a 10 dex and heavy armor, but pumping strength to 20:
Greatsword: (2d6+7)*.75 = 10.5
Seems the greatsword wins. Oh, and they didn't need an extra feat for this.

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cp, it's obvious you're never going to understand that the use of the term "hand" is not meant literally.
Just as obviously you have no RAW justification for that assumption.
You also cannot show anywhere that indicates that you CANNOT wield a weapon two-handed as a primary weapon....
Except that I have - many times.
The Rules as Written says:
1. "You can fight with a weapon wielded in each of your hands."
This specifically excludes a 2h weapon. EXCEPT
2. The RAW allows you to fight with a 2hw - when the weapon SPECIFICALLY is a double weapon.
Notice they said *double* (ie., two). And that the weapons are treated as light and 1h.
EXCEPT
3. The designers also allowed you to spend a feat Dom Duergar Combat Mastery. This feat allows you to use the Dom Duergar as a 1h weapon.
Its prerequisite is TWF. You pay a feat to allow ONE SPECIFIC 2H weapon to be used in TWF.
4. The FAQ ruled that certain classes of weapons qualified as off hand weapons. But although presented with the chance with clarifying or changing the rules for Primary hand weapons - they chose not to do so.
In fact:
5. The feat MultiWeapon Combat released after the off hand clarification specifically retains and extrapolates the Primary Hand and Off hand rule structure.
So did the FAQ clarification on Two Weapon Rending: (James Jacobs 5/1/10) You just need to hit once with your primary hand weapon and once with your off hand weapon.
I think there is a great tendency to think that because pathfinder has changed primary and secondary attacks for creatures that the same alterations applies to TWF. Not so.
Boiling it down, the RAW says that TWF entitiles you to:
When you are using a 1h weapon, you may make an extra attack with a secondary weapon.
The opposite interpretation says: You may make an extra attack with a secondary weapon.
But if the rules meant that - it wouldn't need to say anything about "primary hand"; "when you attack with a weapon in each hand" they could just say "this feat allows you to make an extra attack with a secondary weapon".

Revan |

james maissen wrote:The attack penalty is entirely dependent on the secondary weapon and whether or not you have the TWF feat.
Does it matter if the primary weapon is one-handed, light or two-handed? No.
This is the only thing that matters. You cannot wield a 2H weapon in one hand. Therefore, you cannot make an "offhand" attack of any kind while wielding a 2H weapon, and you cannot use a 2H weapon as part of TWF.
If you make an attack with a 2H weapon, that is your full attack. Unless you have iterative attacks, your turn is over.
The only way he can achieve what he wants is to either use an iterative attack to kick, simply be holding the falchion (in which case he could TWF with 2 kicks but make no attack with the falchion, or use a 1H weapon/kick offhand.
But you are perfectly capable of wielding a two-handed weapon, and wielding a weapon which does not require a hand to wield. Such as an unarmed strike which can explicitly be made with any part of the body. Ergo, you are wielding two weapons.

james maissen |
How so? It seems to add a bit over 10% to dpr:
fighter, 18 STR, 15 DEX
TWF, IUSGreatsword (2d6 + 6) x .7 = 9.1
GS + kick (2d6 + 6) x .6 + (1d3 + 2) x .6 = 10.2
Let's compare here (ignoring crits is fine for this):
Now for fighter A (which is what I'm calling your example above) you are correct that they are better off using their investment.
Now's lets have fighter B who hasn't made that investment.
Fighter B: 20 STR, 10DEX (same point buy) Feats Power Attack and weapon focus needing a 6 to hit (75% hit chance when power attacking, from the increased STR).
Greatsword (2d6+10) (figure BAB is less than 4 so just -1/+3.. weapon focus balances)
(2d6+10) x .75 = 12.75.
If the BAB were 4 or 5 (not higher as we're not talking multiple attacks or a higher DEX for ITWF) then we'd look at:
(2d6+13) x .7 = 14.
So I think that your 10.2 increase from 9.1 is not as high as the increase when moving to Fighter B.
And this is before we figure that your Fighter A is needing to afford 2 weapons (then masterwork then enchantment costs) while Fighter B is only needing the one.
There are the factors- Stat requirements, Feat requirements and Item requirements.
-James

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By the way, I certainly have no objections power wise....
Can we make the following concession, then:
Two-Weapon Fighting with a 2-Hander + No-hander is interesting and balanced, therefor it *should* be allowed.
This way we at least can say that we agree it is an agreeable concept even if we disagree on RAW.

james maissen |
1 person marked this as a favorite. |
Thanks James.
Sorry, it was too much to quote and I'm going to beg off of all the copying & pasting for now.
First, TWF rules have not changed since 3.5 when they removed ambidexterity and the like from the 3e rules.
Here's the 3.5 FAQ dealing with armor spikes directly
If you attack only with your armor spikes during your turn
(or use the armor spikes to make an attack of opportunity), you
use them just like a regular weapon. If you use the full attack
action, you can use armor spikes as either a primary light
weapon or as an off-hand light weapon, even if you’re using a
shield or using a two-handed weapon.
You wanted something that spelled it out exactly, which is not always the easiest thing to do. Yet here it is.
From this very thread you will have the write-up for the barbazu beard which Paizo made for PF
Popular in Egorian but rarely seen elsewhere, a barbazu beard is an intimidating helm with a full facemask wrought to look like a snarling barbazu’s head. Extending from the chin area of the face guard is a razor-sharp blade much like an actual barbazu’s beard, usually 8 inches long but sometimes longer. A barbazu beard can be used as an off-hand weapon that requires no hands to use; thus, a warrior could combine use of a barbazu beard with a two-handed weapon. It otherwise follows all rules for using an off-hand weapon. Attacking with a barbazu beard provokes an attack of opportunity. Because it is so close to the wearer’s face, using a barbazu beard against creatures harmful to touch (such as fire elementals and acidic oozes) has the same risks as using a natural weapon or unarmed strike against these creatures.
Which expressly spells out the logical conclusion for not requiring a hand to use the secondary weapon which contradicts your theory.
Your sole basis is the word 'hand' being used.
You claim:
The RAW says, that you may TWF when you have a weapon in your off hand, and a weapon in your primary hand.
Let's see what the combat section for TWF says while we're here using the term RAW:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon.
There is no requirement here that the primary weapon be wielded in only one hand. Or that the 'primary weapon' be wielded in 'your primary hand'. There is no mention of 'primary hand' at all here. In fact your 'primary weapon' could be armor spikes and your second weapon could be an unarmed strike.
Now, we have agreed that 'in your off hand' can also refer to attacks that don't require a hand to use. You've said they've explicitly said so and that you agree with this part.
Now the rest of the TWF rules say:
You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
Now you can argue that the TWF feat does not get to apply it's reduction in penalties to someone attacking with a greatsword in two hands and unarmed strike as an 'off hand' secondary weapon.
But then for the same reason there would be no penalty in the first place to the great sword attacks as they are not made 'with the primary hand' but rather with both hands.
Now because unarmed strikes are considered light the penalty for attacking with them in TWF as the secondary weapon would be a -4 that would not be modified either way by the TWF feat.
That seems to be the consequence of your reading of the RAW.
-James

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Well, I'm convinced. I can see how this would be difficult to play in PFS though. I'm sure many people would initially have my original reaction and not take the time under pressure to figure it out.
An unfortunate reality of PFS. Fortunately, this particular situation is remedied by simply carrying a second (one-handed) weapon. Before the session starts, you talk to the GM. If he gets it, great. If not, just use your "backup" weapon.

james maissen |
Well, I'm convinced. I can see how this would be difficult to play in PFS though. I'm sure many people would initially have my original reaction and not take the time under pressure to figure it out.
That's why you have these boards, to hear about these kinds of things. You have your knee-jerk response, you research and you listen to other people and you then make a real informed decision.
Many people can get a lot of things wrong, but until they are exposed to them it's not going to get fixed. I wouldn't shy from playing such a character if it's what I wanted to do.
As we've mentioned (and to a little degree) detailed.. it's not overpowered.. in fact it's underpowered. So it's all about what you are wanting to do here. And I wouldn't let fear dictate that.
-James

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Normal: "If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. "
"You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon
If you obey X, you get Y benefit.
Wielding a a single weapon (in both hands) does not conform. The fact that the developers have said that you can use other attacks as off hand weapons (armor spikes etc) does not get rid of the if X then Y requirement.
IF you fight with a weapon wielded in each of your hands, you can make one extra attack with a secondary weapon.
Two-Weapon Fighting (Combat)
[b] Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.
Anything other than a weapon wielded in each of your hands is unsupported.

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I am still confused as to the obsession with the use of the word "hand". A character is perfectly able to two-weapon fight without even having a single hand. To nitpick the flavor of two-weapon fighting is, to me, a fruitless endeavor. It would seem that there are many who have their nose to the map, as I like to say. I would really like some kind of official response, if not to just quiet those who seem lost. If someone can give me a balance or flavor reason in addition to the rules interpretation they have given with the "hands" focus, I might be able comprehend the reasons behind it. You have to ask yourself, why would the rules be this way? Does this make sense in RAW, or even RAI? I must say, in a home or society game, if a GM ruled in favor of the "hands" as it were, I would leave. This may sound extreme, but to me, it clue me in to many bad rulings to come.

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From this very thread you will have the write-up for the barbazu beard which Paizo made for PF ...<snip>... Which expressly spells out the logical conclusion for not requiring a hand to use the secondary weapon which contradicts your theory.
Attempting to extrapolate the rules for a specific item into general practice is a fool's errand; and a cruel, cruel DM will paddle your ass every time you try it.

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Hudax wrote:And exactly where are you getting the points for that 15 dex? From other stats, of course.How so? It seems to add a bit over 10% to dpr:
fighter, 18 STR, 15 DEX. ...<snip>
Who needs a 15?
20pt buy....
STR+19 DEX:14 CON:14 INT:12 WIS:14 CHA:07
1. figh1 EWP:Fauchard, WF:Fauchard, FEAT(any)
2. monk1 [hungry ghost:punishing kick], Combat Reflexes, Improved Unarmed Strike
3. (any) FEAT(any)
At 2nd, you've already locked down all the feats you need to be a juggernaut of doom with the most-badass polearm in the game, and use your Flurry of Blows to punishing-kick backwards those jerkwads who are always 5'-moving inside your threatened range and then take your main attack to klonk them good and hard. Downside: you need to be wearing light armor (so this build benefits from good DEX anyway -- but you don't have to kill yourself for a 15 at creation).
Fight versus Jerkwad comparison:
-- Compared to full BAB, at BAB6 (7th for you), you'll be -2/-3/-8 att versus a standard full-BAB polearm build who, at 7th, is comparatively (-4 or -6)/(-7 or -9) and is sacrificing his main attack to Pushing Assault away the jerkwad (with the haft of his polearm as an improvised weapon, -4 plus -2 Power Attack penalty) before getting his second attack with the weak iterative or is taking -4s on both the main and the iterative to employ the Pole Fighting feature of the Pole Master fighter variant (as well as endure all the depraved jokes coming from all the other players around the table).
How it works:
* Using monk FoB (with monk level offsetting BAB loss), punishing kick at -2 to drive Jerkwad back 5'.
* Take two attacks at -3 and -8 with polearm.
-- Two neat things about this: 1) You don't have to argue with your skeptical DM over ungrip/regrip rules; you just say you're gonna kick the guy while holding your polearm in two hands. DM is thinking to himself, "-1 from monk level and -2 to all of his attacks with flurry; I'm OK with this self-nerfage." 2) You don't need to Power Attack/Pushing Assault and saddle yourself with even worse penalties to do the same thing while having fewer attacks.

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From the FAQ today.
"If I make a shield bash (page 152), does it always have to be an off-hand attack?
The text for a shield bash assumes you're making a bash as an off-hand attack, but you don't have to. You can, for example, just make a shield bash attack (at your normal, main-hand attack bonus) or shield bash with your main hand and attack with a sword in your off-hand."
Notice that the developers have ONCE AGAIN reiterated the main hand (primary hand) / off hand attacks. Once again specifically mentioning penalties that accrue to the main-hand attack or off hand attacks.
So in summation, once again:
You may TWF:
with a Double weapon (treating it as a light and 1h weapon).
with a 1 hand weapon and a light weapon
To these, you alternately substitute any number of light weapons (armor spikes, barbezu beards, monks strikes) as your off-hand attack.

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From the FAQ today.
"If I make a shield bash (page 152), does it always have to be an off-hand attack?
The text for a shield bash assumes you're making a bash as an off-hand attack, but you don't have to. You can, for example, just make a shield bash attack (at your normal, main-hand attack bonus) or shield bash with your main hand and attack with a sword in your off-hand."Notice that the developers have ONCE AGAIN reiterated the main hand (primary hand) / off hand attacks. Once again specifically mentioning penalties that accrue to the main-hand attack or off hand attacks.
So in summation, once again:
You may TWF:
with a Double weapon (treating it as a light and 1h weapon).
with a 1 hand weapon and a light weaponTo these, you alternately substitute any number of light weapons (armor spikes, barbezu beards, monks strikes) as your off-hand attack.
Oh will you shut up about this already. "Primary hand" and "off-hand", despite being misnomers, are still the standard terms. This does not affect their actual meaning. We could use the term "fish" instead of off-hand, but that wouldn't mean that the off-hand weapons has to be a fish.
However, since it's obvious you're stuck on your opinion, I suppose we'll have to wait for a dev to directly state it.
"Primary hand can refer to any weapon, as can off-hand. The only requirement is that they can both be wielded simultaneously."

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I am still confused as to the obsession with the use of the word "hand". A character is perfectly able to two-weapon fight without even having a single hand. To nitpick the flavor of two-weapon fighting is, to me, a fruitless endeavor. It would seem that there are many who have their nose to the map, as I like to say. I would really like some kind of official response, if not to just quiet those who seem lost. If someone can give me a balance or flavor reason in addition to the rules interpretation they have given with the "hands" focus, I might be able comprehend the reasons behind it. You have to ask yourself, why would the rules be this way? Does this make sense in RAW, or even RAI? I must say, in a home or society game, if a GM ruled in favor of the "hands" as it were, I would leave. This may sound extreme, but to me, it clue me in to many bad rulings to come.
Sure bbt, here's the balance / flavor reason:
The rules say that the designation of "light, one handed, two handed" is a measure of how much effort it takes to wield a weapon in combat (direct quote).
Two handed Melee weapons are supposed to be big heavy weapons - mauls and great swords.
TWF is supposed to represent trading big heavy strikes for faster lighter ones - as was historically done in florentine or italianate fighting.
So, people trying to TWF with a 2 handed weapon are trying to get the benefit of TWFing without giving up the superior damage of a two handed melee weapon.
As for handedness: It is very much a part of the rules - not only in the attack penalties (as I have quoted above) - but also in damage.
For example:
One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder's Strength bonus to damage rolls for melee attacks with a one-handed weapon if it's used in the primary hand, or 1/2 his Strength bonus if it's used in the off hand.
So, you see, the concept of handedness is *very* much relevent to the game.

Stynkk |

So, you see, the concept of handedness is *very* much relevent to the game.
Handedness is only in the game to represent how much power is behind the attack. That is all.
Armor Spike as a Primary Hand Attack (no hands involved) is 1x STR
Armor Spike as an Off-hand Attack (no hands involved) is .5x STR
Again, you can use a 2h weapon and an armor spike to achieve Two Weapon Fighting.
You can use a 2h weapon and a Barbazu beard to achieve Two Weapon Fighting.
You can also use a 2h weapon and an Unarmed Strike to achieve Two Weapon Fighting.
IMO the developers did not add this note because it is written in the rules that you can kick/use unarmed strikes as an off-handed weapon so the conclusion should be logical.
However, there have been so many ...contentious... debates regarding the subject they should really just add that sentence in the core.

Golden-Esque |

If we buy into the "I can TWF with a two-handed weapon" argument, then I can take a mighty swing with my greatsword as my "main-hand attack" and then bash with my buckler because it's "off-hand." Never mind that it's strapped to the arm I just used to wield my mighty greatsword.
Except you're completely wrong in this specific case, because of the last line in the buckler's description. Sorry :(
"Benefit: You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's Armor Class bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's Armor Class bonus until your next turn. You can't make a shield bash with a buckler."
Here's my argument.
#1) Two-Weapon Fighting (both the feat and as described the special attacks section of the rulebook) clearly states that you need to be wielding a second weapon in your offhand.
#2) The weapons section under equipment clearly states that an unarmed strike is considered a light weapon, and that light weapons require one hand to use.
#3) The weapons section also states that two-handed weapons require two hands to use.
Regardless of the fact that the attack itself can be flavored as a punch, a kick, or even an elbow jab, the fact remains that the attack still requires one hand to use. The body part involved (as silly as this may sound) does not change. If it did, there would be a specific rule that said "this attack requires one hand, one leg, or any similar appendage to use." This is really a place where unarmed attacks shine as being separate from natural attacks. Natural attacks ALWAYS specify body part, and therefore multiple attacks can be used based on the body part(s) you possess. Unarmed attacks lump all body parts into one category, and whether you have five arms or fifty does not matter, because the number of unarmed attacks you can do is based off of your base attack bonus. Natural attacks, as we all know, don't care in the slightest about how much base attack bonus you have; if you only have two wings, you can only make two wing attacks.
Because of this, it is very clear that you cannot combine Two-Weapon Fighting with a two-handed weapon unless you have some way to wield said weapon in one hand (3.5 Monkey Grip and Ultimate Combat's Titan Mauler all come to mind). Even if you're kicking the guy in the face, as far as the unarmed strike WEAPON is considered (and yes, it is a weapon. Check the weapons chart in the Core Rulebook), your hands are full with your Falchion or whatever.

Remco Sommeling |

There do not seem to be any rules/modifiers for using a two-handed weapon in your main hand and a light weapon in your off-hand. I would probably avoid this combo if I ever was going to play in PFS to avoid unnecesary discussion for minimal benefit. Personally I would allow it but would treat the two-handed weapon as a one-handed weapon, including 1.0 multiplier for strength and power attack purposes.

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cp wrote:
Thanks James.
Sorry, it was too much to quote and I'm going to beg off of all the copying & pasting for now.
First, TWF rules have not changed since 3.5 when they removed ambidexterity and the like from the 3e rules.
Here's the 3.5 FAQ dealing with armor spikes directly
3.5 FAQ wrote:If you attack only with your armor spikes during your turn
(or use the armor spikes to make an attack of opportunity), you
use them just like a regular weapon. If you use the full attack
action, you can use armor spikes as either a primary light
weapon or as an off-hand light weapon, even if you’re using a
shield or using a two-handed weapon.You wanted something that spelled it out exactly, which is not always the easiest thing to do. Yet here it is.
...
Which expressly spells out the logical conclusion for not requiring a hand to use the secondary weapon which contradicts your theory.
Beside being a 3.5FAQ, it is fairly confusing.
The first statement is: If you attack only with your armor spikes during your turn (or use the armor spikes to make an attack of opportunity), you use them just like a regular weapon.so far so good. You make only 1 attack and it go at full bonus.
If you use the full attack action, you can use armor spikes as either a primary light weapon or as an off-hand light weapon, even if you’re using a shield or using a two-handed weapon.
So it say that:
- you can use armor spikes as your primary attack while wielding a 2 handed weapon or a shield (really? and using the 2handed weapon as a secondary weapon?)
- you can use armor spikes as a secondary weapon while using a shield ..... At that point what is your primary weapon? The shield? a non cited 1 handed weapon? Something different?
So your citation without the question it is answering give some very dubious ruling.
Please link the location where you have found this citation. Without the question it answer it has little meaning.

james maissen |
Regardless of the fact that the attack itself can be flavored as a punch, a kick, or even an elbow jab, the fact remains that the attack still requires one hand to use. The body part involved (as silly as this may sound) does not change.
This does sound very silly.
You're saying that a monk that's carrying a torch in one hand and a bag in another is not able to kick? In order to kick he has to have a hand free?
Sorry, no.
-James

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1 person marked this as FAQ candidate. |

So, I have to ask, what about players without hands? They can't two-weapon fight? If it be armor spikes, blade boots, barbazu beard, or unarmed strike, they cannot attack with any combination of the two? I am not trying to poke or prod anyone, but the nearly obsessive focus on the word "hand" seems to be quite a hurdle for some to jump. At it's core, it is a way to get an extra attack, but at a penalty. There is not even a balance issue. Again, not to sound aflame, but I am inspired to build a character without hands, and two-weapon fights. I may even attempt to go into some PFS game with such a character, I doubt there will be much against nerfing myself. That all said, I would like to hear something of an official response.