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2 people marked this as FAQ candidate. Answered in the errata. |

[rant]As for the Hit Dice per level table, please, please, please can we just remove the express class listings from it? It saves future confusion on addition of new classes, prevents dropage (Rogue), prevents misplacement (Ranger), and removes the need for footnotes as to which book that class is found in. Cleaner, simpler, future-proof, and less lines.[/rant]
Now for the real reason for my post =)
You should always round this number down.
Fine, but the APL example needs to be fixed:
For example, if a table consists of six players, two of whom have 4th-level characters and four of whom have 5th-level characters, the group’s APL is 6th (divide 28 total levels by six players, round up, and add +1 to the final result).
Under this change of wording, 28 (total levels)/6 (num players)= 4 (rounded down)+ 1 (due to size) = 5. This also impacts some of the follow-on wording.

hogarth |
1 person marked this as FAQ candidate. |

With the introduction of five new factions in Season 3, players characters may change factions one time at no cost to Prestige Points (though you still loose any Prestige Awards accumulated as part of your old faction).
After you loose [sic] your Prestige Award, can you catch it again? ;-)
Also...
For the sake of simplicity, there is no difference between
an arcane and divine scroll or wand in Pathfinder Society
Organized play.
The words "or wand" should be removed, since they only add unnecessary confusion; there's no such thing as an arcane or divine wand in the first place.

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Quote:With the introduction of five new factions in Season 3, players characters may change factions one time at no cost to Prestige Points (though you still loose any Prestige Awards accumulated as part of your old faction).After you loose [sic] your Prestige Award, can you catch it again? ;-)
Also...
Quote:The words "or wand" should be removed, since they only add unnecessary confusion; there's no such thing as an arcane or divine wand in the first place.For the sake of simplicity, there is no difference between
an arcane and divine scroll or wand in Pathfinder Society
Organized play.
So, I came to post a snarky response to Hogarth, and when I hit reply it seems that half of his post isn't visible. On my iPad, his post ends after the emoticon in his first response. When I hit reply, the whole post shows.
Oh, right - the snarky response:
Only if it loves you; then it will come back on it's own. :)

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1 person marked this as FAQ candidate. |

Characters choose their traits from six different
categories: basic, campaign, race, region, and religion.
Looks like 5 categories to me.
Seasons 1 & 2 (Scenarios #29--#56 and #2-01--20-26):
These scenarios all include two faction missions. For
characters using the standard advancement track, one of
these should be considered the faction mission and the
other the success condition for the scenario, maintaining
the 2 Prestige Point maximum.
1) I would remove the whole standard advancement track thing, since this should apply to all PCs, since the slow advancement track needs to complete both missions to get their 1 PP anyhow.
2) Maybe better phrasology? The above is incredibly confusing.
[edit]Seasons 1 & 2 (Scenarios #29--#56 and #2-01--20-26):
These scenarios all include two faction missions. One of
these should be considered the faction mission and the
other should be considered to replace the normal success
condition for the scenario, maintaining the 2 Prestige
Point maximum limit.[/edit]
And, finally, since the Tier list no longer includes the 1-7 group, does that mean that all the old Tier 1-7 modules are being:
a) Retired
b) Retiered (just to 1-5 or 3-7?)
c) The table was incomplete

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Reposted from another thread, since it appears to need errata:
There appears to be a change to table 5-3 which I want to make sure I understand, since it would make for a bit of difference:
Fame Score - Maximum Item Cost
4 or less - 500 gp
Does this mean that a character with no Fame at all can now buy, say, a potion of Invisibility at 300 gp or a Feather Token (Whip) at 500 gp if they have the gold for it?
An example of a time a PC could have enough gold without any Fame: After completing the module The Master of the Fallen Fortress, which gives money but no Prestige Points/Fame.
It also gives a question on the rest of the table, since the numbers, before, always seemed to be the minimum needed to unlock that gp limit, but that entry confuses the issue for me. The next entry is:
9 - 1,500 gp
Now, it used to be that you needed to have 9 Fame minimum to purchase items over 500 gp, but now, it is unclear if the entry implies 5-9 (from the 4 or less) or 9-12 (how it appeared to be in the past).
Might be an idea to make the chart give the range of Fame for the purchase limit, instead of just the single number, now.

hogarth |

hogarth wrote:Shouldn't combat be one of those categories?Callarek wrote:Maybe they missed "equipment"?page 6 wrote:Looks like 5 categories to me.Characters choose their traits from six different
categories: basic, campaign, race, region, and religion.
I think that's a subcategory of "basic" (along with social, magic and faith).

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Shadow Lodge Traits:
"Fortified: Some members of the Shadow Lodge aren’t
completely convinced of the Decemvirate’s sincerity and
fear potential reprisals. Through alchemical techniques
and endurance training, you gain the ability to negate a
critical hit or sneak attack scored against you once per
day. This functions as the fortification armor quality
with a 20% chance of success."
Does this mean they have a 20% chance to negate any critical hit or sneak attack until they successfuly negate one? Or does it mean they have a 20% chance once per day to possibly negate a critical hit or sneak attack?
Can they choose to not to invoke this protection in order to save it for a later attack? (At low levels, I am far more worried about critical hits than sneak attacks.)

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[rant]As for the Hit Dice per level table, please, please, please can we just remove the express class listings from it? It saves future confusion on addition of new classes, prevents dropage (Rogue), prevents misplacement (Ranger), and removes the need for footnotes as to which book that class is found in. Cleaner, simpler, future-proof, and less lines.[/rant]
Now for the real reason for my post =)
The Guide, pg. 24 wrote:You should always round this number down.Fine, but the APL example needs to be fixed:
The Guide, pg. 24 wrote:For example, if a table consists of six players, two of whom have 4th-level characters and four of whom have 5th-level characters, the group’s APL is 6th (divide 28 total levels by six players, round up, and add +1 to the final result).Under this change of wording, 28 (total levels)/6 (num players)= 4 (rounded down)+ 1 (due to size) = 5. This also impacts some of the follow-on wording.
I personally don't understand why you'd even have to round anything up or down when calculating APL. The APL would be 5 2/3, and by normal math rules it'd round up. So it's closer to 6 than 5, I'd rule it's APL 6.
Besides the combats in scenarios tend to be laughlingly easy so it's just a good thing you play up more than down. ;)
Shadow Lodge Traits:
"Fortified: Some members of the Shadow Lodge aren’t
completely convinced of the Decemvirate’s sincerity and
fear potential reprisals. Through alchemical techniques
and endurance training, you gain the ability to negate a
critical hit or sneak attack scored against you once per
day. This functions as the fortification armor quality
with a 20% chance of success."Does this mean they have a 20% chance to negate any critical hit or sneak attack until they successfuly negate one? Or does it mean they have a 20% chance once per day to possibly negate a critical hit or sneak attack?
Can they choose to not to invoke this protection in order to save it for a later attack? (At low levels, I am far more worried about critical hits than sneak attacks.)
Once per day you may roll a d% (with 20% chance) to try and negate a sneak attack/critical hit damage.

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I also noticed that the alignment of the factions is not listed nor are classes that particularly work well or badly with a faction. Was this intentional?
Seems likely. Alignment tended to give the wrong idea about factions, especially the Andoran faction which was listed as good but still had you killing people the faction didn't like. Ditto on classes which work well - I think the intention was that those classes would be able to accomplish the faction missions more easily based on skills, etc. but the faction missions didn't seem to stick too close to this outline anyway. Now, play what you want - even a Paladin if you must - there's a faction for you.

hogarth |

I personally don't understand why you'd even have to round anything up or down when calculating APL. The APL would be 5 2/3, and by normal math rules it'd round up. So it's closer to 6 than 5, I'd rule it's APL 6.
You don't understand why you would round up or down because you should round up? That doesn't make any sense.

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Seems likely. Alignment tended to give the wrong idea about factions, especially the Andoran faction which was listed as good but still had you killing people the faction didn't like. Ditto on classes which work well - I think the intention was that those classes would be able to accomplish the faction missions more easily based on skills, etc. but the faction missions didn't seem to stick too close to this outline anyway. Now, play what you want - even a Paladin if you must - there's a faction for you.
I also felt strange with my Cheliax Barbarian, even though that was one of the suggested classes. Just the idea of a chaotic good character following the precepts of a lawful evil community was atretch. Plus, I was under the impression that you could only have one PC per faction, so my options were extremely limited. He's almost certainly going to change factions now that the new ones are out.

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I personally don't understand why you'd even have to round anything up or down when calculating APL. The APL would be 5 2/3, and by normal math rules it'd round up. So it's closer to 6 than 5, I'd rule it's APL 6.
Besides the combats in scenarios tend to be laughlingly easy so it's just a good thing you play up more than down. ;)
All I can do is recommend playing UP in any of several Season 2 modules.
I hope all the people playing up have their 16 PA already.
2-09: The Heresy of Man—Part III: Beneath Forgotten Sands
2-21: The Dalsine Affair
2-25: You Only Die Twice
Probably not instantly fatal, but all offer easy opportunities to make a party playing up above their level regret it.
Then again, some of the Season 1 modules can do the same:
39: The Citadel of Flame
47: The Darkest Vengeance
Some of these modules are no cakewalk at the appropriate subtier, so playing over your head is going to be bad. Really, really bad.

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sieylianna wrote:Plus, I was under the impression that you could only have one PC per faction, so my options were extremely limited.I trust by your choice of words that you are no longer under this (incorrect) impression.
Yes, I don't know where that idea came from, unless it was in reaction to the replay rules that didn't permit replay by the same faction. Since replay is no longer a viable option, it's a moot point.

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Deussu wrote:You don't understand why you would round up or down because you should round up? That doesn't make any sense.
I personally don't understand why you'd even have to round anything up or down when calculating APL. The APL would be 5 2/3, and by normal math rules it'd round up. So it's closer to 6 than 5, I'd rule it's APL 6.
My example was flawed. Personally I don't think you'd even need to round them up or down. APL 5.667... should be suffice to say "play tier 5-6 or 6-7".

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My example was flawed. Personally I don't think you'd even need to round them up or down. APL 5.667... should be suffice to say "play tier 5-6 or 6-7".
This example also does not illustrate the point. This choice would never exist as sub-tier 5-6 and sub-tier 6-7 would not be found in the same scenario.
Back to the original point (the example in the Guide), if you are going to include an example of how something works, make sure it's clear, concise and correct. :)

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2 people marked this as FAQ candidate. Answered in the errata. |

A character’s Fame score determines the maximum gp value of any items she can purchase from her faction, as detailed in Table 5–2 below.
The table it's referring to is 5-3, not 5-2. Thanks!
In addition to the generic Prestige Awards available to all Pathfinders regardless of faction (listed in Table 5–3), each faction offers specific Prestige Awards available on to members, which are listed with each full faction description presented in the Pathfinder Society Field Guide.
Also table reference here is wrong, should be 5-4, not 5-3.
The currently available Pathfinder Society Organized Play shirts are:
The Venture-Captain shirts need to be added to this list please.

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I also noticed that the alignment of the factions is not listed nor are classes that particularly work well or badly with a faction. Was this intentional?
Yes, even in the faction guide, the mostly just give one alignment descriptor.
"Andoran pathfinders are most often good aligned," or "Chelaxian pathfinders are most often lawful aligned."
They also don't give a list of classes that work well, but rather have a paragraph of what type of missions that faction might most likely have to do. You get to pick if your character likes that kind of mission.

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Mark Garringer wrote:Are they available?
The Guide, pg. 22 wrote:The currently available Pathfinder Society Organized Play shirts are:The Venture-Captain shirts need to be added to this list please.
All the Venture-Captains at Gen Con got them. They are the awesome red shirts if you've been watching people facebook pics and such.
TNG red shirts, not TOS red shirts. :D

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David Harrison wrote:Mark Garringer wrote:Are they available?
The Guide, pg. 22 wrote:The currently available Pathfinder Society Organized Play shirts are:The Venture-Captain shirts need to be added to this list please.All the Venture-Captains at Gen Con got them. They are the awesome red shirts if you've been watching people facebook pics and such.
TNG red shirts, not TOS red shirts. :D
Yeah, hopefully not TOS style ;)
I guess my question was more: outside of GenCon attendees, are they available? Currently it doesn't seem so, which I guess is why they are not mentioned in the guide.

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The current v4 Guide does not even include the word 'archetype' and thus does not correctly explain in PFS how you can potentially pick up an archetype for a character.
Does it need to? Almost all of the Advanced Player's Guide is available, and archetypes are fully explained in there...

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Mark Garringer wrote:The current v4 Guide does not even include the word 'archetype' and thus does not correctly explain in PFS how you can potentially pick up an archetype for a character.Does it need to? Almost all of the Advanced Player's Guide is available, and archetypes are fully explained in there...
There are special Rules for Archetypes related somewhat to rebuild for PFS.

Enevhar Aldarion |

It was not really rebuilding that the PFS house rule on archetypes refers to.
The standard rule starting with the APG is that you can only choose archetypes for a character at the 1st level of a class. Period. But the PFS rule that is here somewhere in the forums, is that a player can add an archetype to their character so long as the character is not higher in level than the level of the first replaced ability. That is not really rebuilding, but rather is adding on.

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Mark Garringer wrote:The current v4 Guide does not even include the word 'archetype' and thus does not correctly explain in PFS how you can potentially pick up an archetype for a character.Does it need to? Almost all of the Advanced Player's Guide is available, and archetypes are fully explained in there...
As it relates to it's implementation in PFS, yes.

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It was not really rebuilding that the PFS house rule on archetypes refers to.
The standard rule starting with the APG is that you can only choose archetypes for a character at the 1st level of a class. Period. But the PFS rule that is here somewhere in the forums, is that a player can add an archetype to their character so long as the character is not higher in level than the level of the first replaced ability. That is not really rebuilding, but rather is adding on.
That's kind of ... odd, that that's in question. I mean, how can you add something to your character at first level, if there's nothing to add to your character at first level??? ;-p
And as far as replacing abilities once you're past them, I'd say ditto; how can you replace something that you've been using all along -- it's like being 6th level and deciding you want to swap out the fighter level you took at level 2 for rogue...

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Slow Advancement with Full PP and Gold?
I've looked but I can't find anything that states you take half gold and half PP for going on the slow XP path. Nothing about if you get a day job roll each time on the slow path. Nothing about teaching animal tricks on the slow path.
My main character hit 8th level at GenCon and I switched to the slow path. Still got full gold and PA.
-Swiftbrook

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Slow Advancement with Full PP and Gold?
I've looked but I can't find anything that states you take half gold and half PP for going on the slow XP path. Nothing about if you get a day job roll each time on the slow path. Nothing about teaching animal tricks on the slow path.
My main character hit 8th level at GenCon and I switched to the slow path. Still got full gold and PA.
-Swiftbrook
Guide to PFS Organised Play has the following rules:
Page 17 - Slow Advancement: In the slow advancement track, for every scenario that your Pathfinder successfully completes, you receive 1/2 XP.
Page 20 (cont Page 21) - To maintain balance between characters on both advancement tracks, those PCs utilizing the slow advancement track may only earn 1 Prestige Point per scenario. This point is dependent on completing both the overall scenario objective and the character’s faction mission.
Page 25 - Slow Advancement Track: The slow advancement track option was introduced in Season 3; therefore, Chronicle sheets from Seasons 0–2 do not include wealth tables for both progressions. The maximum gold a slow advancement track PC can earn from any scenario that does not list a wealth value for the slow advancement track is half the listed amount rounded down. Similarly, a Pathfinder using the slow advancement track that plays an older scenario offering 2 Prestige Points may only earn a
maximum of 1 Prestige Point for completing both mission objectives. The pre-entered +1 XP on Chronicles sheets from scenarios predating Season 3 should be changed to +1/2 for PCs using the slow advancement track.
I would suggest that you correct any chronicle sheets where the rewards have been listed incorrectly for the 'slow' progression, or else your character is inadvertantly cheating.
I do concede that there's nothing in the guide about training animals or the Day Job roll with regards to how they interact with the slow path, so as far as I'm aware you'd still get them once per chronicle sheet.

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Page 20 (cont Page 21) - To maintain balance between characters on both advancement tracks, those PCs utilizing the slow advancement track may only earn 1 Prestige Point per scenario. This point is dependent on completing both the overall scenario objective and the character’s faction mission.
Page 25 - Slow Advancement Track: The slow advancement track option was introduced in Season 3; therefore, Chronicle sheets from Seasons 0–2 do not include wealth tables for both progressions. The maximum gold a slow advancement track PC can earn from any scenario that does not list a wealth value for the slow advancement track is half the listed amount rounded down. Similarly, a Pathfinder using the slow advancement track that plays an older scenario offering 2 Prestige Points may only earn a
maximum of 1 Prestige Point for completing both mission objectives. The pre-entered +1 XP on Chronicles sheets from scenarios predating Season 3 should be changed to +1/2 for PCs using the slow advancement track.I would suggest that you correct any chronicle sheets where the rewards have been listed incorrectly for the 'slow' progression, or else your character is inadvertantly cheating.
I do concede that there's nothing in the guide about training animals or the Day Job roll with regards to how they interact with the slow path, so as far as I'm aware you'd still get them once per...
Thanks, I'm blind (I did look). It would be easier if all the slow advancement stuff was in the same place. As for day job rolls, I think slow advancement should get the full day job values. It's not that much to fuss with and they could be using twice the consumables.
-Swiftbrook

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The Guide, pg. 21 wrote:A character’s Fame score determines the maximum gp value of any items she can purchase from her faction, as detailed in Table 5–2 below.The table it's referring to is 5-3, not 5-2. Thanks!
The Guide, pg. 21 wrote:In addition to the generic Prestige Awards available to all Pathfinders regardless of faction (listed in Table 5–3), each faction offers specific Prestige Awards available on to members, which are listed with each full faction description presented in the Pathfinder Society Field Guide.Also table reference here is wrong, should be 5-4, not 5-3.
The Guide, pg. 22 wrote:The currently available Pathfinder Society Organized Play shirts are:The Venture-Captain shirts need to be added to this list please.
All done.

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[rant]As for the Hit Dice per level table, please, please, please can we just remove the express class listings from it? It saves future confusion on addition of new classes, prevents dropage (Rogue), prevents misplacement (Ranger), and removes the need for footnotes as to which book that class is found in. Cleaner, simpler, future-proof, and less lines.[/rant]
Now for the real reason for my post =)
The Guide, pg. 24 wrote:You should always round this number down.Fine, but the APL example needs to be fixed:
The Guide, pg. 24 wrote:For example, if a table consists of six players, two of whom have 4th-level characters and four of whom have 5th-level characters, the group’s APL is 6th (divide 28 total levels by six players, round up, and add +1 to the final result).Under this change of wording, 28 (total levels)/6 (num players)= 4 (rounded down)+ 1 (due to size) = 5. This also impacts some of the follow-on wording.
The quoted text now instructs to round to the nearest whole number, and to round down in cases where the average falls directly between two levels (ie. 4.5). This will appear in version 4.01 of the Guide, which is currently waiting in the editing queue behind several other, larger books.