Creating a Gauntlet Artifact


Advice


Greetings! This is my first post on these boards, and I hope to make a good impression. I am soon to play my first Pathfinder campaign after a few years of playing 3.x. I was wondering if I could get help with designing a gauntlet artifact that my Sorc would wear that would allow him to channel his spells into raw magic - In ther words, a bolt of spellfire or somesuch that would be based upon the power contained in the spell. to be honest, I have no idea where to even start, so any sort of advice would be appreciated. Thank you!

Dark Archive

have you seen the feat arcane blast?


Name Violation wrote:
have you seen the feat arcane blast?

I can't say I have. What book is it from?

Scarab Sages

Its from the advanced players guide. It also requires caster level 10th.

The ability to convert spells into ray attacks is a pretty powerful one. I can't really imagine an item that does that being cheap enough to afford before 10th level anyhow.


Magicdealer wrote:

Its from the advanced players guide. It also requires caster level 10th.

The ability to convert spells into ray attacks is a pretty powerful one. I can't really imagine an item that does that being cheap enough to afford before 10th level anyhow.

I found it. That's why I was planning on making it into an artifact - My DM is allowing me to convert the Ancestral Relic feat from 3.5 and use it, and so I was going to work my way towards that level of power. Thanks guys!

Scarab Sages

Hmm... this is a tricky one then. You'll want something that you can use as quickly as possible, but that will eventually allow you to convert all your spells into bolts of eldritch power. Or, actually, we should probably try to find a good scaling ray spell to represent the basic effect. You'd actually be converting your memorized spells into a particular ray spell, and then modifying it by spell level.

I'd suggest you take a look at some existing spells and pick one to represent it for damage dice/type/ect. We don't want to make it too powerful by giving you a ray blast with all the best possible elements, after all.

Then, think about how many levels you want it to scale across. Remember, you won't be able to use cantrips for this. But that's ok, since you can just cast ray of frost.

I'm thinking we can start with 3 conversions/day with just 1st level spells. Then, we can scale the level upwards, and the uses/day until we eventually reach unlimited use/9th level spells.

How's that sound?

Alternatively, we could start out with unlimited uses, and put more cost on each spell level. In that scenario, you'll probably end up a bit behind on spell levels. I.E. able to cast 3rd level spells, but only able to convert 1st or 2nd.

I'm assuming here that we're talking about a single target effect. If you want force damage *as in magic missile type damage* you're looking at 1d4 instead of 1d6 damage.


Magicdealer wrote:

Hmm... this is a tricky one then. You'll want something that you can use as quickly as possible, but that will eventually allow you to convert all your spells into bolts of eldritch power. Or, actually, we should probably try to find a good scaling ray spell to represent the basic effect. You'd actually be converting your memorized spells into a particular ray spell, and then modifying it by spell level.

I'd suggest you take a look at some existing spells and pick one to represent it for damage dice/type/ect. We don't want to make it too powerful by giving you a ray blast with all the best possible elements, after all.

Then, think about how many levels you want it to scale across. Remember, you won't be able to use cantrips for this. But that's ok, since you can just cast ray of frost.

I'm thinking we can start with 3 conversions/day with just 1st level spells. Then, we can scale the level upwards, and the uses/day until we eventually reach unlimited use/9th level spells.

How's that sound?

Alternatively, we could start out with unlimited uses, and put more cost on each spell level. In that scenario, you'll probably end up a bit behind on spell levels. I.E. able to cast 3rd level spells, but only able to convert 1st or 2nd.

I'm assuming here that we're talking about a single target effect. If you want force damage *as in magic missile type damage* you're looking at 1d4 instead of 1d6 damage.

Hmmmm. I hadn't thought about trying to use it as a ray spell. that would make it similar to the clerics conversion into cure/harm spells, no? Also, I wasn't really thinking of using a element, but rather an non elemental attack - something like the way Mystra's chosen could shoot arcane fire, except much less powerful, of course. Why couldn't I use cantrips for this? I mean, if they only did 1d4 damage, that isn't enough to be game breaking, I wouldn't think - less powerful than a bow, or any sort of melee. It would simply be a new method of attack, similar to how a soulknife has the alternate class soulbow or whatever it is. Plus, seeing as I could take weapon focus and such with ray spells, it would truly make it some sort of weapon, and not just a way to convert spells.

On a sidenote, If you did create an item like that, what would be the rough gold cost, do you think? Seeing as it is through ancestral relic, I would have to pay the cost and it adds a cap at each level.

My inspiration for this, if it helps any, is a character from League of Legends, Ezreal - http://leagueoflegends.wikia.com/wiki/Ezreal_the_Prodigal_Explorer. Essentially, his character is like a sorcerer, but has no training, and therefore can't use his magic. But he finds a glove that allows him to use the natural magic flowing in his veins as raw power. Since I'm having a tiefling sorcerer, I thought it would be a nice addition. I'm not sure how any of that information helps, but there you go >>

If it helps any, we are starting at level 6.


By my assessment, this is no where near an artifact. In general, a slotless item that gives you the equivalent of one feat costs 10,000 gp. for example, an Opalescent White Pyramid Ioun Stone gives you proficiency with a weapon (equal to one feat, either martial or exotic weapon proficiency), the Dark Blue Rhomboid gives Alertness and costs 10,000gp. There are further examples of magic items that gave feat-equivalents, but most of them are from 3.5, rather than pathfinder...

Your DM might feel that Arcane Blast is a particularly potent feat, and want to charge 20,000gp, but your still not close to artifact territory.

Dark Archive

I'd go with arcane blast and maybe hellcat gauntlets from 3.5's magic item compendium (adds extra d6s based on amount of daily charges used)

Dark Archive

pad300 wrote:

By my assessment, this is no where near an artifact. In general, a slotless item that gives you the equivalent of one feat costs 10,000 gp. for example, an Opalescent White Pyramid Ioun Stone gives you proficiency with a weapon (equal to one feat, either martial or exotic weapon proficiency), the Dark Blue Rhomboid gives Alertness and costs 10,000gp. There are further examples of magic items that gave feat-equivalents, but most of them are from 3.5, rather than pathfinder...

Your DM might feel that Arcane Blast is a particularly potent feat, and want to charge 20,000gp, but your still not close to artifact territory.

in 3.5 it was about 8k per feat on a slotted item, plus an additional cost per requirement of the feat.

bypassing the CL 10 requirement should make it cos a lot more than 10k. Probably around 25k


Name Violation wrote:

in 3.5 it was about 8k per feat on a slotted item, plus an additional cost per requirement of the feat.

bypassing the CL 10 requirement should make it cos a lot more than 10k. Probably around 25k

eeeeh, DM's call. I personally figure that Arcane Blast is pretty weeny as a feat, but whatever. It's still nowhere near an artifact...

Dark Archive

pad300 wrote:
Name Violation wrote:

in 3.5 it was about 8k per feat on a slotted item, plus an additional cost per requirement of the feat.

bypassing the CL 10 requirement should make it cos a lot more than 10k. Probably around 25k

eeeeh, DM's call. I personally figure that Arcane Blast is pretty weeny as a feat, but whatever. It's still nowhere near an artifact...

Definately not a nartifact IMHO, but not dirt cheap either.

For an artifact I'd say let it give arcane shield, arcane blast, and a few other abilities.


I suppose artifact is the wrong terminology to use for it. The point was I wanted to create an item that is able to harness the latent magic in my characters blood to blast things.

Scarab Sages

I'd say that 25k sounds about right.

That would put it at 10th level exactly, if you follow the WLB suggestion of no more than half your wealth towards any single item.

I say no on using a cantrip to fuel it because in pathfinder, cantrips don't get nice things :P

Actually, it's because cantrips aren't very powerful, and even changing the damage type to a force effect makes ray of frost MUCH better.

Not all damage types are equal.

Frost/fire are probably the least powerful damage types, since so many creatures are resistant. Force is the best, since it can hit incorporeal creatures and doesn't run into elemental dr problems. So even changing the type changes the power level.
Might be something to ask your dm about -- he might not care as much as I do.

So, 25k for the finished item.

Now, can we design *steps* to increase its power so he can use it more effectively with that feat of his?

Say... 5k for 1st to 3rd level spells, 13k for 1st to 6th, and 25k for 1st through 9th level spells?

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