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Sovereign Court

Pixel Cube wrote:
TheShadowShackleton wrote:
This thread is filled with comedy gold. Thank you to everyone who contributed. Except the OP, who came across as a bit of a Richard.

The hell are you talking about, his name is clearly Tim.

CAN'T YOU BLOODY READ?

P.S.: Anyone else wants to play the Tomb of Horrors with the OP limitations and just blunt sticks? Maybe Tim could be the DM. Will you step up to the challenge Tim?

It's a nice way of saying private eye.

I'm only kidding around of course but if you use that much hyperbole in starting a thread, you are obviously just trolling.

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This thread is filled with comedy gold. Thank you to everyone who contributed. Except the OP, who came across as a bit of a Richard.

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Pharier wrote:

Greetings.

I have a question regarding religion for a non-cleric characters. Is it possible to respect and worship multiple gods instead of devoting yourself to just one?

I certainly hope so. My main character since season 0 in PFS was based on a roman legionary concept. Klovanos wears a wooden necklace of prayer beads with the holy symbols of all the gods on it (even the bad ones). He believes that gods should be appeased or feared so his LN alignment does not stop him from making sacrifices even to appease the evil gods when necessary.

I don't push the buttons of the Paladins and Clerics in the party more than necessary but I have been refused healing by more than one of them. He is a lot of fun to play.

Clerics must specifically devote themselves to one deity but anything goes for the rest of us.

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wombatkidd wrote:


Officially, Canada has a total conversion to metric. Not a partial one. Everyone I've ever met except my American wife refers to temperatures in Celsius always. The only exception being the news when showing temperatures for American cities, in which case they are shown in degrees Fahrenheit so Americans watching the channels don't have to pull out a conversion chart. (This also furthers that stupid assumption that the temperature drops like a rock the second you cross the border. "Hey look honey, its 78 in Buffalo, New York, but the second you cross the border into Niagara falls Canada, it drops to 25 degrees!")

Colloquially, height and weight may be measured in feet and inches by the average person, but pull out your official government id and look close. Your weight isn't listed and your height is in cm.

By partial I meant in terms of adoption by the general public. I haven't the foggiest how tall I am in meters or how much I weigh in kgs.

As for the temperature thing, certainly you are correct in urban areas everyone uses Celsius. Growing up in a rural area near Toronto, this was not always the case. No clue if this has changed since I left 20 years ago. It is probably a combination of generation and location.

From what I understand conversion to metric is almost total in French Canada, for example.

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It's funny because in Canada we have only a partial conversion to Metric (official since the 70s) but in a totally different way from the UK. It is not uncommon for people to state high temperatures in Farenheit but cold temperatures in Celsius. We just go for whichever one sounds worse.

Height and weight are usually stated in feet and pounds but you only buy most goods in grams and kilograms. We measure distance and speed in metric but farms are usually measured in acres.

I don't have a clue what a stone is in weight or how much a quart represents so basically it is equally confusing to be in the UK or the US. I know how to measure an inch with my thumb but have no idea how many feet are in a mile.

It's a mixed up world out there my friends!

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Andrew Christian wrote:


There were cookies left Sunday afternoon. I was in the final line to open the chest, and Liz was handing out the last of her cookies. I happened to get one of them.

Come on man don't try to ruin my made up controversy! I wanted those cookies dammit!

Oh, well. C is for cookie and that's good enough for me.

I love how my long post about mustering protocol drew no response but the cookie controversy has sparked plenty of discussion. ;-)

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Darius Silverbolt wrote:
TheShadowShackleton wrote:
Oh yes and I forgot one suggestion. Paizo should hire a container just to transport Liz's cookies directly to the con. I only got one cookie this con! Only one I say! The humanity.

\

Do what I do. Beg the mighty Lilith for a single cookie and tell her thank you! Repeat year after year!

Oh it's not because I wasn't grateful for my cookie. After all, it's one more than Neil got (sucker)!

It's that the cookies ran out! Can't you see the depth of the tragedy man?

Clearly this should be higher priority for Paizo than wall curtains or leg room!

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Oh yes and I forgot one suggestion. Paizo should hire a container just to transport Liz's cookies directly to the con. I only got one cookie this con! Only one I say! The humanity.

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Michael Griffin-Wade wrote:

Trust me when we say that the Venture Captains and Paizo have discussed how the muster worked and we came up with a couple of suggestions that will vastly improve the muster. We did pretty good this year, we will do better next year.

ANd because I don't want people to game the system, I will say no more.

On Mustering:

I mustered plenty of slots (8 in total)this year since I was mostly just playing. I think it worked better this year than in previous years in general. It was much easier to seat balanced tables with subtiers that worked together when you were only dealing with small groups at a time. That being said, I do have a suggestion that could help next year:

I think it would be useful to have some extra gms in the "spare/delve" slot that could serve as "Super-musterers" in the first hour. After all of the ticketed players have been seating at tables, the remaining musterers could turn over their filled out forms (showing how many at each table have been seated and at what sub-tier) to the Super-Musterer on their side of the room. The Super-Musterers could then take those forms up front to assist the organizer in seating the generics at appropriate tables.

This would help for a few reasons in my opinion:

1. GMs who are mustering or playing could be seated much quicker this way and would be able to get themselves organized or start if they had a full table.

2. Less people will be standing around at the front to no purpose and there will be less confusion surrounding the organizer.

3. Once the Super-musterers are done with seating the generics they could take care of all the tables tokens and collecting tickets.

4. This would give an extra buffer of a couple of GMs that could step in to run scenarios in an emergency.

5. If they were not needed to run delves right away they could always deliver water, flip mats or look after any other needs of the GMs at the tables. Especially for GMs at the back of the room it can be very hard to get time to make your way to the front to get water etc.

Just an idea that might help make things easier for the GMs who had to muster one or two slots. I know that some of these things would have been looked after by the staff or volunteers at hq, but the reality is that they have plenty to do on their own without looking after the needs of the GMs in the room.

My two cents,

Glen Shackleton

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baron arem heshvaun wrote:

Trust a Canadian to put things in proper perspective.

And I believe it was Craig Shackleton (?) who run a great themed delve with Seven Samurai, all 1st level who took on two CR 7 White Dragons. Not only did all the PC's survive but one of the Samurai's horses snuffed the life off the first White Dragon with a tripple confirmed crit.

That was me actually, Glen Shackleton (Craig wasn't at Gencon this year). Awesome that you brought it up, though, as it was a lot of fun!

That delve was awesome. It was my last running of 7 delves with 6 or 7 players each in only four hours (including some Paizo VIP's which made this one star GM even more nervous).

Those players that played the 7 samurai were terrific fun. They were crowing about the fact that they had defeated the previous delve with a large Lemure before it even got to act on its round, so I put them up against the very difficult CR6 2 white dragon encounter AND I threw in another large Lemure just so it could get its revenge. A seemingly ludicrous challenge for 1st level characters.

They managed through good strategy and good fortune to defeat them all. The most damage was done by the one female player in the group, whose heavy warhorse repeatedly inflicted crit after crit on the poor dragons. It got to the point where the dragons toward the end of the fight concentrated all their energy on taking down the obvious leader of the group, the heavy warhorse.

None of them died although several were in negatives. They were a really fun group who were a pleasure to run through the delve.

Lest anyone think I was a softie, I killed all but one member of my first delve table with the same white dragons (but a good time was had by all).

My other best memory from this Gencon was running Midnight Mauler cold for a group that were understandably annoyed at having been left waiting for a long time for their GM due to a mixup during mustering. This group was a lot of fun though, and they warmed up pretty fast. The best moment was when this party of mostly fighter types all ran away in terror from a certain monster in the sewers saying that they had no way to hurt it as it chased and attacked them before they realized all they had to do was attack it as it had no immunities to regular weapons. Classic funny gaming moment. They were a fun group and I thank them for getting over being mildly pissed off at the delays and just having fun with the scenario and overlooking my lack of preparation.

Does that make me the only 1 star GM to have run Midnight Mauler?

It was a great con- thanks to all my players and to all my GMs as well who patiently waited for me while I finished mustering each slot. My one regret is that my creepy bard, Phineas Papple, did not actually succeed in forcing a single villain to wear a silky negligee this year.

Glen Shackleton

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K Neil Shackleton wrote:
I would like to start out by recognizing the most important people, the players. I was fortunate to GM for 48 fun, enthusiastic folks and my brother.

Hey don't think I didn't get that! I was super fun and enthusiastastic as I deeply offended the paladin with my "Taldan diplomacy". And I got to make you take a 7 player table so that was fun.

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Quote:


The Guide, pg. 22 wrote:
The currently available Pathfinder Society Organized Play shirts are:
The Venture-Captain shirts need to be added to this list please.

And please remove the Andoran shirt. Those freedom lovin hippies don't deserve a re-roll.

Thanks!

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The "nerd rage" in this thread is making my head explode. I would rather have random sets than no sets at all. I am very tempted to buy some of these minis and I am very excited that Pathfinder is making them! Congrats and kudos to Paizo for giving this a try and I wish it every success.

I hope that there will be a focus on including setting-specific heroes and monsters, rather than more generic fantasy creatures such as giant rats and spiders. I can understand that new players may need some of these things as well but it would be cool to get stuff like Pathfinder goblins and Sinspawn as well as characters from the different regions as well.

No doubt I will buy some packs anyway but if it is more geared to the setting I will probably spend a foolish amount of money on these.

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Ah, ok, I can agree with this. I was not advocating that he could sneak up on someone with the cannon. I was considering if he could set up an ambush scenario and still use the cannon, and I think he could. Set up in a tree-line, waiting for the ambush, especially if the BBEG is, say, an anti-paladin, I would want as many dice as possible on the guy. :)

And, there are such things as Sniper Goggles for vastly increasing your sneak attack range. :)

That's just crazy enough to work. Yeah if he had time and help to set up and could blast the anti-paladin riding by, for sure that should work. And would probably be entertaining for everyone.

Now the catapult on the other hand...

:)

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Axl wrote:

Cartigan, what about sneak attacking a pixie with a siege weapon?

;-D

Just to prove this can be done, I just sneak attacked a mosquito in my kitchen. It worked like a charm.

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Stubs McKenzie wrote:

The bigger the weapon, the more vital spots you can hit at once :P

We always had items in a portable hole stay where they were placed when closed, so if you opened the hole on a wall and wheeled a cannon in, it would be right there next time you open it... I would assume he would jump in to fire, not move the cannon out. That, plus a camo screen and a silence spell could be nasty :)

Hmmm you win the internets Sir, this almost sounds plausible enough to convince me.

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... Overcome with internet angst...but, but, but I am a professional historian.. with re-enactment experience.. and extensive training in portable hole usage...oh never mind. Nerd rage ended. ;-)

We all have our understanding of history and have no choice but to make a few assumptions when faced with a fantasy scenario. You make some fair points but I think you are being a little too forgiving of the rogue in question who is trying to sneak up on someone, pull out a cannon and blast them all without them noticing or quickly enough that they were flatfooted. This would not be easy to pull off without some serious magical or very circumstantial advantages, none of which were noted in the OP.

mdt wrote:
TheShadowShackleton wrote:
I think a bigger question is how does he get the cannon in or out of the hole?

Depends on the size of the cannon, they came in sizes from 3 feet long to about 7 feet long for a tall mast ship. A large ship might have a dozen (despite what you see on Pirates of the Carribean). A 4 foot cannon would be heavy, but you could pick it up and move it if you had a couple of guys, or one big burly guy. It's not like it weighs a ton, just several hundred pounds.

Hmmm yes I do know that cannons could come in smaller sizes (even hand cannons existed of course) although the weight would depend a lot on the era they are based on, material etc. I guess I assumed that Pathfinder would use the fantasy standard cannon most people would picture from the movies unless otherwise noted. If the OP had said it was a miniature or very small sized cannon, sure, but then it would probably not be referred to as a "siege weapon".

Also as you say it weighs at least several hundred pounds. How on earth would he pull that out of the portable hole without some help and without attracting a lot of attention?

TheShadowShackleton wrote:


Or if you see it more like a bag of holding with things swimming around in the extradimensional space, how would the cannon stay loaded?

Wadding. Blackpowder goes in, then the ball, then a bit of cloth wadding to keep the ball in place. Ships are on the sea and they roll, the wadding keeps the ball in place. Same for black powder rifles, they use a bit of cotton cloth for wadding to keep the bullet from rolling around.

Moving from side to side they would not be likely to dump their wadding as on a ship, but if they are floating in extradimensional space (upside down etc.) they probably would. Depends how you picture those items working I guess.

TheShadowShackleton wrote:

Even if it could be loaded at all times there is a lot of danger that it would go off accidentally.

How? It's not like they're using nitroglycerin to fire the thing, it's black powder. Unless you put a fire pit inside the bag with it, it's not going to 'accidently' go off. Heck, even if you did put a fire pit in it, all that stuff is stored by itself in an extradimensional place, not touching or smashing into each other, otherwise your potions would get smashed by your extra set of full plate.

I do personally picture a portable hole as being a little different with a pile of your stuff appearing piled in the bottom when you lay it down but ymmv. As far as cannons accidentally going off, this was easier than you think. At the 19th century fort where I run historical tours (with much more advanced weaponry) the accidental discharge of the guns was one of the most common causes of death. No nitro required, just a sharp object creating an unwelcome spark.

Do portable holes contain oxygen? I suppose you could argue that without oxygen a spark could not form in any case.

TheShadowShackleton wrote:


Cannons are not easy things to load, are ridiculously heavy and need to stay on a level plane to be fired. Several marks against in my books.
Depends on the size, again. A 2 or 3 foot cannon was a man-portable anti-emplacement weapon. It took a few seconds to swab out the barrel (cool it down after firing), drop in a bag of premeasured powder (after ripping a hole in the top), then drop the ball in, and ram the wadding home to seal it tight. Then shove a fuse in and...

Ok I will revise my original response then. If the rogue was using a miniature cannon which he was well trained in firing, had a friend to help stabilize it while pulling it out of the portable hole and/or was exceptionally strong, and was invisible and silenced, perhaps he could pull this off.

As long as no nitro was involved. ;-)

And if he could do all that, yes he should definitely get his sneak attack bonus.

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I think a bigger question is how does he get the cannon in or out of the hole? Or if you see it more like a bag of holding with things swimming around in the extradimensional space, how would the cannon stay loaded? Even if it could be loaded at all times there is a lot of danger that it would go off accidentally. Cannons are not easy things to load, are ridiculously heavy and need to stay on a level plane to be fired. Several marks against in my books.

But yes if the rogue happened to find a cannon pointed directly at an unaware enemy he could probably sneak attack him.

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Assuming your fire resistance extends to your equipment (which it should), I would allow you to achieve this effects for a couple of rounds by pouring an alchemists fire over your head. Otherwise what would be burning? That way there is a cost to using this strategy so you wouldn't do this all the time.

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Doug I would like to come again and I hope to convince that Venture Captain brother of mine to come as well. I can do the special and at least 3 more slots.

Glen Shackleton

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dragonvan wrote:

Are there anyone from Montreal who will go for the Saturday or Sunday morning?

Are there any place left in the schedule for a player?

I imagine there is still space as they weren't included in the flyer. I would register as soon as you get there for the games you want as we don't have a lot of slots.

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Less than 24 hours!

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Rob Silk wrote:

I struggled to find the relevant information quickly and to adjust it to allow for the chosen Murderer when my "detectives" started the interrogations. So I collected all the information for each Suspect with their Location and Faction Missions. Here it is as a PDF file.

Go to DOWNLOAD
And here are initiative cards to help me run the combats at a fast pace.
Go to DOWNLOAD

Hey just wanted to thank you for doing these up. I am running this at Cangames this weekend and these will come in very handy.

Merci beaucoup!

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1 person marked this as a favorite.
K Neil Shackleton wrote:

Pssst! I heard that he changed his name to Kyle.

Originally, it was Care.

Uh oh now you've done it. You're about to get the Care Baird Stare!!!

Go to LINK .

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Ooh ooh I have one! How many games will it take the Vancouver Canucks to defeat the Detroit Redwings in the Western Conference finals?

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Knowing more of the situation, thus is exactly what I would have said if I hadn't rolled a 1 on Diplomacy.

ithuriel wrote:

Well- you did cast a spell on him trying to alter his mental state before that from what I read. Things happen in a scenario, but ideally it shouldn't have escalated like that. Knowledge that you didn't beat his save, a stern word from the Captain and him letting you know that he would be including this incident in his report would have been another way to go. Having him physically attack first and draw all of the crew into it goes against the way he is supposed to operate as a deterrent and figure of authority.

"If, in the course of their investigation,
PCs attack any of the potential murderers or [one other guy],
Captain Veane intervenes and puts an end to the combat,
insisting that he needs his crew to reach the Mordant
Spire and get the PCs safely to land."

The way it ran for you guys the Captain, who isn't even statted out in the mod because he isn't intended to be a combatant, took such offense to the spell that he decided a suicide mission was the way to go by drawing all of his tiny crew into the fight for his honor (?).

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Hey Michael. My apologies it wasn't meant to be as harsh as it came across. As you say I didn't have all the facts and shouldn't have jumped to conclusions. I really couldn't see how any of this could have happened with reasonable players if it was run as I interpreted the interaction with the Captain but I obviously didn't have know the full story. I have to say I don't know how I would react as a GM if the party threatened the authority figure with spellcasting but sounds like it spun out of control pretty quick.

My "blatant stupidity" comment was entirely intended to refer to the other things I have heard of that can't be prepared for, such as one scenario in which a party was supposed to go to a dinner party at a specific time. They showed up at the mansion hours early and when they were denied entry they assaulted the doorman and forced their way in and attacked the household staff. All of this was unprovoked and derailed the adventure. That was what I meant by saying the designers could not be expected to account for blatant stupidity. This was clearly not the situation here.

Is it too late to blame my iPhone?

I loved running this adventure which is perhaps part of the reason I was jumping to its defence. It seemed like the writer was being blamed for what sounds like just a game session gone wrong.

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Just to be clear Joseph, I didn't intend my post as a criticism of how you handled it. I just find it scary to think you would have several groups in a row want to take the adventure so far off the rails.

One thing that I would think is reasonable in this scenario is for the Captain to insist the party stay together as a group during the investigation, as they are suspects after all. That might help prevent the crazy actions of one individual acting alone from derailing the adventure.

Another thing I did is have the Captain order them back to their quarters right away when the discovery takes place. This way after they are accused it doesn't really matter if they wait until morning to begin investigating.

A little railroading is not a bad thing at the beginning of this adventure. They have plenty of opportunity later to play in the sandbox.

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Wow were your players 11 years old? I would not blame the scenario for the blatantly criminal actions of a party. Attacking the Captain and crew should be grounds for turfing their characters out of the society, if not having them hanged.

One thing I was sure to emphasize at the beginning was the fact that the Captains word was the law and that they were to respect him as they would a Venture Captain.

There should be no need for a stat block. It almost seems like a reward for them to get an interesting fight out of the deal. Let them kill the Captain but make it clear the Society will hold them responsible.

I have heard of this kind of thing (attacking an ally for no reason, breaking and entering a noble house) happening in other scenarios so not sure you can write a scenario that deals with all contingencies of blatant stupidity.

Joseph Caubo wrote:

So I recently had the opportunity to GM this for my 3rd time. I've come to the conclusion that I HATE this module at the higher tier. Also I $&^@(#% HATE 7 player tables (and I know I spoke out against it, but I was needed to GM this in a pinch).

Party Make-Up:
Rogue 4
Oracle 4
Barbarian 4
Summoner 3
Fighter 1 / Wizard 1
Fighter 4
Wizard 5

** spoiler omitted **...

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I used the replacements idea as the previous pathfinders had all mysteriously become ill. I just let them know that the elves felt there was no "real" danger and that it was largely a ceremonial escort and so the party was confined to their quarters and the main deck. They accepted it. Let's not forget the motivations of the elf they are escorting. I don't think he would allow a pc to stick by his side at all times.

Only ran it once so far for a party almost entirely comprised of dwarves and a halfling with few "soft skills". It was fantastic fun!

My favourite part was when being given the mission I had the venture captain say something to the effect of "when my first escorts became ill I sent for a group of qualified individuals with appropriate skills and training for the job. Unfortunately they weren't available so they sent you instead.". Much mirth from the elf hating heavily armoured dwarves.

They also nearly wet themselves during a certain encounter in the hold.

I loved it and will run it again.

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I would say there are a few different categories of freelancing and/or changes you could make to a scenario. I will list them in order, starting with things I would not hesitate to change and ending with those I would never change myself.

1. Flavour Text / Minor Logical Issues

I will not hesitate to change minor stuff like the intro to the Throaty Mermaid by making the pc's a replacement party, or changing the length of the tunnel in Decline of Glory so that players are not sidetracked by a huge inconsistency. I think that fixing such minor but distracting details are one of the primary advantages of a group discussion on the messageboards. I would only change such things if there was no impact on the plot or mission.

I also like to flesh out the minor NPCs to give them more personality on occasion.

2. Number of Minor Combatants

I will admit to adding more mooks when running a big table with 6 or 7 players but I would be way happier if there was an official way to do this. I would only do so if I felt that some of the party would not even get a round of action in a combat for example.

One thing I have learned over the years is that it is okay for some fights to be easy as long as they have a challenge in the big fight later. In running the special a couple of times I was reminded of this by the glee with which they cut down some of the wimpiest of monsters. Sometimes players enjoy the feeling that their characters are heroes. It helps give them a false sense of security of security for later in the adventure. Not EVERY fight needs to be a big challenge.

3. Enemy stats / Tactics

This I don't mess with. I had a 6th level character killed at a con because the gm chose to run undead with Int 0 in the listed tactics (I discovered later) as if they were megamind and friends. Easy come easy go, but some long time PFS players at my table were debating whether they would play again, it was so clear that something fishy was going on. Creating that extra layer of "challenge" that ensured we could not suceed added to no one's enjoyment of the adventure.

Sometimes the authors have listed non-optimal tactics precisely because the party would otherwise have little chance for survival. I don't think you should mess with these sorts of mechanics. If the adventure allows the party to kick butt with sound tactics, so be it.

If it will threaten the PCs resources or possibly cause their death, I would not advocate freelancing in these instances.

My two cents.

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Winteraven wrote:

I had a great time coming out and playing at Gryphcon. Additionally I brought my 13 year old son out to play as well and he had a blast. While originally I was only signed up for Saturday morning and afternoon, he asked if we could return and we played that evening and Sunday morning.

The GM's were great and the games were fun, the camaraderie was fantastic. And little brought more humour than a ship captain asking a group of four dwarves, a human and a halfling to 'blend in' with his crew...

Yes I couldn't have asked for a better table to make up the crew of the Throaty Mermaid. All my groups were fun. Thanks for the great weekend! - Glen

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TwilightKnight wrote:
Kyle Baird wrote:
Nicely done Mr. Miles! [3rd star] ;-)
Congratulations and welcome to the club. That evasive fourth star is sooo far away...

And just how many PCs had to die to earn those stars? Oh the humanity! JK congrats!

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Kyle Baird wrote:
TheShadowShackleton wrote:
I even bought a few awesome boardgames (Smallworld, Arkham Horror and Dominion) at half the price I would have paid in Ottawa.
Did you claim those at the border? ;-)

Actually I did. They were super polite Canadian border guards and thanked me for spending money in the USA, as we like to help out our neighbours. ;-) We can bring back up to $400 worth of goods if we are out of the country for more than 48 hours. I guess that's how we roll.

Actual conversation with border guard on entry to the US:

"So you are going to... a game convention?" (in sarcastic voice)- Customs
"Yes" - Neil
"You are travelling to... a convention... to play games?" - Customs
"That is correct. They have board games, role playing games and all kinds of different games" - Neil
"So you are playing... games. (longer pause) Do you win money or something?" - Customs
"Nope we just play games for fun." - Neil
"It's like a geek convention!- me leaning across and chiming in.

-She seemed to feel that this was the most implausible thing she had ever been told by someone entering her country. I feel we came within about 3 seconds from being sent for a body cavity search.

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d20pfsrd.com wrote:

I was happy to play in two of Glen's games at U-Con. He did a great job GM'ing and we blazed through a lot of encounters. The pacing was excellent and he had a very solid grasp of the rules. Kudo's to all who were involved in setting this up and running it.

On a somewhat interesting sidenote, I counted in the events catalog 17 4E events vs. 34 PFS events. Make of that what you will.

Hey thanks for the kind words. I had a lot of fun running games in my first time at U-Con - it was really great to have a mix of experienced and new players at all my tables- it really gave the new people a chance to see how awesome gaming can be with the mix of fun role-playing opportunities, problem solving and strategic combat / teamwork. You were among those players that made my experience a great one so kudos to you for signing up and sticking with me for two scenarios!

I think that U-Con was my best gaming convention experience to date. Doug and others did a great job of making us all feel welcome and appreciated. There were a wide variety of scenarios on offer so I got a chance to play in some really fun games run by Thea, Kyle and Doug. My only regret is that I did not actually get to coerce the monkey into wearing a pink negligee. There is always next time. ;-)

The con was just the right size that you didn't have massive lines at the food court or washrooms but there were lots and lots of games on offer. I even bought a few awesome boardgames (Smallworld, Arkham Horror and Dominion) at half the price I would have paid in Ottawa. Running the special was also a real highlight for me- Kyle did a great job of coordinating the chaos.

A pretty awesome weekend which I highly recommend to others who might consider attending next year.

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Pulling into Ottawa. So tired. Must sleep.

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Angus and I have returned to the land of free health care! Great con everyone - amazing turn out for PFS and a great group of players including some new converts. Huzzah!

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Neil and I are here and looking forward to some gaming goodness! - Glen